About Lyall"Dispatch them, Peon!" *Casts haste on party member* There is a stereotype about elves, that they are haughty bastards who won't get off their pompous asses to rescue their grandmother. This is usually an unfair stereotype, but sometimes not by very much. Lyall may not rescue his grandmother, but he'll help you do it for him with his handy buffs and.. uh, verbal encouragement. He'll do the right thing, but his lack of common sense or personal skills means he's not going to be very "polite" about it. Statblock:
Lyall
Male Elf Wizard (Transmuter) 8 CG Medium Humanoid (Elf) Init +10; Senses Low-Light Vision; Perception +10 XP: -------------------- DEFENSE -------------------- AC 20, touch 15, flat-footed 16. . (+4 armor, +4 Dex, +1 natural, +1 Deflection) hp 56 (8d6+16) Fort +5, Ref +8, Will +6 Immune sleep; Resist Elven Immunities -------------------- OFFENSE -------------------- Spd 30 ft. Melee Masterwork Longsword +7 (1d8+3/19-20/x2) and . . Dagger +6 (1d4+2/19-20/x2) and . . Unarmed Strike +6 (1d3+2/20/x2) Ranged +1 Longbow, Composite (Str +2) +9 (1d8+3/20/x3) Special Attacks Focused Shot -------------------- STATISTICS -------------------- Str 14, Dex 18, Con 12, Int 23, Wis 7, Cha 7 Base Atk +4; CMB +6; CMD 20 Feats Focused Shot, Lingering Spell, Point Blank Shot, Precise Shot, Scribe Scroll and, usually Alertness from Familiar Traits Reactionary, Magical Lineage (Fireball) Skills Knowledge (arcana) +17, Knowledge (dungeoneering)+17 , Knowledge (nature) +17, Knowledge (planes) +17, Knowledge (religion) +17, Perception +10, Spellcraft +17, Stealth +12 Modifiers Keen Senses, Alertness Languages Common, Elven, could learn 6 more.. SQ arcane bond (Compsognathus Familiar) Combat Gear +1 Longbow, Composite (Str +2), Masterwork Longsword, Arrows, cold Iron (40), Dagger; Other Gear Cloak of Resistance +2, Headband of Vast Intellect +2, Pearl of Power 1, Amulet of natural armor +1, Ring of Protection +1, Potion of CLW x4, Ring of Counterspell Other Gear +1 Spell Storing Elven Curved Blade Coin: 179GP -------------------- SPECIAL ABILITIES -------------------- Arcane School Transmutation, +1 transmutation spell slot a day from 1st level up, opposition schools Divination and Enchantment Augment (Sp) As a standard action, you can touch a creature and grant it either a +2 enhancement bonus to a single ability score of your choice or a +2 bonus to natural armor that stacks with any natural armor the creature might possess. This augmentation lasts 4 rounds. You can use this ability nine times per day. Elven Immunities +2 save bonus vs Enchantments. Elven Immunities - Sleep You are immune to Sleep effects. Elven Magic +2 on caster level checks to overcome spell resistance and +2 on spellcraft skill checks to identify the properties of magic items. Focused Shot As a standard action you may fire your bow and add your Int modifier as precision damage (doesn’t work on targets immune to critical hits or sneak attacks), target must be within 30 ft Lingering Spell You may cause an instantaneous spell that affects an area to persist until the beginning of your next turn. Those already in the area suffer no additional harm, but other creatures or objects entering the area are subject to its effects. A lingering spell with a visual manifestation obscures vision, providing concealment (20% miss chance) beyond 5 feet and total concealment (50% miss chance) beyond 20 feet. +1 level Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Magical Lineage (Fireball) When applying metamagic feats to firebal, treat it's actual level as 1 lower for determining the spell's final adjusted level. Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into combat. Physical Enhancement (Su) +2 enhancement bonus to one physical ability score. Can change when he prepares spells. Reactionary +2 trait bonus on initiative checks Background: Format stolen shamelessly from Maeltheron Timmerond- try it for free at http://paizo.com/people/MaeltheronTimmerond!
Spells:
Prepared: CL 8, CL+Stat 14, DC 16+Spell level. 0th - Mage Hand, Message, Prestidigitation, Open/Close 1st - Mage Armor (Cast), Protection from Evil, Gravity Bow, Shield x4 2nd - Defending Bone, Bull's Strength x5 3rd - Dispel Magic x2, Slow, Resist Energy (Communal) x2 4th - Telekinetic Charge x2, Stone Shape, Named Bullet, Spellbook
I have a few more 1st level picks for my Spellbook, and my Society Free picks.
Choices of Stuff:
Aka, so you can know how he got the statblock that's going to be in the next spoiler. Ignore this if you don't want to know the how, as it's not as succinct as the statblock.
Stats:
Lyall is a level Six Transmuter with the Enhancement School*. This gives him the Augment and Physical Enhancement school powers. Banned schools are Divination and Enchantment Init +10 (4 dex +2 trait +4 familiar) HP:
Saving Throws:
BAB: 3 Spells per day
Known Spells from leveling
Feats,
Skills, 7 skill points per level,
Item Budget: 16000
Encumbrance,
Familiar is a Compsognathus, which is found on page 90 of Bestiary 2, if you don't mind, I'll be taking the passive benefits, then never bringing him up, ever. Traits,
*APG 146
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