Only WAAGGHH! (Inactive)

Game Master Bilbo Bang-Bang

A Deathwatch game set in the Canis Salient region of the Jericho Reach.


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Male Space Wolf Devastator

I think I am done. I do need to know about the requisition as I am not sure if I want to stay with the weapons listed in my profile (As we are both Devastators they are the same and I'd like to edit them). I think I am done though.


WS: 42 BS: 57 S: 50 T: 42 Agi: 42 Int: 42 Per: 48 WP: 41 Fel: 46

Yap :) That is easy and nice to go through fast.

Just one mistake found-> Remove from the Talent list Mighty Shot.

Otherwise its good to go :)

EDIT: Oh, that bugger almost evaded my eye-> Unnatural Toughness the total should be 8 instead of 10 since you have only 46 T.


Male Space Wolf Devastator

I KNEW I hadn't taken that out the third time. The profile kept reloading as I was editing it so I had to do it three times before it stuck.

Scarab Sages

I'll hold off till it's decided whether we're a Deathwatch group or all Space Wolves. I'm thinking maybe a Salamander Librarian, but I can also go a separate way if the group stays all Space Wolves.


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Requisition is made at start of each mission, total points depending on mission details and objectives. After each mission you return everything and get new Requisition for next mission, as your fame increases you get access to better stuff. Also there is signature wargear talent that let's you permanently get stuff, those are at different levels and degrees. It's nice to be able to switch it up and play with different things in response to different missions, environments, and enemies.


Male Space Wolf Devastator

Thanks Bayou that is what confused me l.


Okay, since it looks like a couple of Salamanders are present we will go Deathwatch. I think orks will still be a good beginning nemesis. We have a large enough team that ranks will be assigned.

Requisition is a great method for a military game. In really like the options it opens up. Supply sergeants can be a pain, so reknown mimics that really well! Lol


Can the folks who have decided on their specialty post it so can see what roles need filling?

I know we have 2 Devastators, A Rune priest, an Assault, and maybe libraian.


Bayou, you are good for the Watch Captain if you want it.


WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

Ulf Second Sight reporting.

Will finalize stats in a few.

Rune Priest (Librarian).


I'm still umming and arring. Happy to play anything other than assault (my character in another game is a combat monster and a bit limited out of melee). Considering wolf scout (rites of battle) if Bayou no longer wants it, or techmarine, or could go salamander apothecary as we are bound to need some healing before our wannabe wolf priest gets there. What do people reckon we need?

I will aim to get it complete over the next 2 nights.


Male Space Wolf Devastator

I think either Techmarine or Apothecary sounds good. Scout would be nice too.


I am partial to Apothecaries myself.


WS: 42 BS: 57 S: 50 T: 42 Agi: 42 Int: 42 Per: 48 WP: 41 Fel: 46

Well, I am fine with playing as Space Wolves and mixing things up.

So just to not getting confused and making things clear as I have understood

--> Normal Deathwatch game : Majority will be Space Wolves and a few will make something else

--> I will be upgrading at lvl 4 to SW Priest but we will need Apothecary at the beginning anyway :)

Also, someone pointed out the question about Wolf Helmet--> Only SW Priest gets it but even I have to wait for it

Otherwise it seems like we got nice group going on and will be interesting.

Scarab Sages

There also seems to be no interest in Tac Marines at the moment.


I have made myself a Character profile. Thank you Erik for most of the work. I am going assault, I will be going of course two weapon fighting as stated before and most likely will be going for in the long haul two lightning claws for weapons to really tear up the field. I am not sure on much anything else at the moment but as it shows up I will figure it out and let others know.


Male Space Wolf Devastator

It looks like the pack is starting to form!

I was thinking of the possibility of going in to Terminator armour at some point.


Actually there are 2 helmet options. Wolf skull helm (first founding) for the Wolf Priest and Fenris pattern wolf helm (rites of battle) for everyone else.
On my phone so can't cut and paste, but:
Fenris pattern Wolf Helm, AP 8, 4kg, Respected, No additional reknown, can use wolf senses whilst wearing it.
I'm gonna start working out an apothecary and a scout and see what else people take. Scout is technically on the tactical marine tree, but really not a command type.


Bah, LIVE LIFE TO THE FULLEST...what are you some Carmine wanting to die, take the damn helmet off. (Kill me for the terrible reference to a video game)


@Bilbo bang-bang what are your views on alternate marks of armour and alternative histories? (All from rites of battle)

Wounds: 1d5 + 18 ⇒ (2) + 18 = 20
Fate: 1d10 ⇒ 7


I'll do tac marine and go watch captain. Wont take Bolter mastery so I can share my chapter abilities with command skill check. Also, there is a "forging the bond" talent that's created in ROB or FF that let's anyone share chapter modes with added cohesion cost...

Someone else can make a scout, I have a scout/techmarine raven guard in another game, they have no penalty for stealth skills in armor. Now I'm considering which chapter, salamander fine, but leading wolves? Im cool, and will consider some good background reasons for it, but there may be a closer chapter to wolves if we're opening it up.. I like the original idea of a single chapter and might take wolf so I can take Bolter mastery (the second ability choice makes no sense with a single chapter team.)

Gonna post my profile tonight, as it's mostly done but at level 5, need to work back to level 1 with Salamander, but I'm leaning back to wolf for team cohesion reasons... I'll decide by tonight and post.


WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

Power Armor History 1d10 ⇒ 5 A Fury Like Lightning (+5 to Ag; +1 to Initiative)

Wounds 1d5 + 18 ⇒ (4) + 18 = 22

Fate Point 1d10 ⇒ 2 equals 3

Past 1d5 ⇒ 4 Wolf Tamer

Individual Demeanor: 1d10 ⇒ 3 Hot-Blooded

Valorous Deed: Toe to Toe (200 XP) [+10 to WS and WP when facing Master-Level Enemy; must succeed in Challenging WP roll to avoid charging enemy]


I am fine with the alternative histories. Will need to look at the info just to make sure don't I don't dink something up.

Writing a term paper today so it might be tomorrow before I can check back in.


So are we down to only one non-wolf?


WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

xp spent:

200 advance WS
200 advance Int
200 advance Per
200 advance WP
200 toe to toe valorous deed


I am putting together 2 at the moment Wolf scout if we aren't worried about a healing option and an apothecary (salamander or white scar i think, maybe crimson fists). Happy to play either.


WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

"For Russ and the AllFather!!!"


? Eldritch Abomination Many/Lots

If it's open for more interest, I'm interested in playing an iron priest, keeping with the wolf theme.


So...Looked at the Watch captain adv. specialty and it makes little sense to me...Need to have Command +20, but then it has command, command +10, and command +20 as purchasable skillz....WHY? Filling the options to purchase with things you already have/are pre-requisites for the class...lame.

On another note, our current DW game, been going on for nearly a year and the marines are just now at Level 4...So calling out thing's we all want now is a bit silly, given historical retention rates...Unless we begin with more XP it'll be a long while before we're getting any of those alt. classes...On that note, considering going with another one, as Watch captain provides little to be used now or in the future.

I've got the tac marine profile and my stats layed out, though not in order, as I've yet to choose a chapter. Thought I'd decide today, but its late and I'll finalize after seeing some feedback on our questions and others chapter/class choices.


Sounds good, Bayou. Take your time and play what you want. No need to rush.


Armour mark: 1d10 ⇒ 2 Mk 5 Heresy armour =2 history rolls

History table 1: 1d5 ⇒ 4 Skill of the artificer
History table 2: 1d5 ⇒ 4
Reroll 2, no duplicates: 1d5 ⇒ 3 Legends of War

Skill of the artificer: 1d10 ⇒ 3Mk8 'errant' elements roll 1d10
Mk 8: 1d10 ⇒ 10 Gorget roll to see if helmet compatible
Helmet compatability 1= yes: 1d2 ⇒ 1

Legends of War: 1d10 ⇒ 2 Unknown Provenance roll d5 at start of each mission 1:+5BS,2:+5WS,3:+5Str,4:+10 to pinning tests,5:-10Ag


Requisition points for the first mission is 50. And you will have access to a Land Speeder Storm. Happy shopping.


WS: 42 BS: 57 S: 50 T: 42 Agi: 42 Int: 42 Per: 48 WP: 41 Fel: 46

That might be so but I had luck with one of the PbPs where each player were able to post multiple times per day (not saying that it will happen again) and that was just crazy. The advancing of story was quite fast which i could not believe :)

Anyway, you are correct that it will take a lot of time and we might change our mind at some point.

Would also like to point out couple things about Solo mode abilities

-> Burst of speed is usable "once per game session" so how will this be handled?

The second one "Burst of Strenght is simple" : once per day (game time).


Male Space Wolf Devastator

Requisition:

Astartes Heavy Bolter - 30 (Basic + Special Ammo)
-Kraken Ammo

Astartes Bolt Pistol - 20 (Basic + Upgrade + Special Ammo)
-Dipole Maglock
-Fire Selector
-Silencer
-Kraken Ammo
-Stalker Ammo

I think that is it.


Is the 50 points for each character or the whole team?


WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

I think I will take a force sword rather than a force staff since the only advantage of the staff is the invocation skill bonus which Ulf is not trained in presently. Moreover, you can't wield the staff as a weapon with just one hand.

Which is the better psychic power? Avenger or Smite?


Ok White scar apothecary finished will type up tmrw, wolf scout nearly there too, however trying to work out a conundrum.
Astartes scout armour in rulebook is 6ap to body and arms, gives +10 to concealment and no silent move or concealment penalty.
then
Deathwatch scout armour is 7ap to body and arms and 5 to legs, which means you should suffer the -30 to concealment as per power armour, but what good is scout armour that does that? It has some other bits like an auto injector and stuff but seems wrong.


Viluf Irontooth wrote:

** spoiler omitted **

I think that is it.

Might I suggest a "Stalker" pattern bolt pistol with Stalker ammo. Completely quiet with accurate quality, only 10 and often used by Wolves. Think its in ROB.


Yeah,part of standard wargear for wolf scouts it's in first founding, I am considering a sniper rifle as well, extra quiet, just trying to work out the armour now.


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Found it in the errata! no penalty to concealment or silent move. Also if we are allowing errata stuff, all Space wolves get Counter Attack as a starting talent and on the advance list they can get the Flesh Render talent for 500.
Assuming all good with the GM of course.


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There are some other upsides and some downsides to the errata though, free download from fantasy flight website.


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Yea, as a GM of DW some of its good, some of its not so good, hopefully we choose the good parts and leave out the burdens and unnecessary changes.


The changes are good with me as long as it does not put too much burden on the speed of play. I plan to hand wave some of the more ponderous stuff to keep the story flow moving. Fast paced games with lots of automatic weapons need to not get bogged down by some things that work in person, but not at one post per day.

There is a talent I saw for the Scouts of the Deathwatch....think it was in Rites of Battle. Will double check.

50 requisition points per person.

As far as going down a route and not liking the direction it is going we can address that as see how well we can keep the flow of game up. I am not opposed to re-writes or Deathwatch stints ending a new brother arriving in his stead. Space Wolves prefer to be with their Chapter anyhow. ;)


Male Space Wolf Devastator

OOoh Stalker Pistol and Ammo it is. Awesome thanks guys.


Just a thought but does anyone have drive (skimmers) ?


That seems like a waste of exp right now. No need to allocate points to drive anything as of yet.


Let's see here

Requisition:

Astartes Chainsword 5
Astartes Bolter (Godwyn Pattern) 5
2 clips Kraken Rounds 10
2 clips Metal Storm Rounds 30

All about the death to the WAAAAAGGGGHHHH


Drive (ground) should cover that I think and we all begin with that. Would have to double check, but off the top of my head we should be able to drive any ground vehicle....

Nope, was wrong, just checked, there s the ground group, walker group, and skimmer/hoverer group, perhaps the GM will allow some of us to exchange our starting ground groups with a hoverer skilled driver, someone with high AG preferred, but normal driving doesn't require a test, just the skill, only hazardous conditions and maneuvers require skill tests.

Note, in the errata Pilot (personal) is added for 100xp as a Level 1 DW advance. Remember new guys, you have 4 tables to buy advances from ( I know its a lot)

1. Chapter Table
2. Specialty Table (tech marine, assault, devastator, etc)
3. Deathwatch Table
4. Space Marine table.

All are in core unless you chose a class outside core or a chapter from another book.

Been bogged down with my game and I feel a responsibility to them first, so I've put this on the hold, but I'll have it done by the weekend, if not tonight..I know i keep saying it but I'm writing/typing thousands of words a day as it is and making up my mind is so hard in PC creation, I'm usually just waiting til last moment and then finally forcing myself to decide, otherwise I keep weighing it back and forth.


Male Troll Lvl 1

I know its hard. I have some idea what I want to play and just create it. After that, I dont know, I just go with it even though it would not be the best one


WS: 42 BS: 57 S: 50 T: 42 Agi: 42 Int: 42 Per: 48 WP: 41 Fel: 46

Update of Erik regarding 50 Req to be spent

1 Clip of Hellfire Rounds [30 Req (+5 more for heavy weapons)]
2 Clip of Kraken Rounds [20 req (+5 more for heavy weapons)]

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