Lantern Bearer

Lyall's page

206 posts. Alias of hallowsinder.


Full Name

Lyalubariel vo Baruithiel a Calendil do Marienothiea Merasuniel co Falasendil.. and on and on and on... He's probably making it up.

Race

Elf

Classes/Levels

Wizard 8

Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Gender

Male

Size

Medium 6' 3" 127 lbs

Age

122

Special Abilities

RAWR! I AM THE MASTER OF ARCANE MIGHT!

Alignment

CG

Deity

Hah? They're even less likely to get off their asses than I am.

Location

I am a master of magic! Wait? That's not the answer? Um.. Teleporting?

Languages

Elven.. And I have deigned to learn the filthy common tongue.. And I suppose I could learn a few more. But why would I learn more heathen tongues?

Occupation

Being the Wizard that did It

Strength 14
Dexterity 18
Constitution 12
Intelligence 23
Wisdom 7
Charisma 7

About Lyall

"Dispatch them, Peon!" *Casts haste on party member*

There is a stereotype about elves, that they are haughty bastards who won't get off their pompous asses to rescue their grandmother. This is usually an unfair stereotype, but sometimes not by very much. Lyall may not rescue his grandmother, but he'll help you do it for him with his handy buffs and.. uh, verbal encouragement. He'll do the right thing, but his lack of common sense or personal skills means he's not going to be very "polite" about it.

Statblock:
Lyall
Male Elf Wizard (Transmuter) 8
CG Medium Humanoid (Elf)
Init +10; Senses Low-Light Vision; Perception +10
XP:
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DEFENSE
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AC 20, touch 15, flat-footed 16. . (+4 armor, +4 Dex, +1 natural, +1 Deflection)
hp 56 (8d6+16)
Fort +5, Ref +8, Will +6
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Masterwork Longsword +7 (1d8+3/19-20/x2) and
. . Dagger +6 (1d4+2/19-20/x2) and
. . Unarmed Strike +6 (1d3+2/20/x2)
Ranged +1 Longbow, Composite (Str +2) +9 (1d8+3/20/x3)
Special Attacks Focused Shot
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STATISTICS
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Str 14, Dex 18, Con 12, Int 23, Wis 7, Cha 7
Base Atk +4; CMB +6; CMD 20
Feats Focused Shot, Lingering Spell, Point Blank Shot, Precise Shot, Scribe Scroll and, usually Alertness from Familiar
Traits Reactionary, Magical Lineage (Fireball)
Skills Knowledge (arcana) +17, Knowledge (dungeoneering)+17 , Knowledge (nature) +17, Knowledge (planes) +17, Knowledge (religion) +17, Perception +10, Spellcraft +17, Stealth +12 Modifiers Keen Senses, Alertness
Languages Common, Elven, could learn 6 more..
SQ arcane bond (Compsognathus Familiar)
Combat Gear +1 Longbow, Composite (Str +2), Masterwork Longsword, Arrows, cold Iron (40), Dagger; Other Gear Cloak of Resistance +2, Headband of Vast Intellect +2, Pearl of Power 1, Amulet of natural armor +1, Ring of Protection +1, Potion of CLW x4, Ring of Counterspell
Other Gear +1 Spell Storing Elven Curved Blade
Coin: 179GP
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SPECIAL ABILITIES
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Arcane School Transmutation, +1 transmutation spell slot a day from 1st level up, opposition schools Divination and Enchantment
Augment (Sp) As a standard action, you can touch a creature and grant it either a +2 enhancement bonus to a single ability score of your choice or a +2 bonus to natural armor that stacks with any natural armor the creature might possess. This augmentation lasts 4 rounds. You can use this ability nine times per day.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 on caster level checks to overcome spell resistance and +2 on spellcraft skill checks to identify the properties of magic items.
Focused Shot As a standard action you may fire your bow and add your Int modifier as precision damage (doesn’t work on targets immune to critical hits or sneak attacks), target must be within 30 ft
Lingering Spell You may cause an instantaneous spell that affects an area to persist until the beginning of your next turn. Those already in the area suffer no additional harm, but other creatures or objects entering the area are subject to its effects. A lingering spell with a visual manifestation obscures vision, providing concealment (20% miss chance) beyond 5 feet and total concealment (50% miss chance) beyond 20 feet. +1 level
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Fireball) When applying metamagic feats to firebal, treat it's actual level as 1 lower for determining the spell's final adjusted level.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Physical Enhancement (Su) +2 enhancement bonus to one physical ability score. Can change when he prepares spells.
Reactionary +2 trait bonus on initiative checks

Background:

Format stolen shamelessly from Maeltheron Timmerond- try it for free at http://paizo.com/people/MaeltheronTimmerond!

Spells:

Prepared: CL 8, CL+Stat 14, DC 16+Spell level.
0th - Mage Hand, Message, Prestidigitation, Open/Close
1st - Mage Armor (Cast), Protection from Evil, Gravity Bow, Shield x4
2nd - Defending Bone, Bull's Strength x5
3rd - Dispel Magic x2, Slow, Resist Energy (Communal) x2
4th - Telekinetic Charge x2, Stone Shape, Named Bullet,

Spellbook
1st- Blend, Illusion of Calm, Shocking Grasp
2nd- Aggressive Thundercloud, Tremor Blast
3rd- Ray of Exhaustion, Dispel Magic, Fireball, Slow, Resist Energy (Communal)
4th- Telekinetic Charge, Obsidian Flow, Named Bullet, Obsidian Flow

I have a few more 1st level picks for my Spellbook, and my Society Free picks.

Choices of Stuff:
Aka, so you can know how he got the statblock that's going to be in the next spoiler. Ignore this if you don't want to know the how, as it's not as succinct as the statblock.

Stats:
Str: 14 (5 points)
Dex: 16 (5 points plus racial bonus) +2 Enhancement Bonus from Physical enhancement (SU)
Con: 12 (5 points minus racial bonus)
Int: 20 (13 points, plus attribute boost at level 4) + 2 Enhancement Bonus from Headband of Vast Intellect
Wis: 7 (-4 points)
Cha: 7 (-4 points)
Total: 20 points.

Lyall is a level Six Transmuter with the Enhancement School*. This gives him the Augment and Physical Enhancement school powers. Banned schools are Divination and Enchantment

Init +10 (4 dex +2 trait +4 familiar)

HP:
Average: 35 or 36, depending on rounding (6 maxed first die +6 con bonus +6 favored class bonus + 17.5 average die rolls)
Rolled: 5d6+18
Actually Did roll: 43

Saving Throws:
Fort: 5 (2 base +1 stat +2 cloak of resistance)
Dex: 8 (2 base +4 stat +2 cloak of resistance)
Will: 5 (5 base -2 stat +2 cloak of resistance)

BAB: 3

Spells per day
4 cantrips,
5 1st (3+2 int bonus)
5 2nd (3+2 int bonus)
3 3rd (2+1 int bonus)

Known Spells from leveling
All 0-level non-Divination or Enchantment spells,
Plus 9 1st level spells,
Plus 4 2nd or lower spells,
Plus 4 3rd or lower spells,

Feats,
1st level, Point Blank Shot,
3rd level, Precise Shot,
5th level, Focused Shot, APG page 161
5th level wizard bonus feat, Lingering Spell, APG page 165

Skills, 7 skill points per level,
Bought all the knowledge and spellcraft stuff at 6 ranks, +3 trained bonus, +6 Int bonus for fifteen.
Perception was, 6 ranks, -2 attribute, +2 racial, +2 from Alertness (most of the time his familiar will be within arms reach)
Stealth is 6 ranks granted from Headband of Vast Intelligence, +4 attribute.

Item Budget: 16000
Headband of Vast Intellect +2, 4000
Cloak of Resistance +2, 4000
+1 Longbow, Composite (+2 Str), 2400
Masterwork Longsword, 315
Dagger, 2 or something
40 Cold Iron Arrows, 4
Pearl of Power 1, 1000
Amulet of Natural Armor +1, 2000
Ring of Protection +1, 2000
Potion of CLW x4, 100

Encumbrance,
With a 14 str and no armor, I think I'm justified not calculating encumbrance yet.

Familiar is a Compsognathus, which is found on page 90 of Bestiary 2, if you don't mind, I'll be taking the passive benefits, then never bringing him up, ever.

Traits,
Reactionary APG 329
Magical Lineage (fireball) APG 330

*APG 146