Gender |
WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30 |
About Ulf Second Sight
######## Talents ########
• Ambidextrous
• Astartes Weapons Training
• Bulging Biceps | can fire heavy weapons using Semi-Auto Burst or Full Auto Burst without bracing, and he does not suffer the –30 penalty for failing to brace.
• Deathwatch Training | Confirm automatically all Righteous Fury Shots
• Heightened Senses (Hearing, Sight, Smell)
• Killing Strike | Spend Fate Point -> Enemy can not dodge or parry for that round
• Nerves of Steel | reroll failed Willpower Tests to avoid or recover from Pinning.
• Quick Draw | can Ready as a Free Action when armed with a pistol or basic ranged weapon, or a melee weapon that can be wielded in one hand.
• Resistance (Psychic Powers) | +10 Resist
• True Grit | Whenever the character suffers Critical Damage, halve the result (rounding up).
• Unarmed Master | The character’s unarmed combat attacks do 1d10 + Strength Bonus in Impact Damage, and these attacks no longer have the Primitive quality.
######## Traits ########
• Unnatural Strength (x2) SB: 12 (5 x 2 + 2)
• Unnatural Toughness (x2) T: 8 (4 x 2)
• [Wolf Sense] Dark Sight: A creature with this trait sees normally even in areas of total darkness, and never takes a penalty for fighting in areas of dim or no lighting. No helmet equipped
######## Skills ########
• Awareness + 20 (smell/sight/sound) +10 Power Armor & +10 Heightened Senses Talent
• Ciphers (Chapter Runes)
• Climb
• Dodge
• Common Lore (Adeptus Astartes, Imperium, War)
• Concealment
• Drive (Ground Vehicles)
• Intimidate
• Literacy
• Navigation (Surface)
• Scholastic Lore (Codex Astartes)
• Common Lore (Deathwatch)
• Forbidden Lore (Xenos)
* Psynicience
• Silent Move
• Speak Language (High Gothic, Low Gothic)
• Tactics (Assault)
• Tracking
Solo & Squad Mods:
########Solo Mode:########
-- Wolf Senses [Chapter based]
-- Burst of Speed [Rank 1]
-- Feat of Strength [Rank 1]
########Squad Mode:########
• Offensive
-- Bolter Assault
-- Fire for Effect
-- Fire Support
-- Furious Charge
-- Squad Advance
-- Tank Buster
-- Tooth and Nail [Chapter]
• Defensive
-- Pack Tactics [Space Wolves]
-- Go to Ground [Rank 1]
-- Tactical Spacing [Rank 1]
Space Marine Abilities & Specialty Abilities & Chapter Abilities:
######## Space Marine ########
• Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits.
• Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time.
• Preomnor: You gain +20 to Toughness Tests against ingested poisons.
• Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
• Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
• Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
• Sus-an Membrane: You may enter suspended animation.
• Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.
• Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
• Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
• Betcher’s Gland: You may spit acid as a ranged weapon with the following profile:
---- Range: 3m; Damage: 1d5; Pen 4 Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
• Progenoids: These may be retrieved with a successful Medicae Test.
• Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
######## Chapter: Space Wolves########
• Fellowship: +5 Fellowship
• Perception: +5 Perception
• Wolf Senses: Grants Heightened Senses [Smell] and Dark Sight Trait: A creature with this trait sees normally even in areas of total darkness, and never takes a penalty for fighting in areas of dim or no lighting.
Power Armor
History A Fury Like Lightning (+5 to Ag; +1 to Initiative)
Locations covered: All | Armor value: 8/10 (Head 10) | Kilograms 180
Power Armor bonuses
• + 10 to Awareness Tests Sight & Sound [Due to Auto-Senses[Helmet]]
• + Dark Sight trait [Power Armor[Helmet]]
• + 1 Movement
• + 10 Test vs Toxic Quality & similar effects
• + 6/6 doses [Ignore Critical Effects for 1d10 rounds]
• + 20 Strength [on SB calculated after Unnatural Strength multiplier]
• + AP 10 Body / AP 8 All others
Battle Psyker
Augury, Reading, Smite
Astartes Bolt Pistol Pistol 30m S/3/– 2d10+5 X 5 14 Full Tearing
3-Astartes Frag Grenades Thrown SBx3 S/–/– 2d10 X 0 Blast (5)
3-Astartes Krak Grenades Thrown SBx3 S/–/– 3d10+4 X 6
Astartes Combat Knife Melee 1d10+2 R 2
Repair Cement
Deathwatch Librarian Standard Issue:
Astartes Bolter with fire selector: Basic 100m S/2/4 2d10+5 X 5 28 Full Tearing
Astartes Force Sword Melee 1d10+2 R 2 Balanced, Special
(For every point of Psy Rating the wielder has, the weapon’s Damage and Penetration increase by +1. In addition to normal Damage, whenever a psyker damages an opponent, he may, as a Free Action, channel psychic force and killing will into the blade. This requires a Focus Power
Test using Opposed Willpower. For every degree of success, the force weapon’s wielder deals an additional 1d10 Damage, ignoring the victim’s Armour and Toughness Bonus. Force weapons cannot be destroyed by a power weapon’s field.)