Old Guy's Wrath of the Righteous Campaign (Inactive)

Game Master Jeff Przybylo

This is a mythic campaign using the Wrath of the Righteous AP.


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rknop wrote:

Ah, OK. I read post on Jan 15 as a "bird's eye" summary of our conversations, and took it to mean that we were "on hold" until the interactions with the new characters caught up and merged all of us. I would be interested in interacting on a more micro level with some of the NPCs as well; I just misread that this was a good time to do that.

I see the confusion. Because there are so many of them, and so many of you, I wanted to make it an open forum where you could ask and answer questions. The thought was to get some of the characters personalities built up for the story going ahead. No worries, still time after this battle.


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Because this our first battle, I will post up how this works: Each battle has several phases:

  • Tactics Phase
  • Ranged Phase
  • Melee Phase
All of this begins on page 234 of Ultimate Combat.

In the Tactics Phase, the commander chooses a Tactic that can modify your OM or DV. Your army has 4: standard (no mods), withdrawal (-2 to OM and DV), expert flanker (+2 OM, -2 DV), spellbreaker (+4 DV vs spellcasting armies). At the start of each Ranged or Melee phase, the commander may try to change tactics by attempting a DC 15 Morale check. Success means the army uses the new tactic for that phase (and the modifiers from the old tactic cease); failure means the army continues to use its current tactic. The effects of tactics end when the battle does.

Irabeth chose Standard as the starting Tactic. Going forward, I'd like one of you to select the Tactic, based on discussion (or not). I will let you know when that is appropriate.

The Ranged Phase occurs only if one or more of the armies has ranged weapons. You fight a battle round. A battle round consists of both sides rolling a d20 plus their Offensive Modifier (OM). That is compared against the army's Defensive Value (DV). If the modified roll is greater than the DV, the remainder is the damage to the army's hp.

If both armies have Ranged capability, they may chose to stay at range and shoot.

The Melee Phase occurs when one or more armies closes to melee range. At the start of the phase, the commander chooses a Strategy:

  • Defensive +4 DV -4 OM -6 Damage
  • Cautious +2 DV -2 OM -3 Damage
  • Standard no mods
  • Aggressive -2 DV +2 OM +3 Damage
  • Reckless -4 DV +4 OM +6 Damage

Once each Melee phase after the first, the commander can alter the army’s strategy. Adjusting the strategy 1 step up or down does is automatically successful and doesn’t require a check. If the commander wants to adjust strategy more than 1 step, the army attempts a DC 20 Morale check. Success means the strategy changes to the desired level. Otherwise, the army’s current strategy doesn’t change.

Obviously, a battle round is fought during the Melee Phase.

Victory, Rout, or Defeat
An army is victorious if all of its enemies are either dead or have fled the battlefield. If you make a Will save DC 16, the army learns a new tactic, and its Morale goes up by 1.

An army is Routed if its hp are reduced to equal or less to its ACR and it fails a DC 15 Morale check. If it fails, it is scattered and retreats from the battle. If the army routs, reduce its Morale by 1. If the army’s current hp are lower than the army’s ACR, increase its hit points to its ACR. A routed army refuses to fight until you succeed at a Will save DC 16.

If an army’s hit points are reduced to 0, it is defeated. A defeated army may have a few survivors, but they are so demoralized and wounded (and probably captured by the enemy) that the army no longer exists as a cohesive unit and can’t be used again in mass combat.


Female Gnome Sheet|HP 67/67|Fort 9|Ref 7|Will 8|Init 0|Perf 25/25|Myth 5/5|AC 14|TAC 10|FFAC 14

Any chance of a map/description of visible places we might want to check out?


If you mean as you step out, then no, not yet, because the chaos of the battle is all you can see for now. I really want to get Arlena's post because - if it isn't obvious - she's a tiefling in the midst of battle against a tiefling army. Should be interesting.

EDIT: And in case you are wondering, this does not apply to Bollwerk for several reasons: One, he's been introduced to the army as one of the Heroes of Kenabres. Two, he's been decorated for his deeds by Queen Galfrey herself. And three, he's carrying the sword Radiance, one of the artifacts of the Crusades.

EDIT the EDIT: Plus there's some good RP opportunities coming up here, should be fun.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Thanks for the explanation, that's condensed quite a bit of reading for me :D

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1
Farasha Aeval wrote:
rknop wrote:

Could you give me a link? I'm not seeing that in the CRB.

It does say 1 day per 1000gp base price, not 1 day per level; I was wrong earlier. It does say, however, "each spell must be scribed as a separate effort, meaning that no more than 1 spell can be scribed in a day."

Hi sorry missed this! The text is from the feat 'Scribe Scroll'

Ah! Thank you, didn't think to look there. Ideally, everything you need to know would be in the "Magic Item Creation" section, but... well, we know RPG rulebooks. :)


Kazul made his Perception roll. It's a bit important to hear what he does with the information before I move on. All I will add right now is to pay attention to what Arlena said about knowing you were coming.


Female Gnome Sheet|HP 67/67|Fort 9|Ref 7|Will 8|Init 0|Perf 25/25|Myth 5/5|AC 14|TAC 10|FFAC 14

GM, 'brimorak' isn't ringing any bells with me, was there anything I shiould've been told about being captured? Anything I'm supposed to bring to the plot to help out?


Irra wrote:
GM, 'brimorak' isn't ringing any bells with me, was there anything I should've been told about being captured? Anything I'm supposed to bring to the plot to help out?

Well, you heard the same comments from Umestil (the brimorak demon) that Arlena did. She just brought those comments up first. One hint: I didn't write that piece for color only. There's a real issue in there.

This probably doesn't answer your question, but I don't want to give away too much.


Female Gnome Sheet|HP 67/67|Fort 9|Ref 7|Will 8|Init 0|Perf 25/25|Myth 5/5|AC 14|TAC 10|FFAC 14

I read a good Paizo novel set in the Worldwound, so my guess is going to be demon blood.


Female Tiefling Witch 2; HP 24; AC 19 | CMD 22 | TAC 17 | FAC 12; F +5|R +7|W +8; Init +9; Perc +11, Darkvision

Their description got me thinking of something a bit less fantastic :) But I guess we'll know soon enough.


Erin's reaction made me think something like drugs or contraband.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Yup my thoughts too Kazul!

But I think they were planted by our missing halfling!

But I'm joining the dots with a magic marker instead of a finepoint as I don;t know all the facts :p


GM, hope you're cool with Irra not being too interested in the current side-plots; it's partially because she just arrived and isn't too personally invested, partially because her personality/job doesn't make her too interested in it all.


The only thing I would say to that: while I understand that Irra is new, I would think that as a military person, she would be concerned that there may be an informant in the ranks. Such a person would jeopardize military operations.

Up to you of course, those are just my thoughts.


Female Gnome Sheet|HP 67/67|Fort 9|Ref 7|Will 8|Init 0|Perf 25/25|Myth 5/5|AC 14|TAC 10|FFAC 14

It's a big force, and it seems like there's enough good people dealing with it; time to take care of the rank-and-file.


A good point was just brought up that I can clarify: For things like Sense Motive, if you roll and fail to get through a Bluff (or similar), I will not post anything out of the ordinary. In other words, I won't say anything about your roll.

If you do beat a Bluff check, then I will post some indication that things aren't what they seem.

Trust me, you'll know.


Good to know. Thanks.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Gah, sorry to drop that thread. Fabian would have said more about the shadowblood, if it weren't for the talk I was giving to the rest of the faculty yesterday that I spent the weekend and beginning of the week crunching to get ready for!


Sorry this scene is taking so long. I think I've found a way to move it quicker. The problem as always is that it works great on the table, and horribly in PbP. Hopefully have fixed it here if Kazul and/or Fabian get the others involved.


All, I have to leave the country.

For work, no worries! But I will be gone until this weekend. A little unexpected, and because I don't think I'll have time for my games while away, I'm posting this before I head to the airport.


I'm back! Just got in late last night, so will get back to everything tomorrow.


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Hey all -- I'm about 6 messages behind right now. Will try to catch up shortly. I'm on the road at the minute; an unexpected family issue came up two days ago, and my wife and I quickly make travel plans. I'll be travelling for the rest of the week. I think I can keep up with the game, but in case I'm slow to respond, that's what's going on.


Female Gnome Sheet|HP 67/67|Fort 9|Ref 7|Will 8|Init 0|Perf 25/25|Myth 5/5|AC 14|TAC 10|FFAC 14

Hah; poor timing. Just assume I use my spell to back yours up.


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Sorry, guys, abut the long silence. After I was away for the week, when I got back the routine kept me more busy than I was expecting, and I fell behind in all games. I'm catching up now.


Struggling with 'secure.Paizo' timeouts last night.


At 7:15 am today, they walked me out of my place of employment. My new job is finding another job, and until then, I don't have time for all my side projects. I'm sorry to say I have to drop this game. Good luck, and it's been fun.


Sorry to hear that. Good luck.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Yikes, OGGM! I'm so sorry to hear that. Good luck.


Female Tiefling Witch 2; HP 24; AC 19 | CMD 22 | TAC 17 | FAC 12; F +5|R +7|W +8; Init +9; Perc +11, Darkvision

I'm sorry to hear that, and I hope you can get it sorted out as quickly as possible. Good luck, and thank you for the great game!

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