Dusan |
Dusan has been silently hanging back since you entered the gates.
He looks up as you call surprised..."I...I don't know. I've never been in the city. Always been sealed. Sealed shut since the Tyrant sealed it centuries ago....Nobody has been in here since...Nobody should be in here...This is no longer a place for the living."
Lyall |
"I'll just buff Arkon, and if it doesn't fight us, we'll just hurry on and hope to use them somewhere else. You first, Dino Boy."
Shield and Bull's Strength and +2 untyped Nat Armor on Arkon.
Buff Timers: Shield 6 min, Bull's Strength 6 min, and +2 untyped Nat Armor 3 rounds.
Erik Haakon |
"Strange this creature remains when the others were destroyed." Erik mutters, drawing his blade.
Arkon the Thunderer |
Arkon moves up to the statue to have a look and smell
Perception: 1d20 + 16 ⇒ (13) + 16 = 29
DireMerc |
As soon as Arkon takes a step on the bridge the statue lurches to life and charges Arkon swinging it's red hot weapon.
attack/damage/fire damage: 1d20 + 14 ⇒ (13) + 14 = 271d8 + 4 ⇒ (2) + 4 = 61d6 ⇒ 5
init: 1d20 - 1 ⇒ (17) - 1 = 16
The statue seems to be radiating intense heat and molten gold leaks out of cracks in it's body. The heat coming from the statue is now so intense it causes ripples in the air that makes the construct difficult to see clearly. (same as a blur spell, 20% miss chance)
You can roll init and if you beat his you can post your action.
Bleyz |
init: 1d20 + 4 ⇒ (14) + 4 = 18
Bleyz charges forward and strikes at the statue with the fist...
to hit: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
dmg if hits: 1d8 + 5 ⇒ (4) + 5 = 9
1-20 misses: 1d100 ⇒ 80
Bleyz |
remember the fist counts as adamantium if the thing has dr, AND Bleyz has fire resistance 5.. and next time he'll know to include cold damage with the attack...
Arkon the Thunderer |
Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Current AC 25
MEDIUM Str 24 Dex 14 Natural AC +2 AC 14
arcane strike +2, Power attack -2/+4, Amulet +1/+1
Shield 6 min, Bulls strength 6 min, Barksin 60 minutes
Arkon powers up with arcane strike and attacks the construct after it damages him.
Talon 1: 1d20 + 10 ⇒ (18) + 10 = 281d8 + 14 ⇒ (1) + 14 = 15
Talon 2: 1d20 + 10 ⇒ (6) + 10 = 161d8 + 14 ⇒ (7) + 14 = 21
Bite: 1d20 + 10 ⇒ (13) + 10 = 231d6 + 14 ⇒ (4) + 14 = 18
Claw: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 10 ⇒ (1) + 10 = 11
Achren Brayland |
Don't forget you got haste on, guys
Initiative: 1d20 + 3 ⇒ (20) + 3 = 23 Sweet!
If Achren can fly safely, he will fly to a position 10' behind the creature. Otherwise he will use Maker's Jump to dimension door into position.
Erik Haakon |
Init: 1d20 + 2 ⇒ (19) + 2 = 21
I assume there is no room for Erik to melee if Arkon, Bleyz and Achren already are?
Arkon the Thunderer |
Arkon is only medium sized, medium dinosaur form as the bridge is small
Bleyz |
ah, i thought i'd gone.. if i'm up again, here we go:
Bleyz strikes out with a flurry of blows, taking a step into flank if possible now.
to hit: 1d20 + 9 + 4 ⇒ (18) + 9 + 4 = 31
dmg if hits: 1d8 + 5 ⇒ (5) + 5 = 10
to hit: 1d20 + 9 + 4 ⇒ (20) + 9 + 4 = 33
dmg if hits: 1d8 + 5 ⇒ (8) + 5 = 13
to hit: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16
dmg if hits: 1d8 + 5 ⇒ (3) + 5 = 8
to confirm crit: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23
dmg if hits: 1d8 + 5 ⇒ (5) + 5 = 10
Erik Haakon |
I'm not inclined to provoke so Erik will delay his action and see if anything more useful can be done after the statue acts.
DireMerc |
Ok assuming Devyhn delays to after the statue as well.
The statue takes 1 hit from Bleyz who makes a dent then is raked by Arkon but it proves quite resistant to his claws. Took 22 damage.
It attack swinging twice at Arkon.
attack 1: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 4 ⇒ (1) + 4 = 5
attack 2: 1d20 + 12 ⇒ (1) + 12 = 131d8 + 4 ⇒ (8) + 4 = 12
Well that was overall not so bad for arkon. Didn't roll fire damage cause of the resistance to fire.Ok so everyone can post. Erik and Devyhn for round 1 and everyone else for round 2. Bleyz I can take that earlier post as your round 2 if you want. Currently Archen and Arkon are flanking and there is no other possibility for a flank.
Bleyz |
(ooc) yes, please take it as my round 2 - i only posted it because I thought you said you were waiting on me to post, so I thought i missed round 2 somehow.[/ooc]
Devyhn Rhyker |
We are hasted, correct?
Devyhn pulls his hand crossbow, cocks it, and fires while whispering a prayer to Pharasma
Using bane class ability to apply Construct Bane to the bolt.
Attack, point-blank, precise shot: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d4 + 1 + 2d6 ⇒ (4) + 1 + (4, 6) = 15
Arkon the Thunderer |
Arkon power up his arcane strike and attacks, no power attack
Dino buzzsaw goes to work "Screee rarrrrrrr" Little Dino angry roar!
Talon 1: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 10 ⇒ (4) + 10 = 14
Talon 2: 1d20 + 12 ⇒ (19) + 12 = 311d8 + 10 ⇒ (8) + 10 = 18
Bite: 1d20 + 12 ⇒ (3) + 12 = 151d6 + 10 ⇒ (2) + 10 = 12
Claws: 1d20 + 7 ⇒ (4) + 7 = 111d4 + 6 ⇒ (2) + 6 = 8
Erik Haakon |
Assuming Bleyz makes room.
Erik moves up to the creature and strikes at it hard.
Power attack: 1d20 + 10 + 1 + 1 - 2 ⇒ (20) + 10 + 1 + 1 - 2 = 30
Damage: 1d8 + 6 + 6 ⇒ (8) + 6 + 6 = 20
Confirm crit: 1d20 + 10 + 1 + 1 - 2 ⇒ (1) + 10 + 1 + 1 - 2 = 11
Achren Brayland |
If we are on round 2, Achron should be able to move
Seeing Arkon's claws do so little damage, Achron draws his mace as he steps up to the creatures back should be a flanking position and takes a swing.
Alchemical Silver Mace: 1d20 + 8 + 2 + 1 ⇒ (1) + 8 + 2 + 1 = 12 +2 for flanking, +1 for Haste. That'll be a miss
Haste attack: 1d20 + 8 + 2 + 1 ⇒ (9) + 8 + 2 + 1 = 20 +2 for flanking, +1 for Haste.
Damage if hits: 1d8 + 6 ⇒ (1) + 6 = 7
Hasted damage if hits: 1d8 + 6 ⇒ (4) + 6 = 10
Arkon the Thunderer |
Talon hasted: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 10 ⇒ (5) + 10 = 15
+1 to hit and AC 26 from haste
Lyall |
"Hmm... A creature of this nature is not exactly my forte... If you'll forgive me, I'm not exactly certain if I should try any of my elemental damage, as its effects on golems can be... Finicky." Lyall hangs back from the fight, clearing room for the others.
DireMerc |
Only thing to bypass his dr so far is Bleyz's adamantine fist. It has ac 19.
The golem attacks once again swinging for Arkon.
attack 1: 1d20 + 12 ⇒ (9) + 12 = 211d8 + 4 ⇒ (1) + 4 = 5
attack 2: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 4 ⇒ (4) + 4 = 8
attack 2 confirm crit/extra damage: 1d20 + 12 ⇒ (17) + 12 = 291d8 + 4 ⇒ (1) + 4 = 5
Critical hit for 13 damage on Arkon.
Your go again.
Bleyz |
Bleyz takes another flurry of blows, with flank if possible (if not, then another 5' step to get into flank)...
to hit: 1d20 + 9 + 2 + 1 + 4 ⇒ (6) + 9 + 2 + 1 + 4 = 22
dmg if hits: 1d8 + 5 ⇒ (4) + 5 = 9
to hit: 1d20 + 9 + 2 + 1 + 4 ⇒ (13) + 9 + 2 + 1 + 4 = 29
dmg if hits: 1d8 + 5 ⇒ (6) + 5 = 11
to hit: 1d20 + 9 + 2 + 1 - 1 ⇒ (16) + 9 + 2 + 1 - 1 = 27
dmg if hits: 1d8 + 5 ⇒ (5) + 5 = 10
haste attk to hit: 1d20 + 9 + 2 + 1 + 4 ⇒ (16) + 9 + 2 + 1 + 4 = 32
dmg if hits: 1d8 + 5 ⇒ (2) + 5 = 7
"Keep hitting it guys, it will have to drop eventually."
even though it seems to be concentrating its attacks on others, eventually it might turn its attention to the one doing it damage, so Bleyz spends a ki point to add 4 to his ac, currently ac 28
Devyhn Rhyker |
Aided by the hasting spell, Devyhn fires two shots in rapid succession. He continues to drawa on Pharasma's power to infuse the bolts.
Precise, point-blank shot #1: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d4 + 1 + 2d6 ⇒ (4) + 1 + (5, 1) = 11
Precise, point-blank shot #2: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d4 + 1 + 2d6 ⇒ (4) + 1 + (4, 3) = 12
DireMerc |
Ouch that is actually some pretty serious damage there. Ohh need to roll some miss chance by the way. each attack has a 20% miss chance. Bleyz rolled it once then everyone just sorta ignored it. I'm going to sort out the past attacks but roll it from now on.
Arkon round 1
1st hit 1-20 misses: 1d100 ⇒ 56
2nd hit 1-20 misses: 1d100 ⇒ 59
bleyz round 2
1st hit 1-20 misses: 1d100 ⇒ 73
2nd hit 1-20 misses: 1d100 ⇒ 89
arkon round 2
1st hit 1-20 misses: 1d100 ⇒ 34
2nd hit 1-20 misses: 1d100 ⇒ 82
3rd hit 1-20 misses: 1d100 ⇒ 29
erik round 2
1st hit 1-20 misses: 1d100 ⇒ 8
archen round 2
1st hit 1-20 misses: 1d100 ⇒ 66
bleyz round 3
1st hit 1-20 misses: 1d100 ⇒ 76
2nd hit 1-20 misses: 1d100 ⇒ 44
3rd hit 1-20 misses: 1d100 ⇒ 39
overall pretty lucky on the miss chance
Having done the math again it seems that 3rd round of attacks from Bleyz would bring it down.
The construct explodes in a shower of molten gold hitting all those adjacent to it when it collapses.
fire damage: 6d6 ⇒ (2, 3, 4, 6, 4, 4) = 23 reflex dc 14 for half.
Achren Brayland |
Achren has evasion, so no damage on a successful save
Don't forget, Haste gives +1 to Reflex saves
Reflex dc14: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11 lol, the gods of dice strike again!
caught by surprise by the shower of molten gold, Achren's Eidolon is half-melted from his frame.
Achren Brayland |
putting away his mace and drawing out a small knife, Achren makes a shallow cut across his finger and smears blood across his eidolon while muttering an incantion and gesturing with his free hand.
Rejuvenate Eidolon, Lesser: 1d10 + 5 ⇒ (6) + 5 = 11
Rejuvenate Eidolon, Lesser: 1d10 + 5 ⇒ (4) + 5 = 9
casting spell twice
Bleyz |
reflex save, with evasion: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Bleyz manages to avoid damage from the exploding construct, stands blinking at the devastating mess of molten gold... "Is everyone okay? Achren, you've looked better..." After the second spell, he smiles and nods... "That's better then... "
He looks to the others to see how they fared.
Arkon the Thunderer |
reflex save: 1d20 + 5 ⇒ (1) + 5 = 6
Arkon appears to be smouldering and bleeding from several slashes in his hide. He's doing the wave his hand around thingy again...
He's kinda stumbling.. and in the end just lays down...
Bleyz |
"I think Arkon needs healing... get the wand out, i think."
Devyhn Rhyker |
Devyhn approaches the tranformed druid, and touches him with the wand.
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Arkon the Thunderer |
Arkon gets up and bows to Devyhn.. looking much more bouncy and alive