
Waagic Jadefingers |

Level 5 Monk
+7 Hp -> 38 Hp
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Stunning Strike
Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

Professor Rankle Boomtop |

Level 5 Artificer (Alchemist)
+8 HP (to 53)
Cantrip Improvement (Acid Splash spikes to 2d6+4 now! Wowza!)
1 1st level spell (to 4/day)
2 2nd level spells (to 2/day)
Bonus Alchemist Spells Known: Flaming Sphere, Melf's Acid Arrow
Alchemical Savant
At 5th level, you develop masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist's supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1).

Cyrus Darkwater |

Level 5 Ranger
+8 Hp (45)
Proficiency Increase
Extra Attack
New Spell Known: Spike Growth.

Kargoroth |

Paladin, 4th level:
+6+con HP
ASI: picked the Elven Accuracy feat (which increases Cha to 18)

Odak Boulderfall |

Been trying to get the time and inspiration to write out the flash back scene that played out for Odak at the end of the fight but I’ve had a case of writers block lol. So I’m gonna hand wave it for now but essentially Odak will continue to have flash backs of his memories of his time before his head injury and dealings with the sentient mist we just faced. It just might not be as descriptive as I’d have hoped. :(
I’ll get him updated to 5th tonight. He’ll be going another level of Sorc so here come those great 3rd level spells.

Kargoroth |

Thank fact that they're magic Wales done interest, though.
You guys have to thank my cellphone for such a mythic sentence... whatever it means :p

Kargoroth |

I think it's "The fact that they're magical makes them interesting, though", but I wouldn't really bet all my money on it.

Myras Hlaviir |

Myras Hlaviir level up 4>5
Format: OLD>NEW
Bard Level (4>5)
HP increase: (31>38)
Bard class features:
Bardic Inspiration d6 > Bardic Inspiration d8
Font of Inspiration
Cantrips:
Vicious Mockery Damage Increase (1d4>2d4)
Spells:
+1 spell known (7>8)
Dispel Magic
+2 3rd level spell slots (0>2)

Waagic Jadefingers |

Then one of his short swords should be unpetrified, a +2 at that.
@Caster: Can said sword be retrieved without damaging Galinndan?

caster4life |

I did not realize magical gear was excluded. Yes the +2 shortsword is available, then. Please RP pulling it from his hand.

Professor Rankle Boomtop |

I don't like this idea. If a petrified person snaps, this seems like a recipe for disaster.

Odak Boulderfall |

Ok everybody. I think I’m gonna bail here in Blingdenstone. Haven't been feeling much inspiration for this guy for a bit. This seems like a good spot to part ways. Thanks for having me.

caster4life |

Rankle, I'm not sure what you mean. Do you mean if you accidentally break a finger off the statue while pulling the sword out of its grasp?
Sorry to hear that, Odak. Take care.

Waagic Jadefingers |

@Odak: Sorry to hear that. All the best.
@All: So long as Galinndan isn't crippled, I'm fine with ye taking the sword out.

Kargoroth |
1 person marked this as a favorite. |

Ah, don't worry, we can try a Dex check. Probably we just need to roll anything but a natural 1. What can go wrong?

Professor Rankle Boomtop |

Yeah in other editions breaking petrified people killed them.
Also sorry that you have to go. Was a pleasure!

Waagic Jadefingers |

@Caster: Have we had time for a short or long rest?

caster4life |
1 person marked this as a favorite. |

I'll make sure that, one way or another, we don't get stalled on this but I am gonna let you make your rolls and do your best for a while as I think that helps impress on the party how difficult this quest is.

caster4life |

I'm not going to tell you whether or not detect magic will help but feel free to try it.
You guys were so close yesterday. It's a DC 20 group check and so far you've been passing them surprisingly quickly.

Waagic Jadefingers |

@Myras: You've come up with some very evocative posts lately. Kudos!

Professor Rankle Boomtop |

I'll be preparing Detect Magic then, swapping out Faerie Fire. I feel like Alarm and Identify might be helpful.
I'll cast it as a Ritual and ignore Guidance today. Also if we do find a place...

Cyrus Darkwater |

Went on vacation and totally forgot to keep up here since I almost never post from my phone. Sorry about that.

Waagic Jadefingers |

These things happen. Welcome back.

Professor Rankle Boomtop |

@Myras: I'm worried about lighting these two up with Flaming Sphere as that means most of our melees won't be able to safely approach. Acid Arrow is alright but breaks about even. However if it looks dire I won't hesitate to light the room up, I'll give you all proper notice.

Waagic Jadefingers |

Thanks for the heads up, Rankle. You have my vote to light them up as you see necessary.

Waagic Jadefingers |

I currently have an earache so my response time might be affected.

caster4life |

PSA, I'm open to the use of homebrew spells from DnD Beyond's compilation. But some of them are horribly overpowered while others are just pointless or very under-described so I would have to specifically ok one you are interested in picking up. And then I might have to ask you to swap it back out later if it got out of control.

Waagic Jadefingers |

Duly noted! Are there any spells that you think are especially appropriate for this campaign and/or bunch of characters?

caster4life |

Hmm good question. There are MANY many spells there and I have only looked at a few. I really like the ad hoc spell in general as I think it's very good but not OP and allows some fun teamwork. But it's not particularly well- or poorly- suited to this campaign/party.

Professor Rankle Boomtop |

Apparently I misread Elixir and it does not benefit from my extra +4 healing. So pretend I used Word of Healing instead.
1d4+4+4 versus 2d4+4. Should still top you up though!

Waagic Jadefingers |

@Myras: I'm sorry to hear that. I hope that it's worked out.
@Caster: Sounds good.

Professor Rankle Boomtop |
1 person marked this as a favorite. |

I totally picture my Detect Owl as THIS.
Soft spot for the fella.

Professor Rankle Boomtop |

I'll get a post up later but had a family issue to handle.
Are there rules for damaging objects? Is it just DM discretion?
I'm curious whether or not something like Acid Arrow could melt it down or if it's like Pathfinder where it does half kind of deal.

caster4life |

My understanding of the damaging objects rules is that the object has AC based on its material and hit points based on its size but is damaged normally. I gave the sword more hp than a normal sword since it is magical. Certain damage types won't work, like poison and psychic, but acid will do fine. Idk why the rules don't list necrotic as an ineffective damage type but they do say "it's up to the GM!"

Waagic Jadefingers |

Thankfully it's not damage resistance ala 3.5/Pathfinder, or gods help us, 3.0.