Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


10,751 to 10,800 of 14,663 << first < prev | 211 | 212 | 213 | 214 | 215 | 216 | 217 | 218 | 219 | 220 | 221 | next > last >>

Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Damn...I missed the difficult terrain when posting. So I would be out of range to deliver the touch charge, again. I'll contemplate my options and post within a few hours. Sorry.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
Damn...I missed the difficult terrain when posting. So I would be out of range to deliver the touch charge, again. I'll contemplate my options and post within a few hours. Sorry.

The really important question though is did you get your mail today? ;)


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Following Zokons lead, Alia retrieves her own bow, empowering it with magic, then fires a blunt arrow at the creature, trying to knock it out.

Attack, nonlethal: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19 Damage, nonlethal bludgeoning: 1d8 + 3 ⇒ (5) + 3 = 8

I will get it today, on my way back home from work! SO is alone, without car, with 2 little ones - I'll try and get off a bit earlier today so I can fetch it. Here's hoping no problems pop up that force me to stay in office. Regardless, I will avoid Discussion until such time as I have received my package, so do feel free to spoiler there :) I'll only go back to discussion after I got my mail...important other stuff can go through PM for a day...


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Haha! Still freeeee!! Illthir grins and thinks as she manages to avoid the grabby tentacles.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Alia's blunt arrow connects with the rust monster's head with a thud. The bug crumples to the floor.

The tentacled thing reaches out to Durgan.

purple slam v Durgan: 1d20 + 3 ⇒ (5) + 3 = 8 damage: 1d4 ⇒ 1 grab?: 1d20 + 5 ⇒ (6) + 5 = 11 constrict: 1d4 + 4 ⇒ (3) + 4 = 7 miss

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Serena
__ Alia
1 nonlethal
__ Zokon -4 hp
__ Illthir -17 hp, pinned
__ Durgan
__ Rust monster -24 hp, 8 nonlethal, KO'd
__ Purple -7 hp, grappled

Map updated


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon moves about 15ft forward so he has them all in his circle of light... can he see the thingie?

If so he fires an arrow at it

Longbow+1-DA+pbs: 1d20 + 11 ⇒ (16) + 11 = 27 Damage+DA+pbs: 1d8 + 9 ⇒ (4) + 9 = 13

If not

"What is it? I can't see it.."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
Zokon moves about 15ft forward so he has them all in his circle of light... can he see the thingie?

Yes.

The arrow pierces the things thick hide through the center, pinning it to to the opposite door frame.

END COMBAT!

Party Status
_________________
__ Serena
__ Alia
1 nonlethal
__ Zokon -4 hp
__ Illthir -17 hp
__ Durgan

Map updated

Link to back room description


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Serena will move to Illthir and channel positive energy, to affect her, Alia, and Zokon.

Channel: 1d6 ⇒ 2
Channel: 1d6 ⇒ 6


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Is it down? Great!" Illthir slowly lowers her hammer and waits for the darkness to dissipate and or her eyes to adjust.

"That was worse then the chickens I tell you. Bleh!"


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

Durgan casts Stabilize on the strange grappling creature.
"Part of the inventory. Let's secure these ones before we do any more exploration."

He looks around for a cage that seems big enough for the grappling thing, and a wooden crate for the Rust Monster. Durgan looks very leery of even going near that thing.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Most of the cages seems to be in there. And broken." Illthir points at the curtain she was checking out as the vicious creature assaulted. Not very nice. And now that she wasn't actively being strangled by some odd thing she had the time to get a little annoyed. "I wonder what *else* is loose in here? I'll think I'll have some words with those men outside."

With a huff the Skald strides towards the door and drags it open juuuust enough so she can glare at Elgeen and Javers. "So. We found two rock-chickens. And a Rust Monster and strangling attack rug. Is there anything else living in the backrooms?"


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

He puts his bow away

Zokon will walk around the whole shop, looking for monsters hiding or cages to put them in.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Durgan Far-Walker wrote:

Durgan casts Stabilize on the strange grappling creature.

"Part of the inventory. Let's secure these ones before we do any more exploration."

He looks around for a cage that seems big enough for the grappling thing, and a wooden crate for the Rust Monster. Durgan looks very leery of even going near that thing.

Illthir Winlowe wrote:
"Most of the cages seems to be in there. And broken." Illthir points at the curtain she was checking out as the vicious creature assaulted. Not very nice. And now that she wasn't actively being strangled by some odd thing she had the time to get a little annoyed. "I wonder what *else* is loose in here? I'll think I'll have some words with those men outside."

Thing stabilized.

There are several cages, including a big wooden one held together with wood pegs and interlocking seams rather than nails here in the back room, scatter among the wreckage on the floor. Almost none of them appear to be broken aside from a few rusted metal ones. Their latches though all seem to be open....

A couple of side notes: it is a Climb check (DC 15) to pull yourself up on to the spiral stair as the bottom 7 feet of it have been reduced to rust flakes, and the darkness effect doesn't immediately dissipate. It can still be negated by the continual light spell attached to Zokon's forehead.

1d20 + 13 ⇒ (1) + 13 = 14

Zokon finds a number of snakes, ferrets, birds of all types, the previously mentioned turtle, and an energetic monkey scattered around the back room (often in places that are not easily accessible).

Illthir heads up front.

Durgan reaches for the wooden travel cage when another cage gate creaks menacingly, and snaps shut behind him.


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

"This was no coincidence," Serena says, noting the open cages.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon comes back and reports the cages and starts moving the captive creatures ito them... ie wooden cockatrice.


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

"The rust monster goes in the wooden crate, I think. As to what let them all out, there is a monkey... and maybe something else."

Durgan casts Invisibility Purge.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Ha ha yes... I for some reason was thinking wood for rust and wrote cockatrice... hmm


Illthir Winlowe wrote:

"Most of the cages seems to be in there. And broken." Illthir points at the curtain she was checking out as the vicious creature assaulted. Not very nice. And now that she wasn't actively being strangled by some odd thing she had the time to get a little annoyed. "I wonder what *else* is loose in here? I'll think I'll have some words with those men outside."

With a huff the Skald strides towards the door and drags it open juuuust enough so she can glare at Elgeen and Javers. "So. We found two rock-chickens. And a Rust Monster and strangling attack rug. Is there anything else living in the backrooms?"

The group at the door spins around with a startled jump. They had been facing a tall, lean, severe-looking man in dark, expensive wizard's robes.

"A rust monster you say?" says Elgeen recovering first but still looking nervous. "Well that's good. There wasn't one the last time I was here. Is it-?"

Elgeen can eventually rattle off a list of about a dozen animals that sound like the familiar section of any given Pathfinder Bestiary (bats, birds, frogs, rabbits, other small mammals, vipers, other reptiles). To that list he adds, 2 cockatrices, 1 darkmantle, and 3 shocker lizards (usually a knowledge (arcana) DC 12 to identify. If folks don't know what the latter two creatures are Elgeen can explain the basics, and give a general physical description.


"And I brought a big o' alligator-snake thing over earlier. That's why I was here."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

For spell duration purposes, party activity takes 2 minutes of time.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

That gives Illthir time to armour up! Excellent!

"Uhum. 'Shocker Lizards' you say?" Illthir sighs internally and leans back inside to shout to her comrades. "Hey! There's electric lizards around somewhere too! And an 'big o' aligator-snake thing'"

Then she turns back to give the pair and sweetly says goodbye for now while closing the door. "Another minute or five then."

Once the door is closed she sinks down against it. "Being a helpful hero is a lot more stressful then I hoped. Give me a quick moment to strap on my armour and then we can find all the other circus animals!"


Before the door closes.

"And who are you?"


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Illthir delays closing the door a little so she can glance at the most friendly looking man. With a quick skeptic glance at Elgeen she replied to the new speaker. "I am Illthir Winlowe, skald and currently one of the plucky heroes doing heroics. That is slapping the escaped critters in cages again. Does that satisfy your curiosity mister ..?"


"That's M'Lord Baron to you, 'hero.'" the man says with a sneer.

He turns back to Elgeen, startling the clerk. "And my rust monster better be in fine fettle, or it will go badly for you, and your employer."


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Wow your parents really wasn't very creative were they? Illthir thinks but do not speak. Instead she goes for a gracious bow and another attempt at closing the door. While of course trying to remember if she knows of any Barons in Restov - hopefully with some rumored dirt she can snicker at.

Know Local: 1d20 + 7 ⇒ (7) + 7 = 14

Know Nobility: 1d20 + 7 ⇒ (4) + 7 = 11


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

"Electric lizards? Okay."
Durgan casts Communal Resist Energy (Electricity) on Alia, Illthir, Zokon, Serena, and himself.
Everybody gets Resist Electricity 10 for 10 minutes.

Did his Invisibility Purge reveal anything?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:
Wow your parents really wasn't very creative were they? Illthir thinks but do not speak. Instead she goes for a gracious bow and another attempt at closing the door. While of course trying to remember if she knows of any Barons in Restov - hopefully with some rumored dirt she can snicker at.

Go fish. Illthir can't place him. His look, and accent aren't those of a native Rostlander (the kingdom that was southern Brevoy about a hundred and ten years ago).

Durgan Far-Walker wrote:
Did his Invisibility Purge reveal anything?

No, everything around Durgan seems to be visible.

What's the plan? You can discuss it if you want out-of-character in the discussion thread, or in-character here.


"T-this is Alak- Lord Alak Dool, a very respectable wizard from the south who has some business with Lady Gwendolyn. I think he might be in a bit of a hurry, so if you and your friends could wrap up your work-." Elgeen urges. "We don't want to detain Baron Dool any longer than necessary."


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"I don't know where the things are.. " He says looking around

"Elgeen, where might the shocker lizards be hiding?"


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

Durgan casts Fly, rather than trying to climb up the stairs.
He probably can't even reach the spiral stairs if the bottom 7 feet have been rusted away.


"Hiding? They should be in their crates in the back hall."


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"Well i've looked back there and there's no shocker lizards in crates."


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Hmph. Not a local then... On one hand that meant she wouldn't get much value out of concocting some tall and hilarious tale about him. On the other hand - it also meant that the good Baron wouldn't be around to cause any repercussions!

"The critters aren't in their boxes at the moment, which is certainly the cause for this little pickle. *Why* they aren't in their boxes though is a very interesting question. It's almost like someone wanted to sabotage something... But who would care that much about the fate of this store?" The skald wonders out loud, hoping that maybe one of the three people outside the store could provide a clue - willing or not. Because intrigue was more interesting then simply bad luck!

Sense Motive: 1d20 + 15 ⇒ (4) + 15 = 19


Zokon Santyev wrote:
"Well i've looked back there and there's no shocker lizards in crates."

Elgeen considers. "Maybe they were picked up."

A third minute passes since the end of the battle with discussion at the front door. This does not impact Durgan's fly prayer/spell as I assume he casts that just before using it.


Illthir Winlowe wrote:

"The critters aren't in their boxes at the moment, which is certainly the cause for this little pickle. *Why* they aren't in their boxes though is a very interesting question. It's almost like someone wanted to sabotage something... But who would care that much about the fate of this store?" The skald wonders out loud, hoping that maybe one of the three people outside the store could provide a clue - willing or not. Because intrigue was more interesting then simply bad luck!

*brings finger to chin and furrows her brow*


*Looks more and more like an impatient, imperious wizard would right before he turns someone into a newt*


*Looks nervously about while sweating profusely*


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

Durgan flies up to the second floor and looks around.

Active effects: Communal Resist Energy (Electricity) (10 min), Fly (5 min left), Shield (2 min), Shield of Faith (2 min), Barkskin (47 min), Bull's Strength (2 min).

Perception: 1d20 + 13 ⇒ (17) + 13 = 30


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon will try grab and then climb up the ladder to give Durgan some backup

Climb: 1d20 + 7 ⇒ (11) + 7 = 18


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Durgan flies up the partially-destroyed, spiral stair while Zokon does it the old-fashion way and pulls himself up and then climbs the remaining steps up.

They find themselves in a short hallway with two doors. The walls are decorated with with large paintings that seem more like windows looking in onto other places or people (like magical .gif files, or those portraits at Hogwart's).

The door to the southwest is closed, but the one to the northwest, while mostly closed, creeks back and forth on its hinges. Both men are instantly aware of the wild ruckus going on behind it--the sound of breaking glass, furniture scraping the ground. The air is full of ozone.

Level 2 of the Map updated.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

No takers then... Illthir smiled at the trio outside and once more tried to close the door on them. "We'll be done in a few moments then."

---

"Hmh. Should we get some more up there? Let me try!" Illthir felt a lot better about doing heroics now that some others were already ahead of her - and after being healed a little.

Climb?: 1d20 + 7 ⇒ (20) + 7 = 27


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Having helped to secure the creatures they already knocked out, Alia get up to the second floor, as well.
Climb: 1d20 + 7 ⇒ (19) + 7 = 26
"Now this will be interesting. With the staircase rotted away, I doubt electric lizards or big gators could have made their way up here-...at least without help-"
She draws her Estoc and readies to open the door Zokon indicates on his notice.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon takes out his sap... "
Ozone smell.. goes with lightning doesn't it.. seems the shocker lizards are probably in there... let's test this magic protection Durgan put on us."

Zokon steps into the room, ready to brain any lizards nearby


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The northwest door (that's open a crack, with all the noise going on behind) is the higher door on the map. Is that the one Zokon was aiming for or the completely closed door in the southwest wall?


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I figured the door closest was the only one having not seen the other. move fixed.


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

Durgan moves up with Zokon, axe in hand.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

After a few false, and noisy starts, Serenabot manages to haul her plate-mailed self up the stair.

Zokon opens the door on the bizarre melee beyond. Abruptly, the door swings shut upon him driving Zokon back into the hall.

purple slam v Zokon: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d8 + 3 ⇒ (6) + 3 = 9

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Zokon -9 hp
__ Illthir -9 hp
__ Serena
__ ???
__ Durgan
__ Serena
__ Alia
__ Slamming door

Map updated

PCs can make a Knowledge (arcana) check to understand why the door seems to be slamming of its own volition.

Knowledge (arcana) DC 13:
The door is ensorcelled by some sort of magic and become an animated construct.

Knowledge (arcana) DC 18:
Because it is wood the door is resistant to normal weapon attacks (i.e. it has Hardness).

Knowledge (arcana) DC 23:
The living door is anchored to the door frame by its hinges.

Dice:
Alia's Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Durgan's Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Illthir's Initiative: 1d20 + 8 ⇒ (13) + 8 = 21
Serena's Initiative: 1d20 ⇒ 19
Zokon's Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
1d20 ⇒ 10
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 6 ⇒ (13) + 6 = 19
1d20 + 4 ⇒ (13) + 4 = 17


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

Knowledge (Arcana): 1d20 + 3 ⇒ (5) + 3 = 8


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Knowledge(Arcana): 1d20 + 7 ⇒ (14) + 7 = 21

"Uh...that door is animated. And made of hardened wood.", Alia explains to Zokon and Durgan.
Then she turns to address the Construct - possibly a moot point, but certainly worth a try.
"Door, we are operating under directive of Mister Elgeen to save Lady Gwendolin. Grant us access so that we may make sure your owner is safely extracted from her predicament. In other words: That makes us employees of Lady Gwendolin on a mission that requires us to pass through."
She waits a moment to see if the door reacts, suggesting trying the other door if not.

Dunno if that attempt is still free-action talk, if it takes a standard action to try I'll do that once my turn comes up, but sharing my info with the others right now seems relevant.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"Owwwwwwwwww. Bad door.. Bad door." he says rubbing the parts that hurt

10,751 to 10,800 of 14,663 << first < prev | 211 | 212 | 213 | 214 | 215 | 216 | 217 | 218 | 219 | 220 | 221 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Into the Stolen Lands All Messageboards

Want to post a reply? Sign in.