Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon tries to point out an injury on say a leg.... shaking it all about and pointing to it with his Allosaurus arms.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn touches Bleyz with the healing wand.

Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4

He then turns and treats the madly gesticulating mega-fauna.

Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5

(15 charges remain.)

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"I am fine. Just a scratch"

Actually, it's an old wound; down 4 temporary hp but I still got 39 Temporary hp


You press on to the 3rd ring. You cross many more empty buildings and can see in the center of the city there is a tower-like structure. You can guess that whatever remains of the cultist is gathered there now.

A giant golden dragon skeleton can be seen flying in circle around the tower.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon casts barkskin on himself

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

weren't we going to find somewhere to rest? I'm out of 2nd level spells, Lyall is all out of all his spells. that's quite a chunk of our resources gone and we're in no fit state to take on the BBEG without them


There are plenty of empty buildings around you could stop to rest in.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"Seems giving them time to prepare for our arrival might be to their advantage, rest for the spellcasters seems to be of importance. How about that empty building over there? Let me scout it and make sure it is as empty as it looks."

Bleyz goes over to the empty-seeming place and checks it out, thoroughly searching it before declaring it clear and safe for the others.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"It all looks good to me."

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon resumes his human forms and proceeds into the building before doing his post chance stretching to work out the kinks.


You find a suitable place to stop to rest. The doors are solid enough for you to barricade yourself in but there are many broken windows were a person could slip in.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"At least it is easier to watch the windows. Anything that would come through the doors would make enough racket to awaken all of us."


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"I do not need much rest. I can take a long watch while others replenish their magics."


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

"I'll never know why the gods decided that speaking funny noises and hand wavy motions should require more rest than swinging an axe into constructs of iron, but I thank you for your guardianship." Lyall nods approvingly at Erik.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren looks at Lyall and says, "Perhaps it is a question of balance. Those who wield the power of magic - whether it be divine or arcane - should not be permitted to do so unchecked, and so the Gods demand that they must rest more often."

As is his normal routine, Achren will stay up all night, sitting in position and resting long enough to regain spells.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Lyall does some spell-swapping as he rests, preparing three more shields, two more Bull's Strength, and another Resist Energy Communal, dropping other stuff.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon performs his rituals and prayers Stomp stomp stomp Roar roar roar for those who know the reference

"Yes thankyou for the alert set of eyes while we restore ourselves"

He then beds down and rests.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Yes. Thank you, my friend," Devyhn says to Erik as he eases into meditation. Once he has completed his devotions, he settles his gear and then himself for rest.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz, not needing sleep for spells, takes a long watch whenever it is needed most and then sleeps the rest of the night.


You rest for the night and while you hear the occasional roar from the dragon skeleton and the occasional roaming golden guardian going by it leaves you alone and you are left undisturbed while you rest for about 8 to 10 hours. Even Dusan curls up in a corner and sleeps for a short time.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Before resting, Achren casts lesser rejuvenate Eidolon to complete all repairs to his special body. I won't roll as the minimum is enough to heal me


The night is without interruptions the next day you are ready to carry on to the central tower were the leader of the cultist is holed up.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

In the morning, after a cold breakfast, Achren prepares his equipment, shouldering his backpack, then says,

"Right, let's go then."

Are we going to sort out what order we travel in?

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Our time is shorter, but at least we are rested and ready," Devyhn says with a nod.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

"Do we have a plan for the dragon?


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

"I have a spell that may allow an archer to deal extraordinary damage to it at a range. It is somewhat hit or miss, as the art of archery is. Too much of an odds game, but it is a game to play without other options."


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"My bow could do with some of your magics. I'm willing to try if you wish."


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

"You seemed to miss my implication of it being a last resort. Also, while you are certainly the greater archer when it comes to unleashing a volley to darken the skies, I believe I am the greater archer when it comes to a single shot. And my spell only enhances a single shot."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19
Lyall wrote:
"...while you are certainly the greater archer when it comes to unleashing a volley to darken the skies, I believe I am the greater archer when it comes to a single shot. And my spell only enhances a single shot."

How do you figure that? you have +8, he has +9. Am I missing something?


Probably because he has a tendency to add deadly aim and manyshot or rapid shot to his attacks


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Also because Lyall doesn't know IC yet that Erik gets a +4/4 vs undead. Unless I forgot, and thus I'll pretend Lyall forgot. :P


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"Archery rarely makes a good last resort. And whilst your skill with a bow is impressive for a wizard I have gained much experience fighting these undead creatures. If we need one good shot then that is what I will offer."


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

"Very well. If we get close enough, I shall cast it."


So I assume you march on towards the pillar?


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

I think so


You press on and reach the great central tower were once the whispering tyrant ruled over this great city.

When you approach the tower you see that it is surrounded by a large moat filled with molten gold. A single 20 foot wide bridge leads to the tower.

On the bridge standing in the middle of it is the herald of Rasmir that lead the ambush against you before. Healed from her injuries. She waits until you are close enough to hear her speak (assuming you don't attack from range). For now the dragon continues to circle. It should have seen you but doesn't attack.

"You have done well to make it this far but the sacrifice of my faithful soldiers was not in vain. It delayed you long enough that Iramine was able to reach the jewel of everlasting wealth and with it she took control of all the cities defenses! Even now legions of golden sentinels march to this tower to defend it! And Before you can even enter this tower you will need to face on of the cities greatest guardian the gold-clad skeleton of Tar-Baphon’s Dragon!" she says pointing to the golden dragon skeleton who finally decides to come down and lands at the edge of the bridge right in between you and her making a mighty roar.

The dragon

knowledge arcana can reveal some info, so can knowledge religion.

Post reactions, replies and init I will add a map tomorrow and start the combat. Also mention any pre-combat prep you make.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Knowledge Religion: 1d20 + 13 ⇒ (9) + 13 = 22

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

I had posted before but the forum ate my post

Seize the Initiative (Su): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. Used on Achren when inits come up

"Armour spell please Lyall from the wand and on any others that need it.

Arkon casts Barkskin on himself. Then draws his club.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

init: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

knowledge (Arcana): 1d20 + 9 ⇒ (8) + 9 = 17

Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Achren casts Haste on the group.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Initiative: 1d20 + 4 ⇒ (12) + 4 = 16


What you know about the dragon:

This creature is a gold-clad, burning young adult red dragon skeleton (Huge undead CR9)

Fiery Aura (Ex)
Creatures adjacent to a golden skeleton take 1d6 points of fire damage at the start of their turn. Anyone striking a golden skeleton with an unarmed strike or natural attack takes 1d6 points of fire damage.

Fiery Death (Su)
A golden skeleton explodes into a burst of flame when it is destroyed.

Light Fortification (Ex)
Whenever a sneak attack or critical hit is scored against a golden skeleton, there is a 25% chance that the extra damage is negated and damage is rolled normally.

It is immune to fire but vulnerable to cold and electricity.

Has damage reduction 10/bludgeoning.

encounter map

finishing up init.

enemy init: 1d20 + 2 ⇒ (19) + 2 = 21

Arkon init: 1d20 + 2 ⇒ (20) + 2 = 22

Erik init: 1d20 + 2 ⇒ (8) + 2 = 10

Lyall init: 1d20 + 10 ⇒ (4) + 10 = 14

Assume haste and barkskin were cast while the herald was talking.

Arkon and Achren are up first, then enemies then everyone else.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

During the herald talking buff time, Lyall tags everyone with Communal Resist Fire, first. Everyone now has Resist Fire 20. Lyall gives Arkon the 20 minute duration. If he had time earlier, he would have applied requested mage armor.


Sure, agreed on both counts

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren would have cast Mage Armor on himself before the encounter.

Achren begins gesticulating and chanting while holding a squid tentacle and suddenly the Razmiran priest is surroundedby grasping black tentacles. cast Black tentacles centered on the herald


Black tentacle cmb to grapple: 1d20 + 12 ⇒ (8) + 12 = 20

The herald manages to stay clear of the tentacles for now.

Arkon is up.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon will delay his action
ac 19 atm


The dragon moves up and attacks snapping it's long neck forward and biting into Arkon.

bite attack on Arkon: 1d20 + 17 ⇒ (11) + 17 = 282d8 + 10 ⇒ (2, 8) + 10 = 20

It's claws and slams it's wings into those next to him as well.

claw attack on Achren: 1d20 + 12 ⇒ (6) + 12 = 182d6 + 5 ⇒ (5, 1) + 5 = 11

claw attack on Bleyz: 1d20 + 12 ⇒ (6) + 12 = 182d6 + 5 ⇒ (5, 1) + 5 = 11

wing attack on Achren: 1d20 + 12 ⇒ (16) + 12 = 281d8 + 5 ⇒ (1) + 5 = 6

wing attack on Bleyz: 1d20 + 12 ⇒ (9) + 12 = 211d8 + 5 ⇒ (3) + 5 = 8

Finally the creature's tail comes around towards Erik.

Tail slap on Bleyz: 1d20 + 12 ⇒ (14) + 12 = 262d6 + 15 ⇒ (5, 3) + 15 = 23

Made changes to the map so it was less cramped.

Seeing the black tentacles all around the Herald retreats to the other side of the bridge to watch the battle. She hesitates then finally cast a spell of silence targeting Achren (make a will save dc 16 to negate).

Your go again.

Previous map was a little to cramped so I expanded your side of the bridge to give you more room to move around
updated map

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devhyn extends a marked palm towards the dragon.

"May the Lady burn your corrupted form to ash!"

Searing Light, precise shot, ranged touch: 1d20 + 8 ⇒ (19) + 8 = 27

Damage: 7d6 ⇒ (4, 3, 2, 3, 6, 4, 5) = 27

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

As the dragon approaches, It's wing buffets Achren before he could duck, bashing him in his side. While he is recovering, the Razmiran casts silence on him,

Will: 1d20 + 10 ⇒ (13) + 10 = 23

but he is able to throw it off before it settles. Moving up to the dragon (and probably receiving an AoO), he strikes

Claw attack: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 +1 for haste, but still probably a miss

Just in case:

Damage if hits: 1d4 + 10 ⇒ (2) + 10 = 12

Don't forget guys: Haste gives +1 to hit, +1 to AC, +1 to Reflexes and extra attack on full attack.

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