Race: Female Gnome
Alignment: CG
Class: Bard (Sound Striker)
Party Role: Support, Secondary Caster (Illusion Specialist)
Character Sheet
Backstory: Irra was born to a gnome caravan, travelling throughout Varisia and the world. Her parents- Enara and Tain- sang and entertained, others taught or did accounts, others bought or sold, others stole or cheated. Having reached the age of adulthood, Irra has decided to go out into the world for a year or two, away from the caravan for the first time, and learn and experience what she can on her own. Naturally, it is not quite that simple. No gnome caravan hoping to survive more than a year gets by without some means to protect itself. Irra is an initiate in her family's art of sound manipulation, able to create fantastic illusions or blast apart rock with a single syllable; other members of the caravan have skills of similar devastating effect. Irra is not on holiday, she is out to hone her skills in the dangerous world of adventuring and learn anything she can that will protect her family and her caravan. Though this practical purpose does not diminish her otherwise awfully pleasant demeanor.
Personality: Pleasant, quick to laugh, makes and supports her friends easily and steadily. Able to weigh her loyalties quite cooly; if her family or caravan is in danger, the ends can justify the means. Due to how her caravan is run, she doesn't much respect or like men, feeling them a little emotional and untrustworthy. Greatly dislikes goblins. Intrigued by elves and their haunting songs.
Personal hooks/quests: Among the highly-placed yet discreet, Irra's caravan is known for carrying confidential or dangerous messages, for a price. Irra carries two, and others seeing her may ask her to carry more. The matriarch of Irra's family is nearing the Bleaching age, and she is eager for any interesting trinkets or pieces of knowledge she can bring back to the old woman.