| Bleyz |
Bleyz moves and attacks the demon. attacking 'unarmed' with the Fist
to hit: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
dmg if hits: 1d8 + 5 ⇒ (6) + 5 = 11
I'm guess that misses though
In case the demon changes teh focus of its attacks, he spends a ki point to add 4 to his ac, making it 28 instead of 24
Achren Brayland
|
Sorry guys,didn't realise you were waiting on me else I#d have posted earlier
behaviour: 1d100 ⇒ 99
Attacks nearest ally...that's Erik I think
Suddenly looking around, Achren spies Erik and mistakes him for an enemy. With a mighty beat of his bat-like wings, he charges Erik for an attack
claw attack: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 Of course. The dice rolls in my favour now.
Damage if hits: 1d6 + 8 ⇒ (2) + 8 = 10
Sorry Erik
Arkon the Thunderer
|
Arkon throws himself at the demon with a roar and delivers two powerful bite attacks
Activates arcane strike
Bite: 1d20 + 11 ⇒ (18) + 11 = 292d6 + 17 ⇒ (6, 4) + 17 = 27
Bite: 1d20 + 11 ⇒ (5) + 11 = 162d6 + 17 ⇒ (5, 1) + 17 = 23
Arkon the Thunderer
|
Ref save: 1d20 + 4 ⇒ (6) + 4 = 10
| Erik Haakon |
Erik tries to shoot the demon but there's too much chaos in the melee for his arrows to find anything
Deadly aim: 1d20 + 8 - 4 - 2 - 2 ⇒ (12) + 8 - 4 - 2 - 2 = 12
damage: 1d8 + 4 + 4 ⇒ (3) + 4 + 4 = 11
Deadly aim 2: 1d20 + 3 - 4 - 2 - 2 ⇒ (1) + 3 - 4 - 2 - 2 = -4
damage: 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16
Extra from rapid shot: 1d20 + 8 - 4 - 2 - 2 ⇒ (13) + 8 - 4 - 2 - 2 = 13
Damage: 1d8 + 4 + 4 ⇒ (3) + 4 + 4 = 11
| DireMerc |
[ooc]Yes Erik was attacked by Achren (because of confusion) and took 10 damage.
The demon changes target going after Arkon again. Takes a 5 towards him and attacks.
claw attack: 1d20 + 12 ⇒ (4) + 12 = 161d6 + 5 ⇒ (1) + 5 = 6
claw attack: 1d20 + 12 ⇒ (18) + 12 = 301d6 + 5 ⇒ (6) + 5 = 11
Bite attack: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 2 ⇒ (3) + 2 = 5
Your go again the lead cleric is gone now you can no longer see her.
Only the demon remains and Achren is still confused for 4 more rounds.
| Bleyz |
Bleyz takes a 5' step to keep up with the demon, and lets loose with a full round of attacks. "Leave my friends alone!"
to hit: 1d20 + 9 + 1 + 4 ⇒ (20) + 9 + 1 + 4 = 34
dmg if hits: 1d8 + 5 ⇒ (7) + 5 = 12
to confirm crit: 1d20 + 9 + 1 + 4 ⇒ (19) + 9 + 1 + 4 = 33
addl dmg if crits: 1d8 + 5 ⇒ (5) + 5 = 10
to hit: 1d20 + 9 + 1 + 4 ⇒ (17) + 9 + 1 + 4 = 31
dmg if hits: 1d8 + 5 ⇒ (6) + 5 = 11
to hit: 1d20 + 9 + 1 - 1 ⇒ (17) + 9 + 1 - 1 = 26
dmg if hits: 1d8 + 5 ⇒ (2) + 5 = 7
to hit, haste attack: 1d20 + 9 + 1 + 4 ⇒ (1) + 9 + 1 + 4 = 15
dmg if hits: 1d8 + 5 ⇒ (3) + 5 = 8
*waits with anticipation to see how much acid damage he takes* (less resistance, of course)
| DireMerc |
bleyz reflex: 1d20 + 7 ⇒ (20) + 7 = 27
bleyz reflex: 1d20 + 7 ⇒ (1) + 7 = 8
bleyz reflex: 1d20 + 7 ⇒ (4) + 7 = 11
bleyz reflex: 1d20 + 7 ⇒ (8) + 7 = 15
resistance applies to each hit so rolling separately.
acid damage: 1d8 ⇒ 7
acid damage: 1d8 ⇒ 6
acid damage: 1d8 ⇒ 2
Bleyz manages to take down the demon and the battle is over.
Go ahead and level up to 7.
Arkon the Thunderer
|
Arkon is bleeding and limping after the demons assaults
He casts cure light wounds on himself 3 times
CLW: 1d8 + 5 ⇒ (5) + 5 = 10
CLW: 1d8 + 5 ⇒ (4) + 5 = 9
CLW: 1d8 + 5 ⇒ (5) + 5 = 10
| Bleyz |
Bleyz doesn't look at his best either, and sighs softly. "I could use a little healing if there's any left to be had."
Devyhn Rhyker
|
Devyhn produces the wand, and begins treating his comrades.
Bleyz:
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Erik:
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
"Does anyone else need aid?" he asks the rest of the group.
As he waits for the others to respond, he calls upon Pharasma.
"Lady of Graves, rest your healing touch upon your servant."
Casting Cure Moderate Wounds: 2d8 + 7 ⇒ (1, 4) + 7 = 12
Casting Cure Light Wounds: 1d8 + 5 ⇒ (3) + 5 = 8
Arkon the Thunderer
|
"Grrrrrr..
Arkon jumps and points at himself.. he stamps his foot twice
| Erik Haakon |
"Friends, I still feel weak from that swamp. Does anybody have any more healing magics?"
Still got 1 point CON drain. Anyone have restoration?
| Bleyz |
"I think our saurian friend could use your help Devhyn... poor fellow. Thanks to you for the healing!"
| Bleyz |
"I'm fine."
Achren Brayland
|
AFAIK Noone will be able to get Restoration as a spell until Devhyn reaches 10th level. There is no reason why we can't get a wand for him, but at 21000gp, it's gonna be costly. If Devhyn crafts it, it will be 10500gp (base)+(280gp*11)=13580gp, assuming he succeeds his spellcraft check.
| Bleyz |
we could get a wand of lesser restoration for a lot less.
Achren Brayland
|
We've had this problem before, we either need some potions of restorstion or the aforementioned wand. failing that, in downtime you can get a sufficiently high level cleric to cast it on you for 280gp, or ask Sazed
| DireMerc |
There is no way to track the priestess as her spell basically let her run far above the ground leaving no tracks. (The cleric leader was in fact female a fact that would not have been obvious at first but that Achren at least would have noticed.)
You think you might be able to find the tracks of her followers however to follow the way they used to get here.
| DireMerc |
You have very few tracks to follow but you manage to find a clue here and there allowing you to follow their progress back.
You eventually reach and area were there is a large pile of treasure in a courtyard. The piles seems to consist of gold coins and gems and is 10 feet high. Near the pile is a follower of Razmir who is badly charred and clearly dead.
Devyhn Rhyker
|
"Let us see if the trap remains, or if this unfortunate did the favor of discharging it," Devyhn says, extending a marked palm toward the treasure pile.
"Lady of Graves, grant me eyes to see," he intones as the tattoo on his palm begins to glow.
(Casting detect magic)
Spellcraft: 1d20 + 12 ⇒ (17) + 12 = 29
Arkon the Thunderer
|
Arkon looks and sniffs around to see if he can discern anything
Perception: 1d20 + 16 ⇒ (13) + 16 = 29
Perception Scent: 1d20 + 11 ⇒ (18) + 11 = 29
| DireMerc |
As you approach the dead cultist rises up. Clearly dead parts of his body seem to be covered in molten gold and it appears to be animating his body.
You quickly dispatch him once and for all as he is barely stronger than the average zombie.
Scanning the rest of the area with detect magic and looking around you see that in the pile that are several items (wands, scrolls, a book and a few weapons) that stand out a bit and radiate various magics) Every gold coin in the pile radiates magic as well (transmutation and evocation).
Devyhn Rhyker
|
"There are individual, enchanted items in the pile, but every coin is radiating with magic as well. Based on what we have just seen, it may be in our interests to bypass this opportunity for enriching ourselves. Unless...one of you can remove baleful spells."