Rotrovio

Erik Wolfhowl's page

35 posts. Alias of Grovo.


Classes/Levels

WS: 42 BS: 57 S: 50 T: 42 Agi: 42 Int: 42 Per: 48 WP: 41 Fel: 46

About Erik Wolfhowl

Stats & EXP:

Current: EXP 13,000 Rank 1 #0EXP#
Next Rank: EXP 4000 Rank 2

Stats
WS: 42 (+4)
BS: 57 (+5)
S: 50 (+5)
T: 42 (+4)
Agi: 42 (+4)
Int: 42 (+4)
Per: 48 (+4)
WP: 41 (+4)
Fel: 46 (+4)

Wounds: 21
Fate Points: 3
Movements: 5/10/15/30 Agi Bonus + 1 from Armor

Past Event: Fenris Hunter
Demeanour: Taciturn

EXP spent

-500EXP Mighty Shot [50 BS] Devastator Rank 1
-200EXP Ballistic [+5 BS] Devastator Rank 1
-200EXP Perception [+5 Per] Devastator Rank 1

Talents & Traits & Skills:

######## Talents ########
Ambidextrous

Astartes Weapons Training

Bulging Biceps | can fire heavy weapons using Semi-Auto Burst or Full Auto Burst without bracing, and he does not suffer the –30 penalty for failing to brace.

Counter Attack | Gain free attack with successful Parry.

Deathwatch Training | Confirm automatically all Righteous Fury Shots

Heightened Senses (Hearing, Sight, Smell)

Killing Strike | Spend Fate Point -> Enemy can not dodge or parry for that round

Mighty Shot | +2 to ranged Damage

Nerves of Steel | reroll failed Willpower Tests to avoid or recover from Pinning.

Quick Draw | can Ready as a Free Action when armed with a pistol or basic ranged weapon, or a melee weapon that can be wielded in one hand.

Resistance (Psychic Powers) | +10 Resist

True Grit | Whenever the character suffers Critical Damage, halve the result (rounding up).

Unarmed Master | The character’s unarmed combat attacks do 1d10 + Strength Bonus in Impact Damage, and these attacks no longer have the Primitive quality.

######## Traits ########

Unnatural Strength (x2) SB: 12 (5 x 2 + 2)

Unnatural Toughness (x2) T: 8 (4 x 2)

[Wolf Sense] Dark Sight: A creature with this trait sees normally even in areas of total darkness, and never takes a penalty for fighting in areas of dim or no lighting. No helmet equipped

######## Skills ########

Awareness + 20 (smell/sight/sound) +10 Power Armor & +10 Heightened Senses Talent

Ciphers (Chapter Runes)

Climb

Dodge -10 -10 from Power Armor History

Common Lore (Adeptus Astartes, Imperium, War)

Concealment

Drive (Ground Vehicles)

Intimidate

Literacy

Navigation (Surface)

Scholastic Lore (Codex Astartes)

Common Lore (Deathwatch) [Advanced +20]

Forbidden Lore (Xenos) [Advanced +20]

Silent Move

Speak Language (High Gothic, Low Gothic)

Tactics (Assault)

Tracking

Solo & Squad Mods:

########Solo Mode:########

-- Wolf Senses [Chapter based]

-- Burst of Speed [Rank 1]

-- Feat of Strenght [Rank 1]

########Squad Mode:########

Offensive

-- Unrelenting devastation [Specialty]

-- Bolter Assault

-- Fire for Effect

-- Fire Support

-- Furious Charge

-- Squad Advance

-- Tank Buster

-- Tooth and Nail [Chapter]

Defensive

-- Pack Tactics [Space Wolves]

-- Go to Ground [Rank 1]

-- Tactical Spacing [Rank 1]

Space Marine Abilities & Speciality Abilities & Chapter Abilities:

######## Space Marine ########
Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits.

Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time.

Preomnor: You gain +20 to Toughness Tests against ingested poisons.

Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.

Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.

Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.

Sus-an Membrane: You may enter suspended animation.

Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.

Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.

Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.

Betcher’s Gland: You may spit acid as a ranged weapon with the following profile:
---- Range: 3m; Damage: 1d5; Pen 4 Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.

Progenoids: These may be retrieved with a successful Medicae Test.

Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

######## Speciality: Devastator########

Unrelenting devastation
When firing a Heavy weapon, the Devastator Marine inflicts 1 extra point of damage to a Horde’s Magnitude for every hit. If using a weapon with the Blast Quality, he instead inflicts 1d5 extra points of damage to a Horde’s Magnitude (after all other hits have been applied). This ability only functions in Squad Mode

Backpack Ammo Supply. Devastator Bonus

Ammo Clip Size: 250 instead of 60

######## Chapter: Space Wolves########

Fellowship: +5 Fellowship
Perception: +5 Perception
Wolf Senses: Grants Heightened Senses [Smell] and Dark Sight Trait: A creature with this trait sees normally even in areas of total darkness, and never takes a penalty for fighting in areas of dim or no lighting.

Weapons & Armor & Trapping:

######## Weapons: Devastator########

Astartes Heavy Bolter
Heavy | Range 150m | Rate of Fire –/–/10 | Damage 2d10+10 X | Penetration 6 | Clip 250 | Reload: Full | Special: Tearing

Astartes Bolt Pistol
Pistol | Range 30m | Rate of Fire S/3/– | Damage 2d10+5 X | Penetration 5 | Clip 14 | Reload: Full | Special: Tearing

Astartes Frag Grenade
Thrown | Range 12x3 [36] | Rate of Fire S/–/– | Amount: 3 | Damage 2d10 X | Penetration 0 | Special Blast (5)

Astartes Krak Grenade
Thrown | Range 12x3 [36] | Rate of Fire S/–/– | Amount: 3 | Damage 3d10+4 X | Penetration 6 | Special: –

Astartes Combat Knife
Melee | Damage 1d10+2 R | Penetration 2 | Special: –

######## Power Armor########

History
None shall escape the Emperor’s Wrath: +5 BS | -10 Dodge

Power Armor

Locations covered: All | Armor value: 8/10 (Head 10) | Kilograms 180

Power Armor bonuses
• + 10 to Awareness Tests Sight & Sound [Due to Auto-Senses[Helmet]]
• + Dark Sight trait [Power Armor[Helmet]]
• + 1 Movement
• + 10 Test vs Toxic Quality & similar effects
• + 6/6 doses [Ignore Critical Effects for 1d10 rounds]
• + 20 Strenght [on SB calculated after Unnatural Strenght multiplier]
• + AP 10 Body / AP 8 All others

######## Trapping########

Totem of the Bloodied Hunter: add +1 to any damage inflicted by Righteous Fury.

Item List:

2 Clip 520 Bolt Rounds

1 Clip 60 Hellfire Rounds RF: 9-10 Damage | Ignores Natural Armor | + Tearing Quality | Heavy-> RoF S/-/- | Blast (3) | +1 Damage vs Horde per hit

2 Clip 120 Kraken Rounds Penetration 8 | +50% Range (225 meter)