Rahk Gravelfist |
Ready to rock I think. :) (Arknight here)
The table is set up at this link. You may also want to consider making an alias for your 'raptor for tracking HP and stats.
Robert Brookes RPG Superstar 2014 Top 4 |
Robert Brookes RPG Superstar 2014 Top 4 |
Robert Brookes RPG Superstar 2014 Top 4 |
Just a heads-up guys, it looks like the laptop I planned on bringing to Paizocon isn't functional anymore. This means I won't have access to my map-making software or other essentials while I'm in Seattle for the weekend. We're going to have to take a brief pause until I return on Sunday, but thankfully we're at a decent spot to linger in RP for a little while.
We'll be back up and running sometime Sunday after I return from the Con, and if any of you are going to be out in Seattle feel free to hit me up! I'll be at the Tier 1-5 PFS Season 6 special on Friday night and I'm sure you can catch me wandering around the hotel or at the banquet!
Thanks for bearing with me through this hiccup!
Robert Brookes RPG Superstar 2014 Top 4 |
Robert Brookes RPG Superstar 2014 Top 4 |
I did! Paizocon was bloody awesome! The Paizo staff made me feel really welcome and I met a bunch of people who'd even read some of my freelancing stuff. I got to hang out with a lot of great people and still only did about half of the things I intended to! Next year should be amazing!
On to more relevant things!
COMBAT!
So we've entered our first combat encounter. You'll notice I've gone ahead and rolled initiative for the party ahead of time to save table-time. There's some things I'll ask you all to do for me to make combat flow more smoothly. Please carefully read the instructions below:
1 - Initiative Order: In our current battle Hans and Fensyriath go first, followed by some of the party, and then the NPCs and monsters, then the rest of the party. In situations like this, combat is broken up into phases like so:
Phase 1: Hans and Fensyriath
Phase 2: Janira and the Fleas
Phase 3: Taelbin, Caranthir, and Amahl
Hans and Fensyriath are free to go in whatever order they post in. First post, first action. So please be sure to "preview post" before putting up yours, to make sure nobody has gone ahead of you while you're posting.
Once they've gone, I'll run the NPC and Monsters then it will be everyone else's turns.
Also, you'll notice (unless you catch this post before I edit it all in) that there is new information above the thread (right below the Confirmation title). This includes a link to the current battle map and a spoiler tag with the basic stats of the monsters. (HP, DR [if any], AC, Saves).
When taking your turns, please consult this information and confirm your own attack rolls, determine your final damage, and follow the format for combat posts listed below. It will help speed up combat immensely!
2 - Read, Read, Read
Be sure to read the bottom blue-colored info I post on each of my combat turns. This can include information like party buffs, debuffs, knowledge check options, or other such important tools. If you forget the apply a buff to your turn, that responsibility is on you!
3 - Formatting
To make combat easy to read and easy for me to manage, I ask that you follow the below format for turns in combat. This, for example, is a turn involving lots of different actions and combat checks (with greatly reduced flavor text):
==================
Janira - Round 1
Quickly leaping into battle, Janira draws her comically large earthbreaker and enters a vicious combat stance, charging one of the fleas like a little psychopath!
___________
COMBAT
Free Action: Draw earthbreaker as part of move
Full-Round Action: Charge Flea @ P8
Attack Roll Charge Attack (Earthbreaker): 1d20 + 16 ⇒ (17) + 16 = 33 (hit!)
>> Damage: 2d6 + 18 + 1d6 ⇒ (3, 2) + 18 + (3) = 26 (29 damage after DR)
===================
You don't need to be exact to the format I use, but something similar so I know where to look for things. Break each of your actions out, clearly indicate what your attacks are. As long as I can tell what's going on it should be fine! If you have any questions, just let me know!
Robert Brookes RPG Superstar 2014 Top 4 |
Fensyriath Orochi |
Heads-up, I will be out of town and net access from Friday afternoon until Tuesday. Won't even have cell service to follow the game. Robert, here are some NPC guidelines for Fen while I am away.
General: Fen is primarily concerned about/scared of harmful threats to his person. He wants to ascertain whether the gillman is a threat or not, and also what lies down all of the other tunnels in terms of creatures, before he spends much time on recording or logging the discoveries around him. Once he is sure that the cave is "clear" of hostile creatures, he will spend time recording everything, in terms of the carvings, city model, and Aroden-related lore - time spent is likely limited only by available food or water. He will suggest that we post a guard near the door to watch for Janira and/or the minotaur. He is worried about Janira, and if she appears and needs help he will abandon the mission to help her.
The Gillman: In the short term, Fen will try to continue to converse with the gillman, even trying sign language or mime if it is true that he cannot hear us. At the least, Fen wants his approval with us looking around without disturbing him, but obviously he'd love to talk in greater detail.
Combat: Fen will generally approach any sentient creature with words first, and only resort to combat if they are obviously hostile. Animals, vermin, and mindless creatures will be avoided if possible and attacked if they are a threat. Once combat begins, Fen will stay near the back behind the taller Pathfinders, activating his archaeologist's luck ability and firing his short bow. If a major threat appears (like the minotaur finding us!), he will move to get a clear field of fire and use his chord of shards scroll. He will use vanish in a pinch to avoid a threat, but will not retreat far from the group, and will not leave anyone behind.
Robert Brookes RPG Superstar 2014 Top 4 |
Robert Brookes RPG Superstar 2014 Top 4 |
Caranthir Silverhand |
day job (craft bows): 1d20 + 7 ⇒ (1) + 7 = 8
Guessing you will be wanting this soon...
GM Lamplighter |
Player name: Scott Young
Character name: Fensyriath Orochi
PFS 15998-7
Faction: Grand Lodge (formerly Taldor - using my free faction change from Season 6 at the end of this scenario, please note on the Chronicle)
Day job: full-time Pathfinder, no day job
Great game, Robert! The way you put the round actions together using our quotes etc. amde for a great read - wonderful prose. You really made things come alive! One of my best PbP games yet as a player. Thanks again for running!
Caranthir Silverhand |
I agree with Lamplighter...your mastery of prose and your recap of our actions was fantastic.
Robert Brookes RPG Superstar 2014 Top 4 |
Thanks for baring with my sporadic posts and the longer-than-I'd-have-liked delays at times. My freelancing gigs got really busy after Paizocon.
A lot of your factions have changed, so you'll probably want to update your factions on your characters with the new stuff from the updated guide. If you haven't gotten your info to me yet do so soon, I'll be getting out chronicle sheets and stuff tomorrow when I have some more free time on hand.
Robert Brookes RPG Superstar 2014 Top 4 |