Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Mm agreed.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Small note! Because AoOs are resolved before the action that triggers them one cannot trip people on the stand-up AoO. Purely hypothetically if it comes up soon again >.>


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Good point!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Aye, and the Stack Queue, interestingly, also means that with an ally with Greater Trip, you could Trip someone before they are tripped, which, if you have Greater Trip yourself, means a person could be re-tripped multiple times. They still only fall down once, though, so no multiple Vicious Stomps.


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

reminds me of the situation where a player tried to trip an enemy, which provoked an AoO. Which the DM decided to use to attempt a trip, which provoked an AoO from the person initially trying to trip. Who used their AoO to trip.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

To trip, or not to.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

TRIP IT!!


1 person marked this as a favorite.
Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

invasive mind magic for the win yet? haha.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Dun dun dun!!

---

To be fair; I'm not sure if invasive mind magics would have dug this up.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

And to be honest, going by straight CRs here, Fergus is the one in the most danger. "A STICK!?"


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Well, technically, I never levelled up to 5, always postponing it for the downtime that eluded us for more than a year(I knew little about Kingmaker, except that it stretches over years and supposedly there's some downtime after book 1) where i wanted to retrain. So I 'MAY' still by less dying.
Alas, it seems that will not be relevant as I would still be prone and trapped between 2 sneak-attacking/elf-favoring tripping powerwolves.

My apologies to Balzeros and Zokon, in the many scenarios that came to mind as I tried to figure out why Ilvah would leave on purpose, things looked increasingly grim from a player perspective...there were few options that would have warranted to keep going.
I was so close to metagame, invoke "never split the party" and call on the others, but then thats not what Alia would have done. She wanted to take care of the girl and was afraid something had happened to her.

Alas, it is a very interesting connection of events. Because clearly, she was still human when Eren followed her, and her tracks were also human, so she did not 'change' involuntarily, she's in full control of her were-form. She also knew where to find others of what I suppose is her pack.
It also means she's not mindlessly following her were-forms Alignment, what she is doing is fully on her, and she intended to kill me all along while pretending to help me do things.
So yeah, MAYBE invasive mind magics would have helped, but then, she also managed to fool repeated sense motive checks and probing into her motives.
I don't think we actually HAD a chance to unveil her beforehand - and honestly I still don't understand the timing.

If she just wanted to get away, then she could have done so easily. If she meant to come along and establish herself in the south, she was close to succeeding as our information gathering had found little and we were on a timer to leave.
So, she masterfully played her role and then decided to try and lure some people into her trap.

In retrospect, of course I look silly for trusting her, and more for worrying about her. But I stand by that, from character view she never gave reason for severe suspicion in the several weeks we travelled with her, and did pretend to make progress instead from a traumatized state. I'm just sorry I got others involved in this.

What really confuses me is what she would have done if we did not go on this clue chase - if we never passed by her old territory and simply moved towards Restov. Would she have come along and tried to strike sometime then? Recruit a new pack? Would hers have followed her somehow?
Would she have tried to Coup-kill people the first night we are at an inn and share a room with her, biting throats?


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

For what its worth, Fergus is just a cynical bastard most of the time(most of my wizard characters are). His knee jerk reaction to most things is "Ya, ok sure buddy". Or to doubt anyone he doesn't know on principle, especially if they come across in strange circumstances. In other words, "if he is unknown to me, a c*^T he be" apologies for the crude language hint.

Like he doesn't trust the seems to be druid guy. Though, at the very least he has things backing up his role, so its to a lesser extent.

To be honest, player wise, I still don't trust that the fey had nothing to do with this. For all we know its some fey magic "prank" thing.

IC, expect Fergus to push more for safety of the group over perceived morals after this. Though he does hope Alia will make it out of this. (his player as well!)


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

She may merely have ran away *because* she knew she would change and didn't want to hurt us. Like she maybe hurt others?

Anyone checked how the moon looks tonight :p

But yes let's focus on hoping you make it out of this with all bits together!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Still here but have to get to work. I'll try and post for lunch tonight.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Or maybe when I get home in 6ish hours. ;)


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

I am going to be out-of-contact from Thursday, Apr 1 to Monday, April 11. I'm taking my niece and nephew to Disneyworld for their first visit! Please bot me as necessary.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Have a COVID-safe vacation!


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Perhaps it may be helpful to ask the fairy for a bit of help at this point. Or not, seeing as she is a fairy :D


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

It would be curious if the fairy does something, indeed. And conflicting.

I mean, she is a Fey...Alia never acted against her, but she was not happy to have her around.
As any proper elf will tell you, Fey are only slightly better than Demons. Which are, in turn, only slightly better than Drow(who totally don't really exist. Or are at least not, like, corrupted elves.).

Sigh.
(Not counting on anything at this point, but here's hoping my brother/his sponsors would value a influential position at court sufficiently to contribute to a raise dead fundraiser that I'll pay back...being dependent on the mercy and willingness of others to cover for you feels like the american healthcare system. I'd much prefer a european model for Avalon -_-)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
(Not counting on anything at this point, but here's hoping my brother/his sponsors would value a influential position at court sufficiently to contribute to a raise dead fundraiser that I'll pay back...being dependent on the mercy and willingness of others to cover for you feels like the american healthcare system. I'd much prefer a european model for Avalon -_-)

And then of course there is Alia's younger twin sister, Lalia who is also in possession of a magical black blade. :)


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

oddly enough, a lot of fey are chaotic good.

As an aside, if the unfortunate does occur, we could always have zokon marry the stroon. (maybe). hahaha.


Human Grasping Vine of the Wood 5| HP: 29/41 | AC: 20 [24] T: 12 FF: 18 CMD: 15 | F+3 R+3 W+9 | 20' | Init +2 | Perception +24, SensM +5, Nature/Planes/Spellcraft +10
Tracked Resources:
1st 2+1/5+1, 2nd 1+0/3+1, 3rd 2+1/2+1; Extend 0/3; SwP 2/2 +1 Suggestion
Fergus Bouldershoulder Ironmug wrote:

oddly enough, a lot of fey are chaotic good.

As an aside, if the unfortunate does occur, we could always have zokon marry the stroon. (maybe). hahaha.

Crawling back for the marriage would be quite amusing XD


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

That they are chaotic good does not mean they are any more trustworthy :)

Alia advised caution against Fey because their comprehension of things, shaped by the first world, tends to be radically different on some points, and she was told not to trust them repeatedly over the years by her betters.

That said, no, not the stroon. Please.


1 person marked this as a favorite.

YAP! YAP! YAP! YAP! YAP!


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

In a stunning twist though Zokon will marry the mage! :p


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Even though there is a perfectly good badger in his bedroll?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Is this some percival-level arthurian thing where one needs to ask the host about the grail as the correct course of action? That is, one of them has to ask the Fey to act?...

Also, could we wait until the scene is over before re-marrying Zokon to someone?

@RPGGGM: I may be mistaken, but I believe Zokon would prefer a Beaver over a Badger...


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

my post was only in jest. Even if we wanted to follow that option, I wager that chicken has flown the coop without more grovelling and lies than we are want to muster.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

No offense taken :) Just saying everybody should wait until the bride is dead, at least, before considering amusing new pairings for Zokon :)


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment
Alia of the Blade wrote:
Is this some percival-level arthurian thing where one needs to ask the host about the grail as the correct course of action? That is, one of them has to ask the Fey to act?...

It might be that the poor fay were told by the scarier fey to not mess around with mortals too much. And she's pondering if she should break that or not. (That we'll get *one* heal for free)

Or maybe Alia has at some point told the fairy to never ever touch her or something and that's coming back to bite her :p


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Humph taking advantage of my being at work forever...

No Stroons I hope.. or badgers. .gah!

Hopefully no need for new wife.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Amusingly, I mostly avoided Erevenywg - I can't be entirely certain but I think I always handled her respectfully, but kept my distance.

As in, I said no such thing because I tried not to be close enough to talk with her (e.g. at camp I usually tried to set my tent opposite from where she was.)
It would actually be a very curious moment for character development if the Fey would end up saving Alia. In that moment, she'd have to seriously reconsider some facts that she simply accepted as objective truth after being fed the same information over decades.

But lets see where we go. I am in suspense here, that ET-style healing aura did admittedly get my hopes up but at the same time, I try hard not to assume things will work out because if they don't, it'll be all the more painful.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Please refrain from resolving this round right now...I think I was at -10 before, meaning I would be -11 now with 12 Con. I'll need to level up before the round ends, I'll do so tomorrow.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Level 5:
HP: 1d8 ⇒ 5 +1 Con
FCB: +1/6th of a Magus Arcana
+1 Level 1 Spell Slot
+1 Level 2 Spell Slot
+2 Spells Known: Web, Raven’s Flight
Regular Feat: Dynasty Founder
Bonus Feat(Magus): Craft Magic Arms and Armor
+1 Enhancement from Arcane Pool(2 Total)
+1 Enhancement from Blade(2 Total)/+Energy Attunement
+1 Black Blade Arcana Pool

Skills
+1 Perception
+1 Knowledge(Religion)
+1 Diplomacy
+1 Spellcraft
+3 Knowledge(Nobility)


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

@Fergus: By all means, do tell her you told her so :) You guys were totally right on that one and she deserves to hear it. Just not right after she got back from the brink of death.

As in, I understand moving on but I'd very much like for her to grow as a person from this experience, and some humility and honest admission of having been wrong would do well on that part.

So basically I am asking you to chew her out, just to postpone it slightly until the tension of the situation has passed - right now she's still processing what happened and would be defensive if confronted - just wanted to make clear that the "not now" was really meant like that - by all means I want to have a short talk if you are up for that later(same with Durgan, and possibly Serena(requesting liberal use of Detect Evil)).
Just didn't want it to come across as "yeah, I'm back, lets never speak of it again" just because right now she's not responsive to your push.


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

When we get around to it, Durgan isn't going to say "I told you so" because he certainly didn't suspect this.

And he too has made misjudgments due to not knowing what was really going on, like with Lord Selline and Hotspur.

Durgan remains highly suspicious of Argentov Lind, regardless of silver dragons generally being Good. You can be Good and still be a manipulative schemer using "lesser mortals" as pawns in the name of the Greater Good.

Argentov could have broken the chains and escaped with Ilvah. Why did he not? What was he trying to accomplish? Durgan thought it was all a ruse to get us to adopt and raise Ilvah. That is looking less likely now.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Aye, but both of you advised caution, and Alia basically charged right into that mess by not listening and wanting to only see her as a poor, traumatized girl.

Fact is that Durgan is a lot better at judging people(based on Sense Motive) than Alia is, and just because she got lucky with Scarlet does not mean she gets to not listen to valid doubts of others and just wave them away.

So, yeah :)

@Argentov: No idea what his deal is. We did talk about Dragons before - I concur that they can be manipulative schemers, but then, that's hardly exclusive for them. Many humanoids - especially in positions of power - are manipulative schemers as well.
But yeah, that event certainly levelled up Alia's suspicion level.

Thing is, I re-read that part where Argentov broke the chains and back then, Ilvah detected as Evil for Serena. We never really followed up - she tried once more and got no reading later so I figured it was a fluke or lingering aura(e.g. from arcane healing or something).
It may be that they had nothing to do with each other and just happened to be chained up individually(with Argentov playing along because he had a plan, and Ilvah, for whatever reason, being chained up in the same place, but separately from Argentov). I mean, maybe there's some weird plot between a silver dragon and a murderous werewaif going on, but that seems far-fetched.(not saying it ain't so, just that "it was a coincidence they were both there" would be equally valid on the reasonability scale.)


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

It's the combination of "being nearly irrelevant" and "not knowing what the game is" that is frustrating when dealing with dragons or archmages. Such powerful and long-lived entities can have a view of "the greater good" that entails a lot of sacrifices from those who would be inclined to trust them...

I personally have more faith that we will be relevant and able to perceive and play the game when it comes to the nobles of Brevoy and of the River Kingdoms. At least we know they're scheming against us.

Just my preference.


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

yes, leave it to the dwarves to be the grumpy suspicious ones of the group ;) lol.

my guess? Argentov, if a silver dragon as we aren't sure pf that and he could possibly just be a powerful wizard/archmage of some sort, was trying to get a 2 for 1 special or the like. He quite possibly had used a form of magic on Illvah to subdue her, and was using her as bait for trolls. Evil creature dies, he gains info of some sort, win-win. As to why he didn't tell us? Why would he? We were just troublesome meddlers that foiled his scheme.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Well Zokon is definitely going to be more suspicious from now on...


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

It might be helpful to learn a bit more about werewolfery before we leap too far. Some versions are only nasty when they are actual wolves. Some are always nasty :p

Also re detect evil - fairly sure that was due to an Infernal Healing spell no?

(generic evil people usually don't have a strong enough aura to be noticeable anyhow ...)


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I dare say she was powerful enough to count as aligned creature with a faint aura at least which takes 5 HD.(Creatures with actively evil intents count as evil creatures for the purpose of this spell - and Lycantrophe is +1 CR, and with 2d6 sneak attack and +8 on attacks(only +1 of which from hybrid form) I dare say she should have 4 HD minimum).

And as said, her footprints were humanoid, I am sure Balzeros would have noted if they suddenly became wolfish. So she has control over her transformation.
That means she's always nasty.

@Infernal Healing: What I meant - she pinged then, and we figured it's the spell and only tried once more.
Well, evil people can ALSO use infernal healing. Wouldn't want to run into Salazar using Alter Self and we detect evil, he claims it's just some healing and we go "oh, in that case, all good." - should have followed that up with more attempts


M Dwarf | AC 29, T 11, FF 28, CMD 22 | HP 67/67 | F +11 R +5 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +15 | Active: Barkskin, Vestment, Flight, Shield

That +8 to hit included Flanking.

So Werewolf Rog4; Str 14 (16 in hybrid form), BAB +3, that's base +6, and +8 when flanking. And still only 4 HD. I believe that the CR increase for lycanthrope doesn't increase the HD for Detect Evil.

It's quite possible that she just wouldn't ping as Evil.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

The young template is also -1 CR iirc :P If it goes by that. Think HD is what matters like Durgan pointed out.

But yeah the point was that "regular" people level things may not ping on it anyhow. (And being evil isn't a crime though acting on it may be :p)

---

On a tangent - the "were" in "werewolf" apparently means "man". Was on a TIL on reddit a while back and it does seem to check out.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

On the topic of our new/old waifwolf frenemy I'd love to speculate a lot more. But it might be more helpful to do so once we know what our characters know about the condition.

If it's ok I'll make some knowledge rolls here rather then edit them in (since editing in rolls do make me paranoid :p)

Knowledge (History, Engineering, Geography, Local, Nature, Nobility, Arcana; 1) +7

Most of these are only vaguely related to it, but when you have a smattering of small knowledge skills using the scattershot approach seems like the good play :p

Know(History): 1d20 + 7 ⇒ (11) + 7 = 18 Werewolf legends?

Know(Geography): 1d20 + 7 ⇒ (4) + 7 = 11 Werewolf infestations?

Know(Local): 1d20 + 7 ⇒ (13) + 7 = 20 Werewolf monster stats?

Know(Arcana): 1d20 + 7 ⇒ (5) + 7 = 12 Werewolf magical fixes?

Know(Nature): 1d20 + 7 ⇒ (15) + 7 = 22 Werewolf natural fixes?


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

like I said in the gameplay Fergus's lowest know. skill is +11, with arcane/planes being the highest.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:

Also re detect evil - fairly sure that was due to an Infernal Healing spell no?

(generic evil people usually don't have a strong enough aura to be noticeable anyhow ...)

;)

Durgan Far-Walker wrote:
It's quite possible that she just wouldn't ping as Evil.

;) ;)

Illthir Winlowe wrote:
But yeah the point was that "regular" people level things may not ping on it anyhow. (And being evil isn't a crime though acting on it may be :p)

People can be so judgemental about evil.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

It is mathematically possible she would not even ping faintly, but that seems very constructed - as in, purposefully evade the mechanism of detect evil.
Possible, but cruel.
(And yeah, I assumed her to be 'young' regardless of class levels, which would have reduced that base strength, but I may very well be wrong on that).


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:

On the topic of our new/old waifwolf frenemy I'd love to speculate a lot more. But it might be more helpful to do so once we know what our characters know about the condition.

If it's ok I'll make some knowledge rolls here rather then edit them in (since editing in rolls do make me paranoid :p)

Knowledge (History, Engineering, Geography, Local, Nature, Nobility, Arcana; 1) +7

Most of these are only vaguely related to it, but when you have a smattering of small knowledge skills using the scattershot approach seems like the good play :p

Werewolf legends?

Werewolf infestations?

Werewolf monster stats?

Werewolf magical fixes?
Werewolf natural fixes?

In a convenient order: There's a lot of regional legends, many conflict! Go fish. Like Spider-man who has the proportional abilities of a spider, werewolves have the proportional abilities of a wolf. Don't bite/curse them in the first place, or maybe high level clergy. Silver (DR 10/silver)?

Fergus and Illthir can open Durgan's spoiler on the gameplay page.


Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

evil thoughts would not detect evil, it requires evil intentions

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