[PFS] #5–08: The Confirmation (Play-by-Post) (Inactive)

Game Master Robert Brookes

Current Encounter Map: Kortos Cavern


Lantern Lodge RPG Superstar 2014 Top 4

Discussion thread is live.

Sovereign Court

Dot


my days of not taking you seriously are coming to a middle...

Grand Lodge

Male Human Barbarian (Mad Dog) 1

Ready to rock I think. :) (Arknight here)

Silver Crusade

M Half-Orc Wizard 1; HP 9/9; AC 13; CMD 11; Fort +3, Ref +3, Will +3; Init +2; Perception +5 (+7 with Familiar)
Falvreab wrote:
Ready to rock I think. :) (Arknight here)

The table is set up at this link. You may also want to consider making an alias for your 'raptor for tracking HP and stats.

Lantern Lodge RPG Superstar 2014 Top 4

I hope this post didn't seem too rushed, guys. I'm working on getting some things in order for my trip to Paizocon on Thursday! Apologies if I missed any details/responses in the conversation!

Lantern Lodge RPG Superstar 2014 Top 4

Also, Falv, if you don't get a post up by tomorrow I won't be able to bring you along. That's about as far in as I'll allow a "pick up" character, so make sure you get one in! :)

Lantern Lodge RPG Superstar 2014 Top 4

Just a heads-up guys, it looks like the laptop I planned on bringing to Paizocon isn't functional anymore. This means I won't have access to my map-making software or other essentials while I'm in Seattle for the weekend. We're going to have to take a brief pause until I return on Sunday, but thankfully we're at a decent spot to linger in RP for a little while.

We'll be back up and running sometime Sunday after I return from the Con, and if any of you are going to be out in Seattle feel free to hit me up! I'll be at the Tier 1-5 PFS Season 6 special on Friday night and I'm sure you can catch me wandering around the hotel or at the banquet!

Thanks for bearing with me through this hiccup!

Sovereign Court

No problems, computer problems seem to happen.

Won't be making it to Piazocon, but I'll be at Gencon in August.

Lantern Lodge RPG Superstar 2014 Top 4

Hey guys! I'm back from Paizocon, just coming out from under my jet lag. I'm hoping to get things rolling again tonight or tomorrow! Thanks for being so patient!

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Welcome back! Hope you had a good time!!

Lantern Lodge RPG Superstar 2014 Top 4

I did! Paizocon was bloody awesome! The Paizo staff made me feel really welcome and I met a bunch of people who'd even read some of my freelancing stuff. I got to hang out with a lot of great people and still only did about half of the things I intended to! Next year should be amazing!

On to more relevant things!

COMBAT!
So we've entered our first combat encounter. You'll notice I've gone ahead and rolled initiative for the party ahead of time to save table-time. There's some things I'll ask you all to do for me to make combat flow more smoothly. Please carefully read the instructions below:

1 - Initiative Order: In our current battle Hans and Fensyriath go first, followed by some of the party, and then the NPCs and monsters, then the rest of the party. In situations like this, combat is broken up into phases like so:

Phase 1: Hans and Fensyriath
Phase 2: Janira and the Fleas
Phase 3: Taelbin, Caranthir, and Amahl

Hans and Fensyriath are free to go in whatever order they post in. First post, first action. So please be sure to "preview post" before putting up yours, to make sure nobody has gone ahead of you while you're posting.

Once they've gone, I'll run the NPC and Monsters then it will be everyone else's turns.

Also, you'll notice (unless you catch this post before I edit it all in) that there is new information above the thread (right below the Confirmation title). This includes a link to the current battle map and a spoiler tag with the basic stats of the monsters. (HP, DR [if any], AC, Saves).

When taking your turns, please consult this information and confirm your own attack rolls, determine your final damage, and follow the format for combat posts listed below. It will help speed up combat immensely!

2 - Read, Read, Read
Be sure to read the bottom blue-colored info I post on each of my combat turns. This can include information like party buffs, debuffs, knowledge check options, or other such important tools. If you forget the apply a buff to your turn, that responsibility is on you!

3 - Formatting
To make combat easy to read and easy for me to manage, I ask that you follow the below format for turns in combat. This, for example, is a turn involving lots of different actions and combat checks (with greatly reduced flavor text):
==================

Janira - Round 1

Quickly leaping into battle, Janira draws her comically large earthbreaker and enters a vicious combat stance, charging one of the fleas like a little psychopath!
___________
COMBAT
 
Free Action: Draw earthbreaker as part of move
Full-Round Action: Charge Flea @ P8
Attack Roll Charge Attack (Earthbreaker): 1d20 + 16 ⇒ (17) + 16 = 33 (hit!)
>> Damage: 2d6 + 18 + 1d6 ⇒ (3, 2) + 18 + (3) = 26 (29 damage after DR)

===================
 
 
 
 
You don't need to be exact to the format I use, but something similar so I know where to look for things. Break each of your actions out, clearly indicate what your attacks are. As long as I can tell what's going on it should be fine! If you have any questions, just let me know!

Lantern Lodge RPG Superstar 2014 Top 4

A little fun insight to share, but there's a real world cave that greatly resembles the one in this scenario, the Waitomo Caves in New Zeland. I figured I'd share photos from this unique place as well as some artwork to inspire you! You can learn more about the Glowworm Caves of Waitomo here.

Sovereign Court

Dang, that looks pretty neat.

Lantern Lodge RPG Superstar 2014 Top 4

The world be crazy awesome.


LOVE real-world setting pics like this! I rarely have time to find them in my PbP games, but I am keeping these.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Wow...looks like a crazy painting, not a rl cave. Amazing!

Sovereign Court

Just a heads up, I may not be able to post tomorrow. Going out of town to help in-laws side their house and may not get wifi connection. I will try to check in, but no promises.

Grand Lodge

Male Wayang Bard (Archaeologist)-3 | AC 17 t14 ff14 | HP 26/26 | Fort +4 Ref +6 Will +2 | darkvision 60', Perception +5

Heads-up, I will be out of town and net access from Friday afternoon until Tuesday. Won't even have cell service to follow the game. Robert, here are some NPC guidelines for Fen while I am away.

General: Fen is primarily concerned about/scared of harmful threats to his person. He wants to ascertain whether the gillman is a threat or not, and also what lies down all of the other tunnels in terms of creatures, before he spends much time on recording or logging the discoveries around him. Once he is sure that the cave is "clear" of hostile creatures, he will spend time recording everything, in terms of the carvings, city model, and Aroden-related lore - time spent is likely limited only by available food or water. He will suggest that we post a guard near the door to watch for Janira and/or the minotaur. He is worried about Janira, and if she appears and needs help he will abandon the mission to help her.

The Gillman: In the short term, Fen will try to continue to converse with the gillman, even trying sign language or mime if it is true that he cannot hear us. At the least, Fen wants his approval with us looking around without disturbing him, but obviously he'd love to talk in greater detail.

Combat: Fen will generally approach any sentient creature with words first, and only resort to combat if they are obviously hostile. Animals, vermin, and mindless creatures will be avoided if possible and attacked if they are a threat. Once combat begins, Fen will stay near the back behind the taller Pathfinders, activating his archaeologist's luck ability and firing his short bow. If a major threat appears (like the minotaur finding us!), he will move to get a clear field of fire and use his chord of shards scroll. He will use vanish in a pinch to avoid a threat, but will not retreat far from the group, and will not leave anyone behind.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

.

Lantern Lodge RPG Superstar 2014 Top 4

Both tables of this chose to go in the same direction. Hilarious! Sorry for no update yesterday, the boards were down when I had time to update things.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

No problem - take your time :-)

Lantern Lodge RPG Superstar 2014 Top 4

Sorry about the huge delay there, I've been busy with a couple freelance assignments for Paizo and then the holiday weekend!

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

day job (craft bows): 1d20 + 7 ⇒ (1) + 7 = 8

Guessing you will be wanting this soon...

Sovereign Court

Player name: Ben
Character name: Taelbin
Number: 108064-6
Faction: qadira (I think that got swallowed up into something else, didn't it?)
Day job: Day job: 1d20 + 7 ⇒ (14) + 7 = 21


Player name: Scott Young
Character name: Fensyriath Orochi
PFS 15998-7
Faction: Grand Lodge (formerly Taldor - using my free faction change from Season 6 at the end of this scenario, please note on the Chronicle)
Day job: full-time Pathfinder, no day job

Great game, Robert! The way you put the round actions together using our quotes etc. amde for a great read - wonderful prose. You really made things come alive! One of my best PbP games yet as a player. Thanks again for running!

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

Player name: James Martin
Character name: Amahl "the Fat" Bishankar
PFS 1904-9
Faction The Exchange/Qadira
Day job: Craft (weapons): 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

I agree with Lamplighter...your mastery of prose and your recap of our actions was fantastic.

Sovereign Court

Yes thank you much for the game. Also I don't know but I think you might need to put on my chronicle that Taelbin here was created before the teifling/aasamar deadline.

Lantern Lodge RPG Superstar 2014 Top 4

Thanks for baring with my sporadic posts and the longer-than-I'd-have-liked delays at times. My freelancing gigs got really busy after Paizocon.

A lot of your factions have changed, so you'll probably want to update your factions on your characters with the new stuff from the updated guide. If you haven't gotten your info to me yet do so soon, I'll be getting out chronicle sheets and stuff tomorrow when I have some more free time on hand.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Day Job - Craft(Alchemy): 1d20 + 4 ⇒ (19) + 4 = 23.

Additional info sent in PM.

Lantern Lodge RPG Superstar 2014 Top 4

Hey guys, working on getting the scenario reported (I may have accidentally reported it twice. I'm, uh, looking into that.) I'll have your chronicle sheets PMed as a link to you this weekend!

Sovereign Court

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Thank you again for running the game. It was a blast.

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