Adventurer

Irra's page

150 posts. Alias of Arkwright.


Full Name

Sergeant-Major Irra 'Captongue' Sarusek

Race

Gnome

Classes/Levels

Sheet|HP 67/67|Fort 9|Ref 7|Will 8|Init 0|Perf 25/25|Myth 5/5|AC 14|TAC 10|FFAC 14

Gender

Female

Size

Small

Alignment

NG

Languages

Common, Gnomish, Abyssal, Celestial

Occupation

Soldier

Strength 8
Dexterity 10
Constitution 20
Intelligence 10
Wisdom 12
Charisma 22

About Irra

Wrath of the Righteous Irra Sarusek:
Name: Sergeant-Major Irra 'Captongue' Sarusek
Race: Female Gnome
Alignment: NG
Class: Bard (Sound Striker)
Path: Dual Path Marshal/Archmage
Role: Support/Secondary Arcane Casting
Backstory: Her parents freed slaves resettled in Andoran, Irra set herself upon the task of joining the Andoran military and repaying her family's debt. Initially planning to disdain her peaceful gnomish family's ways, she eventually found that reconciling them with the needs of her comrades and the battlefield lead to remarkable success, sending her up the ranks. Eventually she volunteered to join a ceremonial detachment sent to the Worldwound to demonstrate her country's resolve in defeating the foul demons. Eventually her unit was recalled, but she and a number of others chose to stay and fight. After years of battle, she is the last surviving member of her unit.
Personality: Taciturn, loyal, sentimental when unguarded, pessimistic so as not to mislead her men.
Mythic Source: (if Ashe's reason is valid/transferable) Irra was recovering in a small Church of Iomedae's ad-hoc recovery room when the Wardstone exploded. She ran to the door and ordered it cleared, throwing herself in front of a cleric as the wardstone energy wave hit; when she awoke, she found herself with new powers.
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Sound Striker

Irra Sarusek:
Name: Submarshal Irra 'Shattertongue' Sarusek
Race: Female Gnome
Alignment: NG
Class: Oracle (Heavens Mystery) 13|Bard (Sound Striker) 13
Backstory: Submarshal of the Twilight Talons, known to a few as the reclusive Farmer of the Bellflower Network. Hail Andoran!
Personality: Bubbly as s+@&, whether singing in a tavern or torturing Chelish slavers for information.
Description: Blonde ponytail, brown eyes, tanned, silver chainmail with an Andoran sigil, short grey cape, limp, spell pouch, brown doublet and breeches, small pair of drums strapped to back, plain steel dagger, brown leather bandoleer across armor, rucksack securely over shoulder
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Irra Shattertongue:
Race: Female Gnome
Alignment: CG
Class: Bard (Sound Striker)
Party Role: Support, Secondary Caster (Illusion Specialist)
Character Sheet
Backstory: Irra was born to a gnome caravan, travelling throughout Varisia and the world. Her parents- Enara and Tain- sang and entertained, others taught or did accounts, others bought or sold, others stole or cheated. Having reached the age of adulthood, Irra has decided to go out into the world for a year or two, away from the caravan for the first time, and learn and experience what she can on her own. Naturally, it is not quite that simple. No gnome caravan hoping to survive more than a year gets by without some means to protect itself. Irra is an initiate in her family's art of sound manipulation, able to create fantastic illusions or blast apart rock with a single syllable; other members of the caravan have skills of similar devastating effect. Irra is not on holiday, she is out to hone her skills in the dangerous world of adventuring and learn anything she can that will protect her family and her caravan. Though this practical purpose does not diminish her otherwise awfully pleasant demeanor.
Personality: Pleasant, quick to laugh, makes and supports her friends easily and steadily. Able to weigh her loyalties quite cooly; if her family or caravan is in danger, the ends can justify the means. Due to how her caravan is run, she doesn't much respect or like men, feeling them a little emotional and untrustworthy. Greatly dislikes goblins. Intrigued by elves and their haunting songs.
Personal hooks/quests: Among the highly-placed yet discreet, Irra's caravan is known for carrying confidential or dangerous messages, for a price. Irra carries two, and others seeing her may ask her to carry more. The matriarch of Irra's family is nearing the Bleaching age, and she is eager for any interesting trinkets or pieces of knowledge she can bring back to the old woman.