Out of the Abyss

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PM me if you have an idea of something I can be doing better!

Let's use the discussion thread actively.


Male CN Mountain Dwarf Ranger (Revised) - Hunter Conclave 3/ Fighter 1 | HP: 40/40 | AC: 17 | AH +3, Ath +5, Perc +3, Pers +1, Srv +3 | Saves: S +5, D +4, C +3, I -1, W +1, C -1 | Init: +2 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d10 (2/4) | Spell Slots: 2/3| Active conditions:

First (well second)


Male CG Wood Elf Ranger (Revised) 4 | HP: 36/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 3/3, 1d10 | Spells: 1st 2/3 | Status: Madness 1

Good idea!


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 2/2, GPot: 1/1 | Status: The Best

Ready to rock!


Paladin 1HP: 13/13 |AC: 18| Saves: Str:+4 Dex:+2 Con:+3 Int:+1 Wis:+3 Cha:+5 LoH: 5/5

hullo


PM me if you have an idea of something I can be doing better!

Discussion thread can be used for things that are more or less game-related. It can be a fun and effective way to get to know your fellow players, IMO.

So what was everyone's first class they ever played in TTRPG? Mine was wizard in 5e (a couple years ago). I fell head over heels for wizards, casters, 5e, and TTRPG in general.

Also, spellcasters, you'll need components for some of your spells. You do not automatically have these. Galenus, you can use a cricket leg as a grasshopper leg for the jump spell. In addition, pick what spells you had prepared before capture as you're the only prepared caster at level 1.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 2/2, GPot: 1/1 | Status: The Best

I really don't remember. The first class I remember playing was a ranger in 2e, back in 1995. But I had been playing for five years by that time, so I don't remember what my first character was.

Regarding spells, I have already made a list of spells he had prepared, back when I applied. :)

Regarding spell components - will this still be true once i acquire a spell component pouch or an arcane focus? 5e is meant to ignore the fiddly bits of spell components when you have those. Or will we track spell components individually like we did back in the day? I'm good with either, just want to know which we're using.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 2/2, GPot: 1/1 | Status: The Best

For the record, current memorized spells are:

Disguise Self, Detect Magic, Jump

Question about spells:

Memorizing spells - 5e rules say you only need your spell book to change up your spells. Without your spell book, you still have the same spells memorized as yesterday. Older editions require the spell book to memorize evety spell every day. Are we using 5e rules as written or something else?

Spell component consumption - 5e rules say that spell components are not consumed upon casting unless the spell specifically states it is consumed. Previous editions consume the spell component with each casting. Are we using 5e rules as written or something else?

Ritual spells - 5e rules states that I can cast any ritual spell that's in my spell book, using ritual spells. But it does not state whether the book must be in my possession or even nearby. Or how far it can be at all. This requires a GM ruling. I've seen rulings everywhere from "directly holding it" to "on the same plane of existence as you so long as the book is not destroyed."

Any decision you make regarding all of these questions I will support. I'm the only wizard, so these decisions only affect me. I've played a gambit of systems and rules, so I'm used to a variety of rules.


Madness Level 1 Female Tiefling Bard 2/Warlock 2 | HP 31/31 | AC 14 | S +0, D +3, C +3, I +3, W +3, CH +3 | Init +2 | Passive Perc: 13
Usable:
Bard Insp 2/3 (1d6), Short Rest HD 3/3(1d8+1)

Hello all! First character was a fighter/priest back in 2nd edition circa 2003. Played in an epic homebrew til 14/14 and then was transfered them over to 5th a couple years ago. Now he's 20 priest/2 fighter. Thats right, he's 15 years old IRL and still played :).

I have extensive experience with 3.5/pathfinder and 5th edtion.

As far as spell go many of hers have only verbal and/or somatic. I think she has 2 that she cant cast atm.


Male CN Mountain Dwarf Ranger (Revised) - Hunter Conclave 3/ Fighter 1 | HP: 40/40 | AC: 17 | AH +3, Ath +5, Perc +3, Pers +1, Srv +3 | Saves: S +5, D +4, C +3, I -1, W +1, C -1 | Init: +2 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d10 (2/4) | Spell Slots: 2/3| Active conditions:

1st class was Druid in 3.0 oddly enough we ended up captured by drow because someone read the module (Sunless Citadel) and was using information.


Paladin 1HP: 13/13 |AC: 18| Saves: Str:+4 Dex:+2 Con:+3 Int:+1 Wis:+3 Cha:+5 LoH: 5/5

First character was a paladin (not counting the weird, half-assed play I did in middle school of 3.5) for carrion crown in pathfinder.


PM me if you have an idea of something I can be doing better!

Haha. Really, Tiberius? Funny to me since I'm playing a pally in CC with you right now.

Galenus: 5e rules across the board. You just don't have a pouch or focus ATM. Thanks for pointing out your memorized spells. Forgot them from earlier. Regarding rituals, I'd say you have to have the spell book on hand to refer to it.

Irdril: Wow! That's awesome! Pretty attached by now?

Eddrikk: Huh. Funny coincidence. Drow are just too fun to not spam them everywhere. There will be plenty of Drow and tons of other stuff here.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 2/2, GPot: 1/1 | Status: The Best
caster4lyfe wrote:
Galenus: 5e rules across the board. You just don't have a pouch or focus ATM. Thanks for pointing out your memorized spells. Forgot them from earlier. Regarding rituals, I'd say you have to have the spell book on hand to refer to it.

Sounds good on all accounts.

Ya know, I didn't even write down if he has a pouch or focus. It's kind of cool to have to gather individual components. :)


Paladin 1HP: 13/13 |AC: 18| Saves: Str:+4 Dex:+2 Con:+3 Int:+1 Wis:+3 Cha:+5 LoH: 5/5

Yes, gathering components when you have nothing is fun, at east for a time. After a bit it tends to get troublesome.

Also, the reason Tibbs is so cold to Kazen is because drow basically killed all the friends from his regiment, the few that survived with him have perished or been sent to other camps. Including any villagers.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Sorry, late to the discussion party...

My first character was a wild mage back in 2e Forgotten Realms (circa 1995 - I'd DMed since 1991, but never played till then). Everybody hated him. Lesson learned!

Quote:
Also, the reason Tibbs is so cold to Kazen is because drow basically killed all the friends from his regiment, the few that survived with him have perished or been sent to other camps. Including any villagers.

I didn't take it amiss that Tiberius hated drow; I'd be surprised if someone in the party didn't! I'm sure we'll be best of friends by level 6 or so :)


Male CG Wood Elf Ranger (Revised) 4 | HP: 36/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 3/3, 1d10 | Spells: 1st 2/3 | Status: Madness 1

Good topic!

The first proper session I attended was a once-off where the player characters were men in black in a world where myths and urban legends were *all* true, and the MIBs had appeared to help contain the mess.

The first two campaigns I was in I joined pretty much simultaneously, so my Cyberpunk 2020 Corporate and my AD&D wizard were my first characters in those.


Madness Level 1 Female Tiefling Bard 2/Warlock 2 | HP 31/31 | AC 14 | S +0, D +3, C +3, I +3, W +3, CH +3 | Init +2 | Passive Perc: 13
Usable:
Bard Insp 2/3 (1d6), Short Rest HD 3/3(1d8+1)

Attached? Id say so lol.

As far as spell comps go I've only ever seen expensive ones tracked. It was always assumed that a spell comp pouch had all the cheap stuff. Of course with not having a pouch that could be an issues.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 2/2, GPot: 1/1 | Status: The Best
Kanzen Millithor wrote:

Sorry, late to the discussion party...

My first character was a wild mage back in 2e Forgotten Realms (circa 1995 - I'd DMed since 1991, but never played till then). Everybody hated him. Lesson learned!

My old groups all loved the wild mage. It was a recurring class. :)


Madness Level 1 Female Tiefling Bard 2/Warlock 2 | HP 31/31 | AC 14 | S +0, D +3, C +3, I +3, W +3, CH +3 | Init +2 | Passive Perc: 13
Usable:
Bard Insp 2/3 (1d6), Short Rest HD 3/3(1d8+1)

I played quite a bit in 2nd edition, but no wild mage. I had a priest mage to 9/9 once though and he was pretty cool. The game we played had a lot of modified rules though, mages got bonus spells like priests did and our specialty priest were much more unique.


Male CG Wood Elf Ranger (Revised) 4 | HP: 36/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 3/3, 1d10 | Spells: 1st 2/3 | Status: Madness 1

I never played a wild mage. I've heard very varied opinions on the class from 2nd ed. I imagine a lot is down to personal preference!

Edit: The ambient track is quite fun. Reminds us that we're in a cave system.


PM me if you have an idea of something I can be doing better!

Irdril: Fun. I bet that really amps up the feeling of tension when the character is in danger of dying. And at that level, something that can kill you can probably kill you in some fast and surprising ways.

Galnndan: Thanks for the feedback. I'll try to keep an ambient track available for whatever is going on at the time.

Wild magic has always seemed fun to me but a lot of my characters are too risk-averse. *sigh* I'll have to go out on a limb and shoot for it some time.

All: Btw, I will routinely hand out inspiration or other rewards for those who help with the book-keeping, either party note-taking, managing loot, etc. This kind of involvement from players is really powerful for helping a campaign move along well so I'm going to incentivise it shamelessly.


Madness Level 1 Female Tiefling Bard 2/Warlock 2 | HP 31/31 | AC 14 | S +0, D +3, C +3, I +3, W +3, CH +3 | Init +2 | Passive Perc: 13
Usable:
Bard Insp 2/3 (1d6), Short Rest HD 3/3(1d8+1)

Second edition mages were more broken than they are now. Once you hit 9th level in 2nd ed there wasn't much that could touch you and you pretty quickly outpaced the other classes in terms of raw power.

My high level guy actually hadmore risk of dying before the switch to 5th. While his saves were good there were alot of save vs death in 2nd ed, ntm a cap on hp. I rolled well and had a bonus from being favored of his deity and still only had 120 hps at 14th level. He has 350ish in 5th edition with a high AC and resistance so it's actually quite hard to kill him.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 2/2, GPot: 1/1 | Status: The Best

Yeah, casters got powerful at high levels. But at the same time, high level martials had awesome saves across the board. And there was a ton of stuff that was just flat out immune to magic or had a flat percent chance to completely ignore a spell.

But even byomd that, there was a high risk of death in 2e. Rolled for HP even at level 1, and a wizard got a d4. 25% chance of starting the game with 1 HP. :)

Sometimes, I miss those days. Then I open up the PHB and remember just how complex those rules were. 5e is a great compromise between playability and old school feel. :)


Madness Level 1 Female Tiefling Bard 2/Warlock 2 | HP 31/31 | AC 14 | S +0, D +3, C +3, I +3, W +3, CH +3 | Init +2 | Passive Perc: 13
Usable:
Bard Insp 2/3 (1d6), Short Rest HD 3/3(1d8+1)

I do like 5th. I was getting burnt out on pathfinder so it was a nice change of pace. I like the balance of the system, with no class seemingly better than the next.

I loved 2nd ed, but again we had a lot of house rules that made it more survivable. There were still ton's of deaths though. I rolled triple 18 with a 16 one time and built a dwarf fighter/priest.. Died at 6th level lol. He had 18(70) str, 19 con, 18 wisdom with a 16 dex lol..

My high level F/P had great scores too, but not that good. 18(94) str, 17 dex, 17 con, 15 wisdom to start. Ended with a 20 con and 17 wisdom from God bumps though.

In 5th he has 20 str, 18 dex, 20 con, 14 int, 20 wis, 15 cha though :)


PM me if you have an idea of something I can be doing better!

I'm a huge fan of 5th edition but I like being able to play in the crazier editions, like 3.5 and PF, every now and then if I want something intricate with tons of customization options.

All: I added a third slide to "current map" to help keep track of the TEN fellow prisoners you guys can potentially interact with. Please feel free to add notes/names as you learn them in character.


Paladin 1HP: 13/13 |AC: 18| Saves: Str:+4 Dex:+2 Con:+3 Int:+1 Wis:+3 Cha:+5 LoH: 5/5

yup. He was a half-elf paladin.

also, I prefer PF, but 5e does have its draws. (for one, the blasting spells are actually competitive now)


PM me if you have an idea of something I can be doing better!

I like the tagline template that Galinndan shared. Let's use this format.

Inspiration to whomever was just updating the party notes. Since I shared it as a public link, I can't see who did this so just drop a little "I updated the party notes to include this info, guys" psa for your teammates and myself every now and then.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 2/2, GPot: 1/1 | Status: The Best
caster4lyfe wrote:

I like the tagline template that Galinndan shared. Let's use this format.

Inspiration to whomever was just updating the party notes. Since I shared it as a public link, I can't see who did this so just drop a little "I updated the party notes to include this info, guys" psa for your teammates and myself every now and then.

If possible, I'd like to not use that system. That system takes up a lot of space in the small text window, requiring me to scroll over to edit text. It's difficult to do on a phone.

There's a lot of stuff that isn't necessary, like the random text formatting and ooc tags, using three letter for saves when one will do, extra spaces, etc.

To compromise, I can format my own text to lay out in the same order, but long ago I shortened all my tagline text to only have the editable text in an area that didn't require scrolling.

Also, I've been updating the party notes. :)


Male CN Mountain Dwarf Ranger (Revised) - Hunter Conclave 3/ Fighter 1 | HP: 40/40 | AC: 17 | AH +3, Ath +5, Perc +3, Pers +1, Srv +3 | Saves: S +5, D +4, C +3, I -1, W +1, C -1 | Init: +2 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d10 (2/4) | Spell Slots: 2/3| Active conditions:

Dot


Male CG Wood Elf Ranger (Revised) 4 | HP: 36/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 3/3, 1d10 | Spells: 1st 2/3 | Status: Madness 1

I enjoy the variety of character options in PF but 5th edition has a neater system. I'm currently enjoying both in different campaigns.

Though my favourites these days are FFG's Warhammer 40k rpgs, especially Rogue Trade and Deathwatch. The core system has evolved from DH1 through to DH2. A little maths-heavy, but I think it works well enough for the 40k universe.


♂ | HP: 37/37 | AC: 17 | Acr +6, Ath +1, Nat +2, Per +4, Ste +6, Sur +4 | Saves: S1*, D6*, C2, I0, W2, Ch0 | Init +4 | PP: 14 | Spd: 35' | Insp: No | HD: 4/4 | Spell DC: 12 | Spells: (3/3) | Status: Madness (Lvl 2)

Seems I am fashionably late to this party. So let's dive right in.

My first character was a monk in 3.5, Human I think, with really bad stats... I had both a 6 and a 9 in my physical array and needless to say died in the first session. Though that was because the druid decided to roll her flaming sphere over my unconscious form... That was probably a mercy killing TBH...

Wild Magic is great fun when you're summoning things that are confused and getting turned into a flying blue sheep. Less fun when you fireball the party.

I prefer the simpler formats of game editions. 5e, 4e, 2e, E6 and the like but I make due with others when I have too.

This is my first time playing a goblin and first time playing a ranger in 5e.

To the other rangers: What archetype were you guys thinking of going if I may ask?


Male CG Wood Elf Ranger (Revised) 4 | HP: 36/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 3/3, 1d10 | Spells: 1st 2/3 | Status: Madness 1

I'm thinking Deep Stalker Conclave. Yourself?


♂ | HP: 37/37 | AC: 17 | Acr +6, Ath +1, Nat +2, Per +4, Ste +6, Sur +4 | Saves: S1*, D6*, C2, I0, W2, Ch0 | Init +4 | PP: 14 | Spd: 35' | Insp: No | HD: 4/4 | Spell DC: 12 | Spells: (3/3) | Status: Madness (Lvl 2)

I could give beast a try. Always a fan of animal companions.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 2/2, GPot: 1/1 | Status: The Best

Anyone have any music that inspired their character? Or a theme song?

I typically do, but for this one character I haven't thought of one yet. Usually my PCs are inspired by some Megadeth song.


PM me if you have an idea of something I can be doing better!

Feel free to format your tag-lines in a more abbreviated format, as Galenus is doing.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)
Galenus wrote:

Anyone have any music that inspired their character? Or a theme song?

I typically do, but for this one character I haven't thought of one yet. Usually my PCs are inspired by some Megadeth song.

None that inspired the character, but the first thing that springs to mind is the soundtrack to an anime fight scene from the 90s. Kinda heavy metal-like, with metallic "schting!" sound effects :)


Male CN Mountain Dwarf Ranger (Revised) - Hunter Conclave 3/ Fighter 1 | HP: 40/40 | AC: 17 | AH +3, Ath +5, Perc +3, Pers +1, Srv +3 | Saves: S +5, D +4, C +3, I -1, W +1, C -1 | Init: +2 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d10 (2/4) | Spell Slots: 2/3| Active conditions:

No musical inspiration, but definitely inspired by the dwarf slayers of Warhammer. As far as the conclave I was planning on beast but I'm not sure now, I might multiclass to barbarian or fighter.


Male CG Wood Elf Ranger (Revised) 4 | HP: 36/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 3/3, 1d10 | Spells: 1st 2/3 | Status: Madness 1

@All: No specific track in mind, but dark ambient could work well. Galinndan is pretty obsessed with hunting drow, and that generally means a lot of skulking about at night and in caves. ;)

@Eddrikk: Have another look over the Hunter Conclave. The 'Colossus Slayer' ability sounds like it would suit the Dwarf Slayer penchant for picking fights with the largest things they think they can kill.


PM me if you have an idea of something I can be doing better!

What? Nobody wants to be a full-plate mounted charging fighter? Why not? XD But in all seriousness, discussion of future levels is fun and useful, particularly to avoid toe-stepping.

Loving the pace so far, guys. There's a ton of information/resources you guys are gathering all the time. A bit of work to keep up with but great.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 2/2, GPot: 1/1 | Status: The Best

I'll try to update our notes, but I'm working in one of our production labs today helping the production staff, so I don't have as much free time. I'll be doing the same again early next week.


PM me if you have an idea of something I can be doing better!

NP. Gameplay is the priority. Note-taking is the kind of thing that works well if a fair number of people chip in on it semi-regularly. Regarding notes and information, you guys will get to see the map of the outpost soon. Just not yet as I want you guys to discover it a bit more first.


Male CN Mountain Dwarf Ranger (Revised) - Hunter Conclave 3/ Fighter 1 | HP: 40/40 | AC: 17 | AH +3, Ath +5, Perc +3, Pers +1, Srv +3 | Saves: S +5, D +4, C +3, I -1, W +1, C -1 | Init: +2 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d10 (2/4) | Spell Slots: 2/3| Active conditions:

Inspiration
While not the inspiration behind Eddrikk I think its a good theme song for him


Paladin 1HP: 13/13 |AC: 18| Saves: Str:+4 Dex:+2 Con:+3 Int:+1 Wis:+3 Cha:+5 LoH: 5/5

As far as future levels go, I will probably stick with paladin until either level 3 or 6, then maybe dip into fighter for two levels for that sweet action surge.

as far as what archetype, I'm not sure, probably either devotion or avenger. I'm going to let the in-game events and RP decide that.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 2/2, GPot: 1/1 | Status: The Best

And to think, I used to have Comprehend Languages in my spell book, but then I thought, "Everyone speaks undercommon, why would I need that?"


PM me if you have an idea of something I can be doing better!

Haha. Yep! Undercommon is definitely great to have but... there's quite a bit of diversity down here.


Madness Level 1 Female Tiefling Bard 2/Warlock 2 | HP 31/31 | AC 14 | S +0, D +3, C +3, I +3, W +3, CH +3 | Init +2 | Passive Perc: 13
Usable:
Bard Insp 2/3 (1d6), Short Rest HD 3/3(1d8+1)

Been traveling this afternoon. I should a chance to post before i hit the hay though..


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 2/2, GPot: 1/1 | Status: The Best

I'm a bit wary of starting combat right now.

Two reasons:

1) In character, Galenus sees this more as a fact finding mission, of which he'll report what he finds back in the cell.

2) Out of character, if we start combat, it could take days or even weeks to finish. Meanwhile, the rest of the players are still stuck in the cell, unable to contribute to the game in a meaningful way. I wouldn't want to be in that position without first agreeing to it.


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♂ | HP: 37/37 | AC: 17 | Acr +6, Ath +1, Nat +2, Per +4, Ste +6, Sur +4 | Saves: S1*, D6*, C2, I0, W2, Ch0 | Init +4 | PP: 14 | Spd: 35' | Insp: No | HD: 4/4 | Spell DC: 12 | Spells: (3/3) | Status: Madness (Lvl 2)

Also, the restrained condition is balls.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

It was such an obvious opportunity to attempt a break out, what with outnumbering the guards, and them being distracted and all. Now combat's broken out back at the pen, and an NPC is heroically leading the charge (albeit failing!)... I think maybe sometimes metagaming, even with the best of intentions, can be a bad idea. Anyhoo. Still holding.


PM me if you have an idea of something I can be doing better!

Kanzen, can you help me catch your point a little more? Whose metagaming do you think is potentially problematic here?

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