| oimandibloons |
So after reading the Anachronistic Gear section of the GM Core (on Nethys), I am left wondering about how to concretely handle alchemical bombs as grenades. Do I:
- Make alchemical bombs have the same scaling of area size and damage as grenades (but keeping the bombs' die sizes instead of unilaterally changing to d8's), with the effect applied on a hit instead occurring on a failed basic reflex save + be able to throw them 70 ft and use the bouncing off of walls to bypass line-of-sight?
- Keep bombs as consumable strikes, but give them the grenade throw range and wall-bouncing? (You might want to adjust Far Lobber and Uncanny Bombs if using this variation)
My worry with the first variation is that grenades scale aggressively, and arguably scale too high to be considered balanced consumables that can be used from a source that replenishes.
Rotfell
|
Usually, handle both items the intended way. We're talking in Rules Questions, not in house rules or homebrewing here.
I would use that for my home campaign mostly myself, as bombs were made with the intention of a primary target and some splash effect at best. However, I'd allow to use reusable grenade shells for properly crafted bombs.
| oimandibloons |
Usually, handle both items the intended way. We're talking in Rules Questions, not in house rules or homebrewing here.
I ask because I'm getting bamboozled by:
Your players will likely remember the encounter where they took out a pair of vesk honor guards with a glue bomb fired out of a fireburst chamber!
| Finoan |
For PF2 => SF2 import, I would allow most compatibility that is not expressly forbidden (putting PF2 runes on a SF2 Tech item is forbidden for example). I wouldn't change or update PF2 things unless actually needed.
That is different than a PF2 => SF2 conversion homebrew. Conversion homebrew where you use a PF2 item or ability and use that as a base design for a new homebrew native SF2 item or ability.
So for an alchemical bomb imported to SF2, I would allow it to be compatible with grenade launchers and SF2 grenade feats. An imported PF2 character class (like an alchemist) would still be able to use the archaic bombs as normal as well. But other than compatibility, the bombs still follow bomb rules, not grenade rules. You can't bounce them off walls, for example. The damage and thrown range increments remain the same.
If you do want to bounce a glue bomb off a wall that is a conversion homebrew. Same with changing the level 17 version of alchemist's fire to do 12d8 fire damage (and I would ask why you wouldn't just use an Incendiary Grenade at that point).
And yes, it may be memorable to use archaic items and weapons to take out the enemies in Starfinder. Partially because doing so is non-standard and may be sub-par.