[PFS_Aerondor] 06-01 Trial by Machine - Table 1 (Inactive)

Game Master Aerondor

Chronicles

Map

initiative:

[dice=The Good Reverend]1d20+6[/dice]
[dice=Ask]1d20+4[/dice]
[dice=Tarquin]1d20+3[/dice]
[dice=Hawk]1d20+3[/dice]
[dice=Idemi]1d20+2[/dice]
[dice=Ironman]1d20+1[/dice]
[dice=Berith]1d20+1[/dice]
Epiphany :

Base DC18
Silver Crusade : +2
Penalty from Shechera being less than 3 = -2 (not in effect)
Bonus equal to current EP
Shechera 3
Meleren 4


1 to 50 of 83 << first < prev | 1 | 2 | next > last >>
Lantern Lodge

Silent tide map

To make my life easier, if you could each put in a single post with:
1: Character name
2: Your name (as you want it to appear on the chronicle sheet)
3: Your faction (note we had may as well use the new faction names for season 6)
4: PFS # for the character
5: Day job roll (or indication you don't have one)
6: starting XP, starting PP, starting Fame, Starting wealth, and what chronicle # this will be for the character
7: What scenarios has the character completed? (or been credited with)

Try to hold off actual discussion here until we have one post per character with those details (makes life easy for me to make the chronicles for you all at the end).

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Thanks for running Aerodor

Iron Man
Evan Whitefield
Silver Crusade
5331-10
Craft (Clockwork):1d20 + 13 ⇒ (10) + 13 = 23
12 XP, 17/21 PP/Fame, 2177gp, Chronicle #11

Spells Prepared:

0th Level- 4 per day; DC 15
Detect Magic, Flare, Message, Prestidigitation

1st Level- 4 per day, DC 16
Stilled Burning Hands (x2), Magic Missile, Feather Fall

2nd Level- 2 per day; DC 17
Stilled Shocking Grasp, Scorching Ray (+5 touch)

Lantern Lodge

Silent tide map

@Ironman a couple of questions
1: You have fighter listed as favoured class, but from the FC bonsues, I'm guessing it is actually Magus? You may want to fix that.
2: How many charges do the wands have left?
3: Just for interest, which scenarios has IronMan completed? (I should add that to the default questions really)

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

First, thanks for running ;)

Secondly, Caith's lvl 5 druid checking in

1) Ash
2) Eric de Vries
3) Formally Quadiran, guess I'm Grand Lodge now
4) 13475-8
5) Dayjob, Profession (Soldier), forgoing it for my property vanity (Borderlands Keep) to regain 1 prestige
6) 13 xp, 24 fame, 8 prestige, 15.025 gp,Chronicle#12
7)

Scenario's played:
First steps - part 1; In Service of Lore
First steps - part 2; To Delve the Dungeon Deep
First steps - part 3; A Vision of Betrayal
Tide of Twilight
The Icebound Outpost
The Cyphermage Dillema
Severing Ties
The City of Strangers, part I
The City of Strangers, part II
Fangwood Keep
The Merchant's Wake

Dark Archive

1. Idemi N'josk (Eidolon's name: Berith)
2. Ethan Smith
3. Dark Archive, formerly Osirion
4. 99807-7
5. Dayjob: network of thuggish treasure hunters Intimidate caravan: 1d20 + 14 ⇒ (13) + 14 = 27
6. 10 XP, 18 fame, 9 prestige, 1850 gp, chronicle #8
7.

Scenarios played:

Echoes of the Overwatched
Mists of Mwangi
Destiny of the Sands 1
Voice in the Void
Destiny of the Sands 2
Night March of Kalkamedes
Destiny of the Sands 3
The Midnight Mirror (module)

I'll post Idemi and Berith's stats tonight or first thing tomorrow when I get back.

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Profile is updated, fixed, and prettied up.

Also I messed up in my last post, PFS# is 5331-12.

Wands:

Wand of Magic Missile: CL 1, Auto hit one creature for 1d4+1 damage; 16 charges
Wand of Shield: CL 1, +4 Shield bonus for 1min; 27 charges
Wand of Burning Hands: CL 3, 3d4 fire damage in 15ft cone; DC 11; 2 Charges

Chronicles:

In the Service of Lore
Murder's Mark
The Confirmation
Library of the Lion
The Glass River Rescue
Among the Living
Among the Gods
The Horn of Aroden
The Cyphermage Dilemma
The Sanos Abduction

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

1: Tarquin
2: Rutger Katz
3: The Exchange
4: 119407-1
5: craft alchemy: 1d20 + 18 ⇒ (1) + 18 = 19 ow come on!
6: starting XP, starting PP 14, starting Fame 24, Starting wealth 479, and what chronicle #12
7: Confirmation, Frostfur Captives, Bloodcove Disguise, Mists of Mwangi, Crypt of Everflame, Library of the Lion, Traitors Lodge, Siege of the Diamond city, Song of the Sea Witch, Midnight Mauler, and just finished Prince of Augustana.

Character is level 5 now and will update it asap.

Wands: CLW 24 charges left.
I also have a lot of alchemical items which I always keep 3 of each and recraft used ones at the end of a session.

Also applied Mendevian Weapon Training boon on him which grants me proficiency with a breastplate for 4 pp.

Lantern Lodge

Silent tide map

My reading of Mendevian Weapon Training boon was that you got proficiency only with that specific item. The boon didn't grant a mithril breastplate.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

True. I bought the mithril one.

EDIT: Actually after rereading. You get a masterwork version of the weapon or armor as well. I guess I can sell that and get 1/2 of the 350 it is worth.

Mendevian Weapon Training text:

Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped
crusaders are of little use to the ongoing war against demonkind and that an inadequately trained
crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to
the Fifth Crusade have access to training and equipment that might not otherwise be available. When
you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive
training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or
armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you
are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against
disarm and sunder combat maneuvers targeting the chosen item.
Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.

Lantern Lodge

Silent tide map

Given you may have got it in error, it'd probably be okay to refund the PP you spent on it if you wanted to.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Just as an FYI, Mendevian Weapon Training allows you to spend 4PP to gain proficiency with a *specific* suit of armor or weapon - so in this case, for example, the MW Breastplate that you trained in. It does not give you proficiency with all breastplates.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

Oh damn, read over that specific bit. Is there any way to transform or transmute it into mythril?

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Not that I am aware of, unfortunately :-/

However, for the Mithral Breastplate specifically, there is a way around not being proficient with it - as all 'non-proficiency' does is apply the armour's ACP to attack rolls (which in this case in -1), if you have the 'Comfort' armour upgrade applied to it, or the 'Armour Expert' trait (both of which reduce the ACP by 1), you effectively nullify the non-proficiency penalty (since applying a penalty of zero to attack rolls has no effect!) :-)

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

So either 5k upgrade or a trait. Man I love my traits and my gold :p.

It really lessens the use of the boon.

With the GMs permission I will remove the boon from my character for now. And put my regular chain shirt +1 back on. Maybe with an enhanced longstrider potion it could be useful but I have to ponder about it.

-Posted with Wayfinder

Lantern Lodge

Silent tide map

Agreed- as you spent them thinking it was different.

I looked hard at the boon for myself. I ended up deciding that Luke_Parrys reading was right, but makes it a bit of an expensive waste of time. I kind of hoped it would make you proficient in all versions of that weapon or armour (which would be almost the same as a feat) - which for four pp would be fair.

That was why I went for long distance support for my boon - yay 20s.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

I wouldn't call it a waste of time, but it is not an overwhelmingly good choice - you just need to be creative :-)

Mostly, it is a flavorful way to grant a PC that wouldn't otherwise have access to martial weapons, proficiency with one - the downside being that they can't have it made from 'special materials' (although there are spells that can at least partially mitigate that - for example, Heart of Metal allows you to temporarily make a weapon adamantine, cold iron, or silver for the duration of the spell).

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Character Name - Hawk Lifebinder

Player Name - David Hamilton

Faction - Grand Lodge
Also, can someone explain or link me a place where I can see what happened with the factions in season 6? This would be my first scenario in this new season.

PFS# - 50016 - 1

Day Job - Heal: 1d20 + 8 ⇒ (18) + 8 = 26

starting XP - 11
starting PP - 9
Starting Fame - 21

Wealth (exact wealth, unsure. You've hit me at a time where my main computer I use just crashed where I kept my all my detailed tracking information. This however will get you close.)

Magical gear
+1 Adamantine Spear (Smine's Best) -5k
+1 Cloak of resistance - 1k
Scroll of protection from evil - 25g
Scroll of Sanctuary - 25g
Potion of Enlarge Person - 50g

Prestige points expenditures
2PP - Masterwork Agile Breastplate
2PP - Mithril Dagger
2PP - Wand of Cure Light Wounds (Unused, full 50 charges)
2PP - Darkwood Longspear (No longer carried)
4PP - Temple Boon (Heal as dayjob, minor in play benefits)

Mundane gear-
Cold Iron Morningstar
Light crossbow
Masterwork Backpack
Healers Kit
Assorted adventuring gear (should all be listed in my character sheet)

Chronicle # this will be for the character - 12

Chronicles:

First Steps—Part II: To Delve the Dungeon Deep (Retired)

#3-02: Sewer Dragons of Absalom (Played with a level 4 pregen)

First Steps—Part III: A Vision of Betrayal (Retired)

#3-09: The Quest for Perfection—Part I: The Edge of Heaven

#3-11: The Quest for Perfection—Part II: On Hostile Waters

#3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow

#3-21: The Temple of Empyreal Enlightenment

#5-01: Glass River Rescue

#5–06: You Have What You Hold (Played up)

#5–22: Scars of the Third Crusade

The Prince of Augustana

And geez. I was just trying to apply to a game. I didn't expect...The Spanish Inquisition!


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

@ Aerondor,
Would it be alright for me to "re-flavor" my actions, in the game play thread?. I say "re-flavor" instead of "re-skin" since my I'm not saying anything is different that what it is is just describing my actions in a different way to add flavor to the character. Since I know there has been a lot of discussion on the issue in regards to PFS I wanted to clear it with you before doing in the Game Play thread.
An example would be that normally I would have had described Iron Man's helmet opening on its own, or had the liqueur pour from a spout on his gauntlet.
Thanks

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

Was hoping to use it for this alchemist or my mounted summoner. Can't think of anything that would want a breastplate that is NOT mithril to change it into a light armor :/.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Anyone who wants the AC but feels that the gold is better spent elsewhere :)

Which honestly is pretty reasonable. A +2 chain shirt for example is a similar in price to a Mithril Breastplate, and 4k gold gets you a headband or belt.

Right now Hawk is in normal breastplate and I am strongly debating whether or not mithril breastplate is his next purchase.

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Just as an FYI, putting mithril on a breastplate does not actually make it light armor (for the purposes of proficiency); it makes it light armor for the purposes of encumbrance (so, someone proficient in only light armor still takes the non-proficiency penalty, but there is mo movement penalty).

Lantern Lodge

Silent tide map

I'm moderately okay with reskinning actions so long as it doesn't cause confusion or offence to people. In essence if folk can't work out what you are actually doing, then it will have to stop.

And p[lease make it easy for me to understand too. The same goes for everyone for spells - fluff it up, but put an OOC in making it clear what you are doing so I am less likely to make a mistake. This is my first time through the module after all.

Lantern Lodge

Silent tide map

@Reverend Gabriel Helminth

Can you add your AC, HP, init, perception and saves to the "class" bit of your character sheet. Also add a stat block and skills etc to the main tab of it so I can see what you can do.

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6
GM wrote:
How does Gabriel check for traps 10' in front of him? Or are you just referring to standard perception penalties?

I've always understood it as checking for traps just uses the standard active perception check rules:

Move Action,
Total DC = Trap DC, +1/10ft from source + Environmental (lighting)

Also when you get to make passive perception checks, with things like the trap spotter rogue talent and the Stonecunning dwarven racial trait, they say they work as soon as you are with 10ft of a trap or stonework.

Though I could definitely be wrong, I just don't remember seeing anything that said different.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

^ sounds right to me.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

I must say that there is an interesting build-up to this scenario.

Traps already sprung, puzzles already solved and the feeling of pursuit. It's quite a bit different then other scenarios I've played, but I like variety so that's not a bad thing.

Dark Archive

Hey guys, just wanted to let you know I'm going to be at a con until late Sunday evening, so I probably won't have much opportunity to post.


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

Unacceptable! I demand you bring me back a Con Boon or I will vote you off this table! j/k

Have fun!

Lantern Lodge

Silent tide map

Where does "Disable construct" come from?

Grand Lodge

p.179 of the Advanced Class Guide

Lantern Lodge

Silent tide map

Can you PDF the page for me? I don't have access to the ACG yet.

Grand Lodge

PM sent

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Can you spring-load a scroll?

A scroll case containing a scroll seems OK but that would make it a full round action (move action to withdraw the scroll).

I am honestly curious I haven't heard some try it before.


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

I believe it has been ruled that a scroll case is too large for a wrist sheath and a scroll is too fragile; but I'm not 100%.

Grand Lodge

To the best of my knowledge, there have been several long and contentious threads about the use of scrolls in spring-loaded wrist sheaths, but there has never been any official clarification either way (either generally, or as a PFS-specific rule).

If the GM wishes to rule that it does not work, that is fine - but I will change my action to hiding at the back of the combat :-)


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

A quick search through the Forums seems to indicate that Reverend is correct, no official rulings has been made. I might have gotten that confused with something else.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

I know a 2 star GM using it himself, so in our tables we can often use it if we like. However do note that casting from a scroll is always a standard action at least. He wanted to use it for featherfall, but that is a standard.


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

I trust the Rev. he's got 5 stars and is a VL :-)

Lantern Lodge

Silent tide map

I'm pretty easy about most things, unless you try to totally break a game.

A scroll is a one use object, so having it on a spring sheath doesn't seem unreasonable to me.

Lantern Lodge

Silent tide map

Given it is the weekend and Idemi has let us know he is out for a day, I'm pausing the combat until tomorrow so he can get in a decent round. It's no fun being NPCed at a critical moment.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

The coming three weeks I will be traveling as part of a vacation (will tell where afterwards). Suffice to say my posting rate might slow down a little as I will only have my mobile with me and I thus can't do level up stuff very well. I will stay in motels which often have free wifi so to the best of my ability I will try not to hold people back, but please do not be afraid to gmpc me. Apologies for the inconvenience.
Cheers.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Thanks GM - I would like to use the faction change available for Season 6 to become a member of the Silver Crusade.

Just for reference in case anyone else missed this, I did just locate the relevant passage from the Organized Play guide.

Changing Your Faction:

With the change of most factions from nation-based to
ideal-based at the start of Season 6, every character is
allowed one free faction change anytime during Season
6. After the one free faction change, if at any point you
become disillusioned with your faction, you can change
to a different one. The longer you have spent in service
to a faction, the higher the relative cost to change to
one that hasn’t seen firsthand your ability to forward
their goals. Changing your faction costs a number of
Prestige Points equal to 3 times your character level,
but does not alter your Fame score. (Prestige Points
and Fame are fully explained in Chapter 5). You retain
your faction traits, if any, but lose any faction-specific
Prestige Awards you have accumulated during your time
with your old faction; generic Prestige Awards from
Table 5–4 and Vanities (Pathfinder Society Field Guide 60)
are unaffected.

I kind of knew that faction changes happened but I didn't realize that everyone got a free change. I thought only the factions that were changed could pick a new one like the Lantern and Shadow Lodge changes from some time ago.

If this change needs to be marked on my chronicle sheet please do so.

Lantern Lodge

Silent tide map

BTW,
This encounter has TPKed more than one party, so don't go easy on them thinking 'skeletons, I'll save my resources'.

I suspect at high tier it is not quite as deadly as low, but it can still go nasty easily. This has been a public safety announcement.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

If a Life oracle can't take out 3 skeletons with the aid of 8 other 'things' (5 pcs, 1 edilon, 2 NPCs) then something has gone horribly horribly wrong.

Initiate Undead Buttkicking For Goodness Mode!

Grand Lodge

Just in case it wasn't clear - I see us as having a man of science, and a man of faith, butting heads, refusing to compromise, and somewhat sourly heckling each other, but not doing anything to compromise the mission.

I just wanted to be clear that I was taking it in good humour, and delivering it the same way, even if Tony and Rev. Gabriel do not ;-)

"Explore! Report! Cooperate!"

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Right there with you Rev.

PS Don't trust the GM I have a feeling he is trying to trick us into using all our resources not since I here the end boss is a real TPK machine as well (pun intended).

Lantern Lodge

Silent tide map

Bwhahhahhaha

That sounded cooler in my head than it looks on the screen.

Lantern Lodge

Silent tide map

All, from this Saturday (my time) I'll be travelling for a week (conference in San Diego) - so my posting will be substantially reduced, and maybe non existant. Don't worry, I will return.

Lantern Lodge

Silent tide map

BTW, you are now at an optional encounter.

My preference is to skip it, as we are into week six of the scenario already, and the guidance says to skip if less than 1 and a half hours remain. Most PbP seem to take about eight weeks for me, so we are 'relative' speaking probably past the skip point.

However if the majority of you would like the encounter (no clues!) then I'll prepared to run it for you.

Grand Lodge

I don't mind one way or the other.

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