Ivan Ravenholdt
Male human evoker 1
LN Medium humanoid (human)
Init +3; 
Senses Perception +1
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Defense
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AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 7 (1d6+1)
Fort +0 (+2 circumstance bonus vs. cold weather), 
Ref +3, 
Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4/19-20)
Ranged mwk light crossbow +4 (1d8/19-20)
Special Attacks intense spells (+1 damage)
Arcane School Spell-Like Abilities (CL 1st; concentration +7)
. . 7/day—force missile (1d4+1)
Evoker Spells Prepared (CL 1st; concentration +7)
. . 1st—burning hands (DC 15), gravity bow[APG], magic missile
. . 0 (at will)—acid splash, detect magic, prestidigitation
. . 
Opposition Schools Enchantment, Necromancy
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Statistics
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Str 10, 
Dex 16, 
Con 11, 
Int 18, 
Wis 12, 
Cha 12
Base Atk +0; 
CMB +0; 
CMD 13
Feats Combat Casting, Scribe Scroll
Traits focused mind, - custom trait -
Skills Acrobatics +0 (-4 to jump), Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (history) +8, Knowledge (nature) +8, Linguistics +8, Spellcraft +8
Languages Abyssal, Celestial, Common, Dwarven, Elven, Sylvan
SQ arcane bond (masterwork light crossbow)
Combat Gear potion of mage armor; 
Other Gear silken ceremonial armor[UC], crossbow bolts (20), dagger, mwk light crossbow, backpack, bedroll, belt pouch, flint and steel, furs[APG], hemp rope (50 ft.), ink, black, inkpen, journal[UE], maple syrup (per jar)[UE], mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, wine, fine (per bottle) (2), 1 gp, 9 sp
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Special Abilities
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Arcane Bond (Masterwork light crossbow) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Focused Mind +2 to Concentration checks
Force Missile (1d4+1, 7/day) (Sp) As a standard action, magic missile strikes a foe.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
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Honor Bound-Family Trait
Benefit(s): Once per day, when you are within 60 feet of another character with this trait, you can gain a +1 trait bonus on a single saving throw or skill check when progress toward the goal is directly at stake (at the GM's discretion).
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