Vendria

Ferona Ardomil's page

372 posts. Alias of Eric Swanson.


Race

F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3

Classes/Levels

Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4

Gender

Saltmarsh House Rules

About Ferona Ardomil

Ferona Ardomil:
Female Suel Human Arcanist 2
N Medium Humanoid (Human)
Init +1; Senses Perception +2
Hero Points: 3
XP: 2250
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DEFENSE
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AC 11, touch 11, flat-footed 10 (+0 armor, +1 dex, +0 shield)
16 hp Healthy (12), Grazed (8), Wounded (4), Critical (2)
Fort +2, Ref +1, Will +4
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OFFENSE
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Speed 30 ft.
Melee Spear, +2 to hit (1d6+1 piercing)
Melee knife, +2 to hit (1d4+1 P or S, 19-20/x2)
Ranged Spear +2 to hit (1d6+1 piercing, 20')
Ranged Lt. Crossbow +2 to hit (1d8 piercing, 19-20/x2, 80')

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STATISTICS
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Str 12, Dex 13, Con 14, Int 15, Wis 12, Cha 16
Base Atk +1; CMB +2; CMD 13
Traits
Secret Order (Racial) The Suel relish secret orders and cabals, and you are a member of one of these secretive groups. Benefit: You get a +2 trait bonus on Knowledge (local) checks and on Diplomacy checks to gather information.
Unstoppable Magic: Humans from civilizations built upon advanced magic are educated in a variety of ways to accomplish their magical goals. They gain a +2 racial bonus on caster level checks against spell resistance.
Drawbacks None
Feats Extra Arcanist Exploit, Cosmopolitan
Skills (8 points; 2 class, 4 INT)
+7 Appraise 1
+4 Bluff 1
+6 Diplomacy 1
+7 Knowledge, Occult 1
+7 Knowledge, Arcana 1
+8 Knowledge, Monster Lore 2
+10 Knowledge Local 2
Linguistic 1
+2 Perception 1
+7 Profession (Scribe) 2 [BG]
+8 Spellcraft 2
ACP -0
*ACP applies to these skills
Non-Standard Skill Bonuses
Languages Keoish (S/W), Draconic (S), Ancient Suloise (W), Old Oeridian (W)


Special Abilities:

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SPECIAL ABILITIES
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Arcane Reservoir (Su): An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist’s arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist’s level. Each day, when preparing spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.

Points from the arcanist reservoir are used to fuel many of the arcanist’s powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell’s DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.

Arcanist Exploits:
Force Strike (Su): The arcanist can unleash a blast of force by expending 1 point from her arcane reservoir. This attack automatically strikes one target within 30 feet (as magic missile) and deals 1d4 points of force damage, plus 1 point of damage per arcanist level. Spells and effects that negate magic missile also negate this effect.

Dimensional Slide (Su): The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.

Consume Spells (Su): At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir’s maximum are lost.

Spells:

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Spellbook
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Containing all 0-level wizard/sorcerer spells plus Color Spray. Ear-Piercing Scream, Mage Armor, Shock Shield, Vanish .
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Spells CL 1st, Concentration +3
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0th (at will) DC 12 Daze, Detect Magic, Detect Poison, Light, Mage Hand, Mending, Message, Ray of Frost, Read Magic
1st (4/day) DC 13 Ear-Piercing scream, Mage Armor, Vanish.

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 43 lb.
Money 7 GP 16 SP 0 CP
Scholar Outfit (free) - includes Hat, Cloak, High heeled Boots, and Knife. (1 lb.)
Spear (2 lbs.)
Light Crossbow, Quiver with 10 Bolts (5 lbs.)
Travelling Spellbook (2 lbs.)
Arcanist Kit: This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, trail rations (5 days), and 3 waterskins (2 Keoish Red wine, 1 water.) (32 lbs)
Scrivener's Kit: This soft leather case contains a vial for holding ink, an ink pen, spare pen nibs, a small container of pigment for making ink, a tiny knife for cutting quills into pens, a blotter, and a small ruler. (1 lb.)
Amulet.
Lord Mayor's Document
Guild Membership documents
Scrivener's Pin made of varnished wood. Like many guilds they provide you with a temporary until you have one made. The wooden one will mark you as a new member until you receive the metallic one. It has the crest of Saltmarsh, a scroll, a quill, and a inkwell.

Background:

Ferona grew up in the capital city of the Great Kingdom as the youngest daughter of a fairly well off merchant family. A series of bad investments in foodstuffs that were wiped out when the Plague hit. Fortunately her family was spared the worst of the effects, though she did lose many of her close friends to the disease. She was always quiet and withdrawn but this made it worse. As part of a deal to avoid losing everything to the tax collector, her parents 'sold' her into service of one of the Academies for study and grooming as a scribe. She proved to be a natural at understanding the written word and she was able to learn several ancient languages.

Your mentor was Tiver the Wandering Sage. Originally from Keoland he made his way to the Great Kingdom, an expert in ancient history and military traditions he was often called on to verify stories and texts by many of the nobles. He was White Mage who at first took you in to assist with the up keep of his home and library but he saw in you a sharp wit and a mind to match. More importantly he saw a drive in you to succeed even in the face of failure. So after a short time he began to train you in the arts of magic. As you grew into a womenhood he began to see the years and time take their toll. You knew he had lived well past the time a normal man would live and you could only guess his age but one faithful night his life came to an end. Tiver knew his time was short and he penned his final scroll to you.

"My Dear child,

My time has found an end; I am not sad or surprised. I have lived a full and purposeful life but I regret not spending more of my time with you as you grew into the brilliant women you are now. I have never told you this but I consider you the child I never had and the daughter that I always wanted. I am proud of who you are and know you have great potential to do good in this world.

I have one last request of you and this one is of great importance. I belong to an order of friends and companions who have spent our lives doing as much good as we could for those around us. We have made many mistakes and I am sure my friends and companions will make many more. I need for you to take the box that is inside my desk in my library to a dear friend in Keoland. It is the one marked with an Owl on top of a Pearl. It is the one you have asked me about on numerous occasions. The map and instructions are with the box. Do not attempt to open the box as it is for Demetrios the Sage. He will know how to open it and what to do with its contents when he receives it. Keep the box away from prying eyes. Protect it as you would your own spellbook but with even great purpose. Go with haste as he will need the contents of the box as soon as possible. There is a bag of gems and gold to buy your way across the ocean and to the land of Keoland. It will be enough to tend to your affairs and needs. Continue your studies; the house and its contents have been given to the Academy as was my promise when I passed...I am sure they have waited long enough for that to occur.

Yours in spirit,
Tiver"

He marks it with a what looks like a OWL sitting on top of a Pearl. Below it is written: "Do good where you can; when you can."

You have seen this mark on several of his books and scrolls but when asked about it he only would say it was a symbol of those he called friend and companion. He spoke of only a few of them but you know that there has only been a total of nine and only five are now alive with Tiver's passing. In the days to follow you carried out his instructions to tend to the house and library and hand it off to those he wished to have it. You have spent several months after that making your way across the oceans until you landed in a small fishing port of Saltmarsh after short stop in a larger town called Seaton and was directed to go towards the small town of Saltmarsh and eventually on to a small village out of Burle called Labalna.


Appearance and Personality:

Ferona is fairly tall and lean, as befits a typical member of her race. Light reddish blond hair frames her angular cheekbones, while sky blue eyes peer from underneath her cloak, which she wears to protect her pale delicate skin. She likes to dress in a sky blue robe of fine cotton and silk, with a heavier shirt and cloak covering up her body modestly. Her strange vanity is a pair of heeled boots which she enjoys wearing.

Current Conditions:

-2 ATK/AC/Save/Skill/Ability/Caster Level

Current Effects & Spells:

Mage Armor, current AC 15.