Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

------------------------------------
IMPORTANT ANNOUNCEMENT
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In honor of the holiday--and because you trounced the puddy tats in the sewer. Everyone can finally level up. Be second level.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"Hear Hear"

Raises a virtual glass of favored alcoholic beverage!

I cannot remember, did we roll HP?
1d8 + 1 ⇒ (6) + 1 = 7


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Woohoo! More Bloodrager, ho!


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

HP: 1d10 + 2 ⇒ (7) + 2 = 9

Slayer Talent - Ranger Combat Style Archery - Precise Shot

+1 BAB, +1 Fort save, +1 Ref.

+9 skill points

Climb(Str) +7 (1R)
Swim(Str) +7 (1R)

Stealth(Dex) +9 (2R)
Acrobatics(Dex) +9 (2R)
Ride (Dex) +8 (1R)

Heal (Wis) +5 (1R)
Perception(wis) +6 (2R)
Sense Motive (Wis) +6 (2R)
Survival(Wis) +5 (1R +6 to track)

Knowledge Dungeoneering (Int) +5 (1R)
Knowledge Local(Int) +5 (1R)
Knowledge Geography(Int) +5 (1R)

Bluff(Cha) +4 (1R)
Intimidate(Cha) +4 (1R)

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:
Slayer Talent - Ranger Combat Style Archery - Precise Shot...

I thought you were going fighter? Not that I disapprove.

Anyway, crossing my fingers here...

Hit Die: 1d6 ⇒ 2
Ouch! Oh well.

New cantrip known is message.
Favored Class bonus goes into skill ranks.

New Skill ranks:
+2 Perception
+1 Bluff
+1 UMD
+1 Knowledge: nature
+1 Knowledge: geography


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Well, HP already done, but guess i should list the rest, too.

+1 bab, +1 fort/will

new spells known: Frostbite+Chill Touch,
Favored Class Bonus to Magus Arcana,

skill ranks:
+1 Craft(Weapons)
+1 Diplomacy
+1 KN: Dungeoneering
+1 Perception
+1 UMD


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Oh, I guess I should be writing down my changes.
All in all, Bloodrager 2 isn't all that exciting, besides

Uncanny Dodge

So now my Scarab Sense will tingle when danger is afoot.

I get:

+1 BAB
+1 Fort Saves
+2 Rounds of Bloodrage
+ Skill Points

I'll take an extra Skill Point as my Favored Class option, so I get
4 + 1 Int + 1 FC = 6 Skill Points

- Acrobatics
- Diplomacy
- Knowledge(Geography)
- Knowledge(Nature)
- Spellcraft
- Survival (How did Scarlet survive so long as a hermit with a -1 penalty? Oops!)

And my d12 HP. I'm not sure if we roll for HP, or if we take the average. My stat block assumes the average, which is 7 + 2 Con. If we roll though...

1d12 + 2 ⇒ (1) + 2 = 3

Well, here's hoping we take the average :)


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

1d8 ⇒ 5


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:

Anyway, crossing my fingers here...

[dice=Hit Die]1d6 = 2
Ouch! Oh well.

Hit points--Let's do this: You can roll 'em with the minimum being average (round up - so on the d6 that's 4, d8 = 5, and so on). So Scarlet you still have 7, Numalar you got twice as many as you rolled, Celyne is just right, and Zokon and Alia are above average.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Scarlet Scarab wrote:
And my d12 HP...

FYI Bloodragers get a d10 hit die. Only actual Barbarians get a d12.

RPGGGM wrote:
Hit points--Let's do this: You can roll 'em with the minimum being average (round up - so on the d6 that's 4, d8 = 5, and so on). So Scarlet you still have 7, Numalar you got twice as many as you rolled, Celyne is just right, and Zokon and Alia are above average.

I would be cool with doing straight average as in PFS if you want.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I'm fine with either, but I am definitely not going to object to the call made...which is straight up better than "average", Zokon and me are at +1 over average, hardly impressive, but in the long run, we all may benefit, and adapt our style to it(e.g. while I intend to do primarily melee, I would have preferred flanking and DPS-ing enemies, rather than tanking. If I roll execeptionally lucky and end up with lots of HP, I may be more inclined to alter my plans and aim to be more resilient and take front center...)

So I'd prefer the GM-offered suggestion, but am fine with however we do this.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
I'm fine with either, but I am definitely not going to object to the call made...which is straight up better than "average", Zokon and me are at +1 over average, hardly impressive, but in the long run, we all may benefit, and adapt our style to it(e.g. while I intend to do primarily melee, I would have preferred flanking and DPS-ing enemies, rather than tanking. If I roll execeptionally lucky and end up with lots of HP, I may be more inclined to alter my plans and aim to be more resilient and take front center...)

But the next encounter might be the Regent's cotillion. And I have to say Damage Per Second on these boards is pretty much negligible. Damn slow carbon-based processing power... ;)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
FYI Bloodragers get a d10 hit die.

Nice try Scarlet. You almost had me fooled. Had it not been for Professor Plum discovering that the revolver had only been fired five times instead of six you might have gotten away with it. ;)


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

BUSTED

I'll stick with the average, then.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
RPGGGM wrote:
But the next encounter might be the Regent's cotillion. And I have to say Damage Per Second on these boards is pretty much negligible. Damn slow carbon-based processing power... ;)

True, of course, if you meta. But in-game, a round is still 6 Seconds, meaning my in-game DpS can be significantly higher than the real-life one we produce...heck, not even a day has passed in-game during the past real-life month. Time Dilation FTW.

^_^
Taking the chance to ask: There's no houseruling in place regarding spellstrikes etc., right? So as written, can cast, move & free action attack, hold a charge/deliver multiple charges with multiple attacks(1 per attack) in subsequent rounds etc...


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Scarlet Scarab wrote:

BUSTED

I'll stick with the average, then.

Haha, if you had rolled a D10, it probably would have come up with 10 ^_~


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

1d10 ⇒ 6

Haha! Doesn't matter!


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Hey guys RPGGGM has ever so nicely allowed me to take on an Archetype that was modified after this game started that I would have taken if it existed in it's current form

Minor change in that I take a slight hit to tracking, but it'll really help when I get sneak attack...

Numalar build plans were always to go Slayer 2 then fighter... now it's Slayer 3 then Fighter then back to Slayer.

Sniper Archetype Abilities:

Accuracy (Ex)

At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow, crossbow, or firearm.

This ability replaces track.

Deadly Range (Ex)

At 2nd level, when the sniper makes an attack against a target who is within his weapon's first range increment and completely unaware of his presence, that attack ignores the 30 foot range limit on ranged sneak attacks, and if it is a sneak attack, he adds his sniper level as a bonus on his sneak attack damage roll. After this first attack, the target is aware of the sniper's presence.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
Taking the chance to ask: There's no houseruling in place regarding spellstrikes etc., right? So as written, can cast, move & free action attack, hold a charge/deliver multiple charges with multiple attacks(1 per attack) in subsequent rounds etc...

Just the FAQs ma'am. Just the FAQs.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

You know. I seem to remember typing something to the effect of I really didn't want to have to deal with anything outside of the Core Rules and the Advanced Player's Guide when it came to PCs.... How the heck did I end up with an Ifrit bloodrager?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
RPGGGM wrote:
Alia of the Blade wrote:
Taking the chance to ask: There's no houseruling in place regarding spellstrikes etc., right? So as written, can cast, move & free action attack, hold a charge/deliver multiple charges with multiple attacks(1 per attack) in subsequent rounds etc...
Just the FAQs ma'am. Just the FAQs.

Thats exactly what I hoped you would say...:

FAQ wrote:

"Can a magus use spellstrike to cast a touch spell, move, and make a melee attack with a weapon to deliver the touch spell, all in the same round?

Yes. => a magus could use spellstrike to cast a touch spell, take a move toward an enemy, then (as a free action) make a melee attack with his weapon to deliver the spell."

and

FAQ wrote:
"A magus could even use the spellstrike ability, miss with his melee attack to deliver the spell, be disarmed by an opponent (or drop the weapon voluntarily, for whatever reason), and still be holding the charge in his hand, just like a normal spellcaster. Furthermore, the weaponless magus could pick up a weapon (even that same weapon) with that hand without automatically discharging the spell, and then attempt to use the weapon to deliver the spell."

and

FAQ wrote:

"If I cast a spell that allows multiple touch attacks, can I deliver all of those spell touches through my weapon?

Yes. For example, if you cast chill touch (which allows multiple touch attacks), you could use spellstrike to cast and deliver the spell through your weapon, and in later weapon attacks you could use your weapon to deliver the remaining spell touch attacks (one spell touch attack per weapon attack)."


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |
RPGGGM wrote:
You know. I seem to remember typing something to the effect of I really didn't want to have to deal with anything outside of the Core Rules and the Advanced Player's Guide when it came to PCs.... How the heck did I end up with an Ifrit bloodrager?

Obviously, her kickass character concept was simply too much for you to handle :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:
RPGGGM wrote:
You know. I seem to remember typing something to the effect of I really didn't want to have to deal with anything outside of the Core Rules and the Advanced Player's Guide when it came to PCs.... How the heck did I end up with an Ifrit bloodrager?
Obviously, her kickass character concept was simply too much for you to handle :)

Don't tempt me to ask for a GM reroll.... Aww damn, will you look at that. I rolled a 6 this time. ;)

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

One last minute change:

New Skill ranks:
+2 Perception
+1 Bluff
+1 UMD
+1 Knowledge: nature
+1 Knowledge: geography

instead of UMD, adding:
+1 Knowledge: religion

In case it matters I also got: +1 BAB, +1 Will.

Updating my sheet now.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I will answer the questions and actions in gameplay thread as soon as I get another couple of responses.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Quote:
"We certainly do need to know if Magister Lebeda has been bribed by this Vernon before turning Vernon or his accomplices over to him. That is my main concern; I don't care about the other politicians especially. Of course, if Vernon refuses to be taken alive, the issue may be moot."

=>Totally true, what I meant is that we have no time to check before acting. If we now try to unveil wether Lebeda is in someone's pocket or not, the twins will definitely not be on that boat any more when we show up with the guards backing us up.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Make sure your header lines are all up to date. I still see a couple of Level 1's out there.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

hp: 4+1= 5

New Skill Ranks:

Knowledge Engineering +1
Knowledge Geography +1
Knowledge History +1
Knowledge Local +1
Knowledge Nature +1
Knowledge Nobles +1
Knowledge Religion +1

Perception +1

Sense Motive +1

Abilities:

Versitile Performance (Comedy)
Well Versed

Spells:

0
Light

1
Charm Person

That should be all nice and updated. Will update teh character sheet sometime too.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

What do you people have against healing spells?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Dude, you're a ranger, get yer own. ;)

As a side note this is your last chance to reconsider any choices you've made for this level. Once we get on the scow all choices are final.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

lol@ #Zokon_the_Ranger

as for Healing spells, if you get RPGGGM to add cure spells to the Magus list, I'll pick them up.

Once we have some downtime, I'll start working on researching "Protean Healing"(Infernal Healing re-make), but not an option right now.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I'll sick my pet on you!!!... Go get em Scarlet.. ;o) Backflips.. runs hides...


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Poor Zokon. Everyone thinks he's a Ranger.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

He's also lost nobility of sorts. We should use a "cover" name for him when around civilization.

I suggest "Strider". Strider, Ranger of the Stolen Lands.

Also, if you sent Scarlet to teach me a lesson, we'd probably end up sparring or giggling(if it comes down to tickle-wrestling).


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I'm much better with a bow than that cheap hack Strider.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Will be gone for a few days on family business. I'll try and post if able, but can't make promises. Should be back on monday, do bot as needed.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

On my third shift of 3-11pm so i've not been able to post. Especially as last night paizo's website had crashed before I crashed myself into the bed.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I'm beginning to seriously consider throwing my alchemists fire on the ship, and just wait on dockside for the rats to flee the flaming inferno...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

There's more than one way to get around a bug. Acrobatics (away from said bug), bull rush, grapple, reposition... probably has too many legs for trip.

Sometimes just hitting stuff until it doesn't move isn't the best tactic.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
I'm beginning to seriously consider throwing my alchemists fire on the ship, and just wait on dockside for the rats to flee the flaming inferno...

Wisdom check: 1d20 ⇒ 7 Yeah, that's just crazy enough to work!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I will not grapple a bug. Ewww.

But seriously: I doubted Combat maneouvers would have a much higher chance to connect than attacks, plus with pretty much most of them, I would provoke an AoO, and considering one of them tried to fly, it could just try and get back in a position or harass us from the back, while still alive(leaving numalar and posh to "deal" with it.

I am aware sometimes hitting stuff is not the best tactic, but honestly, with the bug it seemed to make the most sense...give me an orc and a bottomless chasm and I'll gladly try and push him off...but a flying beetle and a river? nah, it'll just get back in my hair and help the rats flank.

Yay@Wisdom...some gals just want to see the ships burn...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I have this other character who owns a tank top that reads: WISDOM IS MY DUMP STAT.

It's covered in blood now, but that's another story.

Actually though unimproved combat maneuvers have served most of my characters well, even the paladin with the mentioned tank top. Sure you might take a hit but you might also shove the giant frog back into its cage, or blind the big foo lizard with a dirty trick or move a companion out of harms way with a well-timed reposition or surprise bull rush. I'm just sayin'.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |
RPGGGM wrote:
It's covered in blood now, but that's another story.

It served a noble purpose: Saving my cleric from bleeding out!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Hey, I WAS attempting unimproved combat maneuvers...the trouble and multi-round effort it took me to place a single stunned and blinded cat in a nearby cage do not inspire confidence in repeating those attempts against a non-stunned, non-blind very hostile and quite powerful beetle that still gnaws at me after being shish-kebab'd.

So...both in-Character and as player, I'm quite open for using maneuvers instead of regular combat when it seems a good idea....to me, against the beetle, it did not...just sayin, too ;)


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet threatens both the rusty roach and Belia right now. I swear, this bug is going to kill us from AoOs long before the ratfolk get to us.

As I said in the thread, Numular's Burning Hands spell could wrap up the insects real quick.

Whomever has a heal stick can then help keep me up. My AC's 13 right now and the rats have Claw/Claw/Bite combos going on...

haha, this is a real challenging fight we got here.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Alia of the Blade wrote:

I will not grapple a bug. Ewww.

But seriously: I doubted Combat maneouvers would have a much higher chance to connect than attacks, plus with pretty much most of them, I would provoke an AoO, and considering one of them tried to fly, it could just try and get back in a position or harass us from the back, while still alive(leaving numalar and posh to "deal" with it.

I am aware sometimes hitting stuff is not the best tactic, but honestly, with the bug it seemed to make the most sense...give me an orc and a bottomless chasm and I'll gladly try and push him off...but a flying beetle and a river? nah, it'll just get back in my hair and help the rats flank.

Yay@Wisdom...some gals just want to see the ships burn...

I'm disturbed by the bug hate. Go on, we all know you want to give him a hug.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet loves bugs!
Unless they attack her friends.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Poshment Underhill wrote:
I'm disturbed by the bug hate. Go on, we all know you want to give him a hug.

It's not so much bug hate as reluctance to "hug" something that knows nothing about the term, and has a multiple of my limbs.

I would not hug a spider either. Nor a Kraken, a Hound of Tindalos, a Formian, or one of Shub-Niggurath's Thousand Young.

For anything with an equal or lesser amount of limbs(except no limbs), and with a general ability to feel empathy and build social relations, Alia is quite huggable.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Scarlet Scarab wrote:
As I said in the thread, Numular's Burning Hands spell could wrap up the insects real quick.

I'd be glad to if people would give me room! Right now I can't get the red bug without hitting at least one other party member, plus I would probably set the gangplank and boat on fire. Also I kinda want to save the fire for the wererats since we have no silver weapons.

FYI my burning hands will do 3d4+3 damage, or 10.5 on average. Scarlet can resist 5 but I don't want to do her more damage now as she is the only character that has made it on the boat.

Since GGGM was talking about combat maneuvers though, Scarlet gets an additional +2 CMB for enlarge (+1 size, and STR went up), plus she is also flanking for another +2. A reposition would throw the bug into the drink.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Well, since Posh is performing, technically the bug should be DEAD, and not need a reposition.

Also I should be on the boat next to Scarlet, with 15/16 HP, not having taken an AoO from something that is dead -_-

Screw Silver Weapons, with spellstrike, I can do 2d4+6+(nonlethal)1d6+2 damage(+fatigue) on 2 consecutive successful attacks(holding the charge), or 16.5 per hit, with no save. If I can get up to the rats, I can hurt them...

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