Myths and Legends(Heroes of Golarion)

Game Master Monkeygod


451 to 500 of 700 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Nice build,


Thanks. I always get messed up on what is considered a "SQ" or Special Defenses or Special Attacks. I know they are usually the class abilities, but hard to figure out what actually qualifies for the stat block. Or how to present the mythic stuff...I'll just add another spoiler box, I guess.

EDIT: I think I figured it out...
EDIT EDIT: Sapphire, I think we're only supposed to be Mythic Tier 1...

RPG Superstar 2012 Top 32

I don't want to run out of time... My monk doesn't need any special consideration so I'm just gonna make him my official entry.

Micah Haynes
Alignment: NG
Race: Noble Aasimar (I'm really building him towards the angel sub-type)
Class Build:
1-5 uMonk/Cleric
6-15 uMonk/Exalted
16-25 Evangelist/Cleric I might still tweak the levels some
Mythic Path: Hierophant (possibly dual-path with guardian or champion)
Role: melee, spell support (can customize spell selection to complement other casters)


fixed


All things considered, what I'm going to do is shut down recruitment to new applicants tomorrow at 8pm EST(-5 UTC), which is roughly 24 hrs from now.

If you've already posted interest, or do so by the deadline tomorrow, you'll be considered for selection.

I won't make that decision till probably next Sun, the 29th, at the earliest.

This work for everybody?


Monkey.

I mean, yes.


Will the basic descriptions posted suffice? It's a lot of work for a game one may not get into?


Pathfinder Rulebook Subscriber

Works for me.
I probably won't do too much more work on it until actually chosen though, if that's alright.


Yep works for me, shes about 70% done, Never made a 100% Psion at this level before and its been grate fun trying out ideas, so been real fun to make even if not picked Monkeygod, thanks for even considering ruining something like this.

In her Prime plan ELan form
The Sapphire Light on her Demi-Plan


Kryzbyn wrote:

Works for me.

I probably won't do too much more work on it until actually chosen though, if that's alright.

That was my thought too.

RPG Superstar 2012 Top 32

i had both of my concepts at around 40% built before my laptop died... i'll try to get at least that much typed up again this week for the cleric. of course, I'm another one of these character creation addicts...


We're looking for your class choices primarily, along with that should be something about the expected background. Since the choices will be based on classes, there will be an expectation that they will effectively remain unchanged between now and final build.

We'll be looking at working with everyone on crunch after that.


As posted The Sapphire lights is simple
[Gestalt] GS1: Psion - Telepath L25 GS2: Cryptic L25. Mythic: [Overmind] M1, She is 100% a manifester. Just cus I wanted to see if I could make a cool one I would want to play. She as lots of neat powers and Ability that would make her very interesting in game. She's around 90% built now.


fnord72 wrote:

We're looking for your class choices primarily, along with that should be something about the expected background. Since the choices will be based on classes, there will be an expectation that they will effectively remain unchanged between now and final build.

We'll be looking at working with everyone on crunch after that.

Cool. Thanks.

RPG Superstar 2012 Top 32

My classes should be pretty set... I'm not really excited about missing 3 points of BAB but this setup was the closest I could come to straight monk/cleric with our level 20 cap. If i was going to make any change at all it would be to drop evangelist and go monk 20/full BAB class 5 (like maybe ranger or brawler) but that shouldn't effect his feel or how he plays.

PS- Saph, I think your build is illegal because MG said that each class was capped at 20...


I thought magic/Psion users could get spells and go past 20 to 25
Did I miss something where a Cap was given?
Because the last post from Monkeygod on this was.

Monkeygod wrote:
For questions regarding over 20th levels, Beyond 20th level is more or less what we'll be using...

Beyond 20th Level:

So I used the outline given in Beyond 20th Level to take my PCs classes to Level 25. Saves Powers, class ability's that scale etc.

Beyond 20th Level

Although Classes doesn't describe what happens after 20th level, this isn't to say that there are no resources available to you should you wish to continue your campaign on to 21st level and beyond. Rules for epic-level play like this exist in numerous products that are compatible with the Pathfinder Roleplaying Game, although in many cases these alternative rules can provide unanticipated problems. For example, if your campaign world is populated by creatures and villains who, at the upper limit of power, can challenge a 20th-level character, where will epic-level PCs go for challenges? You might be looking at creating an entirely new campaign setting, one set on different planes, planets, or dimensions from the one where your players spent their first 20 levels, and that's a lot of work.

Paizo Publishing may eventually publish rules to take your game into these epic realms, but if you can't wait and would rather not use existing open content rules for epic-level play, you can use the following brief guidelines to continue beyond 20th level. Note that these guidelines aren't robust enough to keep the game vibrant and interesting on their own for much longer past 20th level, but they should do in a pinch for a campaign that needs, say, 22 or 23 experience levels to wrap up. Likewise, you can use these rules to create super-powerful NPCs for 20th-level characters to face.

Experience Points: To gain a level beyond 20th, a character must double the experience points needed to achieve the previous level. Thus, assuming the medium XP progression, a 20th-level character needs 2,100,000 XP to become 21st level, since he needed 1,050,000 XP to reach 20th level from 19th. He'd then need 4,200,000 XP to reach 22nd level, 8,400,000 XP to reach 23rd, and so on.

Scaling Powers: Hit dice, base attack bonuses, and saving throws continue to increase at the same rate beyond 20th level, as appropriate for the class in question. Note that no character can have more than 4 attacks based on its base attack bonus. Note also that, before long, the difference between good saving throws and poor saving throws becomes awkwardly large—the further you get from 20th level, the more noticeable this difference grows, and for high-level characters, bolstering their poor saving throws should become increasingly important. Class abilities that have a set, increasing rate, such as a barbarian's damage reduction, a fighter's bonus feats and weapon training, a paladin's smite evil, or a rogue's sneak attack continue to progress at the appropriate rate.

Spells: A spellcaster's caster level continues to increase by one for each level beyond 20th level. Every odd-numbered level, a spellcaster gains access to a new level of spell one above his previous maximum level, gaining one spell slot in that new level. These spell slots can be used to prepare or cast spells adjusted by metamagic feats or any known spell of lower levels. Every even-numbered level, a spellcaster gains additional spell slots equal to the highest level spell he can currently cast. He can split these new slots any way he wants among the slots he currently has access to.

For example, a 21st-level wizard gains a single 10th-level spell slot, in which he can prepare any spell of level 1st through 9th, or in which he can prepare a metamagic spell that results in an effective spell level of 10 (such as extended summon monster IX, or quickened disintegrate). At 22nd level he gains 10 spell-levels' worth of new spell slots, and can gain 10 1st-level spells per day, two 5th-level spells per day, one 7th-level and one 3rd-level spell per day, or one more 10th-level spell per day. At 23rd level, he gains a single 11th-level spell slot, and so on.

Spellcasters who have a limited number of spells known (such as bards and sorcerers) can opt out of the benefits they gain (either a new level of spells or a number of spell slots) for that level and in exchange learn two more spells of any level they can currently cast.

You might want to further adjust the rate of spell level gain for classes (like paladins and rangers) who gain spells more slowly than more dedicated spellcaster classes.

Multiclassing/Prestige Classes: The simplest way to progress beyond 20th level is to simply multiclass or take levels in a prestige class, in which case you gain all of the abilities of the new class level normally. This effectively treats 20th level as a hard limit for class level, but not as a hard limit for total character level.

RPG Superstar 2012 Top 32

Yeah I saw that post too... Maybe he meant that to override what he said before but i didn't think so. He has said that CL/ML can go beyond 20th but that we had to use prestige classes for that.


fnord72 wrote:
The character gen rules accumulated so far are here.

Your right, missed it, fnord72 posted it here in linked Doc.

Level: 25, gestalt. Classes cap at 20, may exceed with PrC.

soooo

G1:Psion Telepath G2:Cryptic Level 1 to Level 15
then
L16 G1:Psion Telepath G2:metamind*
L17 G1:metamind G2:Cryptic
L18 G1:Psion Telepath G2:metamind
L19 G1:metamind G2:Cryptic
L20 G1:Psion Telepath G2:metamind*
L21 G1:metamind G2:Cryptic
L22 G1:Psion Telepath G2:metamind
L23 G1:metamind G2:Cryptic
L25 G1:metamind G2:Cryptic
L24 G1:Psion Telepath G2:metamind*

Psion then get BAB+4 Saves 3/3/5 +5levels PP/day +4 Levels of powers known.
Cryptic then get BAB+5 Saves 3/3/5 +5levels PP/day +4 Levels of powers known.

If I'm wrong let me know.


It's a bit hard to find neutral Psionic prestige advancement classes.

I'm still not completely happy with Shark Incarnate, but, after dropping some of the abilities, it's aright.


The relevant section is "past 20th level, its easist to just multiclass or take a PrC.'

In other words, that's what we are doing. Multiclassing or taking PrCs past level 20


Saphire, letting you know you're wrong.

No PrC in existence allows you to change the class it is based on half way through.

Taking 20 levels in two classes, and 10 levels in one PrC does not work.

" If a character had more than one manifesting class before he became a metamind, he must decide to which class he adds the new level of metamind for the purpose of determining powers known, maximum power level, and manifester level."


While that's true in the rules, I'm wondering why you need to stick to it. Will letting Saph advance both her classes to ML 25 without having to dig around for multiple prestige classes be really bad?

RPG Superstar 2012 Top 32

Fnord72 wrote:
No PrC in existence allows you to change the class it is based on half way through.

You can certainly rule that way, Fnord (et al), but it's technically not correct...

CRB wrote:
When a new loremaster level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class... If a character had more than one spellcasting class before becoming a loremaster, he must decide to which class he adds the new level for purposes of determining spells per day.

Depending on how they're worded some PrCs (like loremaster) actually let you choose at each level where you assign that level's boost to casting. Others do need to be chosen once at the beginning but (RAW) some of them can be split...


Preliminary background posted.

EDIT: Fixed grammar and spelling...


Just to make sure my guy is still considered in the running, here is a "dot" of sorts :)
He is a Psion (Nomad) 20/Fighter (Cyber Solder)20
Then using the last 5/5 levels to get templates and gunslinger levels (for Gun training) and the templates would most likely be a mix of Quickling, Eldritch (for Starflight and thats about it), and Augmented to make him machine like :)

He is a space alien that has come to goldrion to pave the way for his race to eventually live here, an emissary of sorts.
He will basically be a super fast ranged shooter switch hitting as a psion spellcaster. He will have his focus split between the two of them, so he will also probably be weaker then some of the other submissions, but that is ok.

I do have a question!
What is the ruling for firearms and Advanced Tech? I havnt seen within the thread for either one but I think that someone is building a flying ship with cannons.
Currently I am a Fighter/Gunslinger intended on using firearms, but I might also use some tech if allowed as I am an advanced alien robot from another planet ^-^


Ah, Cyber Solider, fun fun, always wanted to try it.


This thread is crazy long, and I'm having a hard time finding the official rules for application. Is it still open, and if so, can I get a brief run-down of the parameters? I saw Gestalt, Mythic, and I wanted to be a part of it immediately.


fnord72 wrote:


" If a character had more than one manifesting class before he became a metamind, he must decide to which class he adds the new level of metamind for the purpose of determining powers known, maximum power level, and manifester level."

Your ruling fnord72, and I see where your coming from, some Psionic PrC for make it clear you have to pick one of your manifester classes. I think that is to limit there power level. And its in the Gestalts that High power PrC's need to be limited. So Switching to Psion Uncarnate seem's that's where She was going all along. :) must be fate.

At every level indicated, a psion uncarnate gains additional power points per day and access to new powers as if he had also gained a level in whatever manifesting class he belonged to before he added the prestige class

So should be fine, Ill change her sheet.


wrong again, just spotted it.

If a character had more than one manifesting class before he became a psion uncarnate, he must decide to which class he adds the new level of psion uncarnate for the purpose of determining power points per day, powers known, and manifester level

So looking at it, most Psion PrC classes even dark-tempest have this, they can only be added to one Psionic class only. Makes Cerebremancer look very attractive, That Psion/psychic dos not seem so odd ball now. Hehe :)


Sooo going this way, if I have it right.

She is an Psion Uncarnate after all. Keeping it simple. And if its right her brake down of levels should be now.

G1:Psion Telepath G2:Cryptic Level 1 to Level 15
then
L16 - G1:Uncarnate G2:Cryptic
L17 + G1:Telepath G2:Psion Uncarnate*
L18 + G1:Telepath G2:Psion Uncarnate*
L19 - G1:Uncarnate G2:Cryptic
L20 + G1:Telepath G2:Psion Uncarnate*
L21 + G1:Telepath G2:Psion Uncarnate*
L22 - G1:Uncarnate G2:Cryptic
L23 + G1:Uncarnate G2:Cryptic
L24 + G1:Telepath G2:Psion Uncarnate*
L25 - G1:Uncarnate G2:Cryptic

+* Adds +1 to Psion Telepath ML powers/PP etc

And BAB+3 Saves 3/3/5 etc.

The nice things is now it all links to Her backstory much better and warrants the traits and race things she has. :)


Pathfinder Rulebook Subscriber

Well with DT, he only has one manifesting class, Psi Warrior. So figuring out which class to add those increases to was easy :P


yep that's a good build.


Pathfinder Rulebook Subscriber

Thank you.


Ohh. Quickling template is both shiny and fits with the Leshay theme. I'll probably replace some fighter levels with that.


Pathfinder Rulebook Subscriber

That age thing is a kicker.


Kryzbyn wrote:
That age thing is a kicker.

Not if you're immortal :-)


Pathfinder Rulebook Subscriber

Oh yeah, very true.

How do age modifiers work for immortals? Do you just get the bonuses?


2 people marked this as a favorite.
Kryzbyn wrote:

Oh yeah, very true.

How do age modifiers work for immortals? Do you just get the bonuses?

Well, he'd still age, but it just wouldn't have any meaningful negative effects for him.

"You've aged 80 years."

"Ok. Lol" *Fireball*


Pathfinder Rulebook Subscriber

Right, I was asking in case it makes more sense for DT to be a hundred years old or so...


Kryzbyn wrote:
Right, I was asking in case it makes more sense for DT to be a hundred years old or so...

Well, when you get too old let me know and I'll reincarnate you into a brand new young body.


Speaking of which, are we doing positive & negative modifiers for age categories?


Why would aging not have the negative physical effects?

Unless the means of immortality specifically states that you don't have aging effects, I'd say that being a venerable quickling would mean you do have the -3 to your physical stats.

Unless you get your immortality from being a wizard, which specifically states remove the negative penalties.

@Nate regarding the PrC giving caster levels to more than one class, do you know of any examples of this happening that was not gestalt? (Not counting MT)


fnord72 wrote:

Why would aging not have the negative physical effects?

Unless the means of immortality specifically states that you don't have aging effects, I'd say that being a venerable quickling would mean you do have the -3 to your physical stats.

Unless you get your immortality from being a wizard, which specifically states remove the negative penalties.

I'm getting it by being a wizard.

Immortality

Prerequisite: You must be at least a 20th-level Wizard to select this discovery.

Benefit: You discover a cure for aging, and from this point forward you take no penalty to your physical ability scores from advanced age. If you are already taking such penalties, they are removed at this time. This is an extraordinary ability.


Validk is old, I'm building him as a noble Azlanti, was a friend of Aroden, and helped Aroden ascend and found Absalom.

Born in the same year as Aroden, he spent centuries skipping time in a demiplane with time properties.

Which means, for once, that he is telling elves of the exploits of their grandparents!


Belgraen is several thousand years old. No one knows specifically, but I'll make a decision if it becomes necessary.


Pathfinder Rulebook Subscriber

I would think logically, that if you are immortal, like you never die from old age, your body doesn't deteriorate from age, so...why would you accrue physical penalties? ?


Kryzbyn wrote:
I would think logically, that if you are immortal, like you never die from old age, your body doesn't deteriorate from age, so...why would you accrue physical penalties? ?

I agree with you for this system but devils advocate:

Eternal life and eternal youth aren't the same. There are many tropes about immortals getting older and older without dying.

RPG Superstar 2012 Top 32

fnord72 wrote:
@Nate regarding the PrC giving caster levels to more than one class, do you know of any examples of this happening that was not gestalt? (Not counting MT)

I'm not saying they can grant a boost to more than one class at a given level (they way MT can), but loremaster and some other PrCs let you pick where the +1 CL goes each time you level. Most people would take a single class before adding the PrC but if you multiclassed just for flavor you'd have the option each level which caster to increase. You don't see it often because it's not optimal but if, for example, someone was playing a bard/sorcerer that went into loremaster they could increase sorcerer casting at levels 1-3 and then up bard at 4th...


Hmm. My cohort is an epic Alchemist, and thus has normal immortality. I'm going with venerable, so -6/-6/-6/+3/+3/+3, but also dropping mummy on top of that. It's fun.


Honest question:

Would it be considered too powerful/broken/whatever if we just allowed ALL PrCs to pick where to add +1 casting/manifesting for each level?

Also, same question, but allowing you to add the caster level increase to either side of the gestalt, provided it met other prerequisites.

And lastly, can we just get rid of the rule for PrCs not adding to spells per day(Some do, I think)?

Aka, you gain all normal benefits of an increased caster level.

1 to 50 of 700 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Recruitment / **Interest check** for a crazy, cooperative, collaborative, storytelling game(Gestalt, Epic, Mythic) All Messageboards

Want to post a reply? Sign in.