######## Talents ########
• Ambidextrous
• Astartes Weapons Training
• Bulging Biceps | can fire heavy weapons using Semi-Auto Burst or Full Auto Burst without bracing, and he does not suffer the –30 penalty for failing to brace.
• Counter Attack | Gain free attack with successful Parry.
• Deathwatch Training | Confirm automatically all Righteous Fury Shots
• Heightened Senses (Hearing, Sight, Smell)
• Killing Strike | Spend Fate Point -> Enemy can not dodge or parry for that round
• Mighty Shot | +2 to ranged Damage
• Nerves of Steel | reroll failed Willpower Tests to avoid or recover from Pinning.
• Quick Draw | can Ready as a Free Action when armed with a pistol or basic ranged weapon, or a melee weapon that can be wielded in one hand.
• Resistance (Psychic Powers) | +10 Resist
• True Grit | Whenever the character suffers Critical Damage, halve the result (rounding up).
• Unarmed Master | The character’s unarmed combat attacks do 1d10 + Strength Bonus in Impact Damage, and these attacks no longer have the Primitive quality.
######## Traits ########
• Unnatural Strength (x2) SB: 12 (5 x 2 + 2)
• Unnatural Toughness (x2) T: 8 (4 x 2)
• [Wolf Sense] Dark Sight: A creature with this trait sees normally even in areas of total darkness, and never takes a penalty for fighting in areas of dim or no lighting. No helmet equipped
######## Skills ########
• Awareness + 20 (smell/sight/sound) +10 Power Armor & +10 Heightened Senses Talent
• Ciphers (Chapter Runes)
• Climb
• Dodge -10 -10 from Power Armor History
• Common Lore (Adeptus Astartes, Imperium, War)
• Concealment
• Drive (Ground Vehicles)
• Intimidate
• Literacy
• Navigation (Surface)
• Scholastic Lore (Codex Astartes)
• Common Lore (Deathwatch) [Advanced +20]
• Forbidden Lore (Xenos) [Advanced +20]
• Silent Move
• Speak Language (High Gothic, Low Gothic)
• Tactics (Assault)
• Tracking