Full Name |
Fensyriath Orochi ("Fen") |
Race |
Wayang |
Classes/Levels |
Bard (Archaeologist)-3 | AC 17 t14 ff14 | HP 26/26 | Fort +4 Ref +6 Will +2 | darkvision 60', Perception +5 |
Gender |
Male |
Size |
Small |
Alignment |
N |
Languages |
Wayang, Common, Aklo |
Strength |
10 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
8 |
Charisma |
16 |
About Fensyriath Orochi
Fen joined the Lantern Lodge of the Society in Tien Xia, but barely had begun training when he was transferred to Absalom. Undertaking the long journey, he has spent the last several months at the Grand Lodge, awaiting his Confirmation.
Fensyriath Orochi
Male Wayang Bard (Archaeologist)-3
Neutral Small humanoid (Wayang)
Init +3; Senses darkvision 60'; Perception +5
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Defense
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AC 18, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 shield, +1 size)
hp 26 (3d8+6)
Fort +5, Ref +6, Will +2; +1 on Reflex saves versus traps, +2 vs shadow subschool
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Offense
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Speed 20 ft.
Ranged shortbow +6 (1d4/x3) range 60'
Melee rapier +6 (1d4/18-20/x2)
Melee scorpion whip +6 (1d3/x3)
Ranged dagger +6 (1d3/19-20) range 10'
Bard spells Known(CL 3, concentration +6):
0: daze, detect magic, ghost sound, lullaby, mage hand, message, sift
1 (4/day): expeditious retreat, grease, touch of gracelessness, vanish
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Statistics
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Str 10, Dex 16, Con 14, Int 12, Wis 8, Cha 16
Base Atk +2; CMB +1; CMD 14
Feats Lingering Performance, Weapon Finesse
Traits Resilient, Maestro of the Society
Skills Acrobatics +9, Appraise +1, Bluff +7 (+9 vs goblins), Climb +0, Craft (general) +1, Diplomacy +3 (+5 vs goblins), Disguise +7, Escape Artist +7, Fly +3, Handle Animal +4, Heal -1, Intimidate +3 (+5 vs goblins), Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +5, Perception +5, Perform (general) +3, Perform (wind) +7, Ride +3, Sense Motive -1 (+1 vs goblins), Sleight of Hand +7, Spellcraft +5, Stealth +13, Survival -1, Swim +0, Use Magic Device +7
Languages Wayang,Common, Aklo, Ancient Osiriani
SQ
Combat Gear mwk studded leather armor, mwk buckler, rapier, short bow, 20 arrows, scorpion whip, 4 daggers, wand of
cure light wounds (50 charges)
Other Gear mwk backpack, belt pouch, journal, scroll case, scrivener's kit, 2 x spring-loaded wrist sheaths, bag of powder, skeleton key,
wayfinder
Consumables
1 x scroll of chord of shards
1 x scroll of cure light wounds
1 x scroll of unseen servant
1 x acid
1 x alchemist's fire
1 x antiplague
1 x antitoxin
1 x soothe syrup
1 x air crystal
20 x arrows - USED 1
10 x wandermeal - USED 2
3 x trail rations
wand of cause fear - 14 charges
Special Abilities
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Archaeologist's Luck - as a swift action, gain +1 luck bonus on attacks, saves, skill checks and damage for 1 round. (Maintain as a free action). 10/day. Lingering performance causes this to continue for 2 rounds after I cease.
Ram (mount)
N Medium animal
Init +1; Senses low-light vision; Perception +9
DEFENSE
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 19 (3d8+3 plus 3)
Fort +4, Ref +4, Will +1
Defensive Abilities ferocity
OFFENSE
Speed 40 ft.
Melee gore +3 (1d6+1)
STATISTICS
Str 12, Dex 13, Con 12, Int 1, Wis 11, Cha 4
Base Atk +2; CMB +3; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception), Toughness
Skills Perception +9
Gear carried: bit and bridle, saddle, saddlebags, bedroll, 50' rope, 4 candles, 10 days' wandermeal, 3 days' trail rations, mess kit, gear maintenance kit, grooming kit, flint and steel
Chronicles
We Be Goblins!
5-08 The Confirmation
AP #79 The Half-Dead City
6-10 The Wounded Wisp
6-11 The Slave Master's Mirror
Boons
You Be Goblin! - +2 to Bluff, Diplomacy, Intimidate, and Sense Motive versus goblins (included in skills above)