Full Name |
Benton Gearfox |
Race |
Gnome |
Classes/Levels |
Bard 1 (Archaeologist) [HP 9/9] | AC: 16 | T: 14 | FF: 13 | CMB: -1 | CMD: 12 | Fort +1 | Ref +5 | Will +3 | Init +4| Per +7 (Low-Light) | |
Gender |
M |
Size |
S |
Age |
50 |
Alignment |
Chaotic Good |
Deity |
Brigh - The Whisper in the Bronze |
Location |
Torch |
Languages |
Androffan, Gnome, Elven, Sylvan, Common |
Occupation |
Handyman, Runner, Joke-Teller |
Strength |
10 |
Dexterity |
17 |
Constitution |
13 |
Intelligence |
15 |
Wisdom |
13 |
Charisma |
17 |
About Benton Gearfox
Benton Gearfox
Male gnome bard (archaeologist) 1 (Pathfinder RPG Ultimate Combat 32)
CG Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +7
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Defense
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AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +3; +2 vs. illusions
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Offense
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Speed 20 ft.
Ranged light crossbow +4 (1d6/19-20)
Special Attacks archaeologist's luck 7 rounds/day (+1)
Spell-Like Abilities (CL 1st; concentration +4)
1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Bard (Archaeologist) Spells Known (CL 1st; concentration +4)
1st (2/day)—charm person (DC 14), cure light wounds
0 (at will)—daze (DC 13), detect magic, mending, open/close (DC 13)
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Statistics
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Str 10, Dex 17, Con 13, Int 15, Wis 13, Cha 17
Base Atk +0; CMB -1; CMD 12
Feats Arcane Strike
Traits mathematical prodigy, numerian archeaologist, rapscallion
Skills Acrobatics +7 (+3 to jump), Bluff +7, Disable Device +5, Escape Artist +4, Knowledge (arcana) +4, Knowledge (dungeoneering) +3, Knowledge (engineering) +11, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +7, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Perception +7, Perform (comedy) +7, Stealth +11, Use Magic Device +7; Racial Modifiers +2 Perception
Languages Androffan, Common, Dwarven, Elven, Gnome, Sylvan
SQ bardic knowledge +1, gnome magic, master tinker
Other Gear leather armor, crossbow bolts (20), light crossbow, backpack, chalk, hemp rope (50 ft.), parchment, thieves' tools, 66 gp, 7 sp, 9 cp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master Tinker You are proficient with any weapon you have personally crafted.
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Benton, or Bent as some of the patron of the Evercandle Inn call him, has been in Torch for the past decade running odd jobs for the locals establishments. He's been put up in a small attic nook in exchange for his services as a runner and handyman. He spends most his time rummaging through the junkyard for parts, running orders to the local foundry for special items, and looking over a young human girl, Charlotte, who was in an accident with a horse-drawn cart.
Two years ago the forge showed signs of having one of its "eruptions." A smith, wanting to complete a project nearing it's end did not clear out in time and in his haste down the hill in his cart ran down Charlotte in the streets. She lost the use of her legs and Benton regularly visits her at the boarding house between jobs. He first created special crutches for her but as her strength diminished he put his coin towards fashioning a wheeled chair for her out of skymetal.
Benton has found a group of adventures willing to go into the bowels of the hill. He wishes to find any valuable technology or treasure and use it finally finish his chair for Charlotte and give him and her a better footing in this world.