Darius Finch

D’ogryn Amaidar's page

399 posts. Alias of Jovich.

Full Name

D'ogryn Amaidar


Human (Suel)


Unchained Rogue 2


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1










City of Saltmarsh, Originally from the Homlet of Copperhead Keoland Kingdom


Common (B,S), Suelish (R/S)



Strength 11
Dexterity 18
Constitution 13
Intelligence 13
Wisdom 13
Charisma 14

About D’ogryn Amaidar

D'ogryn Amaidar.
Experience Points:2475

Male Human Unchained Rogue 2
N Medium Humanoid (Human)
Init +4; Sense Motive +5 Perception +5 Hero Points:3
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AC:19, touch 15, flat-footed 12 (+4 armor, +4 dex, +0 shield +1 Dodge)
Studded Leather Armor (MAGICAL) +4 AC, +5 Max Dex, 0 Check Penalty, 15% Spell Failure
hp:20 15 Healthy (3/4), 10 Grazed (1/2), 5 Wounded (1/4), 4 Critical (below ¼),
Fort +1, Ref +7, Will +1
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Speed 30 ft.
Melee +1
Ranged +5
Dagger: 1d20 +5 (+1 BAB +0 Str +4 Dex +0 Magic +0 Focus)
Damage: 1d4 +0 (+0 Str) Crit: 19-20x2

Dagger Thrown (Range 10): 1d20 +5 (+1 BAB +0 Str +4 Dex +0 Magic +0 Focus)
Damage: 1d4 +0 (+0 Str) Crit: 19-20x2
+1 on attack and damage if within 30 feet
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Str 11, Dex 18, Con 13, Int 13, Wis 13, Cha 14
Base Atk +1; CMB +1; CMD 15
Heart of the Slums
Mobility: Mobility, Dodge, Landing Roll (+1 BAB), just out of Reach(+3BAB)
Precise Shot, Point Blank Shot, Far Shot(+3 BAB), Improved Precise Shot (+11 BAB)
Skills (21 points; 8 class, 1 INT, 2 Background(Only 1st Level) +1 Favored Class)
ACP -0
*ACP applies to these skills
*Acrobatics: +4 (+0 Ranks +0 Class Skill +4 Dex)
Appraise: +6 (+2 Ranks +3 Class Skill +1 Int)
Bluff: +7 (+2 Ranks +3 Class Skill +2 Cha)
*Climb: +5 (+2 Ranks +3 Class Skill +0 Str)
Craft: +1 (+0 Ranks +0 Class Skill +1 Int)
Diplomacy: +2 (+0 Ranks +0 Class Skill +2 Cha)
*Disable Device: +10 (+2 Ranks +3 Class Skill +4 Dex +1 Trapfinding)
Disguise: +2 (+0 Ranks +0 Class Skill +2 Cha)
*Escape Artist: +4 (+0 Ranks +0 Class Skill +4 Dex)
*Fly: +4 (+0 Ranks +0 Class Skill +4 Dex)
Handle Animal: +2 (+0 Ranks +0 Class Skill +2 Cha)
Heal: +1 (+0 Ranks +0 Class Skill +1 Wis)
Intimidate: +2 (+0 Ranks +0 Class Skill +2 Cha)
Knowledge (arcana): +1 (+0 Ranks +0 Class Skill +1 Int)
Knowledge (dungeoneering): +1 (+0 Ranks +3 Class Skill +1 Int)
Knowledge (engineering): +1 (+0 Ranks +0 Class Skill +1 Int)
Knowledge (geography): +1 (+0 Ranks +0 Class Skill +1 Int)
Knowledge (history): +1 (+0 Ranks +0 Class Skill +1 Int)
Knowledge (local): +6 (+2 Ranks +3 Class Skill +1 Int)
Knowledge (nature): +1 (+0 Ranks +0 Class Skill +1 Int)
Knowledge (nobility): +1 (+0 Ranks +0 Class Skill +1 Int)
Knowledge (planes): +1 (+0 Ranks +0 Class Skill +1 Int)
Knowledge (religion): +8 (+2 Ranks +3 Class Skill +1 Int +2 Racial)BG
Linguistics: +1 (+0 Ranks +0 Class Skill +1 Int)
Perception: +6 (+2 Ranks +3 Class Skill +1 Wis)+1 Trap finding
Perform (any): +2 (+0 Rank +0 Class Skill +2 Cha)
Profession (Cook): +6 (+2 Rank +3 Class Skill +1 Wis) BG
*Ride: +4 (+0 Ranks +0 Class Skill +4 Dex)
Sense Motive: +6 (+2 Ranks +3 Class Skill +1 Wis)
*Sleight of Hand: +10 (+1 Ranks +3 Class Skill +4 Dex +2 Racial)
Spell craft: +1 (+0 Ranks +0 Class Skill +1 Int)
*Stealth: +11 (+2 Ranks +3 Class Skill +4 Dex +2 Racial)
Survival: +5 (+0 Ranks +0 Class Skill +1 Wis +4 Racial)
*Swim: +0 (+0 Ranks +0 Class Skill +0 Str)
Use Magic Device: +2 (+0 Rank +0 Class Skill +2 Cha)
Non-Standard Skill Bonuses
+2 Racial Kn:Religion
+2 Racial Sleight of hand
+2 Racial Stealth
+4 Racial Survival
Languages Common (B,S), Suelish (R,S)

Special Abilities:

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Finesse Training
Sneak Attack +1d6
Trap Finding +1
Rogue Talent:
1: Irwish of the Merry Mermaid.


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0th (at will)
1st (0/day)


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Carrying Capacity
Light 0-38 lb. Medium 39-76 lb. Heavy 77-115 lb.
Current Load Carried 32 lb.
Candles X3
Flint and Steel
Cheese Wedge
Peasants Outfit
Adventurers Sash
Studded Leather Armor (MAGICAL)
Belt Pouch
Thieves Tools
Dagger x2
Keoish Dagger
Shark Handle Dagger (MW) x2
Book of Recipes
Cooking knives
Whet stone
vial of oil.

Money 3 GP 20 SP 40 CP


554 CY Outside the Homlet of Copperhead Keoland Kingdom
D'ogryn was born the 4th son of common born parents of Suel heritage, Sacnon and Tyrinda. He grew up being in a life filled with struggle and uncertainties. It was hard to feed the family but somehow they made due. D'ogryn enjoy his time watching his mother cook dinner and learned a lot about cooking. Even with life filled with hard times he still enjoyed his childhood to the fullest. Being a child he was not to concerned with the day to day needs of survival as he was young and well, a child. As he got older his eyes turned towards cooking and turned this turned into a passion. He was soon to learn the hard truth about life. It was 565 CY, he was eleven when the plague started and he was just starting to understand his mother's recipes. His enjoyment became less and less as they family did everything it could just to survive. With the plague in full effect, food became scarce as people did what they wanted to survive. His oldest brother Dalrar took to the military in hopes of curbing the need to survive at all cost. He was the first to die from the plague. Being in the military he was was given a proper funeral before the authorities burnt his corpse. His brother Nargan took on a life with the fire brigade and died of the plague later that year. He was not so lucky as his corpse was left to rot where he fell. His father died of the plague when D'ogryn was twelve. Sacnon II also took to the military and left the service after the passing of his father. He was killed during a food riot the following year. So at the age of thirteen he has lost his three older brothers and his father. It was just his mother and him now. D'ogryn took care of his mother for the next two years as she wasted away. She never recovered from the loss of her family. She passed away in her sleep from the plague. Alone at the age of fifteen, having loss his whole family in one way or another to the plague; D'ogryn leaves his home for the unknown. There were a few items he took with him but even these would not be enough to keep him safe from the rigors of the real world. His pack was filled with all the food it could hold. His mothers favorite cast iron skillet dangled off his back pack. He stuffed on top of the food his mother's book of recipes, herbs, spices, a set of knives wrapped in an oil cloth, a well used wet stone, and a small vial of oil.

He knew how to get to the Dourstone ruins and from there he made his way to Greystrone. This was the only other place he knew of and it was just like Copperhead. The plague has effected all the lands. There was nothing her for him as everyone was just trying to survive. He decided to try his luck with Silglen which was not too far away. It was less than a week since he left home and his life went from bad to worse. While camping on the side of the road, a caravan came by and stopped at his campfire for the night. Alone and naive he let them join him for the night. Come morning he was chained and thrown into a cage like an animal. The caravan was not just any ordinary caravan, they were slavers. At the age of fifteen he was a slave. He was too scrawny to bring anything of worth so he was set about to clean and do manual labor around the slave caravan. For the next several weeks, he worked for his master. Life was hard and he learned to listen and watch what was going on around him. It was the only way he knew how to survive. His luck would change one night when the cook was killed for cheating at a card game.

The next two days brought some smiles to the boy who has lost everything. He watched the slavers attempted to cook their own meals and fail. One evening he got a little to much enjoyment out of watching a man add way too much exotic spices to their meal. After the beating he was asked why he found that so funny. Through swollen eye and busted lip he mentioned that the spice that he used in cooking was meant for hot dishes. After some laughter from the rest of the slavers it was agree that D'ogryn would cook a meal for them. The meal was a basic affair and nothing fancy but was enough to get him out of cleaning.

They passed through several towns and most of the time he was not sure where he was. He was to pick up some of the town names, Anglar and Sanduchar where two of them. Each town the went through they would sell the slaves and sometimes they would buy them. D'ogryn was the only one that could cook a decent meal and therefore was of use to the caravan. He knew that his time was limited and he need to get away at the first chance he got. He started to think of a way out and knew what to do. He just did not know how to do it. Try he would and again if he needed to.

Gathering the tools he needed was not hard as the slavers were not watching for their cook to escape. A heavy meal was prepared for the slavers, one that would make them a little tired. This was not a poison, it was just some meals made you feel full and tired after you ate. A spoon and a simple chicken leg went missing from the evening meal. Since the chicken leg was fatty and the bone was brittle, it should be enough for what he had planned. He pulled the meat from the bone and set it off to the side. He then took the fat from the leg and placed tiny bits on the spoon. Leaning out of his cage he placed the spoon over the candle that sat on his master's desk. As time went by he quietly rendered the fat into a greasy liquid substance. He knew that his cage was squeaky for a reason and that was to alert the master if the cage was opened. So D'ogryn spent the next several minutes greasing the hinges and the lock. Sitting on top of the chicken leg he broke it in two and started to sharpen it on the edge of the cage bars. See that his actions have not been noticed, he continue his plan. He does not know how he came up with his plan, he just knew he had to act or die. Sometimes in the face of certain death you find the answers that have been staring at you all along. Time went by as D'ogryn work his chicken bone in and around the lock of his cage. He was trying to be careful as the bone being brittle could break off inside the lock and that would be the end of him. His patient was rewarded as the lock clicked open and the cage door was release. His joy was short live as he heard the noise the cage was making and he grabbed the door to stop it from moving any further. His heart was pounding so hard he could feel it in his throat. Time went by as he held his breath and watched his master for any sign that his actions were noticed. He slowly let his breath out and took a deep drink of air as he relaxed. Moving the door back and forth a little at a time worked the grease in and around the hinges until he was able to open the door without worry.

After being a slave for nearly four months, he was free. He let his new won freedom sink in for just a second or two and then he starting to work his chicken bone on the manacles that bound his hands, feet and neck together. He was able to get one leg free but his bone broke in the process. The other half of the bone proved no more useful than the broken piece and he was left to wind the chains around his body to keep them from making noise. Then he was moving to gather his much needed supplies. Being in the masters cabin allowed him to see where things were kept and how to open them. He knew that all of his items had been lost when he was taken as a slave. He searches the masters personal chest where he found some boots, a belt with a pouch on it, a leather shirt and a cloak. He then searched the small table and found the skeleton key his master used to open the drawers. He tucked the key inside his pack before returning to search the drawers. Inside was a small coin purse and two small coffer. He was not worried about opening up the coffers at this time and left them sitting on the table but he did take the coin purse. Hanging on a peg next to the table was an adventurer sash with four daggers hanging off of it. Placing both coffers inside the satchel, he continued look for equipment he needed to flee with. See that he could not find anything else that may be of use he made his way to grab the last two items he though he might need. The extra candles and the flint and steel needed to light them. On the way out the door he stopped and looked at the man who put him through hell over the couple of months. A dagger somehow ended up in his hand and that hand was inching closer and closer to his master's neck. There he was standing over his master with a dagger poised to slit his throat when he stopped. He thought that this action could draw attention to him fleeing and thus the master was spared, probably never will he know that he was that close to death. He grabbed a hunk of cheese from the night stand and out the door he went.

Once outside he took note of the guards that sat around the camp fire. The were all asleep except for one and he she was doing her best to stay awake. D'ogryn watched in silence as her head nodding up and down. She got up and walked around for a bit before sitting down again. With in moments here head was nodding and her chin was down for the count. D'ogryn did not wait to see how long she was asleep, he took this moment to make his escape. His pack was weighing him down so much that he was that much slower. He did not hear anyone raise an alarm so he was not worried about it too much.How much time passed before he stopped, he did not know. Taking some time to look over the two coffers he took was of not wise but necessary. He wanted reduce his wight so that he could move faster. The first coffer held items he was not expecting to find ever again. Inside we his mother's book of recipes and his knives. Inside the oil cloth that held the knives was the little vial of oil and his well used wet stone. The coffer also held a small pouch which contain some tools. He did not know what there were at first but after some poking around he figure out that they could be used to open locks. He decided he could try them out on his manacles and after much trail and error he was finally free of the manacles. His neck, wrist and ankles were raw from the confinement but he paid not attention to the pain. He was free and ready to move on to a new life. Trying his luck on the second coffer was harder than he anticipated. The tool just would not grab on to tumblers inside that would help him hear the clicks to direct him in opening the lock. He decided it was just too dark for him to properly see. The moon was high and full put that did not help much. He was about to give it another try when he hear far off in the distance shouting. What ever the noise was, they were very upset. Returning the coffer to his pack and tossing the manacles well off the road into the shrub. He started to run. He was moving faster but he was still weighted down. After some time he started to slow down and he came to a jog and then a walk. He was out of breath and tired of running. He notice in the early morning light that he had come to a road marker. It was an old one but still had enough chisel marks to be able to understand it. These markers were used to determine distance from one place to another. Taking one of the daggers from the sash, D'ogryn started to cut a square patch behind the marker big enough that the coffer would sit inside it. Digging up the grass piece and setting it off to the side, he went about digging a hole deep enough for the coffer. After some time he was sure that he had a hiding place for this coffer. Marker 10. He cleaned up the area to make sure that it was as it should be. Moving faster now but still tired he kept going until morning was in full swing. Trying to find shelter that was off the road and well hidden turn out to be much harder that he though. Several hours after sunrise he found some fallen trees that offered him a safe place to hide and to rest. It took him several days to make it to the town of Seaton. He did not feel safe in a town so close to where he made his escape that he continued on till he came to the Homlet of Saltmarsh. This was just like every other small town in the area, little that was not effected by the plague. He made this place his home for now and went about talking to anyone he could. He wanted to know who was who so that he could help those that needed help. He was new in town and not well trusted. He need to changed that and that was by doing any job that was offered.

For several months now he has lived in this place. He was known to do any job, worked in many different places, would work for food and lodging. One night while he was working in one of the taverns, a white-haired old man came in with a most interesting story. D'ogryn listen carefully as the man's piercing eyes told a story of a haunted house on the eastern road. It was rumored that an evil alchemist hid his treasures in that house. It was also in the direction of his hidden coffer. One day he kept telling himself one day he would get a look at what was in that coffer. D'ogryn and this old man chatting regularly over the next couple of days. He had lots of stories but one pulled at him. That story was of an old Suel God. That god was Dalt, maybe it was something about the way the man told the story or the stories themselves but D'orgyn was was pulled to the god. He was thinking to himself that maybe this Dalt had looked over him while he was a slave. After the story of Dalt, the old man stopped coming by and D'ogryn could not find him anywhere in town. He thought that maybe the man had moved on with a caravan.

Appearance and Personality:

Height: 5'3"
Weight: 112
Eye color: Green
Hair color: Blond
Skin: White
Haircut: Short
Build: Slim and wiry
Quiet and calculating. Tends to not say much unless it is needed. Tries to not waste energy or time on things he can not change.

Current Conditions:


Current Effects & Spells: