Arkon the Thunderer
|
Arkon moves to the end of the bridge and looks around also seeing if he can catch the scent of anything
Perception Sight: 1d20 + 16 ⇒ (19) + 16 = 35
Perception Scent: 1d20 + 11 ⇒ (11) + 11 = 22
| Bleyz |
"We don't know how deep this gold goes, it could just be a surface coating. But gold may be of little use if we don't finish our task here."
Arkon the Thunderer
|
It's been here for a long time we are hardly the first here it's almost definitely too good to be true. Seeing as there was no sign of gold outside the city it probably can't leave the city.
Doh
"Graa grar graaar gra gra"
| Erik Haakon |
Erik looks at the tracks.
Survival check to see if Erik notices anything else. Plus another 2 if they're human or 4 if undead.
Track: 1d20 + 14 ⇒ (9) + 14 = 23
"They cannot be too far ahead of us. Let us make haste and we may catch up to them soon."
| DireMerc |
You follow the path that the cultist took and you reach an 8 way intersection in the city. Moments after you enter the intersection glowing runes appear all around the intersection and a wall of fire appears surrounding the intersection. In the center of the intersection there is a large gout of flames and a huge fire elemental is summoned!
It attacks going after Erik who was leading the way looking for tracks.
attack: 1d20 + 17 ⇒ (10) + 17 = 272d6 + 4 ⇒ (3, 2) + 4 = 9
Make a reflex save if you fail your clothing catches fire and you will take fire damage each round until you put it out.
Elemental init: 1d20 + 11 ⇒ (14) + 11 = 25
Roll init and if you beat the elemental post your actions for round 1. The wall of fire is radiating heat inwards so if you get closer to the edges it will deal you damage.
Arkon the Thunderer
|
Do we still have fire resistance?
| Bleyz |
init: 1d20 + 4 ⇒ (11) + 4 = 15
Arkon the Thunderer
|
Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
I need to know if we still have buffs up please?
Achren Brayland
|
I haven't done my initiative, not that I could beat the Elemental
Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Reflex: 1d20 + 7 ⇒ (14) + 7 = 21
sweet.
Achren casts Haste on everybody.
That includes +1 Reflex and +1 ac, as well as an extra attack
Arkon the Thunderer
|
Reflex: 1d20 + 4 ⇒ (20) + 4 = 24 I have no clothes?
Arkon the speedy medium dinosaur charges forward and leaps at the Elemental "Screeeeeeeeeeeeeeeeee"
Lyalls shield and Bulls strength buffs had 6 min duration if they are not still up -4 ac and -4 str
Dino pounce....AC 23
Powers up arcane strike
Talon 1: 1d20 + 15 ⇒ (17) + 15 = 321d8 + 10 ⇒ (3) + 10 = 13
Talon 2: 1d20 + 15 ⇒ (10) + 15 = 251d8 + 10 ⇒ (6) + 10 = 16
Talon 3 Haste: 1d20 + 15 ⇒ (20) + 15 = 351d8 + 10 ⇒ (1) + 10 = 11
Bite: 1d20 + 15 ⇒ (7) + 15 = 221d6 + 10 ⇒ (2) + 10 = 12
Foreclaws: 1d20 + 10 ⇒ (1) + 10 = 111d4 + 6 ⇒ (2) + 6 = 8
| Bleyz |
Bleyz steps forward and strikes at the elemental,charging his fist with cold for the first attack.
to hit: 1d20 + 9 + 4 + 1 ⇒ (16) + 9 + 4 + 1 = 30
dmg if hits: 1d8 + 5 + 2d6 ⇒ (3) + 5 + (2, 6) = 16 (x 1.5 dmg=24 if it is vulnerable to cold)
to hit: 1d20 + 9 + 4 + 1 ⇒ (8) + 9 + 4 + 1 = 22
dmg if hits: 1d8 + 5 ⇒ (3) + 5 = 8
to hit: 1d20 + 9 - 1 + 1 ⇒ (9) + 9 - 1 + 1 = 18
dmg if hits: 1d8 + 5 ⇒ (4) + 5 = 9
haste attack to hit: 1d20 + 9 + 4 + 1 ⇒ (5) + 9 + 4 + 1 = 19
dmg if hits: 1d8 + 5 ⇒ (7) + 5 = 12
| Erik Haakon |
Erik grunts as the creature hits him again. As Devyhn's water crashes down the creature is distracted, so Erik attacks with a powerful swing.
20 or below misses due to steam
Power attack: 1d20 + 10 + 1 - 2 ⇒ (19) + 10 + 1 - 2 = 28
Mist: 1d100 ⇒ 61
Damage: 1d8 + 6 + 6 ⇒ (5) + 6 + 6 = 17
Crit confirm: 1d20 + 10 + 1 - 2 ⇒ (16) + 10 + 1 - 2 = 25
Mist: 1d100 ⇒ 30
Damage: 1d8 + 6 + 6 ⇒ (5) + 6 + 6 = 17
Power attack: 1d20 + 5 + 1 - 2 ⇒ (3) + 5 + 1 - 2 = 7
Mist: 1d100 ⇒ 96
Damage: 1d8 + 6 + 6 ⇒ (7) + 6 + 6 = 19
| DireMerc |
Elementals are immune to crits. Also bleyz make sure to check the map. You have to move 15 feet to reach the elemental so a flurry of blows or full round isn't possible. You still landed on good hit thought.
As Arkon charges the elemental takes a swing at him. (because of reach)
attack of opportunity on arkon: 1d20 + 12 ⇒ (20) + 12 = 322d6 + 4 ⇒ (2, 1) + 4 = 7
confirm crit: 1d20 + 12 ⇒ (3) + 12 = 15
mist:20 and under misses: 1d100 ⇒ 81
and since he has combat reflexes he can take one on Bleyz as well.
attack of opportunity on bleyz: 1d20 + 12 ⇒ (1) + 12 = 132d6 + 4 ⇒ (3, 5) + 4 = 12
Badly injured the elemental retreats moving backwards into the wall of fire were it begins to heal. (using withdraw action so it doesn't provoke an attack)
amount healed: 2d6 + 15 ⇒ (5, 4) + 15 = 24
your go again.
Elemental at 50% hp after healing obscuring mist is no longer present
| Bleyz |
Bleyz charges forward again, charging his fist with cold again.
to hit: 1d20 + 2 + 9 + 1 ⇒ (19) + 2 + 9 + 1 = 31
dmg if hits: 1d8 + 5 + 2d6 ⇒ (1) + 5 + (6, 6) = 18 (24 dmg if vuln to cold)
| DireMerc |
The elemental swing a flaming arm at Bleyz as he closes in.
attack: 1d20 + 12 ⇒ (14) + 12 = 262d4 + 4 ⇒ (3, 2) + 4 = 9
make a reflex save dc 18 vs burning bleyz.
Despite being stuck by the flaming arm Bleyz still manages to strike a solid blow negating the any benefit it received from standing in the fire of the wall.
| Bleyz |
reflex dc 18: 1d20 + 7 ⇒ (17) + 7 = 24
Devyhn Rhyker
|
Devyhn calls upon Pharasma's power to dissipate the living fire.
Class ability: Bane (elemental) on hand crossbow - SWIFT ACTION
He moves forward (within 30') and snaps off two quick shots at the elemental. Hasted and rapid reload feat
Point blank, precise shot: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d4 + 1 + 2d6 ⇒ (3) + 1 + (2, 4) = 10
Point blank, precise shot: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d4 + 1 + 2d6 ⇒ (2) + 1 + (3, 2) = 8
Arkon the Thunderer
|
Arkon seeing the Elemental retreat and heal screams, charges forward and leaps at it in attack.
"Screeeeerraaahhh"
Dino pounce....AC 23
Powers up arcane strike
Talon 1: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 10 ⇒ (3) + 10 = 13
Talon 2: 1d20 + 13 ⇒ (1) + 13 = 141d8 + 10 ⇒ (6) + 10 = 16
Talon 3 Haste: 1d20 + 13 ⇒ (19) + 13 = 321d8 + 10 ⇒ (6) + 10 = 16
Bite: 1d20 + 13 ⇒ (9) + 13 = 221d6 + 10 ⇒ (2) + 10 = 12
Foreclaws: 1d20 + 8 ⇒ (19) + 8 = 271d4 + 6 ⇒ (2) + 6 = 8
Achren Brayland
|
Achren looks for a way to disable the wall of flame,
Knowledge (Arcana): 1d20 + 9 ⇒ (14) + 9 = 23
Knowledge (Planes): 1d20 + 6 ⇒ (11) + 6 = 17
Perception: 1d20 + 14 ⇒ (14) + 14 = 28
Spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25
| Erik Haakon |
Erik follows the creature towards the wall of fire. He tries to strike it again but the heat and the sweat cause him to slip.
Fumble!
Power attack: 1d20 + 10 + 1 - 2 ⇒ (1) + 10 + 1 - 2 = 10
Dex fumble: 1d20 + 2 ⇒ (3) + 2 = 5
| DireMerc |
I decided to drop the fumble and supercrit thing most people weren't doing it anyway.
The elemental takes a swing at Erik as he approaches.
attack: 1d20 + 12 ⇒ (3) + 12 = 152d6 + 4 ⇒ (5, 1) + 4 = 10
Elemental's turn it attacks Arkon and Bleyz.
attack Arkon: 1d20 + 12 ⇒ (3) + 12 = 152d6 + 4 ⇒ (1, 1) + 4 = 6
attack Bleyz: 1d20 + 12 ⇒ (20) + 12 = 322d6 + 4 ⇒ (6, 2) + 4 = 12
It heals another fire: 2d6 + 15 ⇒ (4, 5) + 15 = 24
Your go again.
Devyhn Rhyker
|
Devyhn fires two more shots at the elemental with his hand crossbow.
Bane ability still in effect.
Point blank, precise shot: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d4 + 1 + 2d6 ⇒ (3) + 1 + (5, 2) = 11
2nd shot, Point blank, precise: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d4 + 1 + 2d6 ⇒ (2) + 1 + (1, 5) = 9
| Bleyz |
Bleyz attacks again, infusing his first attack with cold again.
to hit: 1d20 + 9 + 1 + 4 ⇒ (5) + 9 + 1 + 4 = 19
dmg if hist: 1d8 + 5 + 2d6 ⇒ (5) + 5 + (6, 1) = 17 (25 points if hits and if vuln to cold)
to hit: 1d20 + 9 + 1 + 4 ⇒ (7) + 9 + 1 + 4 = 21
dmg if hist: 1d8 + 5 ⇒ (5) + 5 = 10
to hit: 1d20 + 9 + 1 - 1 ⇒ (4) + 9 + 1 - 1 = 13
dmg if hist: 1d8 + 5 ⇒ (4) + 5 = 9
to hit: 1d20 + 9 + 1 + 4 ⇒ (5) + 9 + 1 + 4 = 19
dmg if hist: 1d8 + 5 ⇒ (2) + 5 = 7
Achren Brayland
|
"Lyall, you got any cold spells? If you have, put out the wall. It's regenerating from that."
edit: Heh. Just checked my scroll list. I have dismissal
Achren begins rummaging through his scroll box for his scroll of dismissal standard action I believe. By the time I get it out, you'll have probably beat it.
| Lyall |
"Oh, why yes, I have cold spells at the ready. So many, in fact, that I chose not to use them despite clearly seeing how effective sir Bleyz's ice punches are. So many that I was talking about researching a cold version of flaming sphere because I just felt like more cold spells. I shall cast them straight away. Thank you for enlightening me that fire, is in fact, not best fought with fire, and is better fought with cold." Lyall can get a bit.. chatty, when he's irritable about not being useful.
| Erik Haakon |
Erik continues his attack, trying to breakthrough the creatures defences.
Power attack: 1d20 + 10 - 2 + 1 ⇒ (6) + 10 - 2 + 1 = 15
damage: 1d8 + 6 + 6 ⇒ (7) + 6 + 6 = 19
Power attack: 1d20 + 5 - 2 + 1 ⇒ (12) + 5 - 2 + 1 = 16damage: 1d8 + 6 + 6 ⇒ (5) + 6 + 6 = 17
Arkon the Thunderer
|
AC 25
Powers up arcane strike
Arkon then launches all attacks at the Elemental
Talon 1: 1d20 + 13 ⇒ (9) + 13 = 221d8 + 10 ⇒ (7) + 10 = 17
Talon 2: 1d20 + 13 ⇒ (20) + 13 = 331d8 + 10 ⇒ (5) + 10 = 15
Talon 3 Haste: 1d20 + 13 ⇒ (2) + 13 = 151d8 + 10 ⇒ (6) + 10 = 16
Bite: 1d20 + 13 ⇒ (18) + 13 = 311d6 + 10 ⇒ (5) + 10 = 15
Foreclaws: 1d20 + 8 ⇒ (14) + 8 = 221d4 + 6 ⇒ (4) + 6 = 10
Talon 2 Confirm Critical: 1d20 + 13 ⇒ (6) + 13 = 191d8 + 10 ⇒ (5) + 10 = 15
| Bleyz |
don't think elementals can be critted
Devyhn Rhyker
|
Devyhn takes two more shots at the elemental.
Point blank, precise shot: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 1 + 2d6 ⇒ (2) + 1 + (1, 1) = 5
2nd shot, pb, precise: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d4 + 1 + 2d6 ⇒ (3) + 1 + (5, 4) = 13
Getting low on crossbow bolts. 2 regular ones left.
| Bleyz |
Bleyz strikes again trying to take down the elemental so it stops healing.
to hit, with cold: 1d20 + 9 + 1 + 4 ⇒ (8) + 9 + 1 + 4 = 22
dmg if hits: 1d8 + 5 + 2d6 ⇒ (2) + 5 + (3, 3) = 13 19 dmg if hits
to hit: 1d20 + 9 + 1 + 4 ⇒ (7) + 9 + 1 + 4 = 21
dmg if hits: 1d8 + 5 ⇒ (8) + 5 = 13
to hit: 1d20 + 9 + 1 - 1 ⇒ (3) + 9 + 1 - 1 = 12
dmg if hits: 1d8 + 5 ⇒ (1) + 5 = 6
| Bleyz |
oops forgot the haste attack
haste attk to hit: 1d20 + 9 + 1 + 4 ⇒ (4) + 9 + 1 + 4 = 18
dmg if hits: 1d8 + 5 ⇒ (6) + 5 = 11
nvr mind, I'm assuming tht misses anyway