Out of the Abyss (Inactive)

Game Master caster4life

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Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

No worries, Myras.


D&D Beyond Sheet HP: 16/38 | Temp HP: 0/0 | HD 5/5 (d8+2) | Ki 4/5
Stats:
AC 16 | Str +1* Dex +6* Con +2 Int +2 Wis +2 Cha -1 | Initiative +4 | Perception +2 | Insight +2 | Inspiration? No
Conditions: None

Level 5 Monk

+7 Hp -> 38 Hp

Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Stunning Strike
Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.


M Gnome (Rock) Artificer (Alch) 5 - HP 53/53 - HD 5/5 - AC 18 - Init +2 - P.Perc +10 - Str (-1) - Dex (+2) - Con (+6) - Int (+7*) - Wis (+0*) - Cha (-1*) [Adv v. Magic*] - 1st 1/4 - 2nd 1/2 - Elixir 1/1 - ST DC 15

Level 5 Artificer (Alchemist)

+8 HP (to 53)
Cantrip Improvement (Acid Splash spikes to 2d6+4 now! Wowza!)
1 1st level spell (to 4/day)
2 2nd level spells (to 2/day)

Bonus Alchemist Spells Known: Flaming Sphere, Melf's Acid Arrow

Alchemical Savant
At 5th level, you develop masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist's supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1).


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Level 5 Ranger
+8 Hp (45)
Proficiency Increase
Extra Attack
New Spell Known: Spike Growth.


CG Paladin 4/Warlock 1 | Status: Bardic Inspiration, Boldness
Stats:
AC 18 | Init +2 | Speed 30ft | Str+0 Dex+2 Con+2 Int-1 Wis+3 Cha+6 | Perc +3, Insight +1
HP 43/43 | Spells 1st 2/4 | Divine Sense 5/5 | LoH 20/20 | Divine Channel 0/1 | Hex Curse 1/1 | Inspired: No

Paladin, 4th level:

+6+con HP
ASI: picked the Elven Accuracy feat (which increases Cha to 18)


Male NG Mtn Dwarf Sorcerer 4 | HP: 34/34 | AC: 16/18 | HD: 4d6| Status: Normal | Spell DC: 12 | Spells: 1 (4/4), 2 (2/3) | SP: 4/4 | Athl +5, Ins +3, Int +4, Srv +3 Saves: S3, D0, C5*, I-1, W1, Ch4* | Init +0 | PP: 16 | Spd: 25' | Insp: No

Been trying to get the time and inspiration to write out the flash back scene that played out for Odak at the end of the fight but I’ve had a case of writers block lol. So I’m gonna hand wave it for now but essentially Odak will continue to have flash backs of his memories of his time before his head injury and dealings with the sentient mist we just faced. It just might not be as descriptive as I’d have hoped. :(

I’ll get him updated to 5th tonight. He’ll be going another level of Sorc so here come those great 3rd level spells.


CG Paladin 4/Warlock 1 | Status: Bardic Inspiration, Boldness
Stats:
AC 18 | Init +2 | Speed 30ft | Str+0 Dex+2 Con+2 Int-1 Wis+3 Cha+6 | Perc +3, Insight +1
HP 43/43 | Spells 1st 2/4 | Divine Sense 5/5 | LoH 20/20 | Divine Channel 0/1 | Hex Curse 1/1 | Inspired: No
Kargoroth wrote:
Thank fact that they're magic Wales done interest, though.

You guys have to thank my cellphone for such a mythic sentence... whatever it means :p


Dungeon racing rules and FAQ

I was wondering what spell that was the verbal component of.


CG Paladin 4/Warlock 1 | Status: Bardic Inspiration, Boldness
Stats:
AC 18 | Init +2 | Speed 30ft | Str+0 Dex+2 Con+2 Int-1 Wis+3 Cha+6 | Perc +3, Insight +1
HP 43/43 | Spells 1st 2/4 | Divine Sense 5/5 | LoH 20/20 | Divine Channel 0/1 | Hex Curse 1/1 | Inspired: No

I think it's "The fact that they're magical makes them interesting, though", but I wouldn't really bet all my money on it.


M Half-Drow
Resources:
1st 3/4 | 2nd 2/3 | 3rd 1/2 | Bardic Inspiration 2/5 | HD 5/5 | Inspiration 1/1
Bard (Lore) 5 | HP: 30/38 | AC: 14 | STR(-1), DEX(+6), CON(+2), INT(-1), WIS(+1), CHA(+7) | Init: +4 | PP 13

Myras Hlaviir level up 4>5
Format: OLD>NEW

Bard Level (4>5)
HP increase: (31>38)

Bard class features:
Bardic Inspiration d6 > Bardic Inspiration d8
Font of Inspiration

Spoiler:
Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

Cantrips:
Vicious Mockery Damage Increase (1d4>2d4)

Spells:
+1 spell known (7>8)
Dispel Magic

+2 3rd level spell slots (0>2)


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Was there anything salvageable of Galinndan's?


Dungeon racing rules and FAQ

Well I think his gear is petrified with him...


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

The petrified condition excludes magical gear.


D&D Beyond Sheet HP: 16/38 | Temp HP: 0/0 | HD 5/5 (d8+2) | Ki 4/5
Stats:
AC 16 | Str +1* Dex +6* Con +2 Int +2 Wis +2 Cha -1 | Initiative +4 | Perception +2 | Insight +2 | Inspiration? No
Conditions: None

Then one of his short swords should be unpetrified, a +2 at that.

@Caster: Can said sword be retrieved without damaging Galinndan?


Dungeon racing rules and FAQ

I did not realize magical gear was excluded. Yes the +2 shortsword is available, then. Please RP pulling it from his hand.


M Gnome (Rock) Artificer (Alch) 5 - HP 53/53 - HD 5/5 - AC 18 - Init +2 - P.Perc +10 - Str (-1) - Dex (+2) - Con (+6) - Int (+7*) - Wis (+0*) - Cha (-1*) [Adv v. Magic*] - 1st 1/4 - 2nd 1/2 - Elixir 1/1 - ST DC 15

I don't like this idea. If a petrified person snaps, this seems like a recipe for disaster.


Male NG Mtn Dwarf Sorcerer 4 | HP: 34/34 | AC: 16/18 | HD: 4d6| Status: Normal | Spell DC: 12 | Spells: 1 (4/4), 2 (2/3) | SP: 4/4 | Athl +5, Ins +3, Int +4, Srv +3 Saves: S3, D0, C5*, I-1, W1, Ch4* | Init +0 | PP: 16 | Spd: 25' | Insp: No

Ok everybody. I think I’m gonna bail here in Blingdenstone. Haven't been feeling much inspiration for this guy for a bit. This seems like a good spot to part ways. Thanks for having me.


Dungeon racing rules and FAQ

Rankle, I'm not sure what you mean. Do you mean if you accidentally break a finger off the statue while pulling the sword out of its grasp?

Sorry to hear that, Odak. Take care.


D&D Beyond Sheet HP: 16/38 | Temp HP: 0/0 | HD 5/5 (d8+2) | Ki 4/5
Stats:
AC 16 | Str +1* Dex +6* Con +2 Int +2 Wis +2 Cha -1 | Initiative +4 | Perception +2 | Insight +2 | Inspiration? No
Conditions: None

@Odak: Sorry to hear that. All the best.

@All: So long as Galinndan isn't crippled, I'm fine with ye taking the sword out.


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CG Paladin 4/Warlock 1 | Status: Bardic Inspiration, Boldness
Stats:
AC 18 | Init +2 | Speed 30ft | Str+0 Dex+2 Con+2 Int-1 Wis+3 Cha+6 | Perc +3, Insight +1
HP 43/43 | Spells 1st 2/4 | Divine Sense 5/5 | LoH 20/20 | Divine Channel 0/1 | Hex Curse 1/1 | Inspired: No

Ah, don't worry, we can try a Dex check. Probably we just need to roll anything but a natural 1. What can go wrong?


M Gnome (Rock) Artificer (Alch) 5 - HP 53/53 - HD 5/5 - AC 18 - Init +2 - P.Perc +10 - Str (-1) - Dex (+2) - Con (+6) - Int (+7*) - Wis (+0*) - Cha (-1*) [Adv v. Magic*] - 1st 1/4 - 2nd 1/2 - Elixir 1/1 - ST DC 15

Yeah in other editions breaking petrified people killed them.

Also sorry that you have to go. Was a pleasure!


D&D Beyond Sheet HP: 16/38 | Temp HP: 0/0 | HD 5/5 (d8+2) | Ki 4/5
Stats:
AC 16 | Str +1* Dex +6* Con +2 Int +2 Wis +2 Cha -1 | Initiative +4 | Perception +2 | Insight +2 | Inspiration? No
Conditions: None

@Caster: Have we had time for a short or long rest?


Dungeon racing rules and FAQ

Short.


1 person marked this as a favorite.
Dungeon racing rules and FAQ

I'll make sure that, one way or another, we don't get stalled on this but I am gonna let you make your rolls and do your best for a while as I think that helps impress on the party how difficult this quest is.


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Would Shuushar's 1/ Min ability to these survival checks?


Dungeon racing rules and FAQ

Yes.


M Gnome (Rock) Artificer (Alch) 5 - HP 53/53 - HD 5/5 - AC 18 - Init +2 - P.Perc +10 - Str (-1) - Dex (+2) - Con (+6) - Int (+7*) - Wis (+0*) - Cha (-1*) [Adv v. Magic*] - 1st 1/4 - 2nd 1/2 - Elixir 1/1 - ST DC 15

Does Detect Magic help at all here? Do you all think its worth preparing?


Dungeon racing rules and FAQ

I'm not going to tell you whether or not detect magic will help but feel free to try it.

You guys were so close yesterday. It's a DC 20 group check and so far you've been passing them surprisingly quickly.


D&D Beyond Sheet HP: 16/38 | Temp HP: 0/0 | HD 5/5 (d8+2) | Ki 4/5
Stats:
AC 16 | Str +1* Dex +6* Con +2 Int +2 Wis +2 Cha -1 | Initiative +4 | Perception +2 | Insight +2 | Inspiration? No
Conditions: None

@Myras: You've come up with some very evocative posts lately. Kudos!


M Gnome (Rock) Artificer (Alch) 5 - HP 53/53 - HD 5/5 - AC 18 - Init +2 - P.Perc +10 - Str (-1) - Dex (+2) - Con (+6) - Int (+7*) - Wis (+0*) - Cha (-1*) [Adv v. Magic*] - 1st 1/4 - 2nd 1/2 - Elixir 1/1 - ST DC 15

I'll be preparing Detect Magic then, swapping out Faerie Fire. I feel like Alarm and Identify might be helpful.

I'll cast it as a Ritual and ignore Guidance today. Also if we do find a place...

Wand of Secrets is currently ready to use.


M Half-Drow
Resources:
1st 3/4 | 2nd 2/3 | 3rd 1/2 | Bardic Inspiration 2/5 | HD 5/5 | Inspiration 1/1
Bard (Lore) 5 | HP: 30/38 | AC: 14 | STR(-1), DEX(+6), CON(+2), INT(-1), WIS(+1), CHA(+7) | Init: +4 | PP 13

Aw, shucks Waagic. Thanks!
Huzzah for Wand of secrets!!!


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Went on vacation and totally forgot to keep up here since I almost never post from my phone. Sorry about that.


D&D Beyond Sheet HP: 16/38 | Temp HP: 0/0 | HD 5/5 (d8+2) | Ki 4/5
Stats:
AC 16 | Str +1* Dex +6* Con +2 Int +2 Wis +2 Cha -1 | Initiative +4 | Perception +2 | Insight +2 | Inspiration? No
Conditions: None

These things happen. Welcome back.


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Did Cyrus get his hands on Galinndan's sword?


Dungeon racing rules and FAQ

Yes


M Gnome (Rock) Artificer (Alch) 5 - HP 53/53 - HD 5/5 - AC 18 - Init +2 - P.Perc +10 - Str (-1) - Dex (+2) - Con (+6) - Int (+7*) - Wis (+0*) - Cha (-1*) [Adv v. Magic*] - 1st 1/4 - 2nd 1/2 - Elixir 1/1 - ST DC 15

@Myras: I'm worried about lighting these two up with Flaming Sphere as that means most of our melees won't be able to safely approach. Acid Arrow is alright but breaks about even. However if it looks dire I won't hesitate to light the room up, I'll give you all proper notice.


D&D Beyond Sheet HP: 16/38 | Temp HP: 0/0 | HD 5/5 (d8+2) | Ki 4/5
Stats:
AC 16 | Str +1* Dex +6* Con +2 Int +2 Wis +2 Cha -1 | Initiative +4 | Perception +2 | Insight +2 | Inspiration? No
Conditions: None

Thanks for the heads up, Rankle. You have my vote to light them up as you see necessary.


D&D Beyond Sheet HP: 16/38 | Temp HP: 0/0 | HD 5/5 (d8+2) | Ki 4/5
Stats:
AC 16 | Str +1* Dex +6* Con +2 Int +2 Wis +2 Cha -1 | Initiative +4 | Perception +2 | Insight +2 | Inspiration? No
Conditions: None

I currently have an earache so my response time might be affected.


Dungeon racing rules and FAQ

PSA, I'm open to the use of homebrew spells from DnD Beyond's compilation. But some of them are horribly overpowered while others are just pointless or very under-described so I would have to specifically ok one you are interested in picking up. And then I might have to ask you to swap it back out later if it got out of control.


D&D Beyond Sheet HP: 16/38 | Temp HP: 0/0 | HD 5/5 (d8+2) | Ki 4/5
Stats:
AC 16 | Str +1* Dex +6* Con +2 Int +2 Wis +2 Cha -1 | Initiative +4 | Perception +2 | Insight +2 | Inspiration? No
Conditions: None

Duly noted! Are there any spells that you think are especially appropriate for this campaign and/or bunch of characters?


Dungeon racing rules and FAQ

Hmm good question. There are MANY many spells there and I have only looked at a few. I really like the ad hoc spell in general as I think it's very good but not OP and allows some fun teamwork. But it's not particularly well- or poorly- suited to this campaign/party.


M Half-Drow
Resources:
1st 3/4 | 2nd 2/3 | 3rd 1/2 | Bardic Inspiration 2/5 | HD 5/5 | Inspiration 1/1
Bard (Lore) 5 | HP: 30/38 | AC: 14 | STR(-1), DEX(+6), CON(+2), INT(-1), WIS(+1), CHA(+7) | Init: +4 | PP 13

Myras would love to learn AAAAARGH.


M Gnome (Rock) Artificer (Alch) 5 - HP 53/53 - HD 5/5 - AC 18 - Init +2 - P.Perc +10 - Str (-1) - Dex (+2) - Con (+6) - Int (+7*) - Wis (+0*) - Cha (-1*) [Adv v. Magic*] - 1st 1/4 - 2nd 1/2 - Elixir 1/1 - ST DC 15

Apparently I misread Elixir and it does not benefit from my extra +4 healing. So pretend I used Word of Healing instead.

1d4+4+4 versus 2d4+4. Should still top you up though!


M Half-Drow
Resources:
1st 3/4 | 2nd 2/3 | 3rd 1/2 | Bardic Inspiration 2/5 | HD 5/5 | Inspiration 1/1
Bard (Lore) 5 | HP: 30/38 | AC: 14 | STR(-1), DEX(+6), CON(+2), INT(-1), WIS(+1), CHA(+7) | Init: +4 | PP 13

Family emergency. Will update tomorrow.


Dungeon racing rules and FAQ

We definitely have a consensus to move forward. Will update tomorrow.


D&D Beyond Sheet HP: 16/38 | Temp HP: 0/0 | HD 5/5 (d8+2) | Ki 4/5
Stats:
AC 16 | Str +1* Dex +6* Con +2 Int +2 Wis +2 Cha -1 | Initiative +4 | Perception +2 | Insight +2 | Inspiration? No
Conditions: None

@Myras: I'm sorry to hear that. I hope that it's worked out.

@Caster: Sounds good.


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M Gnome (Rock) Artificer (Alch) 5 - HP 53/53 - HD 5/5 - AC 18 - Init +2 - P.Perc +10 - Str (-1) - Dex (+2) - Con (+6) - Int (+7*) - Wis (+0*) - Cha (-1*) [Adv v. Magic*] - 1st 1/4 - 2nd 1/2 - Elixir 1/1 - ST DC 15

I totally picture my Detect Owl as THIS.

Soft spot for the fella.


M Gnome (Rock) Artificer (Alch) 5 - HP 53/53 - HD 5/5 - AC 18 - Init +2 - P.Perc +10 - Str (-1) - Dex (+2) - Con (+6) - Int (+7*) - Wis (+0*) - Cha (-1*) [Adv v. Magic*] - 1st 1/4 - 2nd 1/2 - Elixir 1/1 - ST DC 15

I'll get a post up later but had a family issue to handle.
Are there rules for damaging objects? Is it just DM discretion?

I'm curious whether or not something like Acid Arrow could melt it down or if it's like Pathfinder where it does half kind of deal.


Dungeon racing rules and FAQ

My understanding of the damaging objects rules is that the object has AC based on its material and hit points based on its size but is damaged normally. I gave the sword more hp than a normal sword since it is magical. Certain damage types won't work, like poison and psychic, but acid will do fine. Idk why the rules don't list necrotic as an ineffective damage type but they do say "it's up to the GM!"


D&D Beyond Sheet HP: 16/38 | Temp HP: 0/0 | HD 5/5 (d8+2) | Ki 4/5
Stats:
AC 16 | Str +1* Dex +6* Con +2 Int +2 Wis +2 Cha -1 | Initiative +4 | Perception +2 | Insight +2 | Inspiration? No
Conditions: None

Thankfully it's not damage resistance ala 3.5/Pathfinder, or gods help us, 3.0.

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