Darl Quethos

Hawk Lifebinder's page

820 posts. Organized Play character for Hawktitan.


Full Name

Hawk Lifebinder

Race

Human Male Oracle 5

Classes/Levels

HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8

Current Effects:
None

Size

5'9

Age

23

Special Abilities

Oracle Channel Positive Energy (3d6 5/day DC 16), Energy Body (1d6+5 5 rounds/day)

Alignment

NG

Deity

Sarenrae

Languages

Common, Draconic

Strength 14
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 8
Charisma 18

About Hawk Lifebinder

Hawk Lifebinder
Human Oracle 5
NG Medium humanoid (human)
Init +3; Senses Perception +8
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 41 (5d8+13)
Fort +4, Ref +3, Will +4
Weakness oracle's curses (haunted)
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Offense
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Speed 20 ft.
Melee +1 adamantine longspear +6 (1d8+4/×3) and
. . cold iron morningstar +5 (1d8+2) and
. . mithral dagger +6 (1d4+2/19-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 16, 3d6)
Oracle Spells Known (CL 5th; concentration +9):
. . 2nd (5/day)—bull strength, cure moderate wounds, lesser restoration, levitate, minor image (DC 16), sound burst (DC 16)
. . 1st (7/day)—bless, command (DC 15), cure light wounds, detect undead, divine favor, liberating command, protection from evil, shield of faith
. . 0 (at will)—detect magic, detect poison, ghost sound (DC 14), guidance, light, mage hand, purify food and drink (DC 14), read magic
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Statistics
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Str 14, Dex 13, Con 14, Int 12, Wis 8, Cha 18
Base Atk +3; CMB +5; CMD 16
Feats Battlecry, Extra Revelation[APG], Power Attack, Selective Channeling
Traits observant, reactionary
Skills Diplomacy +11, Handle Animal +8, Heal +8, Knowledge (history) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +7, Perception +8, Preform (Oratory) +12, Sense Motive +3, Spellcraft +7, Survival +3
Languages Common, Draconic
SQ mysteries (mystery [life]), revelations (energy body, life link, channel)
Combat Gear scroll of protection from evil, scroll of sanctuary, wand of cure light wounds, healer's kit; Other Gear masterwork agile breastplate, +1 adamantine longspear, cold iron morningstar, crossbow bolts (10), light crossbow, mithral dagger, cloak of resistance +1, backpack, masterwork, cold weather outfit, grappling hook, scroll case, silk rope (50 ft.), waterskin, rations.
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Special Abilities
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Cold weather outfit +5 Fort save vs. cold weather.
Energy Body (1d6+5, 5 rounds/day) (Su) Elemental subtype and deal 1d6+5 to undead who touch you or heal 1d6+5 to allies who enter your square.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Life Link (5 bonds, 150') (Su) Bond drains your HP to heal others.
Oracle Channel Positive Energy 3d6 (5/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Selective Channeling Exclude targets from the area of your Channel Energy.