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Arthorius is updated. I changed Vanessa's Power Attack to Light Armor Proficiency, and bought her a Hide Shirt (I paid double 40 x 2 = 80gp).

Character Sheet:

Arthorius Ravenholdt
Venerable human oracle (spirit guide) 1 (Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42)
CN Medium humanoid (human)
Hero Points 1
Init +6; Senses Perception +0
--------------------
Defense
--------------------
AC 18, touch 16, flat-footed 12 (+2 armor, +6 Dex)
hp 8 (1d8)
Fort -1, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger -3 (1d4-3/19-20) or
. . unarmed strike -3 (1d3-3 nonlethal)
Oracle (Spirit Guide) Spells Known (CL 1st; concentration +7)
. . 1st (5/day)—cure light wounds, stone shield[ARG], unbreakable heart[ISWG]
. . 0 (at will)—detect magic, light, purify food and drink (DC 16), read magic
. . Mystery Lunar
--------------------
Statistics
--------------------
Str 5, Dex 4, Con 8, Int 17, Wis 10, Cha 22
Base Atk +0; CMB -3; CMD 4
Feats Extra Revelation[APG], Noble Scion Of War[ISWG]
Traits dangerously curious
Skills Acrobatics -2 (-6 to jump), Diplomacy +10, Handle Animal +7, Knowledge (arcana) +7, Knowledge (nature) +7, Knowledge (religion) +7, Spellcraft +7, Use Magic Device +11
Languages Common, Polyglot, Thassilonian, Vudrani
SQ hero points, oracle's curse (lame), revelations (primal companion, prophetic armor)
Other Gear leather armor, dagger, masterwork backpack[APG], wooden holy symbol of Shelyn, 7 gp
--------------------
Tracked Resources
--------------------
Dagger - 0/1
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Prophetic Armor (Ex) You may apply your Charisma modifier instead of Dexterity to AC and Reflex saves.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.

Vanessa
Tiger
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 40 ft.
Melee unarmed strike +2 (1d3+1 nonlethal) or
. . bite +2 (1d6+1), 2 claws +2 (1d4+1)
Special Attacks rake (2 claws +2, 1d4+1)
--------------------
Statistics
--------------------
Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +2; CMD 15 (19 vs. trip)
Feats Light Armor Proficiency
Tricks Attack, Attack, Attack Any Target, Cinderbrave, Defend, Down, Fighting, Guard, Stay
Skills Acrobatics +6 (+10 to jump), Perception +6
SQ attack any target, cinderbrave, defend, fighting, guard
Other Gear hide shirt
--------------------
Tracked Resources
--------------------
Skirmisher Tricks (3/day) - 0/3
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Cinderbrave [Trick] The animal will carry or follow its master into an area enshrouded with flames, even if placed at risk.
Defend [Trick] The animal will defend you.
Fighting [Trick] The animal has been trained to fight.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.


The Goblin wrote:
What kinds of gear will be avalible in the town?

Very limited gear my friend. Most of your equipment will come from what you recover from the dungeons and encounters.

Was there some item you had in mind?


The Archlich wrote:

Arthorius is updated. I changed Vanessa's Power Attack to Light Armor Proficiency, and bought her a Hide Shirt (I paid double 40 x 2 = 80gp).

** spoiler omitted **...

Thank you. I will have a full look at the character sheet when I have the time.


I didn't have enough to get a longbow and some of the other gear I wood like to have. Just wondering if the town has an armorer or general store etc.


Cyrus Ravenholt wrote:
I didn't have enough to get a longbow and some of the other gear I wood like to have. Just wondering if the town has an armorer or general store etc.

There will be.


Arthorius roll perception vs DC: 1d20 + 6 ⇒ (20) + 6 = 26

The day before reaching town, how are you traveling?

What do those that encounter you see outwardly?

What is your campsite like?


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Medium Woodland Creature wrote:

Arthorius roll perception vs [dice=DC]1d20+6

The day before reaching town, how are you traveling?

What do those that encounter you see outwardly?

What is your campsite like?

I don't know who you're asking this to...


Authorius, the archlich's character.


Who do we have still with us?


Well it's Saturday and I want to make the selection tomorrow or monday at the latest.

How about we get a round of "sound off/dot" to make sure people are still interested.


Present! And hoping to get a little background rapport going with some before we jump in to the real thing.


Still very interested.


Heiron, how did you get masterwork and cold iron items? I think we start with 150gp.


Cyrus Ravenholt wrote:
Heiron, how did you get masterwork and cold iron items? I think we start with 150gp.

Trait.


Ahhhh Rich parent trait. Those weapons will come in real handy.


Cyrus Ravenholt wrote:
Ahhhh Rick parent trait or heirloom weapon

Yes. Talked about it back on the last page.


Okay, let's get something going here.

If someone was watching you training:

Where are you training and what would someone be able to tell about you?


Still here.


Derz what are you going to submit?


This is Derz.


Servis what were you like as a small child?


Likable and friendly, but very quick-tempered and controlling. He was kind of like an extremely overzealous movie director. Everyone needs to be doing exactly what he envisions in exactly the place he envisions it or else the whole thing is RUINED and his personality does a complete 180 andhe gets mad and storms off.


Cyrus 110+ year old Elf Ranger, adopted forest child who left because he needed to find his roots. (The oldest generation knows he left because he had witnessed to many generations of Ravenholts growing old and dying. Raised by humans Cyrus learned to be far more emotional than the average elf.)

Arthorius 70+ year old Human Oracle, with a Tiger. He is a crazy cat owning senior citizen with a hotline to the gods and quite spry despite his wonky leg.

Servius 40 year old today! Human Paladin. He is holy, but if you disagree with him holy s~#~ he can get moody!

Randy (Randy baby! Yeah!) 17 year old Human Fighter, who ran off to fight bandits.

Heiron 16 year old Human Fighter, who stayed home and carries the family heirloom weapons. He specializes in making ninja training moves with his giant sword in the woods just outside of home.


I'm still here (with Arthorius). I'm a little confuse with the elf around us (Lol?) but... Okay, I guess! I also didn't quite understand what the "Medium Woodland Creature" wanted with his previous post...

Spoiler:
The day before reaching town, how are you traveling?

What do those that encounter you see outwardly?

What is your campsite like?


You are being watched Authorius.

Grand Lodge

D.O.T.


Going to give us a final 24h. If we are just five, as I believe that is currently the case, I will probably just allow all five players.

Still sad for no arcanist but what can you do. I prefer to bend the adventure a bit and make it all work than be a brick wall and have things break.


PDXCook might make an arcane character. He is a strong poster. I played with him in another game the DM threw the towel in on.


Hence my 24h time extension :) !


Just found this thread, and am interested -- have been wanting to try out a witch, and this seems like a great fit for a game.

Here's a first cut; will put together full alias / char sheet later today.

Vera Ravenholdt:

Vera Ravenholdt
CN Middle-Aged Human Female Witch

A slight woman of 40 with piercing eyes and auburn hair starting to grey, Veronika (Vera) Helmholdt has not set foot in Raven’s Hollow in a quarter century. A challenging adolescent, she was sent away to boarding school, and has never forgiven her parents, Heirome and Miriam, for the isolation and cruelty she felt while at school. It was at this time that her familiar, a pygmy owl began coming to her and whispering in her ear at night, a companionship that lasted her through school, two failed marriages, and the years of just surviving since. Vera doesn’t know why the time has finally come to return home, but the spirits that whisper to her have said it’s time.

Str 7 Dex 12 Con 12 Int 20 Wis 12 Cha 12

Feats: Extra Hex, Improved Initiative

Traits: Honor-bound, Suspicious

Patron: Enchantment

Familiar: Owl

Hexes: Misfortune, Cackle

Spells Known (all/8)

Spells per Day (3/3)


Reviewing the other characters again, I see Servius is also a 40yo with interpersonal issues and a long separation from home.

Perhaps he and Vera are twins, who have followed very different paths in their time apart? If that works, Servius, I'll take the tight bond trait to match yours.


Sure. That's cool with me.


Okay, here's stats; haven't done equipment yet. Made a few changes from my initial choices.

Vera Ravenholdt:

A slight woman of 40 with piercing eyes and auburn hair starting to grey, Veronika (Vera) Helmholdt has not set foot in Raven’s Hollow in a quarter century. A challenging adolescent, she was sent away to boarding school, and has never forgiven her parents, Heirome and Miriam, for the isolation and cruelty she felt while at school. It was at this time that her familiar, a pygmy owl named Sava, began coming to her and whispering in her ear at night, a companionship that lasted her through school, two failed marriages, and the years of just surviving since. Vera doesn’t know why the time has finally come to return home, but the spirits that whisper to her through Sava have said it’s time.

Vera (Veronika) Ravenholdt

Middle-Aged Human Witch 1
CN Medium Humanoid (human)
Init +5; Senses Perception +2 (+5 in shadows/darkness)

DEFENSE

AC 11, touch 11, flat-footed 10
(+0 armor, +1 dex)
hp 8 (1d8 +1 Con +1 favored class)
Fort +1, Ref +1, Will +3

OFFENSE

Spd 30 ft.
Melee +x (1dx) +0 BAB -2 Str
Ranged +x (1dx) +0 BAB +1 Dex
Space 5 ft.; Reach 5 ft.

STATISTICS

Str 7, Dex 12, Con 12, Int 20, Wis 12, Cha 12
Base Atk +0; CMB -2; CMD 9

Spells Known (All/8)
0: (all)
1: burning hands, charm person, cure light wounds, identify, mage armor, obscuring mist, sleep, summon monster I

Spells Prepared (3/3)
0: dancing lights, daze, light
1: charm person, mage armor, sleep

Hexes
1: Evil Eye: The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect.
1Ex: Flight: At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks.

Skills (2 Witch +5 Int +1 Human)
Check Penalty: 0 under light load (shown)
Trained:
* Craft (Alchemy) +9
* Diplomacy +2
* Intimidate +9
* Knowledge (Arcana) +9
* Knowledge (Nature) +9
* Perception +2 (+5 in shadows/darkness)
* Spellcraft +9
* Use Magic Device +5

Untrained:
* Bluff +1
* Climb -2
* Sense Motive +1
* Stealth +1
* Survival +1
* Swim +2

Feats
1: Improved Initiative: You get a +4 bonus on initiative checks.
A: Extra Hex: You gain one additional hex. You must meet all of the prerequisites for this hex.

Traits
* Tight Bonds: You gain a +1 trait bonus on Will saves against charm and compulsion effects if a partner is within 60 feet, increasing to +3 against a command to compromise your relationship or harm a partner.
* Bruising intellect: Intimidate is always a class skill for you, and you may use your Intelligence modifier when making Intimidate checks instead of your Charisma modifier.

SPECIAL ABILITIES

Racial abilities:
* Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
* Speed: Humans have a base speed of 30 feet.
* Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic)
* Bonus feat: Humans select one extra feat at 1st level.
* Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Class abilities:
* Witches are proficient with all simple weapons. They are not proficient with any type of armor or shields.
* Hexes: Standard action, do not provoke. Save: 10 + ½ level + Int modifier
* Cantrips: must select those prepared for day, but not expended when used
* Spells: must prepare each day by getting 8 hours of sleep and communing with familiar for 1 hour.
* Familiar: Serves as the witch’s spellbook; otherwise as wizard’s arcane bond feature.
-- Owl: Master gains a +3 bonus on sight-based and opposed Perception checks in shadows or darkness
* Patron: vague and mysterious force serves as witch’s source of power.
-- Deception


There we go. Heiron is done, fluffwise.


Still here

Grand Lodge

I will have Ivan Ravenholdt up soon.

What is the source for the family traits. I can't find them anywhere.


You have to look at Paizo, they are under family traits.


Here is Ivan Ravenholdt.
I need to rework the equipment but I think it is complete.

Having lived the last several years in a far off school of magic he has received the call to come home. Forsaking his studies he set out to help the family in their time of need.


What family traits you guys are going for? I need to set mine :)


How Cyrus sees himself


Hello everyone, it's time for the big decision.

Well, normally it would be but I've looked after the characters and I'm loathe to cut someone from the group at this point for a few reasons:


  • There are always people who can't post on one day or another and having a slightly larger party list works out alright.
  • I can always make encounters that split up the party.
  • More people means more roleplay. Also, I like our final party line up.

So congratulations to:

Servius
Randy
Cyrus
Heiron
Ivan
Arthorius
Veronika

Before the actual campaign begins, I will invite everyone over to discussion. You will need the following:


  • A finished character sheet and profile. I do plan on "deconstructing" each sheet to make sure all the numbers are right. If anyone else among the party is good at this, I'd welcome the help. I've already checked Servius a while back, so if there's no new additions, that's 6 sheets to verify.
  • A finalized trait selection and a finalized "family relationship/position". Feel free to make them up together or individually. Remind me (in bold) if you are linked to either a known NPC or a PC.
  • A blurb about where you've been/what you've been up to in the past 10 years.
  • Your character's feelings towards the Ravenholdts and his ancestral home as a whole.
  • Your character's greatest strengths and accomplishments, and their greatest fears and weaknesses.


Yay!

Quote:
You will need the following: (bullets)

Do you want all of that in the alias profile, or in discussion, or other?

Side note: thanks for turning me on to Darkest Dungeon. I hadn't checked it out until you namechecked it, and it is really pretty rad.


Murph. wrote:

Yay!

Quote:
You will need the following: (bullets)

Do you want all of that in the alias profile, or in discussion, or other?

Side note: thanks for turning me on to Darkest Dungeon. I hadn't checked it out until you namechecked it, and it is really pretty rad.

Alias profile please :)

And yeah, DD is totally amazing.


I think Ivan is ready for review.


Ready as well


Initiative: 1d20 + 3 ⇒ (9) + 3 = 12

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