Old School Greyhawk - Saltmarsh Campaign PFRPG (570CY - Southern Keoland)

Game Master ALLENDM

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Making Craft Work
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House Rules 09022019
Greyhawk Old School Campaigns 2018 Folder

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Party Magic and Treasure List

Greyhawk Old School Campaigns 2018 Folder
Map of the Town of Saltmarsh
Party XP
Timeline of Events

Current Event Links

Second Floor Map
Outground & First Floor Map
Wine Cellar Map
Caverns

Party Skill, Save, and Ability Check Macros Sheet
Combat Manager

Party Scripts:

Initiative
[dice=Antas]1d20+0[/dice]
[dice=Ferona]1d20+1[/dice]
[dice=Grond]1d20+2[/dice]
[dice=Naia]1d20+2[/dice]
[dice=Narciso]1d20+2[/dice]
[dice=Peran]1d20+0[/dice]
[dice=Rabalar]1d20+4[/dice]
[dice=Soros]1d20+2[/dice]

Time line, Location, Conditions:

Party: 5th Day of Readying, Waterday, 5 hours past noon. Party is in the house investigating the cellar area.

Conditions:The day is sunny but breezy and the day is starting to cool off. The breeze has died down from the south but it will be a cool night.


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I put yellow transparent rings on the three characters (Soros, Edan, and D'ogryn) who have magical light. One question is D'ogryn holding the coin in his off hand? The next 20' is dim light after that it is darkness.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

This is the first time that I've been made aware that "first floor" does not mean the same thing in British and American English. The "first floor" label was throwing me off, so I googled. :) Turns out this module was created in the United Kingdom; hence, what I consider the "second floor" is labeled as the "first floor". "The more you know..." lol


Under CURRENT EVENTS in the Campaign Short Description, I have set up a COMBAT MANAGER spreadsheet. There is a tab for the Saltmarsh Campaign and any complex or large encounter will be handled through that so everyone can look at it and tell what is going on as far as Initiative, which round it is, who has gone, and the status of the players, NPC's and such. The YELLOW HIGHLIGHT on ROUND column tells you which round it is. Each round that is completed and the current one will be marked in yellow. The YELLOW HIGHLIGHT in the COMBAT MANAGER # indicates who has gone. Once it has fillup we start the next round. If a PC or NPC Ready or Delays it will be noted along with the action (if needed). To the left is the PC, NPC, and Encounter initial initiative rolls. I will add the link in at times as well during combat so that you can get to it easily.


Thout wrote:

This is the first time that I've been made aware that "first floor" does not mean the same thing in British and American English. The "first floor" label was throwing me off, so I googled. :) Turns out this module was created in the United Kingdom; hence, what I consider the "second floor" is labeled as the "first floor". "The more you know..." lol

I was stationed in the UK for three years and it always threw me for a loop. There is interesting back story to the UK TSR and US TSR. I believe Saltmarsh was the first UK TSR module.


Just a reminder if you what to use a specific skill to do something please make a dice roll and explain what you are doing with the skill. If you have multiple skills that would assist you in an endeavor you can apply a +2 for the first additional skill and a +1 for any additional skills thereafter. I can always drop those bonuses if they don't apply. I will make rolls for some things but in most cases only for initial entry into an area or a glance at something would catch your attention. There are a few times where you have missed a few things because no one bothered to state they were inspecting the area. If your explanation is long-winded on something, in particular, you can put it in a spoiler if you like. A good example is if you are standing guard let me know if you are doing anything in particular (like scanning an area - perception) and such...

This is your world so don't hesitate to adlib or run with something. I can adapt or adjust it as needed :)


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

@Thout - thanks for the reply - I forgot about the second group. The PbP format does tend to test the memory...

Having a lot of fun with Naia's reactions to Thout...


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

Just got home a little bit ago....will have a post up tomorrow.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
Naia Temlow wrote:

@Thout - thanks for the reply - I forgot about the second group. The PbP format does tend to test the memory...

Having a lot of fun with Naia's reactions to Thout...

Me, too! May their interactions continue for many levels...


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

Sorry for the delay. Got home and my wife had me start rearranging the room with my computer set up in it. Two things left the room (one the 2'x4' plastic table my computer had been sitting on) and one wen tin (old, battered solid wood desk (5.5'x3') that my computer is NOW on.

I got to take (and replace) a door off the hinge, move 4 filled bookcases, 2 sewing tables, a pair of chairs, shredder, a couple of rolling storage units, and a bunch of items she just had stacked around the room as well as that big desk. Even the printer table moved, though it only moved a couple of inches.

This old(er) man is tired and sore.


Looks like I am coming down with the flu...managed to get some posts done on the Baltron's Beacon adventure but I am going to get some sleep and I will post some tomorrow. Probably going to take the day off from work tomorrow...


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Rest easy old men!


Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4

Take care of yourself AllenDM. We can wait on the game until you are feeling better.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
Rabalar wrote:

Sorry for the delay. Got home and my wife had me start rearranging the room with my computer set up in it. Two things left the room (one the 2'x4' plastic table my computer had been sitting on) and one wen tin (old, battered solid wood desk (5.5'x3') that my computer is NOW on.

I got to take (and replace) a door off the hinge, move 4 filled bookcases, 2 sewing tables, a pair of chairs, shredder, a couple of rolling storage units, and a bunch of items she just had stacked around the room as well as that big desk. Even the printer table moved, though it only moved a couple of inches.

This old(er) man is tired and sore.

Seems like a lot of work just to maintain the status quo! One desk for another... But I'm sure the wooden desk is much nicer. Your description makes me think this is not the first time you have done such a thing.

AllenDM wrote:
Looks like I am coming down with the flu...managed to get some posts done on the Baltron's Beacon adventure but I am going to get some sleep and I will post some tomorrow. Probably going to take the day off from work tomorrow...

Hope it doesn't take you down too hard. Flu can be ugly. Get the rest and we'll look forward to picking it up when you're back up


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

53 year-old retired military member married almost 35 years.

Yeah, I've done this a time or two.

On the plastic table I had my computer in the floor, one screen kitty-corner on an outer edge and the other across the back of the table, so that I basically sat next to the table (as opposed to at it) to see the main screen. On the "new" desk I have the CPU box on top of the desk and the two screens flat across the back of the desk, making it easy for me to see all of both of them.

And,"AllenDM" - Yeah, worry about getting better. The games can be picked up.


Ok, I am feeling better. Will have some posts up tomorrow and throughout the weekend. Sorry about that...I have not had the flu in a long time so this kind of slammed the door on me.

Just a heads up next Friday I am flying into Corpus Christi to help out a football team work on defense for an upcoming national tournament so I will be on the field coaching all weekend. Sunday is also the Super Bowl so I am sure my wife and family will be watching the game so I doubt I will get much of chance to post even when I get back home :)


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

Everyone, I've really enjoyed the posting in this game. It's created an atmosphere that is easy to get into. Makes it a lot of fun.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

@AllenDM - A couple technical questions:
1) What action is it to switch from standing to crouched?
2) What action is it to switch from standing to prone?


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

@AllenDM - can I retrain feats? Given Naia's throwing style, I'm not really seeing much need/use for Power Attack/Cleave - Point Blank Shot etc seem much more useful...


Thout wrote:

@AllenDM - A couple technical questions:

1) What action is it to switch from standing to crouched?
2) What action is it to switch from standing to prone?

Dropping to floor is a free action as is going to crouched.

Moving from prone to standing is a move action. Moving from prone to crouched is swift action.


Naia Temlow wrote:
@AllenDM - can I retrain feats? Given Naia's throwing style, I'm not really seeing much need/use for Power Attack/Cleave - Point Blank Shot etc seem much more useful...

Yes. If you like you can retrain on 2nd level.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
ALLENDM wrote:
Thout wrote:

@AllenDM - A couple technical questions:

1) What action is it to switch from standing to crouched?
2) What action is it to switch from standing to prone?

Dropping to floor is a free action as is going to crouched.

Moving from prone to standing is a move action. Moving from prone to crouched is swift action.

Ok, so switching to crouched or prone does not provoke an AoO?

Also, from my reading of the house rules, I was thinking that switching from crouched to standing is a move action, but given what you say above, is it a swift? I've included the text from the HR below for easy reference.

Crouched and Prone:

Crouched
The character is off their feet but upright. They may attack and defend themselves and use all weapons they are normally capable of using, including missile weapons, though weapons with reach lose reach while the character is crouched, and weapons with reach that are over 9 feet long may not be used to attack. Move actions are limited to a five foot step, standing, or going prone. The five foot step and standing do not provoke an attack of opportunity. Going prone does provoke an attack of opportunity. A character may go from prone to crouched without provoking an attack of opportunity as a standard move action. A character that is crouched receives a +2 AC modifier for ranged weapons.
 
Prone
Prone is modified as follows: a character may choose to stand from a prone position without provoking an attack of opportunity as a full round action (rather than as a move action which does provoke an attack of opportunity.) They may also crouch as a move action without provoking an attack of opportunity. A character that is prone receives a +4 AC modifier for ranged weapons.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

@AllenDM - I have a question about the end state of Thout's action. He considered charging up and taking the slain goblin's space in order to eliminate the partial cover the archer had, but he was concerned about someone with a readied action waiting to ambush him. When he heard the squeal in the hallway to the west, he was pretty certain that wouldn't be safe, so he just charged up to the end of the hallway (not the intersection), figuring he could both block the hallway and use his waraxe. Unless they dragged him into the intersection, he would not have gone that far. I had moved his icon to his attacking location. Did they pull/drag him out there?

EDIT: Obviously, I don't have much combat experience with you as DM, yet. I really like this campaign and want to make sure I understand how to plan my actions and what crazy things may happen. Trying to see how much we do things hard and fast by the rules and how much is more descriptive/flexible/imaginative.


Thout wrote:

@AllenDM - I have a question about the end state of Thout's action. He considered charging up and taking the slain goblin's space in order to eliminate the partial cover the archer had, but he was concerned about someone with a readied action waiting to ambush him. When he heard the squeal in the hallway to the west, he was pretty certain that wouldn't be safe, so he just charged up to the end of the hallway (not the intersection), figuring he could both block the hallway and use his waraxe. Unless they dragged him into the intersection, he would not have gone that far. I had moved his icon to his attacking location. Did they pull/drag him out there?

EDIT: Obviously, I don't have much combat experience with you as DM, yet. I really like this campaign and want to make sure I understand how to plan my actions and what crazy things may happen. Trying to see how much we do things hard and fast by the rules and how much is more descriptive/flexible/imaginative.

I realize you were wary of the goblins but took your perception roll into account. I also took a little liberty since you didn’t specify you would stop at the end of the hall. If you had a better perception roll or stated the above I would have. Because the goblin had not moved it seemed reasonable to assume he would take a 5 foot step back and the poor perception roll you continued your charge.


Thout wrote:
ALLENDM wrote:
Thout wrote:

@AllenDM - A couple technical questions:

1) What action is it to switch from standing to crouched?
2) What action is it to switch from standing to prone?

Dropping to floor is a free action as is going to crouched.

Moving from prone to standing is a move action. Moving from prone to crouched is swift action.

Ok, so switching to crouched or prone does not provoke an AoO?

Also, from my reading of the house rules, I was thinking that switching from crouched to standing is a move action, but given what you say above, is it a swift? I've included the text from the HR below for easy reference.

** spoiler omitted **

Correct it doesn’t provoke a AoO. Moving from prone to standing is a move action. Prone to crouched or crouched to standing is a swift action.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
ALLENDM wrote:
Thout wrote:

@AllenDM - I have a question about the end state of Thout's action. He considered charging up and taking the slain goblin's space in order to eliminate the partial cover the archer had, but he was concerned about someone with a readied action waiting to ambush him. When he heard the squeal in the hallway to the west, he was pretty certain that wouldn't be safe, so he just charged up to the end of the hallway (not the intersection), figuring he could both block the hallway and use his waraxe. Unless they dragged him into the intersection, he would not have gone that far. I had moved his icon to his attacking location. Did they pull/drag him out there?

EDIT: Obviously, I don't have much combat experience with you as DM, yet. I really like this campaign and want to make sure I understand how to plan my actions and what crazy things may happen. Trying to see how much we do things hard and fast by the rules and how much is more descriptive/flexible/imaginative.

I realize you were wary of the goblins but took your perception roll into account. I also took a little liberty since you didn’t specify you would stop at the end of the hall. If you had a better perception roll or stated the above I would have. Because the goblin had not moved it seemed reasonable to assume he would take a 5 foot step back and the poor perception roll you continued your charge.

Thanks for the explanation; I see your logic. It was a bad perception roll. Thanks for helping me get a feel for how describe/explain Thout's actions.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
ALLENDM wrote:
Thout wrote:
ALLENDM wrote:
Thout wrote:

@AllenDM - A couple technical questions:

1) What action is it to switch from standing to crouched?
2) What action is it to switch from standing to prone?

Dropping to floor is a free action as is going to crouched.

Moving from prone to standing is a move action. Moving from prone to crouched is swift action.

Ok, so switching to crouched or prone does not provoke an AoO?

Also, from my reading of the house rules, I was thinking that switching from crouched to standing is a move action, but given what you say above, is it a swift? I've included the text from the HR below for easy reference.

** spoiler omitted **

Correct it doesn’t provoke a AoO. Moving from prone to standing is a move action. Prone to crouched or crouched to standing is a swift action.

Thanks for the clarification!

The Exchange

Male Human Lt Commander, Chief Engineer

Rabalar you and I have a lot in common. 50 yr old married 33 years to high school sweetie, retired army 20 years.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Between ALLENDM, Rabalar and Antas this feels like a military convention...


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

Once upon a time, many moons ago, most of my regular gaming group was on the road for a Living Greyhawk convention. We were mustered to a table with a young kid and an older gentleman we didn't know as additional players.

We found a stump that had a door in it as the "front door" for a bandit hideout we were supposed to raid. We got the door opened and looked inside at the spiral rope and wood staircase going down.

The former Army Ranger instructor tied a rope around the stump and threw the line down into the hole. We nodded. The melee grunt (a Health Department Inspector) rappelled down that rope and then moved to the side. The cleric (the Ranger) followed him, took a position next to him but facing the opposite direction, and they stepped to the side. Then the rogue (an IT security specialist and also a veteran), who faced the same direction as the melee specialist. My ranger followed next, facing the same way as the cleric, and we stepped to the side.

The older man was grinning. The young guy looked confused, but followed the example. The judge looked at us and said "You aren't going to play this as expected, are you?"

I looked at him and shrugged. "This is normal."

We actually had judges asking to switch tables later in the convention to run for us, to see what we were going to do.

The thing is, none of it was planned. None of it was a script we brought with us. We saw a situation, somebody came up with a solution, and we trusted each other enough we just accepted the idea and ran with it. Every time.

I miss those guys. The IT security guy now owns and runs his own consultation business up in New England. I'm down in San Antonio running IT for the USAF medical systems across the metroplex. The Ranger doesn't play anymore last I knew, but he drinks. A lot. The Health Inspector is the only one still doing what we were doing where we were doing it.


Wow...three really good rolls by Soros... I thought that end of the battle was going to get ugly. How quickly it turns with a few good rolls.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
ALLENDM wrote:
Wow...three really good rolls by Soros... I thought that end of the battle was going to get ugly. How quickly it turns with a few good rolls.

Those were not just 3 good rolls, those were 3 max rolls. Impossible to beat!

And D'ogryn's daggers! And Rabalar's shot! Just a couple more!


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

@AllenDM - Maybe this was already answered, but when a character is flanked, what are the rules for applying shield bonuses to ranged attacks (because they are not considered flanking)? Normally, the shield bonus would apply, but since he is flanked by melee characters, does the shield wielder have to choose to apply a bonus to a ranged character just like he would a melee one?


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
D’ogryn Amaidar wrote:

D'ogryn looks down the hall as the goblin falls to the ground.

S!+! me! I got him, I got him...great kid, don't get cocky
The dagger that is still in his left hand rolls around in his grip as he nods.
Well I'll be...
Thoat..North hallway is cleared. Archer is down.

D'ogryn - are you secretly a John Carter of Mars fan? lol


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

I know of the character but never got into him much. That line is from Star Wars IV: A new Hope


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Just watched Star Wars last night. Amazing how it doesn't age compared to other sci fi movies of the time. Amazing what you can do when you rip off Kurosawa's Hidden Fortress....


I am going to bot Rabalar so we can move to the next :)


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

Apologies.

Camp out with the Scouts last weekend took far more out of me than I expected. Then the normal Scouting schedule, some extra demands from work, wife's been sick, etc.

I'm seeing what I can catch-up on and get through tonight.

Edit:

And nothing for me to add at the moment. Okay. Thank you for botting me and letting them move on, but I'm not going to thank you for rolling a 1. <evil grin>


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
Rabalar wrote:

Apologies.

Camp out with the Scouts last weekend took far more out of me than I expected. Then the normal Scouting schedule, some extra demands from work, wife's been sick, etc.

I'm seeing what I can catch-up on and get through tonight.

Edit:

And nothing for me to add at the moment. Okay. Thank you for botting me and letting them move on, but I'm not going to thank you for rolling a 1. <evil grin>

That's a heavy load. It can really take a lot out of you. Good luck.

I believe it is your turn, now. Naia, Edan, and Soros are all stunned at the moment, so with the last goblin shooting his arrow, Group 3 should be up.


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

I'm still trying to learn all the options available under the house rules. Along those lines, did the goblin that moved away from Thout withdraw or 5-foot step? If he did a 5-foot step, as a Variant Fighter, Thout could have used an immediate action to 5-foot step with him, right? Under the Combat Expert rules? But if he withdrew, then it would not apply, I believe. If that is true (and the goblin did 5-foot step), Thout could have used his move action (minus 5 feet) to start his return back the group.


Thout wrote:

I'm still trying to learn all the options available under the house rules. Along those lines, did the goblin that moved away from Thout withdraw or 5-foot step? If he did a 5-foot step, as a Variant Fighter, Thout could have used an immediate action to 5-foot step with him, right? Under the Combat Expert rules? But if he withdrew, then it would not apply, I believe. If that is true (and the goblin did 5-foot step), Thout could have used his move action (minus 5 feet) to start his return back the group.

He did not withdraw. He simply took a 5-foot step back. And yes you could have used his move action -5ft.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Too many house rules. ;p


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

There are some house rules that really change things. In this case, it was more of me just being unaware. Didn't realize the goblin took a 5-foot step (I had withdraw in my head) and I forgot that as a Variant Fighter, Thout effectively had Step Up (that was a rules change!). Alas.

BTW, how does it work when the Variant Fighter has Step Up? I see in the rules that it says it is cumulative, so you could move 10' without provoking when they take a 5-foot step if you had both? Also, I assume that just being a Variant Fighter does not fulfill the requirement for a feat that has Step Up as a prerequisite. As in, the Variant Fighter does not actually get the Step Up feat.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Too many house rules. I have or had no idea about this Step Up schtick, my opinion was that the Variant Fighter still doesn't make a Fighter very good as the feat-starved nature of the system still requires an inordinate amount of expenditure just to, for argument's sake, use a shield effectively. Oh great, if I take this feat and this feat and that feat after leveling up 90 billion times I can bite my shield without catching my lips to gain a +1 circumstance bonus for one attack as part of a full attack action. On Tuesdays. After 5.

I'm kinda glad we won't level up ever*. I don't have much to look forward to.

*joke**.

**kinda. But at least at level two I can retrain. Yippee.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Don't take this the wrong way ALLENDM. The game is still awesome, but the granular nature bugs me. Everyone else is probably fine and tired of my endless drivel. In fact three of us haven't encountered a house rule yet. Can't you throw a dracolich or a bag full of kittens at them to stomp?


Thout wrote:

There are some house rules that really change things. In this case, it was more of me just being unaware. Didn't realize the goblin took a 5-foot step (I had withdraw in my head) and I forgot that as a Variant Fighter, Thout effectively had Step Up (that was a rules change!). Alas.

BTW, how does it work when the Variant Fighter has Step Up? I see in the rules that it says it is cumulative, so you could move 10' without provoking when they take a 5-foot step if you had both? Also, I assume that just being a Variant Fighter does not fulfill the requirement for a feat that has Step Up as a prerequisite. As in, the Variant Fighter does not actually get the Step Up feat.

Actually it is the Step Up feat. It just means you have the Step Up feat.

Again when we retooled the fighter we did it with the notion that they are tactical experts.


Naia Temlow wrote:

Too many house rules. I have or had no idea about this Step Up schtick, my opinion was that the Variant Fighter still doesn't make a Fighter very good as the feat-starved nature of the system still requires an inordinate amount of expenditure just to, for argument's sake, use a shield effectively. Oh great, if I take this feat and this feat and that feat after leveling up 90 billion times I can bite my shield without catching my lips to gain a +1 circumstance bonus for one attack as part of a full attack action. On Tuesdays. After 5.

I'm kinda glad we won't level up ever*. I don't have much to look forward to.

*joke**.

**kinda. But at least at level two I can retrain. Yippee.

Well, it will be no surprise if I disagree with you. I have actually used it for some time and the variant fighter is better than the base PF fighter. But you have to understand all the benefits. Obviously it doesn’t occur all at first level, which you are stuck in forever, and the cumulative effect is more adaptable fighter that can operate more effectively in battle.

At first level you gain these benefits:

1st) bonus feat, weapons training (4 lvls early and one additinal step), Step Up feat (Combat Expert), Combat Expertise feat.

2nd). I know it will never happen but just in case it does: +2 on all combat maneuvers, +1 Bravery.

3rd). Flanking bonus for Combat Expert. Armor Training.

By third level you are much more efficient battle field opponent than the base PF fighter. Especially if you are taking advantage of Combat Expert and combat maneuvers.

As far as too many house rules. I won’t argue that but the rules are there because of my preferences and I understand they are far reaching and different. I would just suggest you give them time so you feel more comfortable operating in them. One reason why I stated to make sure you read them :)

The Exchange

Male Human Lt Commander, Chief Engineer

I am in for the Long haul and want to make more then 2nd lv!


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2
ALLENDM wrote:
Thout wrote:

There are some house rules that really change things. In this case, it was more of me just being unaware. Didn't realize the goblin took a 5-foot step (I had withdraw in my head) and I forgot that as a Variant Fighter, Thout effectively had Step Up (that was a rules change!). Alas.

BTW, how does it work when the Variant Fighter has Step Up? I see in the rules that it says it is cumulative, so you could move 10' without provoking when they take a 5-foot step if you had both? Also, I assume that just being a Variant Fighter does not fulfill the requirement for a feat that has Step Up as a prerequisite. As in, the Variant Fighter does not actually get the Step Up feat.

Actually it is the Step Up feat. It just means you have the Step Up feat.

Again when we retooled the fighter we did it with the notion that they are tactical experts.

Thanks!


Male Half-dwarf Fighter 1 | HP 16 | DR 2/- | AC.T.FF 19.12.13 | F.R.W 5.2.3 | CMD 16 | Init 2 | P 6, SM 2

@Naia - I'm sorry that you are not enjoying the campaign in such significant ways. Here is my take:

DISCLAIMER: The opinions stated below are my own. Take them for what they're worth...

CONCERNS:

C1: House rules change the game.

C2: Traps, poison, etc. are more common in this campaign than most. Actually having to learn poison rules is new. Having poisons and being aware of resulting conditions changes combat. In particular, getting poisoned/trapped can take one out of combat for several rounds. This is not so bad in a live game, but in PBP that can persist for some time.

C3: Roleplaying is a big part of this game. It can slow progression, but it contributes greatly to the feel, character, and "ambience" of the game.

C4: Leveling is slow.

C5: Character choices do not match expectations.

C6: Whose turn it is can be murky in combat.

RESOLUTIONS:

C1: I do not find the house rules to be more granular than standard Pathfinder rules (which can be very fine-grained and specific), but they are different. Shields, for example. We talked a lot about the shield rules because they changed significantly, but in the end, the outcome is pretty simple: standard rules apply unless flanked. When flanked, choose which opponents (up to your max) against whom to apply your shield bonus.

It's kind of like playing with a group where everyone is new to Pathfinder. It takes a little bit of time for everyone to learn the system. I think this will resolve itself.

C2: I like the increased significance and use of poison. To me, it adds to the verisimilitude of the game. The combat issue is a big deal, however. I think the best way to handle this is with an increased posting rate. If we hold to a post per day, I believe it will work fine. Obviously, this is not always possible, so we should be prepared to be botted if we are unable to do so.

C3: I really like the roleplaying. Character development is part of what makes PBP fun, but we may need to invoke hand waiving in some cases to move things along. Not sure what guidance/criteria to use for this. Perhaps we just say so in the discussion thread or in OOC comments.

C4: Leveling is a function of activity. The biggest impediments to leveling are the roleplaying (see C3) and posting rate (see C2).

C5: With a new game and new rules, I have no issue with allowing instant retraining at 1st level. For a good character, it is hard to see how things will end up working, plus when the character is first created, we necessarily have not had any interactions. Obviously, this is not up to me, but I'll just say that I have no issue with character mods (even relatively significant ones) while we are still figuring things out (particularly 1st level).

C6: We are already divided up into groups during combat. @AllenDM, perhaps during combat, you could on each of your posts indicate which group is up. By this I don't mean in the intiative list, but as a separate bolded statement above your initiative order such as Group 3 Up

SUMMARY:

Speaking only for me (of course), I am sincerely enjoying the campaign. It has been something that I have been able to really get into. The biggest thing, I believe, is the posting rate. If we truly posted 1/day (5/week), then I think the biggest of the above issues go away. This also means that we need to be prepared to be botted/ignored.

But botting has its issues. One, it takes away from the game because the character voices become less individual. Two, it takes away from the fun of playing the character. A player may have to end up going along with something he didn't really want. Three, it give more work to AllenDM. Any ideas? Should we have a "power of attorney" for botting? As in, we each choose another player to bot our character if we have not posted in over 24 hours and play is waiting on us? I've never done that, just something that came to mind.

At any rate, please add your thoughts. I truly want everyone to enjoy this campaign as much as I do (if that were possible!).


Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4

I suppose I will chime in here. As the title of the game suggests this is an Old School campaign, much different than the standard PF game. Like Thout says I am really enjoying the role-playing aspects of this game too.

Here are my observations:

C1 - The house rules are quite different and do take some getting used to. While Ferona has not had to deal with any of the combat aspects (yet) the Knowledge/Language changes have required me to read, and re-read, the rules agin. Naia I would encourage you to do the same :)

C2 - I cannot add more than this, though Ferona has not run into this I would imagine it will be an issue before long he he.

C3 - Roleplaying is why we are here. I am really enjoying the flavor (?) posts from AllenDM as Ferona wanders through Saltmarsh.

C4 - I know slow leveling is a BIG part of Old School Gaming. We have to WORK for those XP instead of just sleepwalking our way along. I know AllenDM does want us to level up, if for no other reasons than to throw some demon-possessed hounds at us :P

C5 - I second this. Naia should be allowed to retrain...perhaps in exchange for a service to be rendered in return, like back in the old AD&D days of paying for training to level up.

C6 - Thout I know AllenDM has been doing this in the Baltron's Beacon combat and I encourage him to post this at the BOTTOM of the combat results.

In regards to botting, I see nothing wrong with that though I would limit to combat only. If I bot a PC I would avoid using limited resources like spells, and limit it to replenish-able uses. AllenDM has done a good job running the former PCs and I would allow him to continue this. One disadvantage is it does slow the game down further.

Any thoughts guys?

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