Out of the Abyss

Game Master caster4life

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Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Yeah, I think I'll bow out. I've been slammed at work with no sign of letting up, and I've been slacking too much on this game. Thanks for the great game. It's been fun gaming with all of you.


PM me if you have an idea of something I can improve!

See you around, Galenus. Thanks for playing!


Male CG Wood Elf Ranger (Revised) 4 | HP: 24/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 1/4, 1d10+2 | Spells: 1st 0/3 | Status: Madness 1, Zephyr Strike 1 minute

All the best, Galenus!


PM me if you have an idea of something I can improve!

Haha. Galinndan kind of ninja'ed me. If the group is ready to move on, someone second his motion.

Yes you'll want to be VERY prepared before fighting a medusa, not that I'm saying that's in the next chamber. You just know it's somewhere around here. We could easily lose a character without a good means to restore them for quite some time.


Male CG Wood Elf Ranger (Revised) 4 | HP: 24/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 1/4, 1d10+2 | Spells: 1st 0/3 | Status: Madness 1, Zephyr Strike 1 minute

It happens! :D

Yeah, we have mirrors and crystals. I'd rather take disadvantage for a few attacks than take more risks with the saving throws.


PM me if you have an idea of something I can improve!

Well looking through a crystal just gives you advantage on the save, not immunity. I would say a mirror does the same thing. Unless surprised, you can constantly avert your eyes, if you wish, but then you can't see the medusa at all so it would also get advantage on attack rolls on you in that case. You can probably make perc checks to figure out where it is, unless it decides to be stealthy.


CG Paladin 3/Warlock 1 | Status: Ok
Stats:
AC 18 | Init +2 | Speed 30ft | Str+0 Dex+2 Con+2 Int-1 Wis+3 Cha+5 | Perc +3, Insight +1
HP 24/27 | Spells 1st 3/4 | Divine Sense 4/4 | LoH 15/15 | Divine Channel 1/1 | Hex Curse 1/1

Hello to everyone, thank you for the selection :)


PM me if you have an idea of something I can improve!

Good to have you. This game could use some fresh legs to help it keep pressing forward.


M Gnome (Rock) Artificer (Alchemist) 4 - HP 17/45 - HD 4/4 - AC 18 - Init +2 - P.Perc +10 - Str (-1) - Dex (+2) - Con (+5) - Int (+6*) - Wis (+0*) - Cha (-1*) [Adv v. Magic*] - 1st 2/3 - Elixir 1/1 - Inspire 1

Into the discussion thread!

I've been dying for something a little more rules-lite for a while so this should be fun! Also I'm going out of my human master race comfort zone so I'm a little excited.


Male CG Wood Elf Ranger (Revised) 4 | HP: 24/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 1/4, 1d10+2 | Spells: 1st 0/3 | Status: Madness 1, Zephyr Strike 1 minute

Hello there!


PM me if you have an idea of something I can improve!

Hi! Yes 5e is rather rules-lite, which can make it fast-flowing.

As a reminder to those who have heard before, my system is that you can look at most spoilers as long as you keep IC and OOC separate. But if a spoiler has an exclamation point on its condition, then only look if you satisfy those conditions.

Kargoroth and Rankle!:

The party is currently stuck in a place where there are a bunch of medusa-created stone statues, some of which are animated (by something the party doesn't know about yet). The fastest option for getting you two integrated into the party is for you guys to have wandered into the medusa's lair on the outskirts of Blingdenstone and been petrified. I can loot drop some scrolls so they can release you and you can hang out with them until they get back into town. Then they'll be looking for a way to get to the surface because there are Drow very, very, very hot on their trail. Thoughts? Tweaks? Alternatives you'd like to discuss?


CG Paladin 3/Warlock 1 | Status: Ok
Stats:
AC 18 | Init +2 | Speed 30ft | Str+0 Dex+2 Con+2 Int-1 Wis+3 Cha+5 | Perc +3, Insight +1
HP 24/27 | Spells 1st 3/4 | Divine Sense 4/4 | LoH 15/15 | Divine Channel 1/1 | Hex Curse 1/1

I see no problem with it. Kar was chasing after some evildoer who'd tricked him, so he might have probably run into the Medusa without noticing due to all his haste, then he got to know Mr Michaelangelo the fast and hard way...


M Gnome (Rock) Artificer (Alchemist) 4 - HP 17/45 - HD 4/4 - AC 18 - Init +2 - P.Perc +10 - Str (-1) - Dex (+2) - Con (+5) - Int (+6*) - Wis (+0*) - Cha (-1*) [Adv v. Magic*] - 1st 2/3 - Elixir 1/1 - Inspire 1

Spoiler:

Works for me. He's trying to extend the life of Deep Gnomes so petrification might be one of his trials... And it's hard to get people to volunteer.


M Gnome (Rock) Artificer (Alchemist) 4 - HP 17/45 - HD 4/4 - AC 18 - Init +2 - P.Perc +10 - Str (-1) - Dex (+2) - Con (+5) - Int (+6*) - Wis (+0*) - Cha (-1*) [Adv v. Magic*] - 1st 2/3 - Elixir 1/1 - Inspire 1

Quick question. I've played with GMs that are iffy on Keen Mind because it invalidates some stuff or becomes a little weird to GM. Are you okay with it? Otherwise I can swap it for something else.

Thanks for the response when it comes!


Male NG Mtn Dwarf Sorcerer 4 | HP: 34/34 | AC: 16/18 | HD: 4d6| Status: Normal | Spell DC: 12 | Spells: 1 (4/4), 2 (2/3) | SP: 4/4 | Athl +5, Ins +3, Int +4, Srv +3 Saves: S3, D0, C5*, I-1, W1, Ch4* | Init +0 | PP: 16 | Spd: 25' | Insp: No

Welcome to the game!

As to Keen Mind, IMO it is an under utilized feat. I’m not the GM though.


PM me if you have an idea of something I can improve!

I'm fine with keen mind. Often, players forget something that happened IC because IRL, it was four months ago. I'm happy to have a mechanically-validated reason to remind them. And keen mind seems very in keeping with Rankle's flavor.

New fellas:

Ok that's what I'm going to go with then for your introduction.


M Gnome (Rock) Artificer (Alchemist) 4 - HP 17/45 - HD 4/4 - AC 18 - Init +2 - P.Perc +10 - Str (-1) - Dex (+2) - Con (+5) - Int (+6*) - Wis (+0*) - Cha (-1*) [Adv v. Magic*] - 1st 2/3 - Elixir 1/1 - Inspire 1

Possible unanswerable question but how bad is Poison Spray? Is everything in the Underdark basically immune to Poison damage?

I've always liked the melee aspect of the Cantrip and now I have the bulk to safely utilize it but I don't think it's that great down with all these monsters.


PM me if you have an idea of something I can improve!

Eh... there's a high degree of poison immunity but certainly not everything is immune.

New fellas:

I'm saying that one of you brought three scrolls of stone to flesh when investigating these statues in order to explain a very targeted loot drop. Which one and why?


CG Paladin 3/Warlock 1 | Status: Ok
Stats:
AC 18 | Init +2 | Speed 30ft | Str+0 Dex+2 Con+2 Int-1 Wis+3 Cha+5 | Perc +3, Insight +1
HP 24/27 | Spells 1st 3/4 | Divine Sense 4/4 | LoH 15/15 | Divine Channel 1/1 | Hex Curse 1/1

Nu dudes:
It seems it's more likely the smarter guy did (that is him :p).


M Gnome (Rock) Artificer (Alchemist) 4 - HP 17/45 - HD 4/4 - AC 18 - Init +2 - P.Perc +10 - Str (-1) - Dex (+2) - Con (+5) - Int (+6*) - Wis (+0*) - Cha (-1*) [Adv v. Magic*] - 1st 2/3 - Elixir 1/1 - Inspire 1

Spoiler:

I would make the most sense considering he went down for this explicit purpose.


Male NG Mtn Dwarf Sorcerer 4 | HP: 34/34 | AC: 16/18 | HD: 4d6| Status: Normal | Spell DC: 12 | Spells: 1 (4/4), 2 (2/3) | SP: 4/4 | Athl +5, Ins +3, Int +4, Srv +3 Saves: S3, D0, C5*, I-1, W1, Ch4* | Init +0 | PP: 16 | Spd: 25' | Insp: No

I tend to avoid poison damage personally. I feel that it is more resisted/immune than Fire. It’s bad enough when you can get a bad guy to fail a save *cough* but to get by the save/ac threshold and have the spell resisted or ignored is just.... UGH!


PM me if you have an idea of something I can improve!

New folks!:

That's what I thought. Sounds good.


Male CG Wood Elf Ranger (Revised) 4 | HP: 24/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 1/4, 1d10+2 | Spells: 1st 0/3 | Status: Madness 1, Zephyr Strike 1 minute

I will likely be unavailable tomorrow so feel free to bot Galinndan if necessary.


PM me if you have an idea of something I can improve!

New fellas:

Get ready to jump into action!


PM me if you have an idea of something I can improve!

I'll be mostly, if not entirely, out of contact from today until Jan 1. Enjoy the holidays!


Male CG Wood Elf Ranger (Revised) 4 | HP: 24/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 1/4, 1d10+2 | Spells: 1st 0/3 | Status: Madness 1, Zephyr Strike 1 minute

Merry Christmas all!


M Gnome (Rock) Artificer (Alchemist) 4 - HP 17/45 - HD 4/4 - AC 18 - Init +2 - P.Perc +10 - Str (-1) - Dex (+2) - Con (+5) - Int (+6*) - Wis (+0*) - Cha (-1*) [Adv v. Magic*] - 1st 2/3 - Elixir 1/1 - Inspire 1

I just realized Acid Splash isn't a Spell Attack in this game.
Oops. Dead Infusion for the day.

I also changed the Green Statue to myself, I hope you're alright with that editing for sake of expediency.


1 person marked this as a favorite.
PM me if you have an idea of something I can improve!

Yes please. I like it when players actively edit the map within reason. Makes things faster/smoother for everyone. I have one player in another game who will even leave arrow traces to show specific movement if it is important or counterintuitive.


Male NG Mtn Dwarf Sorcerer 4 | HP: 34/34 | AC: 16/18 | HD: 4d6| Status: Normal | Spell DC: 12 | Spells: 1 (4/4), 2 (2/3) | SP: 4/4 | Athl +5, Ins +3, Int +4, Srv +3 Saves: S3, D0, C5*, I-1, W1, Ch4* | Init +0 | PP: 16 | Spd: 25' | Insp: No

I often forget when we’re using maps. I play mostly from my phone and it is difficult to say the least to edit the maps.


PM me if you have an idea of something I can improve!

Yeah that works better for your build since you don't really zip around the battlefield a lot or cast control spells. You have a more single-target focus.


PM me if you have an idea of something I can improve!

Are you talking about this post? Because according to my spreadsheet, you guys haven't quite taken down one of the statues yet.


Male NG Mtn Dwarf Sorcerer 4 | HP: 34/34 | AC: 16/18 | HD: 4d6| Status: Normal | Spell DC: 12 | Spells: 1 (4/4), 2 (2/3) | SP: 4/4 | Athl +5, Ins +3, Int +4, Srv +3 Saves: S3, D0, C5*, I-1, W1, Ch4* | Init +0 | PP: 16 | Spd: 25' | Insp: No

Yeah, I looked after my post last night. I had missed the “nearly” part.


CG Paladin 3/Warlock 1 | Status: Ok
Stats:
AC 18 | Init +2 | Speed 30ft | Str+0 Dex+2 Con+2 Int-1 Wis+3 Cha+5 | Perc +3, Insight +1
HP 24/27 | Spells 1st 3/4 | Divine Sense 4/4 | LoH 15/15 | Divine Channel 1/1 | Hex Curse 1/1

D6 extra Damage comes from the Hunter's Mark spell. I will post Kar's actions as soon as my GF goes to bed (so then I'll have access to the computer xD)


PM me if you have an idea of something I can improve!

Ah hunter's mark. Nice!


Male CG Wood Elf Ranger (Revised) 4 | HP: 24/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 1/4, 1d10+2 | Spells: 1st 0/3 | Status: Madness 1, Zephyr Strike 1 minute

It's a great spell. :)

I may not be available to post at all tomorrow.


PM me if you have an idea of something I can improve!

Yeah this is a pretty sloggy encounter. The statues have AC 18 and 33 hp so it takes a long time to break through them.


Male NG Mtn Dwarf Sorcerer 4 | HP: 34/34 | AC: 16/18 | HD: 4d6| Status: Normal | Spell DC: 12 | Spells: 1 (4/4), 2 (2/3) | SP: 4/4 | Athl +5, Ins +3, Int +4, Srv +3 Saves: S3, D0, C5*, I-1, W1, Ch4* | Init +0 | PP: 16 | Spd: 25' | Insp: No

Ogremoch’s Bane seems like it could be a chance for Odak’s story to develope. A thought I’d had was perhaps this sentient mist was what Odak’s military patrol encountered years ago, before it found its way to where it is in the story currently. Something to do with coming into contact with the mist bestowed his connection to earth powers, but also damaged his mind in n the process. Thoughts?


Male CG Wood Elf Ranger (Revised) 4 | HP: 24/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 1/4, 1d10+2 | Spells: 1st 0/3 | Status: Madness 1, Zephyr Strike 1 minute

@Odak, I think that sounds like quite a cool angle.


Male CG Wood Elf Ranger (Revised) 4 | HP: 24/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 1/4, 1d10+2 | Spells: 1st 0/3 | Status: Madness 1, Zephyr Strike 1 minute

Will post tomorrow.


PM me if you have an idea of something I can improve!

Odak: I love it. Bringing a character's backstory into the game certainly makes things more fun! I'll PM you some details.

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