Nohwear's Iron Gods

Game Master Vagabonds.

And here's a new map


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Male Human Gestalt Brawler (Exemplar)/Cleric 1 [HP: 13/13 | AC: 17| T: 11| FF: 16 | CMB: +4 | CMD: 15 | Fort: +4 | Ref: +3 | Will: +5 | Init +1 | Perc: +3 | Speed: 20' ]

OK then, I think he's ready.

Give him a look-see, and let me know if I missed anything.

Looking forward to the game.

BTW, guys, he's built less as a band-aid box, and more like a melee tank. He's probably not going to have a bunch of free healing spells to use on folks, so don't be charging in and doing crazy things, and expecting him to come smack you with the CLW (he's far more likely to be charging in beside you, maniacal grin on his face, and Greatsword flashing).

He'll use Channeling when it's appropriate, but his in-combat focus is NOT keeping everyone else up and fighting. He's happy to heal everyone up afterwards, though.

Fortunately though, I think we still have a bard running around with CLW on his spell list, so that should help with the survivability for now, as will Takek (eventually) realizing that he doesn't always have to charge in to melee with his beloved bride, since they now have a team around them. But that's not gonna come right away.

Just an FYI.


Kellid barbarian (Numerian liberator/primal hunter)/slayer 1. HPs: 15/15 - Rage: 6/6 - AC: 16|11|15 (+1 vs robots) - For:+4 | Ref:+5 | Wil:+1 - Per:+5 Init:+3
Takek Iron-Back wrote:
Looking at your character, it seems like you didn't take the bonus "Flavor" skill rank in a Profession, Performance, or Craft...

You're right! Fixed. :)

DM, have you asked the Paizo staff to transfer the control of the game to you?


Female Grippli Gunslinger (techslinger) 1 [HP 12/12 | AC:18 | T:15 | FF:14 | CMB: +1 | CMD:14 | Fort:+4 | Ref:+6 | Will:+3 | Init:+4 | Perc: +7 (Darkvision)| Speed 30]

Last couple of days have been nuts, but I should post up updated Rana tonight. Still wondering how the "trading 2 Skill points for a combat feat" thing works.


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

Do we still have Benton?


Male Human Gestalt Brawler (Exemplar)/Cleric 1 [HP: 13/13 | AC: 17| T: 11| FF: 16 | CMB: +4 | CMD: 15 | Fort: +4 | Ref: +3 | Will: +5 | Init +1 | Perc: +3 | Speed: 20' ]

Rana: Probably the same way the "SP for Spell Schools" works. Indicate that you spent two skill points, and add the combat feat. I listed the spell schools Takek is proficient with under the skills section of my sheet.

If I was going to buy a combat feat, I'd probably mark it under both skills and Feats. Like so:

Skill Points: (X points per level)

Skill 1
Skill 2
Skill 3

Combat Feat - (Feat X) - 2SP

Feats:

Feat 1 (Level 1)
Feat 2 (Class Feat, L1)
Feat 3 (HR Feat, L1)
Feat 4 (Purchased, L1 - See Skills)

Something like that.

Kinna: Benton's player left an email address to be contacted through. Perhaps one of you originals, and/or the GM can send a message?


Female Grippli Gunslinger (techslinger) 1 [HP 12/12 | AC:18 | T:15 | FF:14 | CMB: +1 | CMD:14 | Fort:+4 | Ref:+6 | Will:+3 | Init:+4 | Perc: +7 (Darkvision)| Speed 30]
Takek Iron-Back wrote:

Rana: Probably the same way the "SP for Spell Schools" works. Indicate that you spent two skill points, and add the combat feat. I listed the spell schools Takek is proficient with under the skills section of my sheet.

If I was going to buy a combat feat, I'd probably mark it under both skills and Feats. Like so:

Skill Points: (X points per level)

Skill 1
Skill 2
Skill 3

Combat Feat - (Feat X) - 2SP

Feats:

Feat 1 (Level 1)
Feat 2 (Class Feat, L1)
Feat 3 (HR Feat, L1)
Feat 4 (Purchased, L1 - See Skills)

Something like that.

Kinna: Benton's player left an email address to be contacted through. Perhaps one of you originals, and/or the GM can send a message?

I guess what I'm not getting is that I simply use 2 Skill points, OR lose 2 skill points/level for a single feat?


Male Human Gestalt Brawler (Exemplar)/Cleric 1 [HP: 13/13 | AC: 17| T: 11| FF: 16 | CMB: +4 | CMD: 15 | Fort: +4 | Ref: +3 | Will: +5 | Init +1 | Perc: +3 | Speed: 20' ]

Ah. I see the confusion.

I would suspect that it's a one-time payment, given that a Feat is most often the equivalent of a +2 bonus to one or two skills, or a +1 bonus to a combat stat (which is about what you'd get with two skill points spent during a level-up).

So, I'd build it that way, and if I'm right, you're ready to go. If I'm wrong, it's probably an easy fix.


Female Grippli Gunslinger (techslinger) 1 [HP 12/12 | AC:18 | T:15 | FF:14 | CMB: +1 | CMD:14 | Fort:+4 | Ref:+6 | Will:+3 | Init:+4 | Perc: +7 (Darkvision)| Speed 30]

Well, here is the link to the updated Rana:

Rana

The link was changed on my avatar profile too.


Female Grippli Gunslinger (techslinger) 1 [HP 12/12 | AC:18 | T:15 | FF:14 | CMB: +1 | CMD:14 | Fort:+4 | Ref:+6 | Will:+3 | Init:+4 | Perc: +7 (Darkvision)| Speed 30]

We may have our bard back, he just responded to my email.


Male Human Gestalt Brawler (Exemplar)/Cleric 1 [HP: 13/13 | AC: 17| T: 11| FF: 16 | CMB: +4 | CMD: 15 | Fort: +4 | Ref: +3 | Will: +5 | Init +1 | Perc: +3 | Speed: 20' ]

That could be cool.

Although two little nuts bouncing around the battlefield should be interesting... ;-)


Female Grippli Gunslinger (techslinger) 1 [HP 12/12 | AC:18 | T:15 | FF:14 | CMB: +1 | CMD:14 | Fort:+4 | Ref:+6 | Will:+3 | Init:+4 | Perc: +7 (Darkvision)| Speed 30]

Yeah, he's an archeologist too, so he may not be as singy as some...

I know I will be spending a lot of time on walls (love the natural climb speed)


Male Human Gestalt Brawler (Exemplar)/Cleric 1 [HP: 13/13 | AC: 17| T: 11| FF: 16 | CMB: +4 | CMD: 15 | Fort: +4 | Ref: +3 | Will: +5 | Init +1 | Perc: +3 | Speed: 20' ]

I'm totally cool with that. I love 3-D combat thinking, myself. :-)

The one thing to watch will be that you (anyone, really) don't go too far off on your own, because Takek will likely be unable to quickly disengage from melee to go find and heal you, whereas other Clerics/Oracles tend to fight from range, which makes it easier for them to maneuver to heal folks what needs it.

:-)

He's used to being basically right next to his only party member, and being able to heal them both with a Channel.


Female Grippli Gunslinger (techslinger) 1 [HP 12/12 | AC:18 | T:15 | FF:14 | CMB: +1 | CMD:14 | Fort:+4 | Ref:+6 | Will:+3 | Init:+4 | Perc: +7 (Darkvision)| Speed 30]

I can get that. In any case, I generally want to stay far away and fire into melee. High walls to climb will mean I wont have to worry about having you guys as cover for the enemy.

I know I will need to check the proper climb rules. I imagine rana as having suction-cup limbs, but that probably isnt how the rules will treat it.


M Gnome Bard 1 (Archaeologist) [HP 9/9] | AC: 16 | T: 14 | FF: 13 | CMB: -1 | CMD: 12 | Fort +1 | Ref +5 | Will +3 | Init +4| Per +7 (Low-Light) |

I'm back. Thank for the email!


Female Grippli Gunslinger (techslinger) 1 [HP 12/12 | AC:18 | T:15 | FF:14 | CMB: +1 | CMD:14 | Fort:+4 | Ref:+6 | Will:+3 | Init:+4 | Perc: +7 (Darkvision)| Speed 30]

No problem! Check the new GM's (iron vagabond GM) older post, he has a bunch or VERY advantageous houserules. Namely:

1 extra feat/level
+4 skill ponts per level for every class
+1 skill point/lvl for profession/craft/perform (a flavor skill point)
And more (I will admit I didnt check the magic stuff.)


M Gnome Bard 1 (Archaeologist) [HP 9/9] | AC: 16 | T: 14 | FF: 13 | CMB: -1 | CMD: 12 | Fort +1 | Ref +5 | Will +3 | Init +4| Per +7 (Low-Light) |

Cool. Thanks Vagabond! I'll make the adjustments and post up. Woot!


Male Human Gestalt Brawler (Exemplar)/Cleric 1 [HP: 13/13 | AC: 17| T: 11| FF: 16 | CMB: +4 | CMD: 15 | Fort: +4 | Ref: +3 | Will: +5 | Init +1 | Perc: +3 | Speed: 20' ]

One thing though - remember that you have to buy proficiency with the magical schools with some of those extra skill points.

On the other hand, you don't lose your standard class features when you take an archetype. :-)

If you can somehow pick up CLW in your bag of tricks, that would be minorly helpful. ;-)


M Gnome Bard 1 (Archaeologist) [HP 9/9] | AC: 16 | T: 14 | FF: 13 | CMB: -1 | CMD: 12 | Fort +1 | Ref +5 | Will +3 | Init +4| Per +7 (Low-Light) |

It's in there somewhere!


M Gnome Bard 1 (Archaeologist) [HP 9/9] | AC: 16 | T: 14 | FF: 13 | CMB: -1 | CMD: 12 | Fort +1 | Ref +5 | Will +3 | Init +4| Per +7 (Low-Light) |

Benton is incredibly bubbly and optimistic. I hope you enjoy his personality as we move through the AP.


Male Human Gestalt Brawler (Exemplar)/Cleric 1 [HP: 13/13 | AC: 17| T: 11| FF: 16 | CMB: +4 | CMD: 15 | Fort: +4 | Ref: +3 | Will: +5 | Init +1 | Perc: +3 | Speed: 20' ]

Takek is relatively cheerful, too. But "bubbly" isn't exactly how one describes a cleric of Our Lord in Iron... ;-)


M Gnome Bard 1 (Archaeologist) [HP 9/9] | AC: 16 | T: 14 | FF: 13 | CMB: -1 | CMD: 12 | Fort +1 | Ref +5 | Will +3 | Init +4| Per +7 (Low-Light) |

Let me make sure my stat changes match the DM expectations. I added 4 skill points.

I spent 2 on a feat.
I put the other 2 points into two different skills.
I added a bonus feat.

I also switched out Benton's bow for a crossbow. It makes more sense thematically for him. I switched his spells around to match the new group make up and CLW request.

This looks good to me but wanted to check in.


Male Human Gestalt Brawler (Exemplar)/Cleric 1 [HP: 13/13 | AC: 17| T: 11| FF: 16 | CMB: +4 | CMD: 15 | Fort: +4 | Ref: +3 | Will: +5 | Init +1 | Perc: +3 | Speed: 20' ]
Benton Gearfox wrote:

Let me make sure my stat changes match the DM expectations. I added 4 skill points.

I spent 2 on a feat.
I put the other 2 points into two different skills.
I added a bonus feat.

This looks good to me but wanted to check in.

Not the DM, nor have final say, clearly, but as a heads-up: if you're a spell-caster (which bards are), you need to "buy" proficiency in each school of magic that you plan to cast spells in. Each school (for Arcane casters) costs a skill point. Which means, if you want to be casting CLW, you need to spend a skill point to be proficient in Conjuration spells. If you don't, it's a Caster-Level check, DC 20+(Spell Level*2) to successfully cast (means a CLW wold be a DC 22 check to cast).

You don't have to buy all 8 of the schools, just the ones you plan to use (I took 4 to start with, for example)/your character knows.

So, for example, the way you have Benton set up so far is:

charm person (Enchantment), cure light wounds (Conjuration)
daze (Enchantment), detect magic (Divination), mending (Transmutation), open/close (Transmutation)

Which means you're using 4 schools - which will cost you 4 skill points, or DC 20/22 checks every time you want to cast one you haven't paid for. The extra 4 skill points cover that easily, unless you want to reshuffle and save a point here or there.

If it helps you at all, Takek is proficient in Conjuration (for healing), Divination (Enhanced Diplomacy and some Detection) and Transmutation and Abjuration (for buffing).

Hope that helps!


M Gnome Bard 1 (Archaeologist) [HP 9/9] | AC: 16 | T: 14 | FF: 13 | CMB: -1 | CMD: 12 | Fort +1 | Ref +5 | Will +3 | Init +4| Per +7 (Low-Light) |

Ok. I adjusted my skill points and spell selection accordingly. Thanks!


M Gnome Bard 1 (Archaeologist) [HP 9/9] | AC: 16 | T: 14 | FF: 13 | CMB: -1 | CMD: 12 | Fort +1 | Ref +5 | Will +3 | Init +4| Per +7 (Low-Light) |

Awesome map Vagabond!


Male Human Gestalt Brawler (Exemplar)/Cleric 1 [HP: 13/13 | AC: 17| T: 11| FF: 16 | CMB: +4 | CMD: 15 | Fort: +4 | Ref: +3 | Will: +5 | Init +1 | Perc: +3 | Speed: 20' ]

I don't know when it happened, and I'm pretty sure it's a semi-recent development (then again, it could just be that I wasn't paying attention prior to a few weeks ago, when my tabletop players ambushed me with this), but it seems Pathfinder's version of Dancing Lights now requires that all four lights remain within a 10' radius of one another. It's possibly an attempt at non-clunky wording (the old "no two of which can be more than 20' apart" we all used to love), but more likely, it's a way of semi-nerfing a spell that had been made uber-useful with the at-will 0-level rules.

Anyhoo, the ol' "max-range, 10' apart string of lights" trick is no longer allowed, as the furthest distance allowed between any two of the lights is 20' (10' radius = 20' diameter). BUT, since each one acts as a torch, and makes usable light in a further 20' radius, you CAN light up a 60' stretch of hallway (with another 20' of dim light on each end of that, for a total of 100' of light for you low-light folks).

/rules lawyer. :-p


M Gnome Bard 1 (Archaeologist) [HP 9/9] | AC: 16 | T: 14 | FF: 13 | CMB: -1 | CMD: 12 | Fort +1 | Ref +5 | Will +3 | Init +4| Per +7 (Low-Light) |

We still in it to win it? Did everyone have a fun holiday season?


Kellid barbarian (Numerian liberator/primal hunter)/slayer 1. HPs: 15/15 - Rage: 6/6 - AC: 16|11|15 (+1 vs robots) - For:+4 | Ref:+5 | Wil:+1 - Per:+5 Init:+3

I am, and I did, thanks! Did you have a good holiday?


Male Human Gestalt Brawler (Exemplar)/Cleric 1 [HP: 13/13 | AC: 17| T: 11| FF: 16 | CMB: +4 | CMD: 15 | Fort: +4 | Ref: +3 | Will: +5 | Init +1 | Perc: +3 | Speed: 20' ]

Still here. :-)


Humanoid Oddball

I'm still here... Just no idea what to do, having wrapped myself in a corner.


M Gnome Bard 1 (Archaeologist) [HP 9/9] | AC: 16 | T: 14 | FF: 13 | CMB: -1 | CMD: 12 | Fort +1 | Ref +5 | Will +3 | Init +4| Per +7 (Low-Light) |

Burn the planet!


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

I'm here.


M Gnome Bard 1 (Archaeologist) [HP 9/9] | AC: 16 | T: 14 | FF: 13 | CMB: -1 | CMD: 12 | Fort +1 | Ref +5 | Will +3 | Init +4| Per +7 (Low-Light) |

Sweet. Let's email the frog and crack some skulls! I'll supervise of course.


Male Human Gestalt Brawler (Exemplar)/Cleric 1 [HP: 13/13 | AC: 17| T: 11| FF: 16 | CMB: +4 | CMD: 15 | Fort: +4 | Ref: +3 | Will: +5 | Init +1 | Perc: +3 | Speed: 20' ]

It's been more than a month. Can we get this game properly mothballed?


Somebody mentioned on another thread that campaigns automatically go inactive if there's no posting for 3 months. I don't know if that includes the Discussion thread or not.

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