| Kinna |
Yay! Thanks, GM. I've really been wanting to play this AP.
And if anybody has suggestions for languages, I'm open. Kinna has 3 slots left for languages and she already knows Androffan, Hallit, and Orc.
| Rana The Techslinger |
Hello to all! Thanks for the opportunity to play the AP. Hoepfully we can have some fun (I will put up my stats in the bar tonight).
| Kinna |
So it looks like Baine was collecting android lab assistants. Want to start the RP in Baine's empty lab or somewhere else?
DAX-PRIME
|
So it looks like Baine was collecting android lab assistants. Want to start the RP in Baine's empty lab or somewhere else?
Ah, that would have been a much better idea than what I started us out with (tavern). I'm fine with re-doing my post though.
| Rana The Techslinger |
Considering I'm looking for tech stuff, I could justifiably be pokin around Baine's place...
Note: Kinna, for languages, demonic might be useful. We arent that far from the worldwound after all...
| Benton Gearfox |
Great to meet all of you. I'm really looking forward to this game. I GM'd last year and moved to LA in February. I start my new job and now have a good schedule. I work 8:30AM-7PM M-F. I can post from work and usually check my computer within an hour of coming home. If for some reason I get too quiet email me at jnite64 [at][geemail][dot][com].
Heh, Bent ran with the tavern too. Dax and I can head to the lab though if need be.
| Kinna |
Tavern works for me. Is this The Foundry, Baine's tavern? It makes sense they would meet there since it's right in front of Baine's house and (I think?) his lab is in or under his house. Given the proximity to Baine's house and the fact that he owns the tavern, this could be like the group's living room/clubhouse.
| Kinna |
Just a note on appearance- I'm trying to stay vague about Kinna's hair color because as soon as they make an avatar of the purple haired android from the cover of the Player's Guide I'm going to switch Kinna's avatar to that.
DAX-PRIME
|
Just a note on appearance- I'm trying to stay vague about Kinna's hair color because as soon as they make an avatar of the purple haired android from the cover of the Player's Guide I'm going to switch Kinna's avatar to that.
They have - if you sort by date, and go to page 7, there are two of her:
https://static3.paizo.com/image/avatar/PZO9085-Meyanda2_500.jpeg
https://static1.paizo.com/image/avatar/PZO9085-Meyanda.jpg
I actually switched my avatar since I thought my old one (https://static1.paizo.com/image/avatar/PZO9085-Android2.jpg) looked a little too similar.
| Kinna |
Depends on what you mean by play. I can check sporadically, but posting once or twice a weekend is about the best I can do.
| Iron Vagabond DM |
*A wild DM appears*
If you all want, I could try DMing. I bought the books about a week back, and am already running one. Seeing how another group plays through it might be interesting. However, I have a few house rules:
If you crit, you can make a skill/ability check to do something awesome, make a skill check to do something awesome, and/or make a Combat Maneuver, instead of dealing double damage.
Combatants can simulate having a combat feat for the sake of a single attack, but if they roll a 1-5, they fail, and takes 2 attacks of opportunity, along with missing and having a critical fumble drawn from a fumble deck.
You may spend 2 skill points to get a proficiency, a combat feat, or a Improved Combat Maneuver feat. For three, you may get a Extraordinary path of war maneuver/stance (Unlimited use), which you must run by me.
You may shatter your shield to ignore a single attack that happens to you.
If you roll a 1, you can either have a optional very bad thing happen to you (My choice) to gain a hero-point, or simply miss.
You get a bonus feat every level, but must spend a feat to cast a spell beyond one.
Every classes default skill points are increased by 4.
You must spend a skill point to become proficient with a school of spells if universalist or other spellcaster, or, if you are a specialist wizard, a point to become proficient with a subschool of spells, and two for an entire school besides your focus school. If you are not proficient, then you must roll a concentration check, with a DC equal to 20 + Spell level*2. If you fail, the spell fizzles, and is unused. You cannot use that spell for the next thirty minutes. You can, however, retry the concentration check, if you allow me to dictate the resault of the failure, or spend a hero point to do so.
You are considered to have 2 copies of the same class features for the sake of archetypes.
Everyone gains 1 “Flavor” Skill point, to be put in a profession, a perform (If not bard), or a craft.
| Rana The Techslinger |
Well, as a non-spell casting gunslinger, this is TREMENDOUSLY advantageous to me. But I would need to rebuild a little.
Still, the houserules are a bit confusing. Just to be sure as to what I would get:
-+4 skill points/lvl ( & a bonus one for profession or craft (I use that houserule myself))
-+1 bonus feat every level
-I could chose a second archetype (I will admit I'm unsure how that would work); in my case I would probably go techslinger/pistolero.
Anyway, I'm game, I quite like testing weird houserules.
| Kinna |
What do you mean by spending a feat to cast a spell beyond one? Do you mean that each new spell level (2-9) needs a feat to acquire/cast spells? So Kinna would need to spend the bonus feat at levels 4, 6, 8, 10, 12, 14, 16, and 18 to get 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, and 9th level spells, respectively, right?
I'm not really sure what you mean by having 2 copies of a class feature for archetypes, either.
I'm fine with the house rules, just trying to make sure I understand.
| Rana The Techslinger |
I'm not really sure what you mean by having 2 copies of a class feature for archetypes, either.
For the 2 copies thing, I've had a GM do something similar before; in my case, I could take 2 archetypes that replace "gun training" (getting the bebefits of both) or take one archetype and gain the benefits of basic gun training & the new archetype's replacement. Some things may synergize weirdly though, for example if I took 2 archetypes that make Grit go off different stats...
| Iron Vagabond DM |
What do you mean by spending a feat to cast a spell beyond one? Do you mean that each new spell level (2-9) needs a feat to acquire/cast spells? So Kinna would need to spend the bonus feat at levels 4, 6, 8, 10, 12, 14, 16, and 18 to get 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, and 9th level spells, respectively, right?
I'm not really sure what you mean by having 2 copies of a class feature for archetypes, either.
I'm fine with the house rules, just trying to make sure I understand.
Indeed, for each new spell level, you must pay a feat tax. So you are correct with that method.
Having two class archetypes for class features = Being able to take a archetype without losing any class features, or being able to trade away a class feature twice.
With things that alter the stat that Grit goes off of, you may either take the average of the two stats times 1.1, or pick one at the start of the day.
With ones that change the type of damage, the damage dice, or other such stuff, you pick which ones you are using at the start of the day if magical, or pick at will if non-magical.
Well, as a non-spell casting gunslinger, this is TREMENDOUSLY advantageous to me. But I would need to rebuild a little.
Still, the houserules are a bit confusing. Just to be sure as to what I would get:
-+4 skill points/lvl ( & a bonus one for profession or craft (I use that houserule myself))
-+1 bonus feat every level
-I could chose a second archetype (I will admit I'm unsure how that would work); in my case I would probably go techslinger/pistolero.
Anyway, I'm game, I quite like testing weird houserules.
-Yes, you gain +4 skill points/level
-Indeed, +1 bonus feat every level.-Yes, you can choose a second archetype. or you can have the base gunslinger powers that you traded away.
| Rana The Techslinger |
Well, I'm in. Just gotta re-build! Tonight though. Tonight...
Sooo many feats...
Oh, little question, what's your stance on retraining feats at later levels? (assuming approriate costs are paid)
| Iron Vagabond DM |
Well, I'm in. Just gotta re-build! Tonight though. Tonight...
Sooo many feats...
Oh, little question, what's your stance on retraining feats at later levels? (assuming approriate costs are paid)
Retraining feats? You have feats to spare, so unless they are class features, I'd rather not. I will, however, allow for 1 retraining of at a later date.
| Rana The Techslinger |
Rana The Techslinger wrote:Retraining feats? You have feats to spare, so unless they are class features, I'd rather not. I will, however, allow for 1 retraining of at a later date.Well, I'm in. Just gotta re-build! Tonight though. Tonight...
Sooo many feats...
Oh, little question, what's your stance on retraining feats at later levels? (assuming approriate costs are paid)
Sure, in my case it was rather an ability issue, in that many of my features (as a techslinger) are great for tech weapons, not so great for the regular guns I run with. And I'm pretty sure I wont be getting my hands on any tech weaponry quickly...
For example, I might have retrained something like rapid reload: pistols. In any case, you're already super feat generous, so I cant complain.| Kinna |
I can ask a couple of people if they'd like to be a beatstick or divine in our game. Anybody mind if I try to get a couple of people to fill our weak spots?
| Rana The Techslinger |
I dont mind some new folks.
Ok, so I've almost finished updating Rana. Here are the changes:
-Added extra grit with the extra feat
-Using 2 of the new skill points to take the "precise shot" combat feat (note: can we do this each level?)
-Added the new skill points
-Added the pistolero archetype
I'll be puting the link up soon.
| Krisam |
Here's the bare bones of my idea. I linked her background with that of the cleric who's applying with me. I'll keep updating the profile; let me know if I've misunderstood the house rules or anything.
| Iron Vagabond DM |
Here's the bare bones of my idea. I linked her background with that of the cleric who's applying with me. I'll keep updating the profile; let me know if I've misunderstood the house rules or anything.
Nothing I missed so far. Everything looks pretty good to me, so far. Nothing looks too off. And I just said the same thing three times. Anyway, yeah, your character is good, as is your companions one.
| Takek Iron-Back |
Quick question: Do Divine Spellcasters need to spend skill points on spell-school proficiency, too? Or is that an Arcane thing only? Cause... if so, that's a lot of skill points.
EDIT: Re-reading it, it SEEMS as though that's just for Arcane, so I'm going to go ahead and build like it is. If I'm wrong, let me know, and I'll re-build.
| Takek Iron-Back |
Kris,
Looking at your character, it seems like you didn't take the bonus "Flavor" skill rank in a Profession, Performance, or Craft...
| Iron Vagabond DM |
Quick question: Do Divine Spellcasters need to spend skill points on spell-school proficiency, too? Or is that an Arcane thing only? Cause... if so, that's a lot of skill points.
EDIT: Re-reading it, it SEEMS as though that's just for Arcane, so I'm going to go ahead and build like it is. If I'm wrong, let me know, and I'll re-build.
Aye, it's for all spellcasting classes, REALLY should clarify that. Every spellcasting classes have to spend the skill points for their spells.
| Takek Iron-Back |
Takek Iron-Back wrote:Aye, it's for all spellcasting classes, REALLY should clarify that. Every spellcasting classes have to spend the skill points for their spells.Quick question: Do Divine Spellcasters need to spend skill points on spell-school proficiency, too? Or is that an Arcane thing only? Cause... if so, that's a lot of skill points.
EDIT: Re-reading it, it SEEMS as though that's just for Arcane, so I'm going to go ahead and build like it is. If I'm wrong, let me know, and I'll re-build.
Woah!
That REALLY blows up the character build. Back to being darn-near worthless, skills-wise. I'll have to go tinker.
| Iron Vagabond DM |
Iron Vagabond DM wrote:Takek Iron-Back wrote:Aye, it's for all spellcasting classes, REALLY should clarify that. Every spellcasting classes have to spend the skill points for their spells.Quick question: Do Divine Spellcasters need to spend skill points on spell-school proficiency, too? Or is that an Arcane thing only? Cause... if so, that's a lot of skill points.
EDIT: Re-reading it, it SEEMS as though that's just for Arcane, so I'm going to go ahead and build like it is. If I'm wrong, let me know, and I'll re-build.
Woah!
That REALLY blows up the character build. Back to being darn-near worthless, skills-wise. I'll have to go tinker.
Valid point. I'll tell you what, I'll lessen it somewhat due to the non-school focused method Divine spells work. You gain specialty with 2 schools for each skill point you spend. How does that sound? Lessens it to only taking 3 out of the four bonus points.
| Takek Iron-Back |
That would be awesome. Can totally work with that.
(Actually, it would take out all 4, as 4*2 = 8 schools of magic, but that's fine. I don't need all 8 at level 1).
Thank you!