Suit of Keys

Aurora Ulfurdottir's page

467 posts. Alias of Fiendish Zen.


Race

Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility

Classes/Levels

skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

About Aurora Ulfurdottir

Female Gnome Sorcerer 13
NG small humanoid (gnome)
Init +2; Senses Perception +20; low-light vision; darkvision 60 ft

DEFENCE
AC 17, T 13, FF 14 =10 +2 (Dex) +0 (Armour) +4 (natural) +0 (Shield) +1 (Size) (+4 dodge v giants)
hp 80 (6 + (12*4) class + 26 CON)
Fort +9 =4 (sorcerer 12) +2 (Con) +3 (enhancement)
Ref +9 =4 (sorcerer 12) +2 (Dex) +3 (enhancement)
Will +11 =8 (sorcerer 12) +0 (Wis) +3 (enhancement)
Fire resistance 10

OFFENCE
Speed 20 ft; fly 60 ft (average)
Melee spiked gauntlet +6/+1 (1d4-1)
Sorcerer Spells (CL 13th; concentration +21)
6th 4+1 (5/day) - chain lightning, sirocco, form of the dragon I
5th 6+1 (7/day) - wall of stone, baleful polymorph, telekinesis, spell resistance (+2 CL)
4th 6+2 (8/day) - dimension door, flaming sphere (greater), boneshatter, resilient sphere, fear
3rd 6+2 (8/day) - fireball DC 23 (+3 CL), dispel magic (+1 CL), heatstroke, haste, fly
2nd 6+2 (8/day) - burning arc, glitterdust, mirror image, invisibility, minor image, resist energy
1st 6+2 (8/day) - magic missile, burning hands, grease, enlarge person, protection from evil, mage armor
0th (at will)-detect magic, prestidigitation, open/close, light, ghost sound, spark, mage hand, mending, message
Gnome SLAs (CL 13th; concentration +21)
1/day (each) dancing lights, flare, prestidigitation, produce flame
Tattoo SLA (CL 13th; concentration +21)
1/day - dispel magic (+3 CL)
3/day - dancing lights

STATISTICS
Str 8, Dex 14, Con 14, Int 14, Wis 10, Cha 26
BAB +6
CMD 16 = 10 +6 (BAB) -1 (Str) +2 (Dex) -1 (size)
CMB +4 = 0 +6 (BAB) -1 (Str) -1 (size)
Feats (S1)mage's tattoo, (1) Extra Traits, (3) Spell Focus (evocation), (5) Empowered Spell, (7) Quicken Spell, (9) Intensified Spell, (11) Greater Spell Focus(evocation), (13) Dazing Spell
Skills (26 class + 26 INT + 13 fave class)
Bluff +22 (10 ranks +3 class +8 attribute +1 trait + racial +0 Misc)
Craft (tattoo) +8 (1 ranks +3 class +2 attribute + trait +2 racial + Misc)
Diplomacy +25 (10 ranks +3 class +8 attribute +1 trait + racial +3 Misc)
Fly +14 (7 ranks +3 class +2 attribute + trait +2 racial + Misc)
Linguistics +3 (1 ranks + class +2 attribute + trait + racial + Misc) (giant)
Perception +16 (13 ranks +3 class +0 attribute + trait + racial + Misc)
Spellcraft +17 (12 ranks +3 class +2 attribute + trait + racial + Misc)
Use Magic Device +22 (11 ranks +3 class +8 attribute + trait + racial + Misc)
Traits lore seeker (+1 CL to fireball, dispel magic, spell resistance), magical lineage (fireball), metamagic master (fireball), trustworthy (diplomacy as a class skill, +1 trait bonus to diplomacy and bluff)
Languages Common, Draconic, Dwarven, Giant, Gnome, Slyvan
SQ
Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.

Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice: craft (tattoo)

Pyromaniac: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor. 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance.

Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.

Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.

Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.

Blended View: Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet. Gnomes can take this trait in place of keen senses.

Bloodline: Draconic (Red dragon)

Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.

Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2.

Blood Havoc: Whenever you cast a bloodrager or sorcerer spell that deals damage, add 1 point of damage per die rolled. This benefit applies only to damaging spells that belong to schools you have selected with Spell Focus or that are bloodline spells for your bloodline.

(When wearing robe of arcane heritage)
(Dragon Resistances: The natural armor bonus increases to +4.)
(Wings (Su): Leathery dragon wings grow from your back as a standard action, giving you a fly speed of 60 feet with average maneuverability. You can dismiss the wings as a free action.)

Familiar Tattoo (Su)

A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item.

Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled.

Mage's Tattoo (evocation)

Benefit: Select a school of magic (other than divination) in which you have Spell Focus—you cast spells from this school at +1 caster level. Additionally, you gain a single spell-like ability usable up to three times per day.

Bloodline Tattoos (Ex)

Whenever a tattooed sorcerer gains a bloodline spell, a new tattoo manifests on her body to represent this spell. Her bloodline spells are always enhanced by her Mage's Tattoo feat, even if they don’t match the school to which her Mage's Tattoo belongs.

Create Spell Tattoo (Su) (2/day)

At 7th level, a tattooed sorcerer can create a spell tattoo once per day with a single touch as a standard action. The recipient of the spell tattoo must be willing to receive the spell tattoo. If she gives the spell tattoo to herself, it does not count against the regular limit of magic tattoos she can have. The spell tattoo must be of a spell that she knows that has no material or focus component. She can maintain one spell tattoo created by this ability at a time—if she uses this ability again, the previous spell tattoo she created fades away. Spell tattoos she creates with Inscribe Magic Tattoo do not count against this limit. She can use this ability twice per day at 11th level.

Enhanced Magical Tattoo (Su) Dispel magic

At 9th level, the tattooed sorcerer can pick any one spell she knows for which she has a Mage's Tattoo feat. This spell must be one that lacks focus components and costly material components. She can now use that spell as a spell-like ability once per day. This spell-like ability is not enhanced by her Mage's Tattoo, but it functions at +2 caster levels above her sorcerer caster level. Whenever she gains a bloodline power at a later date, she may change this spell-like ability to another qualifying spell.

gear:

explorer's outfit

16,000 BODY Robe of Arcane Heritage
36,000 HEADBAND headband of alluring charisma +6
9,000 SHOULDERS cloak of resistance +3
2,500 EYES Eyes of the Eagle
2,000 NONE Handy Haversack
5,000 Permanent See Invisibility
2,500 Permanent Comprehend Languages
3,000 metamagic rod, lesser, elemental (cold)
3,000 metamagic rod, lesser, selective
10 2 spring loaded wrist sheaths (holding rods)
20 adventurers sash
5 spell component pouch
0 bedroll
1 blanket

2964 gp
57,000 gp (from book 4)

Scroll of Plane Shift (gift from Tomaru)

Familiar (Tattoo):

Thrush
+3 to diplomacy checks
Speaks one language: draconic

fluff:

Backstory:
As yet unrevealed :)

Personality:
Aurora is easygoing and polite, doing her best to enrich the lives of those she spends time with, no matter what that might entail. She values conversation and debate, as well as the politeness of others, and is difficult to offend. She strives to be the best person she can be, forever working to improve herself and expand her knowledge and experiences.

Appearance:
Shoulders held high and back, Aurora exudes confidence and contentment. Her vibrant red/purple hair cascades in a wild tangle down her back, kept out of the way with simple leather thong. She favors simple clothing, nothing too confining or posh. Her skin is covered in intricate swirling tattoos in draconic script, that shimmer and writhe as if alive.