Old School Greyhawk - Saltmarsh Campaign PFRPG (570CY - Southern Keoland)

Game Master ALLENDM

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Party Scripts:

Initiative
[dice=Antas]1d20+0[/dice]
[dice=Ferona]1d20+1[/dice]
[dice=Grond]1d20+2[/dice]
[dice=Naia]1d20+2[/dice]
[dice=Narciso]1d20+2[/dice]
[dice=Peran]1d20+0[/dice]
[dice=Rabalar]1d20+4[/dice]
[dice=Soros]1d20+2[/dice]

Time line, Location, Conditions:

Party: 5th Day of Readying, Waterday, 5 hours past noon. Party is in the house investigating the cellar area.

Conditions:The day is sunny but breezy and the day is starting to cool off. The breeze has died down from the south but it will be a cool night.


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Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

Regarding retraining...
Let me clarify one thing about the retraining. I have nothing against requiring something in exchange for retraining. However, at first level, I can see allowing immediate, instantaneous, no-cost retraining because of the difficulty in establishing a good character you want to play. Having to wait when a character is new and you're trying to get the concept right can be a total drag.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

Regarding botting...
I agree with Ferona that botting should only be needed in combat. Outside of combat, the character would simply end up being ignored. Sometimes, however, a character's skillset is important outside of combat. If it would be natural for that character to do something, and the lack of action is holding up the game, I could see botting then, too.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
ALLENDM wrote:
Thout wrote:

I'm still trying to learn all the options available under the house rules. Along those lines, did the goblin that moved away from Thout withdraw or 5-foot step? If he did a 5-foot step, as a Variant Fighter, Thout could have used an immediate action to 5-foot step with him, right? Under the Combat Expert rules? But if he withdrew, then it would not apply, I believe. If that is true (and the goblin did 5-foot step), Thout could have used his move action (minus 5 feet) to start his return back the group.

He did not withdraw. He simply took a 5-foot step back. And yes you could have used his move action -5ft.

Is it too late to retcon that?


Thout wrote:
ALLENDM wrote:
Thout wrote:

I'm still trying to learn all the options available under the house rules. Along those lines, did the goblin that moved away from Thout withdraw or 5-foot step? If he did a 5-foot step, as a Variant Fighter, Thout could have used an immediate action to 5-foot step with him, right? Under the Combat Expert rules? But if he withdrew, then it would not apply, I believe. If that is true (and the goblin did 5-foot step), Thout could have used his move action (minus 5 feet) to start his return back the group.

He did not withdraw. He simply took a 5-foot step back. And yes you could have used his move action -5ft.
Is it too late to retcon that?

Yea I would say since we are currently in the 3rd round it is too late.


Thout wrote:

Regarding retraining...

Let me clarify one thing about the retraining. I have nothing against requiring something in exchange for retraining. However, at the first level, I can see allowing immediate, instantaneous, no-cost retraining because of the difficulty in establishing a good character you want to play. Having to wait when a character is new and you're trying to get the concept right can be a total drag.

I have no problem with adjusting your character a bit to better fit the character someone is going for. I told OSW we can do that at character level up (2nd level).

I am open to adjusting our leveling up from medium to fast as well if everyone agrees. As always I am open to listening to how we want to run the campaign (within reason... :) Maybe go 1500 and 3500 for 2nd and 3rd then after that FAST track. Since it is PBP it will speed up leveling :) That aspect doesn't bother me in our campaign as I can adjust encounters for you guys if I need to.

Jack


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

Advancement rate: The toys available for building Rabalar as an archer have broken the typical capability limit at Level 1, at least when he bends the bow.

I enjoy low-level play and struggle where thinking through a puzzle because of limited resources/capabilities is normal. Higher-level play, where there tend to be a bunch of tricks the PCs can do to eliminate problems just isn't as much fun to me. Different strokes for different folks.

The variant Fighter is a MUCH more capable battlefield controller, with more versatility in physical combat than anything else. As Perri is spinning up on "that other table", you're going to get a chance to see how powerful these fighters get by comparison. You can shift the build in an attempt to compete with eidolons, barbarians, and high-level rogues for simple damage output, but that's missing the strength of the class. It really is.

House Rules. Yeah, there are a LOT of them. Yes, they change the game significantly. They really do. Based on interactions with the DM in the recruitment thread for "that other table", he's so used to these rules variants he doesn't see them as a barrier or even really potentially confusing anymore. They are his comfort zone. We have to learn and adjust, and discuss issues after we've seen how much of a problem they are to our ability to enjoy the story. A big one for me is that the damage rules actually encourage spreading damage around instead of focusing fire. Huge tactical change.

I'm not sure he's actually done much to increase the trap/poison frequency. They were pretty common in the early stuff. The potency is certainly higher, and that makes them even more common that they actually are, because we can't ignore them . . ..

As far as time spent typing interactions versus dice-chucking . . .. The point of this is to cooperatively tell a story of heroism. That actually gets into why I prefer low-level play. Doing only things you do well and frequently is called doing your job. Taking risks and trying things outside your wheel-house because "somebody needs to" is far more heroic. I want the story to be the prime focus, and that's part of why I enjoy AllenDM's writing so much. It defines the conditions well enough to keep us engaged in the story instead of in the numbers of the mechanical system. I wish I did that better than I do.

AS far as retraining, I think I like the rules PFS uses, actually, though we would have to modify them, slightly. What are they? At any time between events (scenes?) you can completely rebuild your character before you make 2nd level. After you make 2nd Level, you have to use the retraining rules, which require instructors (normally), time, and money. Play with the character during the first level, trying to find an implementation of your concept, and then play that concept.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Heh. A storm of posts.

For the record:

1: I'm completely enjoying the campaign. No worries there.

2: I can wait until level 2 to retrain. Naia can double down on whaling, if she lives and returns to Saltmarsh.

3: Bot me if you need to.

4: I admit the poison thing is weirding me out, only because I did actually look for the relevant rules in-thread and in the HR.doc only to be directed somewhere else. On examination, I find them unwieldy, but far preferable to Pathfinder's vanilla system. This feels more like ADnD, which I like.

5: My opinion isn't that the Variant Fighter isn't more powerful than Vanilla, just that it isn't powerful full stop. Maybe it is as you tell me (battlefield control, really?) at later levels, but for now I have the agency of a pitchfork and about the same excitement in combat. Then again, I'm not sure why it should be different, ADnD sure didn't. Mostly the problem for me is that PF didn't give Fighters much agency AND feat-locked a bunch of options that should be just that - options anyone csn use in combat. Weapon Finesse. Power Attack. Point Blank Shot. And sub-systems like Path of War did a lot to address that lack of agency.

6: I'm in no rush to level up. I'm pretty much with Rabalar on this.

Finally: reading this has clarified shields somewhat, and the point Rabalar made about spreading damage around made a visceral amount of sense. I remember a rumor that Nato used 7.62 calibre, which killed the enemy, but Warsaw pact opted for 5.56 which would injure/main, thus tying up two more enemy aiding/evacuating the third, injured or maimed enemy. And here, injuring or maiming will make enemies less effective until they die...


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

Thanks for the offer, but I prefer to remain on the medium track. Like Rabalar said, I value the experience of going through these modules and am enjoying the story we are creating; I do not want to sacrifice that. Even though I'm sure AllenDM could adjust the encounters accordingly, I don't want to be level 20 by the time we discover the Sinister Secret! Don't get me wrong, I am interested in leveling up, but not at the expense of the story or modules. In fact, I'd be perfectly content to not even track experience and simply level up whenever it was appropriate within the modules (just sayin'). People have put together thoughtful characters, and I'm interested in the interactions.

The retraining rules for 1st level and beyond that Rabalar explained make sense to me. I could go for that.

@Naia - My understanding of the house Shield Rules are that they are PF standard except for the following:
* provide DR
* no shield bonus when sneak attacked (denied dex to AC)
* no shield bonus when flat-footed unless have Combat Reflexes
* when flanked, pick opponents up to your max against whom to apply shield bonus

I'm glad to be in a group where we can hash this stuff out. Thanks for being flexible/understanding, AllenDM. This is a great campaign. My primary wish is just to have a greater posting rate. :) Want to take it all in!


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

It seems that Paizo is finally back up from their "2-4 hour" maintenance. They are getting as bad as the cable companies.

I will have a post up later tonight.


Post rate is on me. Always on the GM to push post rate. So I will do better in that department (I have let up lately due to RL but that is not an excuse).

I enjoy a good mix of Roleplay and roll play. Combat is fun and many look forward to it but the role-playing and storytelling is what makes PBP so fun in my opinion.

I am always open to suggestions and criticism. In the long run, if it makes our game better I am for it :)

I will do better about posting which GROUP is up. I have a URL for the COMBAT MANAGER so if you are ever in doubt that is a good place to check. It is pretty simple. The last HIGHLIGHTED ROUND is the round we are currently in and the those highlighted have completed their action for that round. THose not highlighted have not gone.

Combat Manager - Saltmarsh Campaign

You can find the link up on the top right of the page COMBAT MANAGER. There is a template tab, Saltmarsh Campaign tab (our game), and the Baltron's Beacon tab (the other game).


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Here quoting a reply and reply to and from Thout via PM to their question if the map was/is a problem:

Naia wrote:


The map is not a problem. More likely the posting rate being all over the place (both mine and others); playing/posting mostly from my phone; not understanding where the poison was, nor for how long (is that circle a light, or a cloud? Is that circle I'm not sure what is STILL there really in game, or a legacy yet to be removed?) and generally being inattentive when I actually need to be laser focused given all the other impediments.

Right now, without reafing the thread, I actually can't remember Naia having the ability/choice/option to move before she was affected by the cloud.

Thout wrote:

...

As far as being affected by the cloud, as I recall, Naia made her first save (when the poison first puffed) and then threw her harpoon. She didn't move, though, thus remaining in the cloud. Then she failed her second save.

And now I do remember it. And as Thout also said in the PM, ALLENDM is assiduous in making sure the map is current, and clearly labeled.

Thing is, between the natural lag of PbP and my not having the map in front of me I don't always catch on to the fact that, hey, maybe I should move my character, who screams internally to the gods "Move me out of the dangerous cloud!!!".
So the fault lies squarely on my shoulders.


Experience for Goblin 2nd Floor Encounter:

D'ogryn
Naia
Rabalar
Thout

1200XP for the encounter. 300xp each.

I am giving each of you a Hero Point for a well-played battle. I believe Rabalar is the only one to have used his Hero Point in a previous encounter. So he has 1 everyone else in the current group as 2 (excluding NPC Soros and Edan).

Antas, Ferona, and Peran.

We have not discussed this but I am putting you at 500xp for 2nd level. You also have 1 Hero point each.

Please correct me if I am wrong:

Current XP for everyone:

D'ogryn - 1000xp
Naia - 1000xp
Rabalar - 1000xp
Thout - 720xp

Antas - 500xp
Ferona - 500xp
Peran - 500xp


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
ALLENDM wrote:

Experience for Goblin 2nd Floor Encounter:

D'ogryn
Naia
Rabalar
Thout

1200XP for the encounter. 300xp each.

I am giving each of you a Hero Point for a well-played battle. I believe Rabalar is the only one to have used his Hero Point in a previous encounter. So he has 1 everyone else in the current group as 2 (excluding NPC Soros and Edan).

Antas, Ferona, and Peran.

We have not discussed this but I am putting you at 500xp for 2nd level. You also have 1 Hero point each.

Please correct me if I am wrong:

Current XP for everyone:

D'ogryn - 1000xp
Naia - 1000xp
Rabalar - 1000xp
Thout - 720xp

Antas - 500xp
Ferona - 500xp
Peran - 500xp

Woohoo! Experience! Be careful with that, we just might level! LOL

I believe we all started with 2 Hero Points. As you said, Rabalar used one, but if you're awarding us 1 each, then Rabalar would have 2 and the rest of us would have 3.

Your total for Thout's XP is what I have, too.


Thout wrote:
ALLENDM wrote:

Experience for Goblin 2nd Floor Encounter:

D'ogryn
Naia
Rabalar
Thout

1200XP for the encounter. 300xp each.

I am giving each of you a Hero Point for a well-played battle. I believe Rabalar is the only one to have used his Hero Point in a previous encounter. So he has 1 everyone else in the current group as 2 (excluding NPC Soros and Edan).

Antas, Ferona, and Peran.

We have not discussed this but I am putting you at 500xp for 2nd level. You also have 1 Hero point each.

Please correct me if I am wrong:

Current XP for everyone:

D'ogryn - 1000xp
Naia - 1000xp
Rabalar - 1000xp
Thout - 720xp

Antas - 500xp
Ferona - 500xp
Peran - 500xp

Woohoo! Experience! Be careful with that, we just might level! LOL

I believe we all started with 2 Hero Points. As you said, Rabalar used one, but if you're awarding us 1 each, then Rabalar would have 2 and the rest of us would have 3.

Your total for Thout's XP is what I have, too.

That is correct. Everyone started at 2...Antas, Ferona, and Peran should have 2 has well.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

I have a proposal for a house rule. When 2 or more character are cooperating on a skill (one performing, the others aiding) and any of the characters could reasonably be performing the task, how about the highest roll counts as the skill check and the others count as the aiding? Rather than declaring ahead of time? Aid another checks higher than the skill check have always annoyed me and seemed nonsensical.


Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4

Since these rolls are not part of character knowledge, but are instead PLAYER knowledge, I don't think this is very realistic. How about the character with the highest modifier bonus counts as the primary skill check and all the others will be for aiding that roll?

Thoughts?


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

I see what you're saying, but typically, that is done already. The highest modifier character is generally going to be the one to attempt the task, so I wouldn't think a house rule is needed for that.

And this would not apply in lots of cases. For example, if someone is climbing a wall and another is shouting instructions, then the shouter is necessarily the aider. But if 2 characters are discussing a topic (a knowledge check), then either could be performing the task and either could be aiding the other. My proposal is to say that this would apply to simple tasks, as well.

The idea would be that if it is possible for them to easily switch the task performance (as in a discussion or a simple task like perhaps applying a bandage), then whoever rolls highest performed the task and everyone else aided. I don't know, maybe it only applies to things like knowledge checks. This was an impulse proposal. :) Haven't really thought it through, yet.

EDIT: Maybe it would apply to something like the punji trap that D'ogryn and Rabalar built. Each is sharpening stakes, etc. and assembling the trap together, as a joint effort. Hmm. Maybe that would be the defining principle: whether or not it is a joint effort vs simply someone helping out the other.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

In this Campaign, what can we use Hero Points for?

I'm still undecided on the skill thing. I know I've been annoyed by Aiding and rolling higher than the primary roller and vice versa...


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

Here's a link with some rules and examples: Hero Points.

The cheating death portion may be of particular interest. :)


Waiting on Peran and Antas.


I brought this up on the other table. Just wanted to bring it up here as it will be more impactful for this group. Especially with the consideration of revamping by a few of you.

--------------------------------------------------------------------

I am seriously considering changing the prereq for Weapon Finesse... We had that in place (BAB +2) based on some old notions in our RL group and to be honest I really like the idea of just requiring a DEX14 and no BAB restrictions for WF but have the BAB+2 to gain AM.

The original reasoning was to give the edge to Rogue and Monk builds early on but honestly the more I review the rule the more I don't like it. If a fighter wants to start a finesse build I really think they should be able to do it at first level. Any thoughts on that from anyone?

Weapon Finesse/Agile Maneuvers -

Prereq - WF: DEX 14
AM: BAB +2

[edit] Just so you know the reason I bring this up is I am going back and forth with one of my RL friends I game with about this as he is getting ready to start a campaign up with his local group and they are using our House Rules. We are debating a few topics and this came up.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Of course I will argue for removing the BAB gate (for WF, dunno about AM). I don't think Weapon Finesse should be a feat. I have a light weapon, I use it with finesse if I have the dexterity, otherwise I whack you over the head with it as hard as I can.


Naia Temlow wrote:
Of course I will argue for removing the BAB gate (for WF, dunno about AM). I don't think Weapon Finesse should be a feat. I have a light weapon, I use it with finesse if I have the dexterity, otherwise, I whack you over the head with it as hard as I can.

Weapon Finesse and Agile Maneuvers are combined. Right now you must have BAB+2 to receive the two feats or be a ROGUE/MONK/SWASHBUCKLER.

If everyone agrees I will make that change for our group :)

I know Rabalar, Thout, Ferona are in agreement to it on the other table.


I will have a post up tomorrow morning for us and then later in the evening if there are any responses.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

Wow! This HMBFP poison is really bad. Looks like Soros now has a -3 to his saves against this poison, so counting his +1, he has a -2 on his own for a DC12 save. Even if he gets a +5 from our help, he only nets a +3, meaning he has to roll a 9 or higher. If this is one of those poisons that requires 2 consecutive saves, I'm afraid we're going to lose Soros. Eeek!


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

Since Soros is now an NPC, I suppose this doesn't really matter except that I want to understand what is happening (it may be Thout next time!). I have 2 questions:

1) Didn't Soros make 3 consecutive rolls?
Save 1
Save 2
Save 3

2) In the rule Rabalar cited, when you use a Hero Point to improve your own roll, don't you get a +8 if you decide to use it before the roll? My reading is that you get a +4 if you decide to use it after the roll or if another character uses one of their Hero Points on your behalf before the roll. You get a +2 if another character uses one of their Hero Points on your behalf after the roll.


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

I didn't count rolls in a row, but I saw the +8/+4 thing. I attributed it to a trade, giving him half-credit for allowing him to still use what's designed as a PC option after becoming an NPC. I was trying to decide whether to bring it up or not for the same reasons you were!


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

Sounds valid to me. Just want to know so I know what to expect!


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

I must admit I thought there was a roll he made before using hero points, and then two rolls with hero points - I figured he needed three consecutive saves to move up the chain of three negative conditions.


Naia Temlow wrote:
I must admit I thought there was a roll he made before using hero points, and then two rolls with hero points - I figured he needed three consecutive saves to move up the chain of three negative conditions.

He made a roll, missed a roll, then made two rolls. I messed up on the +8, I had in my head it was still +4 when I was writing the stats in so that is my goof. He made two consecutive rolls after failing a roll (the second roll). He made a total of four Fort saves against the poison (4 rounds). He made one...failed one...and with the use of Hero Points he made two in a row. As Thout and Rabalar indicated he should have gotten +8 on both of the last two rolls for the hero points. I am glad you caught it because his rolls were close enough if I had missed that it would have impacted him.


He had the hero points so it wouldn't had been fair to you or the party to not use them even if he is an NPC now. I just flubbed the +4/+8....bad GM...bad GM...go into your corner! :)


So I need to bring up something about Cure Minor Wounds. I thought it was included in the spell description I added to our house rules but just realized it is not in there. When we added this back into the rules in our RL game we added an addendum to it to make it more like a 0level spell and lessen its over all power.

You can apply this spell for each wound you receive per day. So if a player receives one wound but it does 8hp of damage you can only use the CMW to heal 1hp for that wound a day. If you get hit twice and also receive damage from a spell you can use three CMW for 3hp's for the day. This way it puts reasonable limitations on the use of the spell.

I have been doing this as I run Edan but I just realized when I was reviewing the house rules I left that out. Thought I would bring it up so no one is wondering why he is not using the CMW repeatedly. It didn't cross my mind until I reviewed the HR's and noticed the addendum was not in there. For low level player it still has a big impact and even for mid-level characters with limited resources it helps a great deal but higher level characters the spell is pretty meaningless but most 0 level spells start to become that way for high level characters.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

I have to say that very thought (spamming CMnW) had crossed my mind. I really like the idea that it can only be used once per wound. Brilliant! That really balances its existence as an orison.

Funnily enough, in this last battle, no goblin actually missed Thout. He was attacked and hit 5 times, though only wounded 4 times (yay DR!). I'm assuming that means he could actually be healed for 4 HP using CMnW.


Thout wrote:

I have to say that very thought (spamming CMnW) had crossed my mind. I really like the idea that it can only be used once per wound. Brilliant! That really balances its existence as an orison.

Funnily enough, in this last battle, no goblin actually missed Thout. He was attacked and hit 5 times, though only wounded 4 times (yay DR!). I'm assuming that means he could actually be healed for 4 HP using CMnW.

Correct. Just have to keep track of the hits (martial and magic).


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

As a non-caster, and generally one who doesn't play casters much I don't have a dog in this race. BUT I don't like it. Why would the wounds YOU receive impact a spell you can cast on OTHERS? As a mechanical rule I guess it makes sense as a limitation, but verisimilitudinally it doesn't. If you don't get wounded, you can't heal people - sure you might have other, higher level spells, but still.

I am a bit confused - is this a 1st level spell or an Orison? If an Orison, it shouldn't be without the houserule as, yes it could be spammed.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

@DM - in your post re: D'og's point of view seeing corpses - these are the goblin corpses we created, and not new human/humanoids' corpses?


Naia Temlow wrote:

As a non-caster, and generally one who doesn't play casters much I don't have a dog in this race. BUT I don't like it. Why would the wounds YOU receive impact a spell you can cast on OTHERS? As a mechanical rule I guess it makes sense as a limitation, but verisimilitudinally it doesn't. If you don't get wounded, you can't heal people - sure you might have other, higher level spells, but still.

I am a bit confused - is this a 1st level spell or an Orison? If an Orison, it shouldn't be without the houserule as, yes it could be spammed.

It is an Orison.


Naia Temlow wrote:
@DM - in your post re: D'og's point of view seeing corpses - these are the goblin corpses we created, and not new human/humanoids' corpses?

Yes, all corpses from the battle.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
Naia Temlow wrote:

As a non-caster, and generally one who doesn't play casters much I don't have a dog in this race. BUT I don't like it. Why would the wounds YOU receive impact a spell you can cast on OTHERS? As a mechanical rule I guess it makes sense as a limitation, but verisimilitudinally it doesn't. If you don't get wounded, you can't heal people - sure you might have other, higher level spells, but still.

I am a bit confused - is this a 1st level spell or an Orison? If an Orison, it shouldn't be without the houserule as, yes it could be spammed.

I didn't interpret the way it works in the same way you did, so I went back and reread what AllenDM posted. I am taking the sentence, "You can apply this spell for each wound you receive per day" not as "You can cast this spell for each wound you receive per day," but as "You can be the target of this spell once for each wound you receive per day." So, since Thout was wounded 4 different times (took HP damage on 4 different attacks) in the battle, he can be the beneficiary of the spell 4 different times, thus getting back 4 HP. Basically, you can get back 1 HP per wound. The caster is not limited, the target is. If 100 people get wounded, the caster can cast it 100 times (once per woundee), but the caster cannot just repeatedly cast it on a single person. Make sense?


Thout wrote:
Naia Temlow wrote:

As a non-caster, and generally one who doesn't play casters much I don't have a dog in this race. BUT I don't like it. Why would the wounds YOU receive impact a spell you can cast on OTHERS? As a mechanical rule I guess it makes sense as a limitation, but verisimilitudinally it doesn't. If you don't get wounded, you can't heal people - sure you might have other, higher level spells, but still.

I am a bit confused - is this a 1st level spell or an Orison? If an Orison, it shouldn't be without the houserule as, yes it could be spammed.

I didn't interpret the way it works in the same way you did, so I went back and reread what AllenDM posted. I am taking the sentence, "You can apply this spell for each wound you receive per day" not as "You can cast this spell for each wound you receive per day," but as "You can be the target of this spell once for each wound you receive per day." So, since Thout was wounded 4 different times (took HP damage on 4 different attacks) in the battle, he can be the beneficiary of the spell 4 different times, thus getting back 4 HP. Basically, you can get back 1 HP per wound. The caster is not limited, the target is. If 100 people get wounded, the caster can cast it 100 times (once per woundee), but the caster cannot just repeatedly cast it on a single person. Make sense?

Correct, it is based on the person that is wounded. Not the caster. It doesn't replace Stablize but it gives a healer the ability to mend minor wounds in a pinch and provide additional healing over the long term.

Cure Minor Wounds (0 Level):

Cure Minor Wounds (Cleric 0) is introduced as a cantrip/orison and is HEALING domain.

It is identical to Cure Light wounds, except it heals exactly 1 hit point with each cast and has a casting time of 1 full-round action. This is added to the spell list of all classes capable of casting both Cure Light Wounds and possessing 0th level spells. It doesn’t stop Bleed damage nor does it stabilize a character. It only cures 1 hp of current damage for each wound received in a day. He can apply cure minor wounds to those wounds each day.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

@Re: CMW: Oh. Ok then. Seems ok.


Slow week on posting. I am sure everyone has been busy like myself; I have been slammed at work as of late. We need to work to pick up our posting rate next week. Hope everyone is doing well!

Things are going to start getting interesting for the party.


Last few days have been insane with work and baseball. We are headed to Angel Fire, NM for spring break once I get in today I will get some posts up for us.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

No probs, thanks for the headsup DM!


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

I am only bringing this up as it happens that I am doing the research right now.

Some of my friends and I purchased some land in northern Michigan (Not the UP) to build a period viking village. This just started to come together last year and we have 2 houses finished and I will start mine this mid spring time. Because of the research I have done on buildings from that time period...I have a few questions that may or may not be pertinent here.

This is a fantasy world but I have always felt that the structure were based off of the middle ages. That is just me. With that in mind buildings back then did not have the high ceilings of today. The rooms tended to be about six to seven feet in height. So If this is a normal room then I am not the high up on the wall and the angle may not be so sharp that others can not see the creature. It also might changed how people do things....Now if this is a high ceiling room then I can not see it being more than ten to twelve feet in height. This again I think is not high enough to limit what people can see or do. I can see a bonus due to cover or the like.

Also I know in RL (not personally...thank the gods) Roaches scatter at the first hint of light. Do they have light sensitivity? Would this creature shy away from the light spell cast on the arrow that is being shoved into a dark tunnel?

Just my thoughts.


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

Ceiling height was also a function of climate. In hotter climes, the resources were spent on give permanent structures high ceilings in order to exaggerate the cooling effects the building itself could provide.

That being said, I don't have the impression this is a tropical (or hotter) climate, so . . ..


Here are notes about the house that I posted early on.

Things to consider:

All hallways and corridors are 5’ wide and 10’ high with plastered ceilings (in very poor repair). Unless otherwise noted in the room description all rooms are 10' high as well. The one main exception to this is the main entry room at the front of the house due to the open balcony to the second floor.

All hallways and rooms are filled with cobwebs, dust/dirt are thick and everywhere, the smell of mildew, mold and rodent waste is heavy on the air. Wood is rotted, plaster is fallen from the walls and ceiling in many places.

The is obvious rodent and insect infestations in every room and hall. The fireplaces don’t show any form of use. Most windows the panes are broken, cracks, or completely gone.

Gradual Stairs at the front and in the back (no stairs are wide enough for two across to move and fight)

Gradual stairs are easy to move on and have the following noteworthy features:

• No Running: Characters cannot run on gradual stairs.
• Acrobatics: Gradual stairs increase the DC of Acrobatics checks made on them by 4.
• Higher Ground: Characters fighting on gradual stairs gain a +1 bonus on melee attacks made against opponents below them.


D’ogryn Amaidar wrote:

I am only bringing this up as it happens that I am doing the research right now.

Some of my friends and I purchased some land in northern Michigan (Not the UP) to build a period viking village. This just started to come together last year and we have 2 houses finished and I will start mine this mid spring time. Because of the research I have done on buildings from that time period...I have a few questions that may or may not be pertinent here.

This is a fantasy world but I have always felt that the structure were based off of the middle ages. That is just me. With that in mind buildings back then did not have the high ceilings of today. The rooms tended to be about six to seven feet in height. So If this is a normal room then I am not the high up on the wall and the angle may not be so sharp that others can not see the creature. It also might changed how people do things....Now if this is a high ceiling room then I can not see it being more than ten to twelve feet in height. This again I think is not high enough to limit what people can see or do. I can see a bonus due to cover or the like.

Also I know in RL (not personally...thank the gods) Roaches scatter at the first hint of light. Do they have light sensitivity? Would this creature shy away from the light spell cast on the arrow that is being shoved into a dark tunnel?

Just my thoughts.

I have come across some roaches in Central America and in the Philippines and Thailand that would disagree with you...not very good eating either. I have seen centipedes that were 2 feet long and a tree spider that ate birds and was the size of chicken... I have also seen what a centipede that size does if it bites you...it isn't pretty but not deadly....

This roach in the encounter is large (size of cat or small dog)so I am making the assumption that considering this is the first time that "food" has been in large abundance like this that it is being some what aggressive... There is reason why I mentioned the corpses laying around in the room and the halls. :)

The Exchange

Male Human Lt Commander, Chief Engineer

The banana spider is the size of a fist and a camel spider is to size of a basketball when stetched out. The palamino roach can run 50 miles per hour and they use 2 by fours to kill them as they run on the floor. It's not the big buga that scare me but the little colorful ones... Amaller acoepiona, centipedes in deep jungle... Too many years in jungles and deserts and swamps for this guy let me tell you.


The scolopendra (I think that is the correct spelling) is the dangerous centipede...Nasty critter. Fire orange and black...those things were terrible. But you are right...if it is pretty it is probably deadly :)

The jungle critters always bothered me more than the desert critters...actually I prefered the desert over the jungle or cold weather. I hated cold weather ops... Austrailia I got bit by a spider that blew my whole calf up to the size of basketball... East Temor I got stung by a jelly fish coming into the beach at night across the neck...that sucked as well. The ocean is right up there...nothing friendly about the ocean...especially South Africa, was my first runin with bull sharks in murky brackish water (they call them zambezi sharks). I had a team mate get bit by black mamba when we were in africa...luckly it didn't inject any venom...which was a mircle because we were not in a position to evac him out. Most adult vipers will not inject venom on a warning bite...but holy heck that was scary. It is amazing how it is the environment that gets you more than the enemy.

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