Weapon Skill:43
Ballistics Skill:42
Strength:44
Toughness:46
Agility:41
Intelligence:46
Perception:48 [+5 Space Wolves]
Willpower:42
Fellowship:45 [+5 Space Wolves]
Fate:3/3
Renown:0
Wounds:20/20
Corruption:0
Insanity:0
XP:
Skills
Awareness
Ciphers (Chapter Runes)
Climb
Dodge
Common Lore (Adeptus Astartes, Deathwatch, Imperium, War)
Concealment
Drive (Ground Vehicles)
Forbiden Lore (Xenos)
Intimidate
Literacy
Navigation (Surface)
Scholastic Lore (Codex Astartes)
Security
Silent Move
Speak Language (High Gothic, Low Gothic, Techna-Lingua)
Tactics (Defensive Doctrine)
Tech-Use
Tracking
Talents
Ambidexterous - Do not suffer -20 for using off hand
Astartes Weapon Training - Profiecent with all weapons except Exotic
Autosanguine - When applying healing character is always considered Lightly Damaged, remove 2 points of Damage per day
Bulging Biceps - Fire Heavy Weapons of Semi-Auto Burst or Ful Auto Burst without bracing.
Deathwatch Training - Automatically Confirm Righteous Fury results against Xenos
Electro-Graft Use - +10 to Common Lore, Inquiry, or Tech-Use Tests when connected to a data port.
Heightened Senses [Hearing, Sight, Smell] - +10 to tests involving either Hearing, Sight, or Smell.
Killing Strike - hen taking All-Out Attack may use Fate Point to make melee attacks for that round impossible to parry or dodge
Mechandendrite Use [Servo-Arm] - May use Servo-Arm mechandendrites.
Nerves of Steel - Reroll Willpower Tests to avoid or recover from Pinning.
Quick Draw - Draw and ready any Pistol or Basic class weapon, or one handed melee weapon.
Resistance [Psychic Powers] - Gain +10 bonus when making tests to resist selected group
Unarmed Warrior - Unarmed attacks have a profile of 1d10I
Traits
Mechanicus Implants
Unnatural Strength [x2] - x2 STR bonus
Unnatural Toughness [x2] - x2 TOUGH bonus