About Freki Bloodfang
Stats & EXP:
Current: EXP 13,000 Rank 1 #0EXP#
Next Rank: EXP 4000 Rank 2
Stats
WS: 54 (+5)
BS: 38 (+3)
S: 47 (+4)
T: 39 (+3)
Agi: 39 (+3)
Int: 37 (+4)
Per: 43 (+4)
WP: 36 (+3)
Fel: 41 (+4)
Wounds: 19
Fate Points: 3
Movements: 4/8/12/24 Agi Bonus + 1 from Armor
Past Event: Service in the Fleet
Demeanour: Calculating
• EXP spent
-Strength 200
-Weapon Skill 200
-Two weapon wielder (WS) 500
Talents & Traits & Skills:
######## Talents ########
• Ambidextrous
• Astartes Weapons Training
• Bulging Biceps | can fire heavy weapons using Semi-Auto Burst or Full Auto Burst without bracing, and he does not suffer the –30 penalty for failing to brace.
• Deathwatch Training | Confirm automatically all Righteous Fury Shots
• Heightened Senses (Hearing, Sight, Smell)
• Killing Strike | Spend Fate Point -> Enemy can not dodge or parry for that round
• Mighty Shot | +2 to ranged Damage
• Nerves of Steel | reroll failed Willpower Tests to avoid or recover from Pinning.
• Quick Draw | can Ready as a Free Action when armed with a pistol or basic ranged weapon, or a melee weapon that can be wielded in one hand.
• Resistance (Psychic Powers) | +10 Resist
• Swift Attack |The character's speed and martial ability allows him to land flurries of blows. As a Full Action, the character may make two melee attacks. If the character has the Two-Weapon Wielder Talent and is wielding two melee weapons, the character gains the advantage of Swift Attack with only one of the weapons, and a single attack with the other. If the character has the Two-Weapon Wielder Talent and is wielding a melee in one hand and a gun in the other, the character gets the advantage of Swift Attack with the melee weapon and a single attack with the gun.
• True Grit | Whenever the character suffers Critical Damage, halve the result (rounding up).
• Unarmed Master | The character’s unarmed combat attacks do 1d10 + Strength Bonus in Impact Damage, and these attacks no longer have the Primitive quality.
######## Traits ########
• Unnatural Strength (x2) SB: 12 (5 x 2 + 2)
• Unnatural Toughness (x2) T: 8 (4 x 2)
• [Wolf Sense] Dark Sight: A creature with this trait sees normally even in areas of total darkness, and never takes a penalty for fighting in areas of dim or no lighting. No helmet equipped
######## Skills ########
• Awareness + 20 (smell/sight/sound) +10 Power Armor & +10 Heightened Senses Talent
• Ciphers (Chapter Runes)
• Climb
• Dodge -10 -10 from Power Armor History
• Common Lore (Adeptus Astartes, Imperium, War)
• Concealment
• Drive (Ground Vehicles)
• Intimidate
• Literacy
• Navigation (Surface)
• Scholastic Lore (Codex Astartes)
• Common Lore (Deathwatch) [Advanced +20]
• Forbidden Lore (Xenos) [Advanced +20]
• Silent Move
• Speak Language (High Gothic, Low Gothic)
• Tactics (Assault)
• Tracking
Solo & Squad Mods:
########Solo Mode:########
-- Wolf Senses [Chapter based]
-- Burst of Speed [Rank 1]
-- Feat of Strength [Rank 1]
########Squad Mode:########
• Offensive
-- Wrathful Descent [Specialty]
-- Bolter Assault
-- Fire for Effect
-- Fire Support
-- Furious Charge
-- Squad Advance
-- Tank Buster
-- Tooth and Nail [Chapter]
• Defensive
-- Pack Tactics [Space Wolves]
-- Go to Ground [Rank 1]
-- Tactical Spacing [Rank 1]
Space Marine Abilities & Specialty Abilities & Chapter Abilities:
######## Space Marine ########
• Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits.
• Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time.
• Preomnor: You gain +20 to Toughness Tests against ingested poisons.
• Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
• Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
• Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
• Sus-an Membrane: You may enter suspended animation.
• Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.
• Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
• Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
• Betcher’s Gland: You may spit acid as a ranged weapon with the following profile:
---- Range: 3m; Damage: 1d5; Pen 4 Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
• Progenoids: These may be retrieved with a successful Medicae Test.
• Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
######## Specialty: Assault########
• Wrathful Descent | When making a Charge against a Horde, the Assault Marine may inflict an additional 1d10 damage to the Horde's Magnitude after a successful melee attack. This ability only functions when in Squad Mode.
• Angel of Death | The Assault Marine gains the Swift Attack Talent.
######## Chapter: Space Wolves########
• Fellowship: +5 Fellowship
• Perception: +5 Perception
• Wolf Senses: Grants Heightened Senses [Smell] and Dark Sight Trait: A creature with this trait sees normally even in areas of total darkness, and never takes a penalty for fighting in areas of dim or no lighting.
Weapons & Armor & Trapping:
######## Weapons: Devastator########
Astartes Chainsword
Melee | Damage 1d10+3R | Penetration 4 | Balanced, Tearing
Astartes Bolt Pistol
Pistol | Range 30m | Rate of Fire S/3/– | Damage 2d10+5 X | Penetration 5 | Clip 14 | Reload: Full | Special: Tearing
Astartes Frag Grenade
Thrown | Range 12x3 [36] | Rate of Fire S/–/– | Amount: 3 | Damage 2d10 X | Penetration 0 | Special Blast (5)
Astartes Krak Grenade
Thrown | Range 12x3 [36] | Rate of Fire S/–/– | Amount: 3 | Damage 3d10+4 X | Penetration 6 | Special: –
Astartes Combat Knife
Melee | Damage 1d10+2 R | Penetration 2 | Special: –
######## Power Armor########
History
None shall escape the Emperor’s Wrath: +5 BS | -10 Dodge
Power Armor
Locations covered: All | Armor value: 8/10 (Head 10) | Kilograms 180
Power Armor bonuses
• + 10 to Awareness Tests Sight & Sound [Due to Auto-Senses[Helmet]]
• + Dark Sight trait [Power Armor[Helmet]]
• + 1 Movement
• + 10 Test vs Toxic Quality & similar effects
• + 6/6 doses [Ignore Critical Effects for 1d10 rounds]
• + 20 Strength [on SB calculated after Unnatural Strength multiplier]
• + AP 10 Body / AP 8 All others
######## Trapping########
• Wolf Necklace | Frenzy