About Odak BoulderfallAlignment - Neutral Good
Skills:
== SKILLS == Acrobatics (Dex) +0 Animal handling (Wis) +1 *Athletics (Str) +5 Deception (Cha) +2 *Insight (Wis) +3 *Intimidation (Cha) +4 Investigation (Int) -1 Knowledge Arcana (Int) -1 Knowledge History (Int) -1 Knowledge Religion (Int) -1 Knowledge Nature (Int) -1 Medicine (Wis) +1 Perception (Wis) +1 (advantage) Performance (Cha) +2 Persuasion (Cha) +2 Sleight of hand (Dex) +0 Stealth (Dex) +0 *Survival (Wis) +3 ==Proficiencies==
==Languages==
Combat:
== COMBAT == Saves Str:+3, Dex:+0, Con:+5, Int:+0, Wis:+1, Cha:+4 Speed: 25 ft Initiative: +0 Hit Points:34 Hit Dice: 1d6 Armor Class: 16 / 18 w Shield Attacks:
Ranged
Equipment:
== Armor == Stoney Skin (13+Con) Shield == Weapons ==
== Equipment ==
== Magic Items ==
Carry = 240 lbs, Push/Drag = 480 lbs
Race and Class Abilities:
Dwarf, Mountain Con +2, Str +2 Darvision 60ft Advantage and Resistance to Poison effects Stonecunning Dwarven Weapon Proficiencies Tool Proficiency - Brewer's Tools Sorcerer - 4
Sorcery Points
Flexible Casting
Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level. Metamagic
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. Careful Spell
Distant Spell
When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. Empowered Spell
You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell. Extended Spell
Heightened Spell
Quickened Spell
Subtle Spell
Twinned Spell
To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are. Spell Casting:
Casting Level - 4 Sorcerer Spells DC 12, Spell Attack Bonus +4 Sorcery Point: 4 ==Spells Known/Prepared==
==Spell Slots==
Background:
Background - Hermit/Mushroom Farmer Skills - Survival, Athletics (custom from Nature) Tools - Herbalism Kit, Cooking Utensils Personality Traits -
Ideal
Bond
Flaw
Description:
The Alias picture is absolutely perfect. Scar and all. I wouldn't change a thing. History:
The oldest and heir to the Boulderfall Brewing Company, Odak's life was well laid out and looked promising. His affluent family provided him everything he needed growing up and in turn, nothing but exceptional was what they expected him to be. As he grew into his adolescence, the pressure to be the best drove Odak to push himself to his limits. Always trying to do the next great thing. This served him well, he was well respected, successful, and on track to serve his family well. His military career was exemplary until the accident. He was top of his class, a promising officer, and respected by his peers. This all came crashing down when on patrol his platoon encountered some kind of anomaly in the deep caves. These caves served as a buffer between denizens of the underdark and the mines of Odak's city. Odak was injured severely in the incident and was the only soul to survive. A huge wound was opened on his head and caused permanent injury, affecting his memory. It changed him physically as well though. When he was found, he was covered in stones. At first they believed him to be buried but the stones seemed to be embedded in his skin. Odak after the accident was not the same. He did not remember much from before and certainly not what happened during. His younger brother seemed to come forward as the heir apparent and as time went on, Odak slipped further from grace and contact, prefering long excursions into different tunnels. He seemed to have a penchant for locating mushrooms of some value. Rare mushrooms can fetch a fair price in dwarven culture. His reclusive nature and the search for these rare mushrooms took him further and further from the safety of the dwarven caves. Until one day a drow raiding party returning from the surface came upon him.
Feats:
War Caster You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
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