
Alia of the Blade |

Already standing nearby, Alia moves to assist Zokon and Durgan as well, delivering another charge of her spell against the larger Cockatrice, hoping the cold would make it more docile.
Melee Touch: 1d20 + 6 ⇒ (10) + 6 = 16 Nonlethal Cold: 1d6 + 4 ⇒ (1) + 4 = 5 + Fatigue
The damage is not the point, but Fatigue should help...-2 Str and Dex...also apologies, weekend was crazy busy for me.

RPGGGM |

The group pins the creature to the ground. It struggles in vain until the following round, when the party finally bags the beast.
1d20 ⇒ 8

Durgan Far-Walker |

Durgan offers a prayer of thanks to Kurgess for this epic victory. He flexes and polishes his heavyweight championship belt. As a proper Abadaran, he makes a mental note to sell tickets next time.
Wrestling killer chickens...
"The other one, is it okay? Didn't addle its tiny brain too much with that hammer?
As to the poor soul turned to stone, I don't think there is much I can do except pray. If they can throw off the effect, I can help them recover more quickly."
Break Enchantment will work, of course Durgan cannot cast that yet.

Alia of the Blade |

"Well, there is some stone salve around, but I would first make sure the proprietor of this place is fine. If she made the salve in the first place, she could make more for whom I suspect is a customer.", Alia comments, while moving to retrieve the other cockatrice.
Carrying it to their previous containment units, she continues: "Why don't you go look in the back? Meanwhile, I'll secure the beasts in their cages and make sure the locks hold."
Not sure what kind of roll would be appropriate - I don't have disable device or knowledge-engineering, but I think recognizing material instability or obvious weak points should be doable...Take 20 on Profession(Elven Smith) to make sure it's safe for both cages?

Illthir Winlowe |

"What brain? I've heard chickens do perfectly well without a head on occasion!" Illthir scoffs then grins now that the danger is over. Unless ... "There were only two chickens right? Right. And the 'Stone Salve' was the back somewhere. Yeah I'll take a look."
The skald wanders over to the south beaded curtain and carefully peeks through it, using her hammer to sweep away the curtain. Just in case.

Zokon Santyev |

"Good point, I'll look around too. Good plan Durgan it seems to have worked nicely." he starts wandering the shop to make sure there are no more monsters lurking

Durgan Far-Walker |

Seeing Illthir and Zokon get to work searching, Durgan calls out "Let me know if you find anything else that needs my help," and then turns to work with Alia on the cages.
Durgan does have Knowledge (Engineering) at a +3 if needed. And can do metalworking Crafts at +5 (those that he doesn't have trained) or any Profession at +6. With +1 more for Guidance.
Once both cockatrices are safely in their cages, he will channel to heal, to make sure the one that took all that beating is still alive. He'll make sure to catch Zokon in the burst.
Channel: 3d6 ⇒ (5, 2, 2) = 9

RPGGGM |

Not sure what kind of roll would be appropriate - I don't have disable device or knowledge-engineering, but I think recognizing material instability or obvious weak points should be doable...Take 20 on Profession(Elven Smith) to make sure it's safe for both cages?
There are no cages present in the showroom area.
"What brain? I've heard chickens do perfectly well without a head on occasion!" Illthir scoffs then grins now that the danger is over. Unless ... "There were only two chickens right? Right. And the 'Stone Salve' was the back somewhere. Yeah I'll take a look."
The skald wanders over to the south beaded curtain and carefully peeks through it, using her hammer to sweep away the curtain. Just in case.
Illthir's perception: 1d20 + 10 ⇒ (16) + 10 = 26
"Good point, I'll look around too. Good plan Durgan it seems to have worked nicely." he starts wandering the shop to make sure there are no more monsters lurking
Anywhere in particular?

Alia of the Blade |

"No cages here, but they most certainly did not leave them to wander freely. Lets check the backroom.", Alia states after a look around, before cautiously opening the other curtain.

Zokon Santyev |

Out the back through the beaded curtain

Illthir Winlowe |

"Yeah this looks like the aftermath of the alchemist's guilds parties ..." Illthir uttered to herself as she cautiously surveyed the mess. With a grimache she thought of all the possible consequences of wandering around ankle deep in various potions and oils. After some frantic searching in her pouches and pockets she found a scarf to cover her mouth with. And she'd just have to hope her boots were water resistant enough! "It's a mess in here. *If* the salve was on any of these shelves we might just have to scoop up the goo and rub it on them ..."

Serena Mistcastle |

Serena moves to join the others in the rear of the shop, keeping her scimitar drawn and ready for any surprises.

RPGGGM |

As the party moves themselves and their trussed "pets" into the back through the northern curtain Zokon notes more magical lighting that seems to shine directly from the 15' high ceiling not like the little bobbing motes of light in the showroom. This is obviously a storage area of some sort stacked with boxes and covered in wall shelves. In the stock aisle a statue of a woman with an owl stands facing the building's back entrance.
A small curtained area to Zokon's east opens upon an alcove willed with cleaning supplies.
Birds twitter down from the high shelves.
The mess in the southside of the room smells like an exploded Bath & Body Works. It is lit the same as the north.
More crates and supplies litter the floor. Amid the ruin Illthir notes several empty cages for small animals. Then her eyes reveal a stranger sight, the bottom half of a wrought iron spiral stair leading up to the second floor. The bottom half seems to have been reduced to a fine red-brown grit.
Something moves and suddenly everything goes black!
Durgan's Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Illthir's Initiative: 1d20 + 8 ⇒ (13) + 8 = 21
Serena's Initiative: 1d20 ⇒ 19
Zokon's Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
DM Initiative: 1d20 + 6 ⇒ (14) + 6 = 20
RM Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

RPGGGM |

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Zokon -4 hp
__ Illthir
__ Durgan
__ ?!?!
__ Serena
__ Alia 1 nonlethal

Illthir Winlowe |

"Huh. There's more open cages here. More then two! Oh and something has melted the stairs?" the skald shouts out to her companions that *all* seemed to check out that other curtain. Not that she could blame them in this sticky mess ..
"H-hey did someone kill the lights?!" Illthir calls out and flails around in the darkness. Gathering her wits about she casts Dancing Lights - probably realizes they don't work - and tries to back out of the room.
Standard to try Dancing Lights. Move to try and move back out of the room.

Durgan Far-Walker |

Hearing that there is Darkness by Illthir, Durgan moves to join her, hoping that his Darkvision works in this situation.
Double move to get in front of Illthir - forgive the chivalry, but Durgan is at AC 28 and can (hopefully) see in the dark.

Zokon Santyev |

"Nothing here, just another petrified person, I hope it wears off." he calls out
Hearing the commotion Zokon will move around the back rooms to see if he can get to Illthir and see what the disturbance is

RPGGGM |

Illthir's dancing lights do nothing to help light the dark. The spell does however work and can be placed on the map.
Durgan rounds the corner, and crashes through the beaded curtain only to be confronted by tremendous insect-like creature.
Zokon stares into a noisy scrabbling darkness. Also, Zokon can look at the spoiler above describing the southern area.
Characters must be able to see in the dark and into Orange's space in order to make a Knowledge (dungeoneering) check to identify the creature. Roll once and open all the spoilers that apply.
The bug rushes at Durgan, saliva dripping from its complicated mouth parts. Its long, feathery antennae brush across his breastplate.
orange antennae brush v Durgan (touch): 1d20 + 6 ⇒ (9) + 6 = 15
Durgan, Reflex save DC 15!
Something detaches itself from the ceiling falls down upon Illthir like 40 pounds of dry, well-muscled calamari.
purple slam v Illthir (v blind, higher ground): 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14 damage: 1d4 ⇒ 2 grab?: 1d20 + 5 ⇒ (17) + 5 = 22 constrict: 1d4 + 4 ⇒ (4) + 4 = 8
Illthir can feel whatever it is wrapping around her and squeezing the air from her lungs.
Characters able to see into Purple's space and through darkness can attempt a knowledge check to identify the creature. Roll once and open all the spoilers that apply.

RPGGGM |

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Zokon -4 hp
__ Illthir -10 hp, grappled
__ Durgan (Reflex DC 15)
__ Orange
__ Purple grappled
__ Serena
__ Alia 1 nonlethal

Serena Mistcastle |

Unable to see anything, Serena goes into defensive mode, keeping her scimitar at the ready and staying in one position.

Alia of the Blade |

"Serena, take the corgiz!", Alia drops the securely contained cockatrice at the ground, before rushing after Zokon.
I assume they ARE securely contained, if the thing was still trying to break out we could have knocked it out nonlethal, otherwise...if it is NOT safe to get rid of the cockatrice, Alia would opt for the main entrance, hoping to enlist the store assistants help in keeping them secure.

Durgan Far-Walker |
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Knowledge (Dungeoneering): 1d20 + 3 ⇒ (18) + 3 = 21
"RUST MONSTER! Zokon, use that light I made you and SHOOT IT!"
Knowledge (Dungeoneering): 1d20 + 3 ⇒ (3) + 3 = 6 "And... a grabby thing."

RPGGGM |

"Serena, take the corgiz!", Alia drops the securely contained cockatrice at the ground, before rushing after Zokon.
I assume they ARE securely contained, if the thing was still trying to break out we could have knocked it out nonlethal, otherwise...if it is NOT safe to get rid of the cockatrice, Alia would opt for the main entrance, hoping to enlist the store assistants help in keeping them secure.
They are secure enough Alia can let them go with the confidence they won't get free by themselves.
Durgan flinches back from the strange creature.
And his armor is therefore not broken.

RPGGGM |

[Dice=Knowledge (Dungeoneering)]1d20+3
"RUST MONSTER! Zokon, use that light I made you and SHOOT IT!"
With the (orange) creature named, whose with Knowledge (dungeoneering) can attempt the check to identify it.
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Serena
__ Alia 1 nonlethal
__ Zokon -4 hp
__ Illthir -10 hp, grappled
__ Durgan
__ Orange
__ Purple grappled

Zokon Santyev |

Zokon takes out the continual flame stone and draws his bow
What can he see?

Illthir Winlowe |

Grapple to break free!: 1d20 + 6 ⇒ (1) + 6 = 7
"MEMPHFFFPHPPH!!!!" Illthir flails around in the darkness but the aggressive seafood remains stuck on her head!

RPGGGM |

Zokon takes out the continual flame stone and draws his bow
How is the stone anchored? I ask because a bow obviously requires two hands, and I can't remember.
What can he see?
The light extends outwards from the stone lightening the darkness to dimness, within which Zokon can make out the forms of the dwarf and the creature in silhouette.
At this point, the overlap between light and darkness brings the light level up one level to dim (20% concealment) in the band from 20'-40' away from the stone (see map). The very furthest southern corner is still dark as it and the space outside on the showroom floor lie outside area the fiery stone lights. The light (rather the brightest parts of the light, the 0'-20' band) would have to be brought closer to negate the dimness/darkness completely. Basically, the stone works like a torch with varying bands of intensity that have an upper limit of brightness based upon distance from the source (the stone).

Elgeen |

Outside
"Oh, a few dozen at any moment. Lady Gwendolyn has most exotic menagerie of magical creatures, companions, and familiars in all of Brevoy." Elgeen says proudly. He goes on to list some of the stock he recalls from a few days before.
Erevenywg nods to be friendly, but is unsure what a 'Two-Can' is and is even more confused about the 'Terror Pin'.

Zokon Santyev |

A strap over his head with a concave metal holder.. stone is placed in permanently.. he just takes it out and puts it over his head, instead head torch/lamp.... basically a 90 degree illumination forward

Durgan Far-Walker |

Durgan is not thrilled with the situation. He doesn't want to kill the beasts, but his armor is worth a lot.
Maybe he can stabilize and save the rust monster.
He steps and attacks, fighting defensively.
Attack, Bull's Strength, Defensively: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Touch AC 15.

Durgan Far-Walker |

Is it the case that Make Whole can repair destroyed magic items, but not destroyed mundane items?
Durgan's fullplate dropped from +1 to MW to fit with the item price limits.

RPGGGM |

Is it the case that Make Whole can repair destroyed magic items, but not destroyed mundane items?
Durgan's fullplate dropped from +1 to MW to fit with the item price limits.
By the rules I've just looked through that appears to be correct.

Zokon Santyev |

Zokon would move towards the sound of Durgans voice until he can see it and him and then fire an arrow at it as soon as he can see it using Deadly aim
Bow-da+pbs: 1d20 + 10 ⇒ (14) + 10 = 24 Damage+da+pbs: 1d8 + 9 ⇒ (3) + 9 = 12

Alia of the Blade |

"What's going on? What...ag na déithe - diúscróir miotail!"
Where Alia previously moved to interpose herself between the threat and Zokon, she quickly alters her course, hiding behind him now, one hand on his shoulder.
"I thought they only existed in legend, to scare apprentice smiths...but they are real..."
She grips her Estoc, making sure it was securely sheathed, safely away from danger.
I am touching Zokon with the hand not holding the charge...I have one touch charge left, but was too far away to close the distance and strike.

RPGGGM |

Durgan's axe falls at a bad angle and audibly clangs off the creature's iron-oxide enriched shell.
Zokon's arrow finds a chink in the armor though, and sinks deep into the creature's rear flank. The thing flails it's antennae madly.
orange bite v Durgan: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d3 ⇒ 1 miss
antennae v Durgan (touch): 1d20 + 3 ⇒ (4) + 3 = 7 miss
The other, rubbery thing tightens its crushing hold upon Illthir pinning her.
purple grapple v Illthir: 1d20 + 5 ⇒ (16) + 5 = 21 constrict damage: 1d4 + 4 ⇒ (3) + 4 = 7
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Serena
__ Alia 1 nonlethal
__ Zokon -4 hp
__ Illthir -17 hp, pinned
__ Durgan
__ Orange
__ Purple grappled

Durgan Far-Walker |

The armor is nice, but we have to save Illthir.
Durgan steps back towards Illthir (using Agile Feet if needed) and strikes at the thing grappling her.
Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

RPGGGM |

Durgan steps back towards Illthir (using Agile Feet if needed)....
Needed.
Durgan hops over a small turtle looking for cover on the floor and delivers an off-balance wallop to the thing wrapped around Illthir's head with his battle axe.
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Serena
__ Alia 1 nonlethal
__ Zokon -4 hp
__ Illthir -17 hp, pinned
__ Durgan
__ Rust monster
__ Purple -7 hp, grappled

Illthir Winlowe |

Break Free!: 1d20 + 6 ⇒ (18) + 6 = 24
I think that's enough? Based on what it's been rolling to maintain at least. Assuming it is:
"MPHEH-GO AWAY YOU EVIL TOWEL!!" Illthir yells at the ... thing ... as she finally manage to unwrap it and throw it to the floor. Then she realizes it's still awfully dark - she does her best to hide behind the strange short bearded shelf just next to her that she can't remember from before ...

Zokon Santyev |

Zokon has no other way to stop the thing so he fires a couple arrows at it this time.. normal arrows
Bow-da-rf+pbs: 1d20 + 8 ⇒ (5) + 8 = 13 Damage+da+pbs: 1d8 + 9 ⇒ (8) + 9 = 17
Bow-da-rf+pbs: 1d20 + 8 ⇒ (18) + 8 = 26 Damage+da+pbs: 1d8 + 9 ⇒ (3) + 9 = 12

Serena Mistcastle |

As if suddenly realizing that she is not even in the room (sorry, guys, didn't check the map), Serena takes off through the beaded curtain at a dead run, hoping to get there in time. She pulls up next to Zokon, panting.

RPGGGM |

I think that's enough? Based on what it's been rolling to maintain at least. Assuming it is:
IT IS!
"MPHEH-GO AWAY YOU EVIL TOWEL!!" Illthir yells at the ... thing ... as she finally manage to unwrap it and throw it to the floor. Then she realizes it's still awfully dark - she does her best to hide behind the strange short bearded shelf just next to her that she can't remember from before ...
But...
Illthir tosses off the grabby monster, and dashes back into the cluttered room. She trips on something and hears one of the monster's hooked tentacles rake the ground just behind her.
purple slam v Illthir (AoO): 1d20 + 3 ⇒ (6) + 3 = 9 damage: 1d4 ⇒ 3 grab?: 1d20 + 5 ⇒ (10) + 5 = 15 miss

RPGGGM |

Zokon's first arrow ricochets off the insect-thing's back, the second arrow finds a chink in its hide.
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Serena
__ Alia 1 nonlethal
__ Zokon -4 hp
__ Illthir -17 hp, pinned
__ Durgan
__ Rust monster -24 hp
__ Purple -7 hp, grappled