Appearance & Personality
The most obvious feature of the young elf before you is the neck-length copper-red hair, muted in tone by the lack of a recent washing. His emerald eyes stand out from his burnished-copper skin, providing an alien appearance to any not frequently in contact with Wood Elves. His gear is well-tended, but all subdued in more natural shades of wood and leather browns. He carries a bow, multiple quivers, a longsword and a pack.
Still somewhat an exciteable youth, Rabalar's training has focused on patience, caution, and teamwork. Like many youth, this means he apparantly randomly swaps between head-strong impetuous decision making and more thoughtful, adult behavior.
Statistics:
Male Wood Olf Ranger (Ilsurian Archer [Divine Marksman]) 2
NG Medium Humanoid (Elf)
Init +4; Sense Motive +1+; Perception +10+ Low-light
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DEFENSE
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AC 16, touch 14, flat-footed 12 (Armor+2, Dex+4, Shield+0)
hp 22 Healthy 22-16, Grazed 15-12, Wounded 11-6, Critical 5-1, Disabled 0
Fort +3, Ref +7, Will +1
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OFFENSE
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Speed 20' (30' w/o pack)
Melee
MW Longsword +4 for 1d8+1 @ 19+, S
Favored Enemy:+2 Attack & Damage vs humanoid (goblinoid)
Ranged
Longbow +7 for 1d8 @ x3 over 100', 60 arrows, P
or +5/+5 with Rapid Shot
Ranged within 30': +1 Attack & Damage; Point Blank Shot
No penalty for firing into melee; Precise Shot
Give up move for +4 attack to ranged roll this action; Bullseye Shot
Favored Enemy:+2 Attack & Damage vs humanoid (goblinoid)
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STATISTICS
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Str 13, Dex 19, Con 10, Int 16, Wis 12, Cha 10
Base Atk +2; CMB +3; CMD 17
Feats Alertness, Bullseye Shot, Precise Shot (Point Blank Shot, Precise Shot, Far Shot, Improved Precise Shot) Rapid Shot (Multishot, Rapid Shot)
Skills (20 points, 2x(6 Class, 3 Int), 2 Background)
Acrobatics*+4, Appraise+3, Bluff+0, Climb*+6, Craft (Bowyer)+7, Craft (Other)+3, Diplomacy+0, Disguise+0, Escape Aritst*+4, Fly*+4, Heal+6, Intimidate+0, Knowledge (Dungeoneering)+8, Knowledge (Geography)+8, Knowledge (Nature)+8, Knowledge (Religion)+4, Perception+10, Perform (any)+0, Ride*+4, Sense Motive+1, Stealth*+9, Survival+6, Swim*+6
ACP-3 (-0 w/o pack)
* ACP applies to these skills (Not included)
Non-Standard Skill Bonuses
Favored Enemy bonus to Bluff, Knowledge, Perception, Sense Motive, and Survival
humanoid (goblinoid) +2
Free Perception for concealed/secret doors within 10'
No Stealth penalty for moving at up to base speed, only -20 to stealth at run
Languages Keoish [R/S], Olvish [R/S][B/W], Sylvan [B/S], Goblin [B/S]
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Gear
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Carrying Capacity
Light 0~50# Medium 51~100# Heavy 101~150#
Current Load Carried 60# (25.5# w/o pack)
Outfit, Travler's 5# (boots, breeches, a sturdy belt, dagger, a shirt, jacket, and an ample cloak with a hood)
Kit, Fighter's 29# (backpack, a bedroll, a belt pouch [worn], a flint and steel [belt pouch], an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin)
Longbow 3# 1d8/x3/100'/P
Arrows, normal, 80 12# (40 in pack)
Longsword 4# 1d8/19+/S
Leather Shirt 7# +2/+6/-0/5%/30'/x4
Holy symbol, Wooden, Ehlonna -#
Money 0 GP 15 SP 8 CP
Background:
Rabalar has grown up in the Dreadwood, with his life focused on training to contain the humanoid infiltration of the forest. His youth has been very normal, growing up in a loving family with good support from his parents and neighbors.Other than the reality that he was trained to fulfill a necessary military role, he could have grown up to be a tradesman, merchant, or even farmer. But he was trained to be a soldier. A scout, to be more specific.
As a follower of Ehlonna, and lover of the Dreadwood, he focused his martial training agressively on bow use. Swords and axes often end up hurting the forest by accident, but an individual arrow just doesn't do that much damage to a tree. Besides, archery is more useful for hunting, unless you hunt with traps.
In order to help Rabalar better understand how his community fits into the greater community, hsi first assignment has been to serve as a guard and scout for a merchant caravan. This task brings him to Saltmarsh, and is about to provide him with a few days of downtime for the young elf to fill, somehow . . ..
Current Conditions:
None
Current Effects & Spells:
None
Experience:
Through Giant Cockroach - 1050
Dirty Air Hazard - +20