Party Magic and Treasure List
Greyhawk Old School Campaigns Folder
Party Skill, Save, and Ability Check Macros Sheet
The year is 570 CY and it is nearing the end of the month of Coldeven and Spring is starting to see the winds change from the north to the south and the cold air turn to warm air. There are three more days of Coldeven and the start of the Festival week of Growfest to bring on the Spring. With it comes the warm winds and rains from the Southern Seas making the lands of Southern Keoland a vibrant green and washing away the brown of winter. The winter has been harsh in many places as the Black Plague has taken a monstrous toll on the population of humans and demi-humans for the last five years it appears the winter seemed to have slowed the deadly plague and with it hope seems to be building. The Southern Keolands and especially the Viscounty of Salinmoor has not seen the horrible effect of the sickness like so many places have due in large part to the Viscount ensuring that leadership took care of the sick and didn’t allow them free access into those towns until they were healed of the black sickness. Rumors and news have passed along from many of these places telling of dark witchcraft, possession, and demons running wild throughout the plagued cities and towns. People tend to distrust strangers and more often now and more than ever they tend towards violence when it comes to the lone stranger wandering into town. Churches have sent missions to many towns and cities with inquisitors, clerics, as well as companies of war priests looking to end the plague (both the sickness and the black arts). With the plague has also come profiteers and those willing to make their fortunes on the sufferings of others. Slavers, smugglers, pirates, and bandits alike have increased in numbers so that even the healthy are not safe. Humanoids, giants, and other foul monsters seem to sense the change and have also begun closing in on the once civilized communities. The roads and seas are no longer as safe as they once were, and a hired sword is far more important now than ever before.
You are young man or women caught in a world that is in the midst of a plague and the danger that has infested the land. It has lasted nearly five years with the winter ebbing many hope it also brings an end to this foul plague. Death has overwhelmed so many places and with this death has come other things in the night feeding off the agony and misery of those in suffering. Some are supernatural, others are of the living bent on profiting from the misery. Your young wild hearts no longer seek a common life trapped in this misery but a life of adventure and hope. Better to live by the sword than die by the sword, or worse, and no better place to start by finding a small group of like-minded people in this town of Saltmarsh you now find yourself in.
Saltmarsh is a small fishing town in Southern Keoland off the north coast of the Southern Sea. Noted for its fishing, wool, and tight knit farming community. You have gotten wind of a rumor that has caught your attention that a certain house on the eastern road is haunted and once was the home of an evil alchemist who profited greatly at the expense of the common folk surrounding the area and now haunts the home. There is also a rumor that this evil alchemist was very wealthy but hid his treasures away somewhere in the foul home. Infested by haunts, ghost, and even demons from what many rumors say but the hint of treasure and the allure of gaining wealth beyond some measure is simply to enticing for an adventuresome soul like yourself.
Greyhawk Campaign Google Drive
You can find many important documents that you will need to submit a character for this campaign:
House Rules
Greyhawk Deities and Religions
Greyhawk Modern Human Races
Fighter Variant Class (replaces core fighter)
NPC Classes (replaces core NPC classes)
Player Maps of Keoland & Saltmarsh
Rogue's Network of Contacts Ability (addition to class)
Greyhawk Languages (reference to all languages (ignore game rules on doc))
Greyhawk Calander
NPC Classes
Submissions must be submitted by February 9th.
Player Creation (See House Rules Doc)
Make sure you use the HOUSE RULES as there are many changes in things that you will need to be aware of so make sure your character conforms to it.
Character Creation:
Point Buy: 25 points buy – no attribute can be below 8 and no attribute above 17 before racial adjustments. These are exceptional and heroic individuals in an epic fantasy setting. Well-rounded characters will survive much longer.
Two additional Racial Traits are allowed. No other traits or flaws will be used in the game. The traits are drawn from Pathfinder material as well as homebrew traits tied to the campaign.
Alignment: Any Good (Lawful, Neutral, or Chaotic) and Neutral (Lawful).
Classes and Archtypes: All Paizo classes (see House Rules for details). Archtypes are allowed with DM’s permission. Greyhawk Archtypes (per player/DM development are allowed) as are Greyhawk Prestige classes (Player/DM development) as we move forward. Using the unchained classes, a variant fighter, and several of the other classes have been tweaked.
Hit Points: 1st level and 2nd level you receive max hit points per hit die + CON bonus + FAVORED BONUS HP (if taken). Every level thereafter is ROLL HD + CON modifier + FAVORED BONUS HP (if taken). Reroll all 1’s once, second roll you keep what you roll.
No Favored Classes: Instead you receive a FAVORED BONUS each time your character takes a new level in the form of 1 HP or 1 Skill Point or 1 additional Hero Point for all races.
Background Skills: Each player gets 2 skill points for either Craft, Knowledge, or Profession at 1st level. These are considered class skills. These can be used on one skill a piece or on two individual skills. No additional background skills are awarded past 1st level.
Caster Bonus Spells: For all casters with a list of ‘known’ spells: Bonus spells gained from high ability scores, apply to both number cast per day (normal), and known spells. Despite the versatility of the spontaneous caster classes, the number of spells per day and known, is a little low in my opinion. A slight bonus to known spells for characters with a good ability score is a relatively minor gift.
(Note: Clerics now use Prayer books and Druid/Rangers use Ritual Books see class descriptions for details)
Hero Points: Hero points are in use with these caveats. At creation the character receives 2 Hero Points and at each level 1 hero point is gained as well as an extra if you take one as a FAVORED BONUS. DM can award Hero Points as well.
Rules for Hero Points – see D20PFSRD: http://www.d20pfsrd.com/gamemastering/other-rules/hero-points/
Exceptions – Characters can have no more than 5 hero points at any one time. Excess hero points are lost.
No Hero point feats, spells, or magic items are in use except of the Elixir of Luck or Luck Potion as some call it.
Cantrips/Orisons (O level) spells: O level spells now receive an Ability Score bonus for number of spells known/cast per day and the table below is amended to show this change. This gives the spell casters more low level spells to utilize during the day. (See Table in House Rules)
Money & Equipment:
Outfit of 5gp or less. If a cloak and boots/shoes are not included these are added to outfit. Dagger/Knife are included. 75gp for additional equipment and funds. Arcane, Divine, and Nature casters are provided one spell/prayer/ritual book (traveling). Martial classes are provided up to 40gp of value for a set of weapons or one weapon.
Age & Experience:
All players are teens or young twenties for their race. They have very little life experience and are from common, artisan, or merchant class stock. They have limited experience with “monsters”. Up until now they have lived mundane, normal lives filled with excitement from time to time but nothing out of the ordinary.
How you arrive in Saltmarsh:
1. The merchant caravan coming from Burle and is being followed by a small wagon folk caravan for the upcoming spring festival. You are part of the guard, the baggage train (wheelwright, blacksmith, cook, etc…), or a merchant apprentice.
2. A local (related to a fisherman, farmer, Shepard, or someone in the small community.
3. You are coming off a merchant vessel as a crewman. These merchant ships are small local merchant vessels that hug the coastline doing trade from town to town.
Rules (as they are):
Have fun. Seriously let us have fun. I don’t like dealing with rules lawyers and anyone out to simply to cause problems or make life difficult. I will give a warning once and then you are gone. I am willing to listen to any suggestions and I am pretty open-minded. I believe the game is ours, not mine.
I expect a good posting rate of meaningful posts. In the event you must take some time off please let me know when and how long in advance (if possible). I can bot your character for a brief time (1 to 2 weeks maximum). In the case of being botted, you only receive 50% of the total experience during that period if it lasts one week or more. Otherwise, you will receive full experience as long as it is not a repetitive thing.
In the event a player stops posting and I am not contacted I will remove their character from play by role-playing them out of the storyline. This way it doesn’t disrupt game play or interfere with ongoing threads. I don’t want to hurt the players posting due to a no-show/poster.
Writing
I don’t expect us to all be experts in writing; if I and the rest of the group can understand what you are writing I am good to go. I am not a great writer and I have published several books (albeit technical) and editors were often my best friends at the time. Use the guidelines for In Character, Out of Character, Thoughts, and the use of different languages. As long as we are all consistent it will streamline the story. Personally, I love PBP because of the depth of the role-playing you can get in the story with both the PC’s and the NPC’s.
Maps
I will use google docs and tools.
Importance of Posting Rate
As I stated I intend on this being a long-term campaign and we need to be able to maintain the pace of the game. I expect anyone playing to maintain the posting rate from day to day. I intend on posting updates each morning (central time) and as time permits during the day I will follow up. Please post at a rate that maintains momentum for the current situation; that’s all I ask.
Experience
I plan on this being a moderate experience rate.
Any questions feel free to PM me or post in the recruitment thread.