
Brother Stone |

Good point with Relics...didn't see anyone say anything, but we arent' sure what they are. We should assign some people to hold them, how about the Rune Priest, Techmarine, and one on me?
Devest. got their hands full with backpack ammo and heavy bolters. Assault marine and I have jetpacks, but keeping them on us shouldn't be an issue..maybe.
How big are they? Techmarine takes two? Leave them on vehicles until we need them? Unsure the size and durability of these...
They came out the Omega vaults, most likely they have some nice box and Stasis field (I might be dreaming) to keep them safe and protected...
Anyone else got some ideas? I might just post taking them in game and then we'll dole them out when we decide here and/or IC thread.

DM Bang-Bang |

Updates tomorrow. Just got home from work. Will write up tonight and get you guys under way aboard the Spear tomorrow when I get home from work. Just a reminder about the mission
-You are denying access to Xeno tech of some sort
- The relics will help locate the tech
-You are to retrieve the tech if possible or intel on them
-It is suggested you travel as clandestinely as possible to avoid drawing Tau attention
Just thought I would toss this out there since it has been a minute since the brief.

Einar Stormson |
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I think someone asked for landspeeder stats? So here they are:
Type:Skimmer; Tactical speed:30m; Cruising speed: 275kph; Manoeuvrability: +20; Structural integrity: 20; Size:hulking; Armour: 18 F,s and r; Crew: driver and gunner.
Wpns:
- Gunner operated Hvy Bolter: Facing front/right, 150m, _/_/10, 3d10+1X, Pen 6, Clip 100, Reload 2full, Tearing.
- Driver operated Cerberus launcher: Facing Front, 30m, _/3/_, may fire Frag, Blind or Stun (see pages 150-151 DW rulebook)
Carrying capacity of 5 scouts or 4 in power armour.
Special:
- Skimmer: Hovers,therefore ignores terrain that might hamper movement. If immobilised count as destroyed as it crashes into the ground.
- Jamming Beacon: Auspexes, locator beacons,teleport homers and similar wargear does not function within 15m of landspeeder Storm. Also makes other teleportation (inc summoning of daemons) more difficult in this radius.
And Open topped is mentioned in general landspeeder stuff.
Open topped: Enemies may target crew and passengers by using the called shot action.

Brother Stone |

Would like to spar and practice with the new chain sword, but leaving the chains off, taking away tearing, and/or spar with mono-blades...Don't want to be scratching up our armor and ripping through that, but we could leave chains off, taking away tearing, and just practice for landing blows...maybe not add as much SB...
OR we really go ballz/fangz out and duel till someone wins..we have time to heal up and recover...Could be good practice for the scout and he might pick up a thing or two from the ships chirugeon.
However we decide is fine, just wanted to clarify OOC for anyone who accepts or wants to participate.

Brother Stone |

Also, I'm building up to learn your counter-attack, which puts me at a huge disadvantage while fighting any of you now...Unless GM wants to give me that ability too...Why wolves get two +5 stats, and 2 talents...is a little beyond me, while all other chapters I recall get 2 +5 or in the case of Storm warden gets a single +5 and +2 wounds, usually any chapter gets two benefits....Not 4...But themz the errata rules..

Einar Stormson |

I thought it was probably because heightened senses (smell) isn't all that useful and the wolf senses solo mode means no helmet at rank 1 (which is a significant disadvantage). Plus the chapter advances are a lot less useful (carouse for marines with heightened resistance to poisons and toxins,and perform!) or certainly more situation specific.
But it does probably unbalance it the other way.

Brother Stone |

I thought it was probably because heightened senses (smell) isn't all that useful and the wolf senses solo mode means no helmet at rank 1 (which is a significant disadvantage). Plus the chapter advances are a lot less useful (carouse for marines with heightened resistance to poisons and toxins,and perform!) or certainly more situation specific.
But it does probably unbalance it the other way.
I didn't know if that was true or not, in a few other games we let the wolves have the pattern helmets that let them benefit from the solo mode ability...Thought we did that here? We didn't discuss this before?
It is a powerful ability the Solo-mode is, as far as Chapter Advances, just fills in the type of character they are, I agree though, not much useful there in wolves, but theres a few cool things to round them off an make them unique...Depends on GM and if he calls for the tests...Its kind of separating things, diff chapter advances let marines have/do things that they normally wouldn't have access to otherwise, creating more unique PCs...
I'm a black shield, which means no chapter advances, the advances for black shield are ALL the same as Deathwatch advances, and no solo mode, and no chapter trapping...I lost my sacris claymore..:( Anyways, I plan to take the counter-attack talent in the future, but I like to roleplay and build up to it for the GM, instead of just purchasing things out of the blue. I think its very justified after some missions with you and sparing with wolves that I might emulate or copy their ways and fury in battle....

Einar Stormson |

I think we discussed the helmets, they don't affect me as no helmet with scout armour anyway, but i don't think they were agreed on at this lvl.
And the solo mode is very good with the later helmet, it is true.
Oh no I agree the chapter advances are good for the story side, but like you say it depends on the story.
As to role playing the talents you want, that certainly works for me. And yeah, i think that would be justified, got to blend in after all ;)

Einar Stormson |

Not sure we did. Was it techmarine for the other 2? If they allow us to see the technology should i have one as scout? Although then again weight vs non powered armour and crap strength. I don't mind whichever, i guess this bit depends how Bang-Bang wants to run weight and carrrying and how big these things are.

BayouSnowman |

Apologies to GM for some shameless recruitment in his discussion thread, but I've got a DW game that could use a few marines to replace some that recently left. Its a higher level game for any chapter, if interested then go to the following thread:
http://paizo.com/campaigns/StormOfSinners/recruiting&page=last

Wilhelm Shieldbreaker |

In my best child attempt " I wanna, i wanna, i wanna. Why can't I play? but that's just not fair! Stupid commitments! "
Bayou and Radavel Both stories look great, but i think i would be pushing it. (And the fiance would probably get annoyed if i started buying the Black crusade books as well!). But if you struggle for players, I am sure my arm could be twisted.

Erik Wolfhowl |

I did understand that it is not important. The Imperial Guards are fighting against kroot to defend the planet and outpost but that is not important for us. Rather we should go forward to our coordinates and find out the required goal and secure those relics
What we are doing now is completely against our mission... just I think so but need to wait for DM Bang-Bang input

BayouSnowman |

Yea, I wasn't clear, so i just waited but people wanting and some not, so went down the middle, a little support if it makes a difference, otherwise we continue on, the Thunderhawks have some good weapons and armor, we might be able to just rain hell down and then continue on. If its just a random outpost not worth engaging on the ground.

DM Bang-Bang |

This is Outpost 420 from the first brief on the Erioch. I just realized I missed posting a follow up brief I had written, lol. Sorry. Now you stand at a decision point here. I try not to influence my players' choices, but it looks like you have given the order to engage. Is that correct, brother Stone? I will wait to post till I hear back. In the future I will go with what is posted to better mimic the fog of war. I will also ensure being shorted on information is only done when it serves the same purpose, ;).

BayouSnowman |

So...anybody up for taking over as GM? Been over a week with no words or updates, its really early on and I've already got a new game starting up so my attention can't be split right now...
If you're interested in carrying over your game and aren't already in my DW game, then feel free to try and join up if you don't have a pc there already. We got a few slots that could be filled...1 or 2 left, 2 marines recently returned and another new recruit is finishing up profile, I could manage a few of you but not all in that game...
Hope the GM returns, I'll have this game in the tabs and won't make inactive until its confirmed. Nice while it lasted, I liked the idea and where we were going. If no one steps up in a week or so, I might be able to carry the torch and GM here, just depends on others and how my other two games on this site play out.