Marcos Farabellus

Ivan Ravenholtd's page

30 posts. Alias of PDXCook.


About Ivan Ravenholtd

Ivan is the grandson of Lord Hierome and Lady Miriam Ravenholdt. The youngest son of their youngest son, Drago. Raised in a large family, with dozens of cousins, he had a good childhood but developed a curiosity about the world outside Raven's Hollow. He studied maps and books about distant lands and could not wait to see them.

He especially hates the cold, wet weather that surrounded Raven's Hollow. So as soon as he could he went south looking for warmer weather. He used his family name and money to enroll in a mage academy where he has been studying for a few years. He has learned enough in that time to start looking for an apprenticeship with a great wizard.

When the message arrived asking for him to return home he felt honor-bound to return and help the family. He purchased supplies and a large fur coat for the journey. He is not looking forward to the weather and hopes to fix the problem quickly so he can return to his studies.
He has no loyalty to Raven's Hollow and has no wish to remain there. There is nothing there for him but he will honor his families wish to return for now.
His strength is his send of adventure and his fear is getting stuck on one place. Wanderlust has him firmly in its grasp.

Traits: Focused Mind and Honor-Bound

Character Sheet:

Ivan Ravenholdt
Male human evoker 1
LN Medium humanoid (human)
Init +3; Senses Perception +1
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Defense
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AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 7 (1d6+1)
Fort +0 (+2 circumstance bonus vs. cold weather), Ref +3, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4/19-20)
Ranged mwk light crossbow +4 (1d8/19-20)
Special Attacks intense spells (+1 damage)
Arcane School Spell-Like Abilities (CL 1st; concentration +7)
. . 7/day—force missile (1d4+1)
Evoker Spells Prepared (CL 1st; concentration +7)
. . 1st—burning hands (DC 15), gravity bow[APG], magic missile
. . 0 (at will)—acid splash, detect magic, prestidigitation
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 10, Dex 16, Con 11, Int 18, Wis 12, Cha 12
Base Atk +0; CMB +0; CMD 13
Feats Combat Casting, Scribe Scroll
Traits focused mind, - custom trait -
Skills Acrobatics +0 (-4 to jump), Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (history) +8, Knowledge (nature) +8, Linguistics +8, Spellcraft +8
Languages Abyssal, Celestial, Common, Dwarven, Elven, Sylvan
SQ arcane bond (masterwork light crossbow)
Combat Gear potion of mage armor; Other Gear silken ceremonial armor[UC], crossbow bolts (20), dagger, mwk light crossbow, backpack, bedroll, belt pouch, flint and steel, furs[APG], hemp rope (50 ft.), ink, black, inkpen, journal[UE], maple syrup (per jar)[UE], mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, wine, fine (per bottle) (2), 1 gp, 9 sp
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Special Abilities
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Arcane Bond (Masterwork light crossbow) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Focused Mind +2 to Concentration checks
Force Missile (1d4+1, 7/day) (Sp) As a standard action, magic missile strikes a foe.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
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Honor Bound-Family Trait
Benefit(s): Once per day, when you are within 60 feet of another character with this trait, you can gain a +1 trait bonus on a single saving throw or skill check when progress toward the goal is directly at stake (at the GM's discretion).

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