Myths and Legends(Heroes of Golarion)

Game Master Monkeygod


101 to 150 of 700 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
RPG Superstar 2012 Top 32

I still have a lot of stuff to figure out but (at least right now) I'm leaning towards trying to recreate Areniel as well as I can... To do that I'd probably go cleric/exalted on one 'side' and some combination of pally, inheritor's crusader, and maybe sentinel on the other.


Pathfinder Rulebook Subscriber

Shobhad (still playing with race points) unchained monk 20/inquisitor 20/shaman 10...

What I'm leaning toward at the moment, need to hit the hay, will come up with new background tomorrow.


Kryz, you do not need to spend the entire 40 RP. I'm not sure I will, but I wanted players to have a nice, solid amount since I'm not allowing monsters.

Also, make sure you include the cost of the base Shobhad in your calculations. You don't have 40 RP on top of whatever the race costs, though you can obviously modify the it as you see fit.

*IMPORTANT ANNOUNCEMENT*

Fnord is joining as an official co-GM, which means he is auto accepted into the game, BUT he does not count against the total number of PCs.

I'm going to have him post some extra rules for backgrounds from Masters of Golarion unless he sees this before I PM him tomorrow.


GM Panic here, this is the alt I am working on,
Think she will be LN Noble Elan, Psion Telepath level 25 Mythic Overmind.
Looking into other side of her build.


I've settled on my character concept. A Noble Dwarf, Cleric of brigh// Metal Wizard. Archmage.

Going to focus entirely on crafting.

He will have a name but will legendarily be known as The Shaper.

I'm more than willing to craft for others as well.


Regarding casters above 20:

Does that mean just follow the normal spell progression out?


Pathfinder Rulebook Subscriber
Monkeygod wrote:

Kryz, you do not need to spend the entire 40 RP. I'm not sure I will, but I wanted players to have a nice, solid amount since I'm not allowing monsters.

Also, make sure you include the cost of the base Shobhad in your calculations. You don't have 40 RP on top of whatever the race costs, though you can obviously modify the it as you see fit.

*IMPORTANT ANNOUNCEMENT*

Fnord is joining as an official co-GM, which means he is auto accepted into the game, BUT he does not count against the total number of PCs.

I'm going to have him post some extra rules for backgrounds from Masters of Golarion unless he sees this before I PM him tomorrow.

I know. Just going to use the difference to pick up a few things to make him a paragon of his race.

EDIT: Advanced STR +4 (9 rp) and reduce person at will (2 rp).
reduce person will help with not being large at times.


I've started working on this. I expect to be done by EOD Sunday.

Basically: Uber-elf (Leshay concept)
Master conjurer/Arch cleric + other stuff


Pathfinder Rulebook Subscriber

Wise alien ascetic, who can hunt down the injust, and communes with his ancestor spirits for guidance. That's what I'm going for.


Tiny Coffee Golem wrote:

I've started working on this. I expect to be done by EOD Sunday.

Basically: Uber-elf (Leshay concept)
Master conjurer/Arch cleric + other stuff

My character will have been born an elf, but through magical experimentation and well worded wishes changed his nature somewhat.

My mini-leshay "race" is as follows:

- Standard Elf - 10 RP
-Advanced Int +6 - 15 RP
- Advanced Dex +4 - 9 RP
- See in Darkness - 4 RP
- Quick Reactions (improved initiative) - 2 RP


3 people marked this as a favorite.

I have been tasked with providing the background rules from the predecessor of this game. If you have questions regarding any of these, please speak up! We're all here to have fun!

General Conduct:

Read this first!

If you want to play in this game, you need to be an experienced player. While this seems harsh to newer players, the following reasons show why we have taken this stance.

Having a character at this level requires:

Significantly more dedication than your average game. This is not an Adventure Path starting at level 1.
Attention to detail (both in character creation and in gameplay). More in next point.
Keeping up to date on ALL gameplay posts. Sometimes it is hard to catch everything, but when players repeatedly and consistently miss details they they should have caught? It bogs down the game while we suddenly have to check because you didn’t bother to make sure you knew the spell you were casting.
A solid understanding of the rules with a willingness to learn more about them and often as questions come up. And believe us when we say that those questions will come up.

General Conduct

Anyone who wishes to make a character needs to keep calm during this process. It will be long and drawn out. If you find yourself getting upset, just take a break. This is a forum which facilitates being able to think things through a lot more than a tabletop game. It is advantageous to work on this when in a refreshed state so as to have the mindset needed to understand everything that is being done.
Being that this is high-level play, it is expected that the players post 2-3 times a week on average. As for quality, there needs to be more than "I move here and attack", or “I cast a spell and do (action)” when the spell hasn’t been fully read and comprehended.
In a game like this, there needs to be a lot of thought in many of the posts you will make. All players need to link URLs for the said class/racial ability (or what have you) in their posts to ensure the info is easily found and understood. Not doing this means it unnecessarily drags down a game in an already slow gaming medium.
That being said, this is just a game. No need to treat it like it is serious business! We have seen enough of people acting like real life shouldn't barge in on just about any point of the game. It stands to reason that everyone has seen enough of that to last a lifetime. Real life can and does come up, more often for some players than for others. Bottom line: don’t treat gaming like it is more important than the people who play. That attitude is not welcome here.

Character Gen Background:

Background: Extensive. What did your character do in its life that got it to where it is now? How does your character know the existing characters? What role does your character take in Golarion currently? Note: we do not need the smallest details of your daily activities. The important events that make up who they are is what we seek here.
Character sheets should include breakdowns to easily allow verification of math. This includes crafted gear, stats, saves, skills, etc. Narrow interpretations of vague rules will likely not be accepted. Google docs is the preferred method of keeping your character sheet.
Please note that your character sheet will be reviewed by the other players, and GMs. You will be asked to explain unusual capabilities. Failure to do so will likely result in not being accepted.
This game is about more than just having the highest possible attack or damage. Characters that are narrowly focused will likely not be considered. You must be willing to accept critiquing of your build and suggestions to merge your character with the existing characters.
This game uses cooperative rule enforcement from players and the GM's. The characters are too complicated and detailed to leave all of this to a GM.
Anyone who wishes to make a character needs to keep calm during this process. It will be long and drawn out. If you find yourself getting upset, just take a break. This is a forum which facilitates being able to think things through a lot more than a tabletop game. It is advantageous to work on this when in a refreshed state so as to have the mindset needed to understand everything that is being done.
Being that this is high-level play, it is expected that the players post 2-3 times a week on average. As for quality, there needs to be more than "I move here and attack". In a game like this, there needs to be a lot of thought in many of the posts. Players need to link URLs in their posts to ensure the info is easily found and understood. Not doing this means it unnecessarily drags down an already slow gaming medium.
That being said, this is just a game. No need to treat it like it is serious business! I have seen enough of people acting like real life shouldn't barge in on just about any level. I imagine that everyone has seen enough of that to last a lifetime. It is not welcome here.


Hmm. And I managed to combine Half-Elf + Mummy template into exactly 40 RP, so I'm going with "Half-Elf Iroran Mummy" as my race, because why not.

Spoiler:

Half-Elf traits (minus Elven immunities, low-light vision, 7 RP) plus
Undead (16 RP)
Skeletal Damage Reduction (2 RP, similar to mummy ability)
Fixed Bonus Feat: Improved Initiative (2 RP, as mummies do)
Sneaky (5 RP, as mummies do)
Natural Armor +4 (8 RP, as mummies do)

Going with an Inquisitor/Oracle, so naturally, Int will be my primary ability score. I think I convinced myself not to go with some of the most broken options (psionic dip abuse, spirit guide shaman) and will have something built eventually...


You mean Wis, right?

Perhaps you got hit in the head a few times by those falling rocks :P


Pathfinder Rulebook Subscriber

So...what happens if you take 2 classes to 20, then take a PrC that blends the classes, and it says "+1 spell caster/manifester". How do you work with that?
(yes, I maybe considering another option; I've always wanted to do the soulknife/psi war/dark Templar thing))


**More character creation rules!!** (I will be compiling these as we go along)

Max HP per level. Should go without saying as this level, but just making sure.

Traits: Since the vast majority grant bonuses that more or less negligible at this level, I am going to allow any number of traits, even from the same category. Be reasonable however, and make sure they fit thematically.

Leadership: At this level, its practically impossible to have not attracted followers. Thus, everybody gets Leadership as a bonus feat, and automatically get the benefits of Epic Leadership.

Cohorts will be made with the following stats: 16, 14, 13, 12, 10, 10.

If you guys think they should be a bit more buff, I'm OK with that.

Not *positive* if they will also be gestalt, but probably. Followers will not be.

Equip cohorts with 500k gold and whatever else you want out of your own personal gold.

This should be good enough to make sure they don't suck. As with stats, this amount is open to discussion.

Familiars: If you get one via a class feature, you automatically get the benefits of Improved Familiar. Also, all familiars get 75% of their master's HP, not 50%. This should help keep them a bit more useful at this level.

All companions(Familiars, Animal, Mounts, etc): Automatically receive the Advanced template as well as one bonus template chosen by you. Again, be reasonable. Mighty and Dire are not allowed here. I don't think. Open for debate.

Also they will get one mythic template, and will thus be mythic creatures/sources where that matters.

Finally, animal companions/mounts will get full HP.

I really want to make sure that if a player chooses a character with a built-in critter, that said critter is hopefully still somewhat useful at our level.

These rules are also open for discussion.


Monkeygod wrote:

You mean Wis, right?

Perhaps you got hit in the head a few times by those falling rocks :P

Nope. I needed those 600 skill points, and if I play the character, he's gonna have to be real smart. Wound up with a few extra from dips, so I swapped Wis and Int, and now wis is slightly higher than Int, but just slightly.

Also: I'm looking at average knowledge rolls of 63-78, depending on the subject matter. Which is not quite as high as I wanted, but bumping int higher would be a little silly.

* * *

Also: Are Cohorts' Familiars treated as normal familiars? (This seems to make sense, just checking)


Sapphire will have a very high int, looking at the bonus now.

MG I know this sounds odd form me, But I think not having gestalt may be a very good idea, if players are mythic and 25th level in my view. So my vote would be for no gestalt.

TIME [Events rewind] MANIPULATION,?
I'm looking at time-thief but want to know classes and ability's that rewind time /game events are ok or band. I know I want the class but I worry it could mean a load of work for the GM at this level. 5 25th players can do a lot in a round and having to redo that may be a pain.


We're using gestalt, because that's what my brother wants in the real life version of this game. Trust me, your going to need that extra power.

No Time Thief. Only 3pp classes currently allowed are DSP's psionics.


Question, will there be any provision for characters who aren't charisma types but still want a level -2 cohort? Like, some feat we can take to boost our leadership score?


Understood MG, I'm not worried about the power so much as building a PC I really want to play. Its tempting to max things, but I want to feel how this PC would act at this level.


^ THIS.

I could make the most terrifying elf caster to ever cast as an elf. But I don't want to do that. I'd much rather piece together a human arcanist/rogue who's basically the epitome of the Pathfinder Society. I was considering having him strike out on his own, but with the Epic Leadership thing I'm wondering if I could make him a VC, or maybe even a faction leader if we're allowed to make a huge change like that.

Not that I don't love Zarta, but I don't think she'd be able to hold onto DA leadership if a level 25 highly charismatic highly powerful spellcaster and social manipulator decided he wanted the spot.


Pathfinder Rulebook Subscriber

So, my idea now is the psi war/soulknife/dark tempest.
Racially he'll be a mix of half giant and elan (a transformation that worked too well).

New first draft background:
He will have started out as a member of a group in Tian Xia who hunted evil spell casters, who ended up hunting evil psychics and psions as well. He appreached the Elan to join as he discoverd them while rooting out others, and while they thought he was only there to infiltrate them, he actually wanted to be reborn as an Elan. His tenacity and dedication to purpose swayed them, and they brought him in. Being already string of will, the transformation worked in so much as it changed him, mentally and he't definitely an Elan, but his traits he inherited from his half giant side remained intact. Considered by some a "failed" transformation, he left to seek out his new purpose whit this new live he had, shedding his previous identity as he had his previous appearance. He learned and mastered the arts of the soul knife, and how to use the sheer force of will to do amazing physical feats, but found he still had the drive to root out those who would use such powers to lord over others with fear and intimidation. On his missions, he worked for the peasant and the underling, freeing them from oppression of evil manifesters, psychics and magic users, and sometimes from good old fashioned tyranny. In doing so he has melded the art of the soulknife and the psi warrior together. Being effectively immortal thanks to his transformation into an Elan, he has started a secret society and monestary of sorts, where others of like mind can come and study under those that learned from him, the first Dark Tempest...

Is this too over the top?


Guys, create whatever characters that make you happy and excited to play.

I really love the idea of a badass champion of Iomedae, crusading around the world and cosmos to battle evil.

Yet, also building up communities and cities to be safe havens.


@Illia— Noble Scion is quite a decent PrC for that. RAW it either straight up gives you a cohort of your level, or boosts your existing one two levels higher. Also, with all modifiers + Mythic, you only need +7 Cha to get a level 23 cohort, which isn't too bad.


Josh.Ingle wrote:
I'd much rather piece together a human arcanist/rogue who's basically the epitome of the Pathfinder Society. I was considering having him strike out on his own, but with the Epic Leadership thing I'm wondering if I could make him a VC, or maybe even a faction leader if we're allowed to make a huge change like that.

I started out with something like this ^

Monkeygod wrote:
I really love the idea of a badass champion of Iomedae, crusading around the world and cosmos to battle evil.

And now it definitely looks more like this ^

A champion of sorts who sort of "outgrew" the material plane, and spends most of his time in the Dimension of Dreams, fighting Night Hags and singlehandedly stopping invasions from Leng at the behest of his holy crusade. We'll probably wind up with a few such "favored servants" of deities, once this is done.

RPG Superstar 2012 Top 32

Wait, what? Is someone else [Are several others] making a crusader of Iomedae?
There's a lot of reasons I'd be able to get along with another one... But it does make me wonder if maybe we should talk about using Areniel as sort of an NPC advisor/ally (who no longer directly engages in the material plane) and look at deveoping one of my other ideas for this game?


Sapphire is an Elan as well, but on the counsel, if you want could have her as the one who recruited vouched for your half giant


Pathfinder Rulebook Subscriber

That would be awesome, Mr Panic. Let me get him ironed out, and we can discuss that further.
Do you know where they posted the RP equivalents for the Psionic Races?


So, I'm most of the way through Sūn Xíngzhě, a diefic level mirror image of Sūn Wùkōng who snuck away from the fight when Wùkōng wasn't looking, and I've suddenly realized quarterstaffs are not finesseable..

Hum...

Would a weapon finesseable size changing staff (as in, it can change its size, but you still need to be able to use a weapon of its size, unless you plan on using it as a bridge or just dropping it on the enemy) named Compliant Column be appropriate as my artifact?


I broke the Elan down like this, have not found a brake down done yet by others so used Race builder to match ability's.

Race Edan:

Racial Traits
+2 to one ability score: 0RP
Elans gain a +2 bonus to one ability score chosen at creation to represent their varied nature.
Aberrant Blood: 0RP
Elans are of the humanoid (aberrant) subtype. [no dark vision]
Medium: 0RP
Elan are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: 0RP
Elans have a base speed of 30 feet.
Aberrant Nature: -1RP
Although human in appearance, elans suffer from a nature slightly off from the rest of the non-elan society. They suffer a -1 penalty to Charisma-based skill checks when dealing with non-elans.
Naturally Psionic: 4RP
Elans gain the Wild Talent feat as a bonus feat at 1st level. If an elan takes levels in a psionic class, she instead gains the Psionic Talent feat.
Resistance (Su): 6RP
Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
Resilience (Su): 6RP
When an elan takes damage, he can spend power points to reduce its severity. As an immediate action, he can reduce the damage he is about to take by 2 hit points for every 1 power point he spends.
Repletion (Su): 4RP
An elan can sustain his body without need of food or water. If he spends 1 power point, an elan does not need to eat or drink for 24 hours.
Psionic Aptitude: When an elan takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
Languages: 0RP
Elans begin play speaking Common. Elans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Total 19RP


nate lange wrote:
Wait, what? Is someone else [Are several others] making a crusader of Iomedae?

Nah, I'm making a crusader of Irori.

@Illia: Sun Wukong the original is very clearly a high-Str character (he picks up and throws some crazy large things). If you wanted to, you could use a Hanbo (it's a monk weapon, simple, works exactly like a finessable quarterstaff except for the purpose of feats)


I have decided on what my PC will have for classes.

LN Noble Elan Psion telepath L25 Master Strategist Commander L15 Thrallherd L10 Mythic Overmind.

High: Int/Wis/Cha Low: Str/Dex/Con

She is member of the Elan Council and oversees a network of Elans and want to be's allocated to her. An Epic level Administrator if you will, looking after the week to week running of her part of the Elan community.

She was made the leader with resources and a large number of followers working under her, but she is accountable to the rest of the Elan Council, so may not have as much free will as other PCs. But my feeling was at this level I wonted a PC deep connections to the world around them. Her traits will reflect this.

She has a strong seance of obligation and responsibility to those under her care. She is based on a Demi plan Administration center, where a number of her followers work, in admin.

She is the Diplomatic face of the Elan Council.


Alright. Instead of posting dumb teasers, here's my rough draft of a character backstory. (Since this is still an interest check, a full character would be absurd, though I did calculate skill bonuses because those are hilarious at level 25)

Lord "Inkwell" Rook
Race: Half-Elf Iroran Mummy
Class: Inquisitor 20/Oracle 5 (Ancient Lorekeeper, Warsighted)//Oracle 15/Fighter 2 (Lore Warden)/Monk 8 (Unchained)/Ninja 2

Role: Tank, skillmonkey, comic relief

Titles: Favored Servant of Irori, Imperial Spymaster Emeritus, Baron of Garrowglade, Knight of the Second Crusade

Organizational Affiliations: Riftwardens (Outer Planes), Order of Heralds (Mendev), Monastery of the Seven Forms (Taldor), Sovereign Court (PFS), Lastwall Crusaders

Description:
The last time Lord Rook spent time in public, he was a crippled man of well over a hundred years, barely able to walk under his own strength, carried around on an animated throne he paid a great deal to have enchanted. A survivor of many wars and assassins, he walks when he must, limping, on a wooden leg, and his left hand has been replaced by an ornately-carved clawed prosthetic of solid Mithral.

But that was a century ago. Lord Rook no longer exists on the Material Plane. When he visits, via plane-shifted astral projection, he is much like his younger self—old, proud, and crippled—though he wears a coat of solid lead, and walks with unusual strength for a man of his centuries. But few beyond a few select family members and foreign rulers have ever met him in this form. When Lord Rook interacts with the world, it is as one of his sons, grandsons, or great-grandsons—and he has many, of various age and repute, and it is a closely-held secret that several of the “black sheep” of the Rook family are none other than its mummified patriarch in a flawless, transmuted disguise.

In the Outer Planes, he is many things—but, like the god he serves, he appears plainly, as a crippled old man in simple robes and muted jewelry. On his missions through the Maelstrom, he flies and teleports with extreme grace, an old man comically out of place until his fists and feet connect with an enemy’s weakest points.

While the thin layer of lead he wears under his clothing (and the metal mask he wears under his magical disguises) makes him appear as something of a metal doll to a True Seeing spell, his true form is something strange and unsightly—an old man, but one ritually mummified and embalmed through an ancient and secret Iroran monastic practice. Of course, with dozens of layers of protection against any sort of detection, there are very few who know this, his greatest secret.

Personality:
Lord Rook is endlessly didactic, an inquisitor of Irori who has devoted his life to upholding truth. In his early years, he learned and studied as he traveled; in his century as Taldan nobility he taught and corrected, amassing one of the Inner Sea’s greatest historical libraries, and doing what he could to restore the tattered histories of the old Empire, teaching his fellows of their ancestors’ forgotten folly and heroism.

There are two sorts of people who have invited Lord Rook (or, in this century, one of his “difficult grandchildren”) to a dinner party. The first sort tend to swear eternal vengeance on House Rook by the time the old man leaves, unable to process the endless observations, corrections, and witty insults he offers; the second sort do everything they can to invite him back, unable to stop laughing at his poignant observations and the horrified faces of their more traditional dinner guests. While the Rook family has maintained good relations with Princess Eutropia, Codwin I, and many of Golarion’s venture-captains, most of Avistan’s other leaders fall into the first category, and so the quiet family and its libraries tend to slip by unnoticed by world affairs.

Aside from never losing a duel of wits and insults, and never missing an opportunity to teach, Lord Rook’s other defining personality trait is paranoia. Though loath to use invisibility or deceptions, he regularly layers waves of reality on top of himself, squirreled away in his personal demiplane and interacting with the world through projections while dozens of trinkets and spells keep him safe. After fighting in countless wars, he’s dedicated much of his life to avoiding them, using precise diplomacy and poise to turn rival families against each other when they’d otherwise threaten to attack his own. He’s caught far more arrows and poisoned darts than he’s been hit with, disarmed a hundred swords for each one that took off a piece of his body. Of course, this has grown less pronounced of late, as he has spent much time away from the world of men while also moving beyond the need for a mortal body with mortal weaknesses—his paranoia now is mostly focused on protecting his identity and secrets, as he weaves together half a dozen redundant layers of proof against divination spells targeting his person.

Story (the first century):
Born to one of Taldor’s ancient noble families, Marion Rook was the second son of a second son, an elf-blooded bastard destined to inherit none of the wealth or land of a family spread too thin to support yet another nobleman. Along with a few cousins and squires, he was sent off at a young age to join the Lastwall Crusaders, and—some time later—to fight and die in glorious battle when the Worldwound opened. But this failed to produce the desired effect, and so the young knight was enlisted in a variety of unusual mercenary companies, journeying from Garund to Vudra as he learned to fight with any weapons available. While he was not especially strong or tough, the young Marion was a quick learner, skilled at patience and self-perception, and possessed a remarkable ability to dodge, block, or shrug off nearly any attack. Eventually, his talents brought him to religion—and on the Island of Jalmeray, Marion joined a company of holy warriors of Irori, the god of self-perfection and pursuit of knowledge.

That was a rather long time ago. As the Empire continued to crumble, House Rook found itself surrounded by enemies, and one by one, the young Sir Marion’s family were killed off in duels, plagues, assassinations and wars, until the holy warrior received a letter asking him to return home immediately before his estates were forfeit. Reluctant to go, he found himself convinced by an older, wiser priest—something was rotten in the State of Taldor, and though the fighting and religious practices he had learned would be strange at home, his native land needed all the valiant truth-seekers and champions of law and order it could get. And so at the age of thirty-five he returned, as the new Lord Rook, to his family home and lands in ruin.

Over the next decades, the oft-nicknamed Lord “Inkwell” Rook became known for his steadfast refusal to become involved in wars or feuds, using persuasion, forgery and spycraft to always remain on the side of the royal family. Still, his wealth and power earned him frequent enemies, and Lord Rook acquired a reputation for foiling and humiliating would-be assassins in creative ways. After building up his estates, and raising a respectable family, he briefly “retired” from a life of nobility, serving as Imperial Spymaster to Grand Prince Stavian II.

For forty years, his children managed the Barony of Garrowglade and the Rook family estates (though now his grandchildren and great-grandchildren serve that role). Too old to hunt and ride like he used to, but slow to age thanks to his elf blood, the century-plus Lord Rook was commonly rumored to be immune to death as he gradually faded from the public eye.

Story (the second century):

But finally, half a century ago, Lord Rook finally passed on. Frustrated with the direction of the royal court in Stavian II’s late years (and Stavian III’s early ones), and with little to do other than sleep and read, he sought a final solution. Rarely, ancient monks of Irori had been known to mummify themselves, using a diet of poisonous nuts and teas to preserve their bodies as they watched over temples in undeath. With the help of his adopted son Janus, one of Golarion’s greatest alchemists, Lord Rook sought and perfected just such a chemical mixture, modifying the process with greater levels of magic and prayer so that he would retain his personality and vigor in the life beyond. And sure enough, the elderly inquisitor succeeded in turning himself into a sort of mummified creature (though, as a non-evil Iroran mummy, lacking the fear aura and mummy rot curse of a typical mummy).

But the petty squabbles of nobility and politics held little interest for a man who now had all of eternity to meditate and read, and so Lord Rook forged a few details of his own death and set off to wander the outer planes. With expensive magical scrolls, he created a secret dimension where his body would be safe, and sent his spirit to traveling, hearing the teachings and wishes of his god more clearly as he did so. In undeath, he trained harder and longer than he ever had before, becoming a true master of magic and combat. In his travels through the Maelstrom, he fought creatures of chaos and monsters of madness when they opposed him. In the Dimension of Dreams, he battled Night Hags, and once, with the blessing and warning of his god, singlehandedly turned back an invasion of Leng.

And, occasionally, the great wandering hero of truth and knowledge has returned home. During the Fourth Mendevian Crusade, he rode to the Worldwound in disguise alongside his grandsons, helping to restore justice to the crusade’s inquisitor orders. In secret places beneath Ancient Thassilon, he battled servants of the Runelords, foiling machinations now known to no other thinking creature. And in his home nation, he served as one of the founding members of the Sovereign Court, encouraging members of the Pathfinder Society to respect peaceful leadership—and to hold such leadership responsible to a higher standard. While he has some interest in much of the world, Lord Rook has been at peace of late, spending most of his time meditating as he waits for warning of new threats to the world or planescape.

Cohort: Doctor Janus of Oenopion:

A young alchemist’s apprentice born in Nex, Janus was rescued by Lord Rook at a young age from bandits who had killed his master. When the latter returned to Taldor, he brought the boy with him, buying him books to continue his studies and employing him as a general family doctor and expert in alchemical imports. As something of an adopted son, Janus often traveled with Lord Rook, learning a great deal of alchemical wisdom from his vast family libraries and preparing the extracts and balms that allowed the elderly lord to act with as much health as a far younger man.

Doctor Janus has since become one of Golarion’s greatest alchemists, and certainly the most famous to leave Nex for Avistan. He manages much of House Rook’s shipping interests, overseeing the import of exotic foods and herbs from as far away as Tian Xia, and also plays personal physician to many of Taldor’s wealthiest citizens. In many ways, he also serves as Lord Rook’s personal hand in matters of state and economy. And, like his adopted father, he is rumored to be immortal—though nearly a century old, Janus appears barely middle-aged, thanks to his secret perfection of a recipe for sun orchid elixir and a few expensive, smuggled petals.

Lord Rook also has a very large number of followers (effective leadership score 43, for approximately 2,500). While many of these are direct friends, agents, and contacts, the vast majority are his grandchildren and their servants/employees, spread out across Golarion, and who know only two well how convincingly their grandfather used to ask for favors.

Lands and Holdings:

Family Motto: "Patience is Our Sword"

Coat of Arms: Raven perched atop a tower, on a blue field. A quill pen and sword are crossed atop the escutcheon, which is in turn supported by two white lions.

Garrowglade is a relatively modest estate, with several a hundred hides of land, located near the foothills of the World's Edge Mountains, in a calm area just far enough South of the Porthmos Fork to be insulated from river pirates. While generally a sleepy backwater, the local fortification sits on a safer, if slower, trade route from Casmaron to Oppara, and much of the Rook family's historical income has come from small but consistently beneficial spice trade. A nearby village of a few thousand lies technically within the Barony's jurisdiction, though it remains practically independent. Over the last few decades, Garrowglade has expanded somewhat, as House Rook’s many scions win glory and wealth in mercenary or merchant ventures, leading to the construction of several family-owned river ports stretching impressively from the mountains to the capital, as well as a small monastery complex for meditation and arms training.

Castle Rook was built as a countryside fortification, though in his lifetime Lord Inkwell expanded the grounds and modernized the comforts of the estate quite a bit, adding extensive libraries and housing for several exotic snakes, birds and flowers. In addition to providing shelter and stores, it also oversees the family lands, serves as a meeting hall for traveling dignitaries, hosts the occasional monk or priest, and serves as a town hall for important meetings in the nearby village of Garrowglade. A large number of the bedrooms and lodgings are generally left vacant, reserved for guests or family reunions.

RPG Superstar 2012 Top 32

@Thunderbeard- you have too many levels...
(Also when you're multiclassing in something like this you kind of need to show the level by level breakdown since it effects how thing stack, or don't)


Huh, was supposed to be Monk 6. But generally high-level gestalt campaigns I've seen have used the "pick the best reflex save of either path" rather than at either level, etc., because without Partial Bonus Progression there's rampant potential for abuse.

RPG Superstar 2012 Top 32

AFAIK we are using fractional bonus progression...
(I posted a whole little tutorial on how it works up thread)


nate lange wrote:

AFAIK we are using fractional bonus progression...

(I posted a whole little tutorial on how it works up thread)

Don't see that anywhere. It's an option, yeah, but not the only (or usual for gestalt) option, and even with fractional bonuses the gestalt rules could go either way on that.

RPG Superstar 2012 Top 32

I'm an idiot.
I posted that in another thread... Well, I'd suggest we use it here too although that's obviously up to the GM.


Indeed, he is, but he's also clearly an insanely dextrous character, "Whee, I'mma jump further than the earth's circumference in one go." I'm gonna have to pick and choose at some point. I'm explaining this one to myself as, "because Sūn Xíngzhě is a Mirror Image, Sūn Wùkōng made him as fast as possible to keep up, but didn't worry about strength".

I think I'm gonna make two versions, a split strength/dex if my character is looking too powerful compared to the others, and a straight dex if everyone else is really scary too.


nate lange wrote:

I'm an idiot.

I posted that in another thread... Well, I'd suggest we use it here too although that's obviously up to the GM.

Do we have to do this for Cohorts as well?

Also
Templates are half of your gestalt, so that means they sit on one side of the gestalt not both, just to check.


Pathfinder Rulebook Subscriber
nate lange wrote:

I'm an idiot.

I posted that in another thread... Well, I'd suggest we use it here too although that's obviously up to the GM.

I'd prefer not to add more math to track, personally. Gestalt is taking the better BAB of the two classes. Leave it at that. In a game as high powered as this one, the few BAB you "shave" off of a character over 20 levels with this method is no big deal, and imho, not worth the time.

Just my 2 cp.


I just picked 25 levels worth of full BaB classes and called it a day. My BaB is 25. Whee.

~~

So, when I saw

"Role: Tank, skillmonkey, comic relief"

I couldn't help but think of me doing a bio with

"Role: Tank, actual monkey, hit it with a huge column"

For more serious bio stuff...

Description:
Sūn Xíngzhě usually hides himself behind no illusions save that of well, himself, being originally an illusion and all. Xíngzhě appears as a human martial artist in the prime of middle aged vigor, dressed in garb of both Tian and Vudrani origin. The clothes are loose fitting, in colors of gray, charcoal, pink, and gold. Also notable is the fact that he is carrying a huge column of black stone banded in gold. Around Xíngzhě head is a silver headband with crystals and iconography of the, relatively obscure in the inner sea, Vudrani goddess of Guanshiyin. Sūn Xíngzhě makes no effort to hide his monkey tail, though not all notice it, what with the huge column drawing all the attention.

Personality:
Sūn Xíngzhě has many traits of his divine "father", so it is almost more important to describe the ways in which Xíngzhě differs from Wùkōng. Xíngzhě shares the love for alcohol, but is attempting to overcome it. Xíngzhě is still highly overconfident and reckless, but is TERRIFIED of divine retribution. He will not desecrate holy or unholy places lightly or taunt the gods. Xíngzhě, while still a trickster who loves picking fights, generally has a softer bent. When he challenges others who are not vile, he will fight down to their level, to let the battle be decided by wit and cunning rather than raw power. That is not to say Xíngzhě will not bust out his immense power if he things the target deserves no chance for victory.

Xíngzhě, very unlike Wùkōng, is trying to turn over a new leaf and do good, and be as merciful as Miaoshan and Guanshiyin were to him. Xíngzhě will very rarely strike lethal damage against anything less than the most destructive and vile beings. If an angel can become a devil, can a devil not become an angel again? Xíngzhě's predisposition for wooing women is unconfirmed in comparison to Wùkōng, as Xíngzhě is currently preocupied completely with the herculean task of attempting to get Miaoshan's affections while a divine-blessed tiger keeps blocking him.

The Origin:

Sūn Wùkōng is not known for his discretion. In one of his endless searches for amusement at the expense of others, Sūn Wùkōng taunted Lahkgya, a male Vudran god of monkeys, desecrating his shrines and turning his followers into birds. As Lahkgya turned upon Sūn Wùkōng in anger, Sūn Wùkōng refused an honest battle, instead creating 71 illusions of himself and scattering in all directions to further taunt Lahkgya. Lahkgya hunted the illusions of Wùkōng to the ends of Vudra, eventually destroying seventy, and seeking for the last two. Sūn Wùkōng himself, of course, had escaped, but the illusion that would soon be Sūn Xíngzhě took refuge in a temple of Guanshiyin. Fearing the divine retribution that had claimed all seventy of his "brothers", he begged a servant of this temple of mercy, Miaoshan, to hide him.

When Lahkgya arrived and demanded that the priests bring out Sūn Wùkōng or he would bury the whole temple under a mountain, the priests demanded Miaoshan hand over Sūn Xíngzhě. But Miaoshan would not reveal him, even as the priests and the very god Lahkgya threatened her with death. Just as Lahkgya was about to make good on his threat, Guanshiyin appeared and stopped him. Guanshiyin told Lahkgya that Sūn Wùkōng had escaped, and named this clone as Sūn Xíngzhě, innocent, for Sūn Wùkōng would never lower himself to honestly beg for protection. Guanshiyin asked that Sūn Xíngzhě use his great power, even as only an illusion of Sūn Wùkōng for the service of good and mercy, under the guidance of Miaoshan, who Guanshiyin gifted with a supernatural tiger so that Miaoshan could keep up with Sūn Xíngzhě as they roamed the world on Guanshiyin protected those in need.


Well... automatic bonus progression and race builder means you can just as easily wind up with 34 Str/40 Dex as you can with 10 Str/40 Dex. Just a thought.


I'll have to look into those more carefully. I've only skimmed their possibilities so far.


Pathfinder Rulebook Subscriber

I found this from a 3pp:

Purple Duck games wrote:

Having a rundown through the ARG we get the following totals.

1 - Ability Score - Human Heritage (since we don't carry the human subtype this needs to cost something but it is less power than flexible for 2 RP)
0 - Medium Size
0 - Normal Speed
0 - Humanoid with aberrant subtype
0 - Aberrant nature. This is likely a 1 RP penalty.
2 - Naturally Psionic - static feat
2 - Resistance (conditional and variable at the same time)
2 - Resilience (conditional, scales with level and availability of points)
1 - Repletion (conditional)
1 - Psionic Aptitude
1 - Languages - Linguist

The elan clocks in at about 10 RP. He has a good mix of abilities that will work well to protect and preserve him if not being very combat focused.

Thoughts?


Well, 40 RP is a guideline, and we're just really here to get the Advanced stats (our mini Advanced Template) for the minor power boost as well as picking up the abilities we thematically need. Tracking every point to squeeze every ounce of power out isn't the primary goal.

That said, Resistance and and Resilience are super great abilities. I get an arguably worse version of Resilience as a capstone, and it's still awesome. At our level, we could easily have power point reserves upwards of 500 points. The only reason they're balanced in a case like that is because of the action economy cost and our staggeringly high damage outputs.

From The Sapphire light, we have these point costs for them.
Resistance (Su): 6RP
Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
Resilience (Su): 6RP
When an elan takes damage, he can spend power points to reduce its severity. As an immediate action, he can reduce the damage he is about to take by 2 hit points for every 1 power point he spends.

Given her likely staggering amount of points to spend, these are fairly genuine costs.

However, if you don't have a big pool, like, more in the 50-100 pt range, I'd say your costs are fine.


Pathfinder Rulebook Subscriber

Those were Panic's opinion, I believe. The values I found were actually published, although it was not by DSP.

I'm looking to see what these cost, because I need to know what the base values are before I can add or remove anything and come up with a total value.


Well, thoughts were asked for, and I gave thee mine. Good luck.


Just asked on DSP's forum.


Pathfinder Rulebook Subscriber

Sorry Illia, if that sounded combative. thanks for the input.

I've been looking all over MG. I saw mention of a playtest doc where they were going to assign ARG values to the races, but most of the other material there has already ended up in Ultimate Psionics.

This is what I've got so far:

Elan Hybrid
Racial Ability.........Cost
Flexible abilities......2......+2 Dex, +2 Con; in the book, costs 2 RP.
Medium Size.............0......no real benefit or penalty.
Normal Speed............0......30 ft. base speed
Aberrant subtype........0......no real benefit or penalty.
Giant subtype...........0......no real benefit or penalty.
Aberrant Nature........-1......-1 CHA skills on non Elan; Could be 0 or -1 RP.
Naturally Psionic.......2......Gains Wild Talent or Psionic Talent feat; gaining a feat is 2 RP.
Resistance..............2......Spend 1 pp to gain +4 racial bonus on saving throws for one round. Immediate action. Similar to hardy (3 rp), but costs a resource (1 power point), and is not static.
Resilience..............6......Spend 1 pp / 2 damage to negate damage; immediate action. Effectively DR X/-; Costs a resource (power points) and is conditional and scaleable.
Repletion...............2......Spend 1 pp instead of eating or drinking water for a day. Effectively a once per day good berry with no healing. A once per day 1st level spell that can't harm others is 2 RP.
Psionic Aptitude........1......Can gain a power point as a favored class option
Powerful build..........4......Large costs 7 RP; Can use large weapons but with no reach increase, effectively gets +1 CMB/CMD as if he were large, counts as large vs monster abilities like grab or swallow whole, etc. Does not gain STR increase, does not get Dex decrease. Split the difference?
Advanced Dex............4......Additional +2 Dex
Advanced Wis............4......Additional +2 Con
Jumper..................2......Always considered running for jump checks
Languages...............1......Common + Int mod in languages.

RP Totals:..............27

1 to 50 of 700 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Recruitment / **Interest check** for a crazy, cooperative, collaborative, storytelling game(Gestalt, Epic, Mythic) All Messageboards

Want to post a reply? Sign in.