Bleyz |
Bleyz sighs in relief... and looks at the others. "That was harder than it needed to be... the thing kept healing in the flames. If we run into more like it, I only have 2 uses of my energy fist left for the day. Still, I think resting is something we may not have time for."
Devyhn Rhyker |
Devyhn draws his wand and surveys his companions.
"Let's treat those burns, then, and move on."
Wand of CLW on Bleyz: 1d8 + 1 ⇒ (6) + 1 = 7
Wand of CLW on Bleyz: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW on Erik: 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW on Erik: 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW on Arkon: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of CLW on Arkon: 1d8 + 1 ⇒ (8) + 1 = 9
(32 charges remain)
Bleyz |
"Thanks for the healing... I feel much better now."
Arkon the Thunderer |
Arkon had taken 16 dmg that i hadn't updated yet so he is at the amount listed and visibly wounded
Achren Brayland |
Achren pulls out his scroll just as Bleyz finally puts down the elemental.
"Next time we meet a creature such as this, I can try to dismiss it with this scroll. Failing that, my Eidolon can protect me from much of its attacks, might be better if I take point on it."
Arkon the Thunderer |
Arkon bows and hops to Devyhn and nods at Achren.
Arkon the Thunderer |
Arkon attempts to imitate a boxes stand hopping about and looking around..
Arkon changes back to his human form, he flexes his arms a bit and stretches his back then draws his club and shield
"Lets keep going shall we"
DireMerc |
You can no longer see any trace of the cultist the roads are solid stone and there isn't enough dirt or dust for you to track them. You decide to take the road towards the center of the city.
You travel for some time when A sudden clanging of shields and weapons resounds as a pack of four flaming, gold-plated skeletons bearing golden scimitars rise up from the nearby ruins and advance.
You go first then them. No need for init or a map for this one it's a quick battle.
Bleyz |
Bleyz sighs and charges forward, taking on one of the skeletons (assuming more than 5' of movement so only one attack... if that's wrong let me know and I'll roll the other 3)
to hit: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
bashing dmg if hits: 1d8 + 5 ⇒ (6) + 5 = 11
Arkon the Thunderer |
Arcane strike
Arkon steps forward and clubs a skeleton with his club.. Ha!
Club attack + pa + AS: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 10 ⇒ (5) + 10 = 15
Devyhn Rhyker |
Devyhn calls upon Pharasma to strike down one of the skeletons. A beam of silvery light flashes towards the oncoming abominations.
Disrupt undead
Ranged Touch: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 ⇒ 4
Erik Haakon |
Erik pulls his blunt arrows from his quiver and quickly releases four at the skeletons, aided by Achren's spell.
Deadly aim: 1d20 + 8 + 1 - 4 - 2 - 2 + 4 ⇒ (16) + 8 + 1 - 4 - 2 - 2 + 4 = 21
Damage: 1d8 + 4 + 4 + 4 ⇒ (6) + 4 + 4 + 4 = 18
Deadly aim 2: 1d20 + 3 + 1 - 4 - 2 - 2 + 4 ⇒ (13) + 3 + 1 - 4 - 2 - 2 + 4 = 13
Damage: 1d8 + 4 + 4 + 4 ⇒ (7) + 4 + 4 + 4 = 19
Extra from rapid shot: 1d20 + 8 + 1 - 4 - 2 - 2 + 4 ⇒ (3) + 8 + 1 - 4 - 2 - 2 + 4 = 8
Damage: 1d8 + 4 + 4 + 4 ⇒ (6) + 4 + 4 + 4 = 18
Hasted: 1d20 + 8 + 1 - 4 - 2 - 2 + 4 ⇒ (13) + 8 + 1 - 4 - 2 - 2 + 4 = 18
Damage: 1d8 + 4 + 4 + 4 ⇒ (6) + 4 + 4 + 4 = 18
DireMerc |
Bleyz takes out a skeleton in a single attack.
fire damage for attacking with a natural attack: 1d6 ⇒ 2
fire resist 5 I know but there was a chance it did 1 damage
Lyall strikes one with an arrow but it doesn't go down although it is damaged.
Arkon also takes a skeleton down.
Devyhn takes down the skeleton damaged by Lyall.
Erik takes down the last skeleton.
When each skeleton dies they explode in a small fireball.
skeleton 1: 2d6 ⇒ (3, 5) = 8
skeleton 2: 2d6 ⇒ (2, 6) = 8
skeleton 3: 2d6 ⇒ (4, 2) = 6
skeleton 4: 2d6 ⇒ (5, 4) = 9
Reflex dc 12 for half on each one. Bleyz is hit by 1 and 2 and Arkon is hit buy 3 and 4.
Communal fire resistance wore of a while ago.
Like I said a short battle lol.
Bleyz |
reflex save 1: 1d20 + 7 ⇒ (18) + 7 = 25
reflex save 2: 1d20 + 7 ⇒ (1) + 7 = 8
Bleyz takes 3 points of fire dmg from the second explosion.
Arkon the Thunderer |
Ref save 1: 1d20 + 4 ⇒ (20) + 4 = 24
Ref save 2: 1d20 + 4 ⇒ (7) + 4 = 11
Arkon the Thunderer |
keep going towards the centre of the city i suppose unless there is something else we see?
DireMerc |
When you keep going you eventually reach the wall to the second cirle of the city.
The city is built in rings with each being a little higher than the other kinda like Minas Tirith from lord of the rings.
The enormous golden gate is guarded by a group of large flaming gold skeletons. Ogre skeletons by the look of it wielding scimitars. They don't seem to have noticed your approach.
Bleyz |
Bleyz looks to the others and sighs. "More defenders? How did the cultists get by them without fighting them all?"
Arkon the Thunderer |
"Ogre skeletons.. seems time for less subtlety"
Arkon transforms into Allosaurus form behind whatever he can find
Stealth: 1d20 + 12 - 8 ⇒ (7) + 12 - 8 = 11
24 Str 19AC
Devyhn Rhyker |
Feeling Achren's magic quicken his reflexes, Devyhn raises both hands and sends to silvery beams of divine energy at the nearest skeleton.
Disrupt Undead
Ranged Touch Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 ⇒ 4
Ranged Touch Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 ⇒ 1
initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Lyall |
"Hmph, so we fight again.. WITH THESE IRRITATINGLY FIRE RESISTANT ENEMIES!"
Just before combat, +2 Enhancement to Arkon's strength for 3 rounds
Lyall will move into position to nab as many enemies as possible with a Tremor Blast (30 ft. cone)
CMB to trip: 1d20 + 12 ⇒ (6) + 12 = 18
Then plink away while staying behind allies.
Point Blank Focus Shot: 1d20 + 10 ⇒ (9) + 10 = 19
1d8 + 10 ⇒ (4) + 10 = 14
Arkon the Thunderer |
Arkon charges at an Ogre with his enhanced speed
Dino pounce....AC 19
Powers up arcane strike
Bite: 1d20 + 12 ⇒ (5) + 12 = 172d6 + 15 ⇒ (3, 1) + 15 = 19
Bite 2 Haste: 1d20 + 12 ⇒ (20) + 12 = 322d6 + 15 ⇒ (2, 3) + 15 = 20
Claw 1: 1d20 + 12 ⇒ (17) + 12 = 291d8 + 15 ⇒ (8) + 15 = 23
Claw 2: 1d20 + 12 ⇒ (19) + 12 = 311d8 + 15 ⇒ (7) + 15 = 22
Rake 1: 1d20 + 12 ⇒ (14) + 12 = 261d8 + 15 ⇒ (3) + 15 = 18
Rake 2: 1d20 + 12 ⇒ (16) + 12 = 281d8 + 15 ⇒ (4) + 15 = 19
Erik Haakon |
As the others begin their attack Erik draws his bow and launches a volley of blunt arrows.
Deadly aim: 1d20 + 8 + 1 - 2 - 2 + 4 ⇒ (12) + 8 + 1 - 2 - 2 + 4 = 21
damage: 1d8 + 4 + 4 + 4 ⇒ (8) + 4 + 4 + 4 = 20
Deadly aim 2: 1d20 + 3 + 1 - 2 - 2 + 4 ⇒ (13) + 3 + 1 - 2 - 2 + 4 = 17
damage: 1d8 + 4 + 4 + 4 ⇒ (3) + 4 + 4 + 4 = 15
Extra from rapid shot: 1d20 + 8 + 1 - 2 - 2 + 4 ⇒ (13) + 8 + 1 - 2 - 2 + 4 = 22
damage: 1d8 + 4 + 4 + 4 ⇒ (8) + 4 + 4 + 4 = 20
Hasted: 1d20 + 8 + 1 - 2 - 2 + 4 ⇒ (6) + 8 + 1 - 2 - 2 + 4 = 15
damage: 1d8 + 4 + 4 + 4 ⇒ (1) + 4 + 4 + 4 = 13
DireMerc |
disrupt undead is still only one ray if you are hasted
Both ogres are quickly dispatched by you attack Arkon finishing one and Erik the other.
Even with their DR:5 they got wrecked there. Only had had 40 hp each. These Gold-Clad Skeletal Ogres are not flaming as I first thought and they do not self-destruct. You can say you didn't use your spell Lyall.
With the guards taken down the way to the gate that leads into the second ring of the city is clear.
Arkon the Thunderer |
Wow that's was some good rolls even past the gigantic amount of attacks... i shudder to see the opposite.. lotsa 5's
Bleyz |
geez, Bleyz didn't even have time to move, lol. Nice job, guys!
Follower of Razmir |
You open the gates to the second ring and proceed forward. Up ahead standing on the balcony of a two story building you notice a Razmiran cultist.
"So Iramine was right, we were being followed! Lay down your arms heretics and we shall spare you! You are surrounded! Hundreds of Razmir's faithful beg me to kill you but I will spare your lives if you surrender to the living god! Make your decision!"
Achren Brayland |
"Enough Talk, It's clobberin' time!
I am assuming that my haste is still in operation. If it is not, Achren will cast that first and then move. Is flying up to the balcony a possibility? if so, consider it done, putting away his mace in the process; otherwise Achren will take out his crossbow and take a shot.
attack: 1d20 + 6 ⇒ (18) + 6 = 24 26 if claw attack
hasted attack if claw attacking: 1d20 + 8 ⇒ (11) + 8 = 19
Damage if using Crossbow: 1d8 ⇒ 7
damage if using claw attack: 1d6 + 8 ⇒ (1) + 8 = 9
damage on hasted attack: 1d6 + 8 ⇒ (2) + 8 = 10
Bleyz |
Bleyz fires a pair of sling bullets at the cultist.
to hit: 1d20 + 6 ⇒ (2) + 6 = 8
dmg if hits: 1d4 + 4 ⇒ (1) + 4 = 5
to hit: 1d20 + 6 ⇒ (18) + 6 = 24
dmg if hits: 1d4 + 4 ⇒ (1) + 4 = 5
Arkon the Thunderer |
Haste only gives an extra attack on a full attack... plus ac 20
DireMerc |
Haste would no longer be in effect a few minutes have passed since you cast it and it only last 6 rounds (36 seconds) You can fly up to the balcony but not as a single move so you wouldn't be able to do a claw attack the balcony is 20 feet up and a good 60 feet away when you see the cultist. Also other cultist are approaching from all around as well. I'm at work now but will post a map later.
Bleyz |
in that case, ignore my second sling attack without haste, it didn't happen
DireMerc |
Did I say building balcony Obviously I meant to say is standing atop a 20 foot tall broken pillar.
Feel free to change your actions now that you know your surroundings. It is a dc 15 perception to notice any cultist other than the leader on the pillar.
Oh roll init when you post your surprise round actions.
Also remember:
If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a single standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.
Bleyz |
perception: 1d20 + 13 ⇒ (5) + 13 = 18
Change Bleyz's action to a move to J7 toward cultists in the rear. that's a single move so doable in a surprise round.
Arkon the Thunderer |
We have haste on as Achren said if it is not on he re-casts it
Arkon looks and sniffs around
Perception: 1d20 + 16 ⇒ (5) + 16 = 21
Initiative: 1d20 + 0 ⇒ (15) + 0 = 15
Devyhn Rhyker |
"We are exposed, standing out here in the open. Do we want to wait for them to come to us, or find cover?" Devyhn asks, as he cocks and loads his hand crossbow. (free action)
Not waiting for a reply, he moves toward the neares broken column (C-13) and looks for a likely target to fire on.
(I can't seem to move my icon on the map.)
Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Bleyz |
init: 1d20 + 4 ⇒ (10) + 4 = 14