Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz moves and attacks the demon. attacking 'unarmed' with the Fist

to hit: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
dmg if hits: 1d8 + 5 ⇒ (6) + 5 = 11

I'm guess that misses though

In case the demon changes teh focus of its attacks, he spends a ki point to add 4 to his ac, making it 28 instead of 24

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Seriously injured by the demon's assault, Devyhn backs away from the creature, keeping his guard up.

(withdraws, towards Erik)

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Sorry guys,didn't realise you were waiting on me else I#d have posted earlier
behaviour: 1d100 ⇒ 99

Attacks nearest ally...that's Erik I think

Suddenly looking around, Achren spies Erik and mistakes him for an enemy. With a mighty beat of his bat-like wings, he charges Erik for an attack

claw attack: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 Of course. The dice rolls in my favour now.

Damage if hits: 1d6 + 8 ⇒ (2) + 8 = 10

Sorry Erik

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon throws himself at the demon with a roar and delivers two powerful bite attacks

Activates arcane strike

Bite: 1d20 + 11 ⇒ (18) + 11 = 292d6 + 17 ⇒ (6, 4) + 17 = 27

Bite: 1d20 + 11 ⇒ (5) + 11 = 162d6 + 17 ⇒ (5, 1) + 17 = 23

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Ref save: 1d20 + 4 ⇒ (6) + 4 = 10


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Point Blank Focus Shot at the Demon: 1d20 + 10 ⇒ (19) + 10 = 29
1d8 + 10 ⇒ (3) + 10 = 13


arkon takes acid damage: 2d8 ⇒ (5, 5) = 10

Need Erik to post then enemies again.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

"With you gentlemen's propensity for biting or punching things that are alternatively on fire or bathed in acid, I'm going to be preparing only Resist Energy from this point on, aren't I?"


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik tries to shoot the demon but there's too much chaos in the melee for his arrows to find anything

Deadly aim: 1d20 + 8 - 4 - 2 - 2 ⇒ (12) + 8 - 4 - 2 - 2 = 12
damage: 1d8 + 4 + 4 ⇒ (3) + 4 + 4 = 11

Deadly aim 2: 1d20 + 3 - 4 - 2 - 2 ⇒ (1) + 3 - 4 - 2 - 2 = -4
damage: 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16

Extra from rapid shot: 1d20 + 8 - 4 - 2 - 2 ⇒ (13) + 8 - 4 - 2 - 2 = 13
Damage: 1d8 + 4 + 4 ⇒ (3) + 4 + 4 = 11

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Erik, don't forget you have taken 10 damage


[ooc]Yes Erik was attacked by Achren (because of confusion) and took 10 damage.

The demon changes target going after Arkon again. Takes a 5 towards him and attacks.

claw attack: 1d20 + 12 ⇒ (4) + 12 = 161d6 + 5 ⇒ (1) + 5 = 6
claw attack: 1d20 + 12 ⇒ (18) + 12 = 301d6 + 5 ⇒ (6) + 5 = 11
Bite attack: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 2 ⇒ (3) + 2 = 5

Your go again the lead cleric is gone now you can no longer see her.

Only the demon remains and Achren is still confused for 4 more rounds.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Point Blank Focus Shot: 1d20 + 10 ⇒ (17) + 10 = 27
1d8 + 10 ⇒ (7) + 10 = 17


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz takes a 5' step to keep up with the demon, and lets loose with a full round of attacks. "Leave my friends alone!"

to hit: 1d20 + 9 + 1 + 4 ⇒ (20) + 9 + 1 + 4 = 34
dmg if hits: 1d8 + 5 ⇒ (7) + 5 = 12

to confirm crit: 1d20 + 9 + 1 + 4 ⇒ (19) + 9 + 1 + 4 = 33
addl dmg if crits: 1d8 + 5 ⇒ (5) + 5 = 10

to hit: 1d20 + 9 + 1 + 4 ⇒ (17) + 9 + 1 + 4 = 31
dmg if hits: 1d8 + 5 ⇒ (6) + 5 = 11

to hit: 1d20 + 9 + 1 - 1 ⇒ (17) + 9 + 1 - 1 = 26
dmg if hits: 1d8 + 5 ⇒ (2) + 5 = 7

to hit, haste attack: 1d20 + 9 + 1 + 4 ⇒ (1) + 9 + 1 + 4 = 15
dmg if hits: 1d8 + 5 ⇒ (3) + 5 = 8

*waits with anticipation to see how much acid damage he takes* (less resistance, of course)


bleyz reflex: 1d20 + 7 ⇒ (20) + 7 = 27
bleyz reflex: 1d20 + 7 ⇒ (1) + 7 = 8
bleyz reflex: 1d20 + 7 ⇒ (4) + 7 = 11
bleyz reflex: 1d20 + 7 ⇒ (8) + 7 = 15

resistance applies to each hit so rolling separately.
acid damage: 1d8 ⇒ 7
acid damage: 1d8 ⇒ 6
acid damage: 1d8 ⇒ 2

Bleyz manages to take down the demon and the battle is over.

Go ahead and level up to 7.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

I took the 10 off earlier, I was on 44. It just took me a while to write my full post.


Fair enough

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon is bleeding and limping after the demons assaults

He casts cure light wounds on himself 3 times

CLW: 1d8 + 5 ⇒ (5) + 5 = 10

CLW: 1d8 + 5 ⇒ (4) + 5 = 9

CLW: 1d8 + 5 ⇒ (5) + 5 = 10


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz doesn't look at his best either, and sighs softly. "I could use a little healing if there's any left to be had."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn produces the wand, and begins treating his comrades.

Bleyz:

Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Erik:

Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9

"Does anyone else need aid?" he asks the rest of the group.

As he waits for the others to respond, he calls upon Pharasma.

"Lady of Graves, rest your healing touch upon your servant."

Casting Cure Moderate Wounds: 2d8 + 7 ⇒ (1, 4) + 7 = 12
Casting Cure Light Wounds: 1d8 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

"Grrrrrr..

Arkon jumps and points at himself.. he stamps his foot twice


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

"Friends, I still feel weak from that swamp. Does anybody have any more healing magics?"

Still got 1 point CON drain. Anyone have restoration?


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"I think our saurian friend could use your help Devhyn... poor fellow. Thanks to you for the healing!"

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn approaches Arkon and taps him with the wand.

Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

After his confusion wears off, Achren patches up the self-inflicted damage to his Eidolon

Rejuvenate Eidolon, lesser: 1d10 + 5 ⇒ (10) + 5 = 15

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Is anyone else injured?" Devyhn asks.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"I'm fine."

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon Dino bows to Devyhn

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"Just minor scratches."


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

"Likewise. I was fortunate enough to not attract the attention of any real opponent."


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Anyone got restoration?


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Not since the last three times you asked. :P

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

AFAIK Noone will be able to get Restoration as a spell until Devhyn reaches 10th level. There is no reason why we can't get a wand for him, but at 21000gp, it's gonna be costly. If Devhyn crafts it, it will be 10500gp (base)+(280gp*11)=13580gp, assuming he succeeds his spellcraft check.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

we could get a wand of lesser restoration for a lot less.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Foo. Any other way to heal CON damage?

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

I already have lesser restoration. It lacks the power to heal ability drain.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

We've had this problem before, we either need some potions of restorstion or the aforementioned wand. failing that, in downtime you can get a sufficiently high level cleric to cast it on you for 280gp, or ask Sazed


When did the drain happen? I forget. Also I assume you press on?

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

The swamp o' doom. Those of us who failed Fort Saves.


Ah yes that. Be thankful I only applied that once the book said roll saves once per hour. ;) Unfortunately your best chance to cure that is to wait until you meet Sazed again you will be level 9 when you leave the island.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

"Regardless, are we prepared to hunt down this straggler? If we've been worn down too much, that is understandable, but otherwise, a cleric without his parish is a tempting target."

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"I think we must. let's go."


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik nods in agreement and begins looking for any signs to follow.


There is no way to track the priestess as her spell basically let her run far above the ground leaving no tracks. (The cleric leader was in fact female a fact that would not have been obvious at first but that Achren at least would have noticed.)

You think you might be able to find the tracks of her followers however to follow the way they used to get here.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Let us be after our quarry, then," Devyhn says, trying to follow the tracks.

Survival Tracking check: 1d20 + 12 ⇒ (14) + 12 = 26


You have very few tracks to follow but you manage to find a clue here and there allowing you to follow their progress back.

You eventually reach and area were there is a large pile of treasure in a courtyard. The piles seems to consist of gold coins and gems and is 10 feet high. Near the pile is a follower of Razmir who is badly charred and clearly dead.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

"Hmph, likely a trap triggered by that foolish Razmiran."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Let us see if the trap remains, or if this unfortunate did the favor of discharging it," Devyhn says, extending a marked palm toward the treasure pile.

"Lady of Graves, grant me eyes to see," he intones as the tattoo on his palm begins to glow.

(Casting detect magic)

Spellcraft: 1d20 + 12 ⇒ (17) + 12 = 29

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon looks and sniffs around to see if he can discern anything

Perception: 1d20 + 16 ⇒ (13) + 16 = 29

Perception Scent: 1d20 + 11 ⇒ (18) + 11 = 29


As you approach the dead cultist rises up. Clearly dead parts of his body seem to be covered in molten gold and it appears to be animating his body.

You quickly dispatch him once and for all as he is barely stronger than the average zombie.

Scanning the rest of the area with detect magic and looking around you see that in the pile that are several items (wands, scrolls, a book and a few weapons) that stand out a bit and radiate various magics) Every gold coin in the pile radiates magic as well (transmutation and evocation).

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"There are individual, enchanted items in the pile, but every coin is radiating with magic as well. Based on what we have just seen, it may be in our interests to bypass this opportunity for enriching ourselves. Unless...one of you can remove baleful spells."

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