Motteditor's Savage Tide (Inactive)

Game Master motteditor

Combat map / Farshore map / Dungeon map


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The night passes without any further attacks, but all is not well. As you begin to settle into the room, Khazmia suddenly starts to feel week, her face drooping almost as if it were melting. 3 Con, 6 Cha damage

Kyson fears it's the curse of the mummies, a potentially deadly affliction!

Mummy Rot:
(Su) Curse and disease—slam; save Fort DC 16; onset 1 minute; frequency 1/day; effect 1d6 Con and 1d6 Cha; cure —. Mummy rot is both a curse and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check, or the spell is wasted and the healing has no effect. Anyone who dies from mummy rot turns to dust and cannot be raised without a resurrection or greater magic. The save DC is Charisma-based.

1d6 ⇒ 3
1d6 ⇒ 6

Also moving on, since I figure you can deal with a couple things at once.

In the morning, the two rods fit smoothly into the pedestals and the doors open with a screech of protest, flooding the chamber with fresh salt air from the world outside. Beyond the doors is a broad set of seaweed-chokes stairs that lead down to a small beach.

To the west off the map, but through the water, you can see the land rising up, eventually forming a winding cliffside path leading about 80 feet up.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"Ky-bwon! Whabet ibwe habbwening to ma fabece?"

Khaz groans, and tries to hold her face back where it goes, but the drooping gets one of her lips caught on a tusk. Horrified, she turns a horrified and nearly hopeless gaze towards the scribe.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

"What happened to your face?!" Kyson says uncouthfully, after hearing Khaz' wails of sorrow in the morning.

I could look upon her before...but this?! Kyson's hand partially blocks his eyes lest he be struck blind as he tries to figure out what is going on.

1d20 + 11 ⇒ (20) + 11 = 31 Heal

"Mummy rot?! MUMMY ROT!? Holy piddlespot!" Kyson looks scared, then confused, then, in realizing he wasn't helping Khaz much, tries to keep a brave face.

"Don't worry! I can fix your deformity! It's not as bad as I think, I'm sure you aren't halfway into becoming a gibbering mouther. Uhm.." Kyson wrings his hands, formulating a plan.

"Let's go pray to the sun. Yeah, Sarenrae will give us guidance. And help fix your face. Oh goddess, please let us fix your face!"

Kyson will lead Khaz to a quiet place to pray, hopefully looking toward the rising sun. He will do so without touching Khaz lest any of 'it' get on him.

He will pray for solutions to Khaz's face, hoping for something more than a sack with eye holes cut out. Remove Curse*2, Remove Disease*2, Lesser Restoration*1.

"Let's try this..."

1d20 + 7 ⇒ (11) + 7 = 18 Remove Curse

1d20 + 7 ⇒ (1) + 7 = 8 Remove Disease

1d20 + 7 ⇒ (5) + 7 = 12 Remove Disease

"...uhm...we'll have to try again tomorrow. This is hard. Let's see if we can spackle over some of cracks in your skin..."

1d4 ⇒ 3 Lesser Restoration (Cha)


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Zstelian tries not to look worried as Kyson returns.

"How is she?" he asks while trying not to stare at the princess.

"Do you think she's well enough to travel?"


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

"Oh, I can't stand to see her this way, Zstelian!" Kyson answers. "But she'll be somewhat fine for the day. Tomorrow, we can try again to fix her, Sarenrae willing."

Kyson, saddened by his failure, mopes as the de-camps and tries to avoid looking at Khaz.

Sorry.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Sekathral cheers up once the doors open and the party emerge onto the beach.

"Smashing. Sarenrae's light and Besmara's garters - that's more like it! Don't worry, mate"

He gives Khazmia a reassuring pat on the shoulder.

"Your phizzog don't look any worse than mine. Besides, the lad'll fix you up - he's good at that sort of thing. Failing that, stand beside Avner and you'll look gorgeous in comparison no matter what."

He makes a vulgar sign at the aristocrat, then sits down and rolls a joint, humming tunelessly to himself as he does so.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khaz bends her body to morning prayers, thanking Saraenrae for whatever healing might come her way. Kyson lays his hand upon her and she

She tries to smile at Sekathral's cheerful comments. "Thanks, Seka. I may need to do that, at least for awhile."

A princess *doesn't* cry! That's just a little sea salt in my eye.

From one side, she doesn't look so bad. The other, though... the other...

"Thank you, Kyson. I'm sure you did your best." At least I can talk again, not that I want to.

RPG Superstar 2012 Top 16

The aristocrat smiles mirthlessly at the elf's jab. "Well, should we just sit here and smoke, or move on."

Amella stands at the end of the water, looking up at the sky with a broad smile on her face. "Thank the gods we're out of the death trap. Even the dwarves didn't want to spend all their bloody time flaming underground."


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Always acting first Silvio is startled by Khaz's change in appearence. "Gah! Cayden's cups, wha.." he exlaims before gathering himself. "Good morning, lady Khazmia. You look different this morning", he says and follows it up with a pearly smile in an atempt to smooth things over.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack
Silvio Callgari Pazzi wrote:
Always acting first Silvio is startled by Khaz's change in appearence. "Gah! Cayden's cups, wha.." he exlaims before gathering himself. "Good morning, lady Khazmia. You look different this morning", he says and follows it up with a pearly smile in an atempt to smooth things over.

Khazmia stiffens at Silvio's outburst. After a moment, she smiles as demurely as she can. "Thank you for noticing."

Head held high, she turns on her heel and stalks out into the morning sun. If the sight of her offends anyone, well then, they should cover their eyes!


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Silvio tense posture relaxes visibly as Khazmia smiles and walks away. "The Silvio charm never fails", he says and and walks over to Kyson. "Silvio's good friend Kyson!" he greets the cleric and then lowers his voice slightly. "Have you seen the abomination that the Lady Khazmia has suffered? You must fix this! No woman should be made to go through life looking like that!"


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson cringes as Silvio so adeptly points out Kyson's failure, then rubs his (and Khaz's) face in it.

"Yeah, I know. I know, Silvio. Sometimes, it doesn't work right. Sometimes. But I'll fix it tomorrow," Kyson looks hopeful that tomorrow is better than today. "Tomorrow it will be different."

Kyson answers while pushing the people out onto the beach and moving back into their marching order.

As he marches out, he sidles up to Zstelian.

"Uhm...we don't have food today. Well, not magic food from Sarenrae. I had to, uh...I had to do things differently to help Khaz. And her face. So we might get hungry if we don't have enough stores. I can take care of the water...but food might be an issue. Just thought you should know."

Kyson walks in silence for a while before glimpsing another peek of Khaz's face.

"Come to think of it, tomorrow might be more of the same. I need to try better tomorrow or Khaz is going to be ugly forever."


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Sekathral spits out of the side of his mouth, narrowly missing Avner's boot, but says nothing in reply to him, merely remarking, ""***king well right!" in response to Amella's words.

He overhears Kyson talking to Zstelian and stalks up to them.

"Big, pointy ears", he says, tapping them in an attempt to explain "Can't we arrange for some sort of "accident" to happen to that sodding horse? Shame to see all of that scoff going to waste..."

He looks from one to the other and winks, running a finger along the edge of his dagger as he does so.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Zstelian nods at Kyson’s assessment. ”We can spend some time foraging today. It’ll slow us down but people starving will slow us down even more. Just do what it takes to get Khaz better, okay?”

The old ranger laughs at Seka’s comment. ”The horse is more valuable than his owner. If anything I’d like to see that blue-blooded fool have an accident.”

RPG Superstar 2012 Top 16

With no apparent other way to get to the spit of land, Silvio begins leading the group through the water, Tavey at his side. Before he can get far, however, four pony-sized crabs emerge from the liquid, making their way toward the line of colonists.

They're 20 feet away, plus in the water, giving them some cover. Better map will be coming, but my home computer's in the shop so it might be a couple days. Kyson, Seka and Silvio are up in Round 1/2. Marching order's Silvio, Tavey, Zstelian, Khaz, Kyson, the yahoos, Avner and Thunderstrike, Sekathral.

Initiative:

Khazmia: 1d20 + 3 ⇒ (4) + 3 = 7
Kyson: 1d20 + 9 ⇒ (18) + 9 = 27
Sekathral: 1d20 + 4 ⇒ (19) + 4 = 23
Silvio: 1d20 + 5 ⇒ (18) + 5 = 23
Zstelian: 1d20 + 4 ⇒ (3) + 4 = 7
Antagonist: 1d20 + 3 ⇒ (20) + 3 = 23


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

How far away from land are we? We're treading in water, difficult terrain? I guess the map will answer these questions, but do want to get to solid ground.

Kyson looks to and fro, pondering a response.


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Round 1, initiative 23
ac 26, touch 19, fleet-footed 17
fort +7, ref +5, will +1
cmd 22, (26 vs disarm)
hp 60/60
effects:full defense

”Quickly, back to the shore! Children and women first, Avner last!”, Silvio calls out and enters a defensive stance. ”Silvio shall handle these creatures and send them home hungry!”

Move action into the path of the crabs.
Full defense as a standard action

RPG Superstar 2012 Top 16

OK, it's not perfect, but there is a map up now. Remember it's 10-foot squares.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 1, Init 27

Kyson decides to act...moving 10' north on the map, taking total defense, and putting himself between the crabs and the colonists.

"Get back! Get back inside! NOW!" Kyson pushes, reaching a level of command he didn't know he had...but his charges were in danger and something more than his own safely propels his action.

1d20 + 6 ⇒ (8) + 6 = 14 Diplomacy

"Hold them Silvio...I'll be right back with fire!"


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Round 1, init 23

Sekathral weaves through the colonists, placing himself in between the crabs and the civilians Acrobatics: 1d20 + 20 ⇒ (15) + 20 = 35, then fires off his remaining pistol barrel.

Attk: 1d20 + 11 ⇒ (6) + 11 = 17

Dmg: 1d8 + 2 ⇒ (2) + 2 = 4


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 1, Init 7

Khazmia casts scorching ray at the closest crab not in melee, then tries to move out of the water.

scorching ray 1: 1d20 + 6 ⇒ (7) + 6 = 134d6 ⇒ (5, 6, 3, 2) = 16
scorching ray 2: 1d20 + 6 ⇒ (11) + 6 = 174d6 ⇒ (1, 3, 2, 5) = 11

RPG Superstar 2012 Top 16

Round 1/2:

Khazmia: 7*
Zstelian: 7*
Kyson: 27
Sekathral: 23
Silvio: 23
Big crabs: 23

Kyson reacts with alacrity to the sudden appearance of the crabs, herding the rest of his flock back away from the shore as Silvio tries to interpose himself between the creatures and the colonists.

He's joined by Sekathral, though the elf's bullet ricochets off one of the crab's shell, doing no apparent damage.

Undaunted by the forces arrayed against them, the sea creatures swim forward, claws lashing out at the intruders into their lair. Seka and Silvio are easily able to fend them off, but Zstelian, still struggling in slightly deeper water, gets pinched twice though he's able to wiggle out of their grasps before they get solid holds. 15 total hp

Mechanics:

Crab 1: 1d20 + 6 ⇒ (6) + 6 = 12
Crab 1: 1d20 + 6 ⇒ (11) + 6 = 17

Crab 2: 1d20 + 6 ⇒ (10) + 6 = 16
Crab 2: 1d20 + 6 ⇒ (15) + 6 = 21

Crab 3: 1d20 + 6 ⇒ (19) + 6 = 25
1d4 + 4 ⇒ (3) + 4 = 7
Crab 3: 1d20 + 6 ⇒ (9) + 6 = 15

1d3 ⇒ 3
Crab 4: 1d20 + 6 ⇒ (9) + 6 = 15
Crab 4: 1d20 + 6 ⇒ (16) + 6 = 22
1d4 + 4 ⇒ (4) + 4 = 8

Crab 3 grab: 1d20 + 10 ⇒ (9) + 10 = 19
Crab 4 grab: 1d20 + 10 ⇒ (13) + 10 = 23


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 2, Init 27

Kyson looks behind him and is stunned to see the people still very close to the action.

Motte is there an action that will get them to back up? Right now I'm tempted to let the crabs at them. Why won't they get to safety?

"Get back or so help me, the next fireball is going right up your A#*~#$!& Avner!! GET THESE PEOPLE BACK!"

To prove his point, Kyson steps back 10' and lets loose with a fireball at the crabs, avoiding the good guys. Looks like I can get all 4...but will take 3 if that's a risk.

7d6 ⇒ (4, 5, 6, 1, 4, 6, 1) = 27 fire damage vs. DC 18 Reflex for half

RPG Superstar 2012 Top 16

Sorry, I just didn't move them. They backed up. Damn lazy GM


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Round 1, init 23

How deep is the water? Assuming here that it isn't more than a couple of feet...

After the cloud of stinging steam from Kyson's fireball has cleared, Sekathral houses his pistol, takes a deep breath and suddenly spins through the air to land behind the crabs confronting Silvio Acrobatics: 1d20 + 20 ⇒ (14) + 20 = 34

As he lands, his rapier extends, twisting in an attempt to drill its way through the crab's bony carapace

Attk: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25

Dmg: 1d6 + 2 + 3d6 + 1 ⇒ (5) + 2 + (1, 5, 5) + 1 = 19

Plus EDIT: 3 points of bleeding damage per round, which I normally forget about...

RPG Superstar 2012 Top 16

Where you are right now isn't more than a couple of feet. That might not be true for everywhere.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

If Khazmia hasn't gone yet, she will change her action to cast expeditious retreat then try to climb the rock face with her slippers of soggy climbing.

casting defensively: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Do the crabs count as animals or vermin?


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19
motteditor wrote:
Sorry, I just didn't move them. They backed up. Damn lazy GM

No dice, Motte. Kyson will stand by his outrage at Avner. Don't you try to take the blame that is rightfully his fault.


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Round 1, initiative 23
ac 24, touch 17, fleet-footed 17
fort +7, ref +5, will +1
cmd 22, (26 vs disarm)
hp 60/60
effects:combat expertise

Silvio fires off a flurry of attacks against the crabs but the chelaxian underestimates the thickness of their shells.

Full round action to attack:
First attack: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14 (-2 combat expertise), 1d8 + 3 ⇒ (3) + 3 = 6
Second attack: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7 (-2 combat expertise), 1d8 + 3 ⇒ (4) + 3 = 7

RPG Superstar 2012 Top 16

Vermin


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

In a flesh, Zstelian’s blades are in hand. He slashes madly at the offending vermin.

Mainhand: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Offhand: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Iterative: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

With an avian cry, Kayle descends from above to aid the old ranger.

Iterative: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d4 + 7 ⇒ (1) + 7 = 8

RPG Superstar 2012 Top 16

Round 1:

Khazmia: 7
Zstelian: 7
Kyson: 27
Sekathral: 23
Silvio: 23
Big crabs: 23

Khazmia climbs up the side of the pass, her slippers making easy work of the vertical surface as the rest of the colonists retreat at Kyson's orders, though Tavey is hemmed in and unable to escape from one of the threatening creatures.

Zstelian tries to hammer at that crab, but only one of his blows manages to bypass the thing's thick shell where it just sticks out of the water and it chitters back madly at him, though he's easily able to knock its claws away.

Kyson's fireball catches three of the crabs; two manage to mostly duck back under the water, avoiding the worst of the flame. The third is caught with the flame's full force and stops moving, its shell turning a bright red.

Sekathral's sword pierces the next one's shell, pinning it to the sea floor as it stops moving, but Silvio struggles more, his blade clattering off thick chitin of the next beast.

Sekathral, his sword pinned momentarily as he finishes his killing stroke, leaves himself open and one of the remaining crabs grabs him with both claws, squeezing tightly. 14 hp, grappled

Mechanics:

Crab 1 Reflex: 1d20 + 4 ⇒ (4) + 4 = 8
Crab 2 Reflex: 1d20 + 4 ⇒ (15) + 4 = 19
Crab 3 Reflex: 1d20 + 4 ⇒ (19) + 4 = 23

Crab 3: 1d20 + 6 ⇒ (18) + 6 = 24
1d4 + 4 ⇒ (3) + 4 = 7
Crab 3: 1d20 + 6 ⇒ (14) + 6 = 20
1d4 + 4 ⇒ (3) + 4 = 7

Crab 4: 1d20 + 6 ⇒ (7) + 6 = 13
Crab 4: 1d20 + 6 ⇒ (1) + 6 = 7

Crab 3 grab: 1d20 + 10 ⇒ (15) + 10 = 25
Crab 3 grab: 1d20 + 10 ⇒ (19) + 10 = 29

Crab 3: 13
Crab 4: 8


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Round 2, init 23

"***k you!"

Sekathral flails wildly at his opponent, striving to despatch it before it can carry him off

Not sure whether it's considered flat-footed if it's grappling or not. My guess would be not, but have included sneak damage anyway. Optimism costs nothing.

Attk: 1d20 + 13 ⇒ (19) + 13 = 32

Crit Conf: 1d20 + 13 ⇒ (8) + 13 = 21

Dmg: 1d6 + 2 + 3d6 + 1 ⇒ (3) + 2 + (4, 4, 1) + 1 = 15

Double damage if crit hits, please, plus 1d8 ⇒ 7 sonic damage

Then attempts to wriggle out of the claw squeezing the life out of him.

Escape artist: 1d20 + 7 ⇒ (10) + 7 = 17


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Growling in frustration at the crab's impervious chitin, Zstelian tries a different angle of attack.

Mainhand: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Offhand: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Iterative: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Kayle flaps madly as she claws and bites.

Claw: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Claw: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 + 7 ⇒ (2) + 7 = 9
Bite: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Or not. =/


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Round 2, initiative 23
ac 24, touch 17, fleet-footed 17
fort +7, ref +5, will +1
cmd 22, (26 vs disarm)
hp 60/60
effects:combat expertise

His initial attacks being unsuccessful, Silvio tries to find a weak spot not covered by the protective shell.

Full round action to attack:
First attack: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22 (-2 combat expertise), 1d8 + 3 ⇒ (6) + 3 = 9
Second attack: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24 (-2 combat expertise), 1d8 + 3 ⇒ (3) + 3 = 6


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 3, Init 27

Kyson lights the candle, throwing a handful of fire at the crab that Seka is engaged with.

1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17 touch to hit;
1d6 + 3 ⇒ (6) + 3 = 9 fire damage.

"I'll cook you good!"

RPG Superstar 2012 Top 16

It is not flat-footed

Sekathral slams his blade into the crab, a thunderous roar echoing through the cove, and is easily able to slip out of its grasp as it goes limp.

Zstelian continues to struggle with the final crab, but Silvio has more luck in his next attempts, his blade twice finding weak points in its shell before Kyson finishes it off with another fiery blast.

And they're all dead! And with that, you can all advance to level 8!


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Silvio prodds around in the water for a few minutes to make sure that there is nothing unseen lurking beneath the surface.

If nothing happens to him: "The threat has passed. Silvio declares the waters safe for travel. Keep close and follow Silvio's lead"


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson looks at Silvio, then the crabs, then to Zstelian.

"Before me move on, did we want to harvest his crabmeat? I likely won't be able to give Sarenrae's meal if we're trying to save Khaz's life. This food looks like food to me."

He looks back at Avner.

"Maybe we can use that horse's ass to help us move the crabs up to the beach so we can cut them up. Of course, I'm not sure how to do that."

Kyson wonders if people want to eat or keep moving, wondering if any notice how even though Sarenrae wasn't able to provide prayer-food, she still provided.

Sarenrae, you rock.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Sekathral nods in satisfaction.

"I say we build a ***king great fire and roast the buggers in their shells. Or we can smoke 'em, then they'll keep. That's right, ain't it?"

He looks at Zstelian and Urol in turn.

Providing he gets their approval, he'll then bellow orders at Avner to bring the horse down and get 'er rigged up.

RPG Superstar 2012 Top 16

"Thunderstrike is hardly a beast of burden," Avner exclaims. "Just let everyone carry their own food. That's only fair, after all!"

Make a Diplomacy or Intimidate check if you want to change his mind.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

"Them as don't work, peg-boy, don't eat, so shut yer trap and bring that nag over here or we'll stake you out and leave you for these buggers' mates to enjoy at high tide."

Sekathral indicates the dead crabs with a wave of his hand and glares at Avner.

Intimidate: 1d20 + 8 ⇒ (14) + 8 = 22


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Crabby, with a face full of Mummy Rot and little to no patience left, Khazmia comes up behind and to the left of Sekathral, glaring at Avner the whole way. She rolls her jaw so the light catches on her tusk caps just right. "Is there a problem, folks? I'm *really* hungry..."

intimidate, to aid: 1d20 + 9 ⇒ (9) + 9 = 18


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Zstelian ignores the entitled nobleman and starts dragging the slain crabs toward the horse. "Brave Silvio, give me a hand."

RPG Superstar 2012 Top 16

"Fine," Avner says, clearly cowed, but also clearly not happy.

Urol chatters excitedly, sure these crabs will be good eating. "I mean, they'd almost have to be, right? Wouldn't they?"

Once you've finished harvesting the crab meat, you make your way up the path, climbing 80 feet to the top of the cliffs overlooking the shore.

Urol huffs and puffs as he reaches the top, but seems happy as he looks around, his high spirits shared by Amella and Tavey, who both seem thrilled to be out of the dark caves.

Urol's excitement grows as he discovers what appears to be the remains of ancient path. "Look at this? It must have been made by the ancient Olmans! And if it's lasted this long, well, it must be safe. If we follow this, it should just be six days along the coast, before we need to turn inland a bit!"


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Zstelian shakes his head at the excitable gnomes. "I hope you're right. Nothing on this island has been safe yet."

"How long after we turn inland?"


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

"So you are telling Silvio that there is at least another seven days before we reach Farshore?" Silvio asks with his brow furrowed. "Well, there is nothing to do about that except continue. Luckily that's why the world has created heroes like Silvio", he continues and starts to stride down the prepared path.

"What makes you think that the path is safe? Except that Silvio now walks upon it, of course."

RPG Superstar 2012 Top 16

"Well, look how well its survived," he says, pointing to the damaged roadway. "The Olman were quite the masters of their terrain, back in the day. Look at the craftsmanship!"

The gnome bends down, poking at one of the stones in the bed of the path.

"Oh!" he says at Silvio's question. "I think it will still be a few days after to reach Farshore, but we're definitely getting close now. If memory serves, we'll have to go to Tanaroa first, one of the Olman villages."

Eventually set, you head out along the path, which winds along the coast, occasionally keeping you 100 feet above the pounding surf below and other times descending back to sea level to traverse stretches of rocky beach. Though their are definite signs of erosion, the path remains wide enough in most places for two of you to walk abreast.

Thunderstrike seems nervous along the trail, shying at various noises, occasionally at risk to plummet over the side as he does so.

Tavey also seems at risk for the same, as he tries to show Silvio his "swordwork," running up cliffsides and leaping off, while swinging a large stick he's picked up.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

LOL@Silvio.

Kyson helps back and cook all the crabmeat he/they can carry (which is significant with Ant Haul) and is happy to follow Urol's directions towards safety.

Kyson makes a mental note to add some "Things he's Done" to his list, hopeful to have the opportunity to return home and be allowed to go back to the ways things were.

"Khaz, you okay? We'll get you fixed up tomorrow. I promise."

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Male Dwarf Monk 5 [HP 54/54]

I usually play the mistakes in a players favor are divine intervention and let them stand but discuss them for future instances.

While mistakes in the GM's favor are correctable within the same round but there after stand.

That way we minimize any impact to the flow of combat while still being fair to players who take actions assuming certain circumstances and rules are in effect.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Just FYI, Dargon's method is usually how I handle it, so probably how we'll do it here as well.

Also, are folks getting tired of the dungeon crawl. This isn't Jzadirune, but it's got some heft to it. I can trim it down if people would prefer, as I think big dungeons can be even more frustrating with PBPs.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

All good with the crawl, imho. As long as we can be smart asses and rp with each other, it doesn't matter where we are to me.

Kyson will be Kyson in and out of the dungeon and I'm happy to continue as long as it goes.

I'm enjoying the story and the process...this is an AP and we're going to dungeon crawl once in a while.

Grand Lodge

female

I'm good whichever way the rest of the party wants to go. Since I just started, it would be impossible for me to be tired of the dungeon crawl yet, so I'm happy to defer to the others.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

I'm okay with crawls as long as they move at a good pace.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, then, we'll keep going. Just give me a holler if you start getting tired of them. I don't think any are *too* bad in this adventure path (OK, maybe one way toward the end...).

On another note, is someone keeping track of your loot?


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19
motteditor wrote:
On another note, is someone keeping track of your loot?

I think I am.

Uhm, I mean, I think Kyson is.

Did you need something now?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Nope, just had someone have to go back and search for everything in another PBP, so figured I'd mention it.


Male Dwarf Monk 5 [HP 54/54]

Death in the family so I've been out of commission and probably will be until Friday. DMPC as needed.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

My condolences, Dargon. Thanks for the head's up.

Grand Lodge

female

My sympathies, Dargon. We'll see you when you get back.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19
Silvio Callgari Pazzi wrote:
I'm abit lost. Could we have a map update?

Silvio, you are here. ;)


Damn straight!


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

:)

Grand Lodge

female

NPC me today; I'll be afk all day.


Male Human

May have to DMPC for me tomorrow and Thursday. I'll be traveling and do not know if I will have access or not yet.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Just an FYI, I'm assuming that Sekathral will be checking every door while you're down here even if I just fast-forward you through it. Obviously you're free to roll to when you're up, Sekathral, but I didn't want you to think I was just going to run you into traps when I'm moving a little more quickly.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Assume Zstelian is assisting if space permits.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5
motteditor wrote:
Just an FYI, I'm assuming that Sekathral will be checking every door while you're down here even if I just fast-forward you through it. Obviously you're free to roll to when you're up, Sekathral, but I didn't want you to think I was just going to run you into traps when I'm moving a little more quickly.

Grand - thanks! I was getting a bit twitchy after setting off about 6 traps on the trot, but that'll make it a lot easier for everyone :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Will do, Zstelian.

Just remember, if you write an action where you're opening the door, I'll only include the search if you do so, but I'll definitely include it if I'm DMPCing you.

(At the risk of meta gaming, I probably will continue not to bother to roll if I know there's nothing to be heard/found, since that saves me some typing.)


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []
Sekathral wrote:
If I can't hide behind Silvio for whatever reason (he's not fat enough? I'm not thin enough?) I'll just make the attack.

"There is plenty of room to hide behind the basking light of Silvio's presence."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hey guys, I'll probably be offline for the rest of the night. Sorry.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

If anyone's interested, we had a cleric disappear from a Second Darkness campaign I'm playing in. I'd certainly recommend any of you for a spot if you want to create a divine character. Seems like a fun group so far; not quite as good as this one, but then again, I think this is a pretty spectacular group we've got here. Let me know if you're interested.

(FWIW, I recently downloaded a couple mods and will likely try to run Witchwar Legacy once I'm done with my Fellknight Queen PBP game, though that may be a couple months still.)

Grand Lodge

female

Hey guys, I'm out until this evening. I'm not quite good enough to post from my phone just yet. DMPC me until then if needed.


Dripping with male privilege Mongrelman Swashbuckler -4 / Investigator - 13
Quote:
Sorry for not posting earlier. Caught a bad cold which narrowed my interests down to sniffeling, sneezing and staying in bed. It's better now. Not good, but better

[ooc] Recommend whisky toddies and curry. Might not help the cold, but will make you feel better :) [ooc]

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hey all: Just a note to let you know I'm recruiting some replacements for my Kingmaker campaign, thanks to one player deciding touring Europe for six months after graduating is more important than gaming (lucky jerk!). No guarantees, obviously, but you've all made a good impression in this game. Patrik's in it and has a character who's completely different but as fun as Silvio (IMO).

Everyone but Patrik (Silvio), please feel free to apply.

The thread


Male Human
Sekathral wrote:

Round 2, Init 21, HP 11/13, AC 16

Sekathral will attempt to vault over the wolf Acrobatics 1d20+11 , land lightly on the other side and then stab it Attk 1d20+5+2 Dmg 1d6+1 + 1d6

In my head that looks way too awesome to only be worth 9 damage. The trials of being low level...


Kyson Tirc wrote:

Round 2

Kyson delays.

Stupid wolf! What is a wolf even doing down here?
Wait. Dargon called it a 'pup'.
A young wolf...that explains it...it's a *miner*.

Kyson titters gently to himself.

haha!

Grand Lodge

female

Hey everyone, I may be sporadic over the next few days; I have company coming and then a graduation to go to. If I don't respond in a reasonable amount of time, move her forward in some way that helps the party.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Just FYI, my folks are in town this weekend, so not sure how much I'll be posting Saturday and Sunday. They do usually head off to bed three or four hours before me, though, so it's possible I'll still get to get something in at least every night.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sekathral wrote:
'Ware sharks!"...

Man, I should TOTALLY make them weresharks. That'd be awesome!

(And with that bad pun, I'm off to garden and do other chores with the folks.)


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Lootz:

Misc:

  • Copied from the chalk board near Rowyn's room: Copy of map of Eleder with dozens of flags -- red, blue and gold -- pinned on in various spots, including a few of the city watch garrisons; and note in Elven alphabet.

  • From Rowyn's rooms:
    A number of books
    2 coffers full of jewelry*
    1 alabaster statuette of a succubus*
    1 onyx statuette of a strange cat-like creature with tentacles sprouting from its shoulders*
    1 silver statuette of a rearing unicorn*
    several stuffed stirges, cobras, mounstrous spiders and even what looks to be a giant shrew the size of a cat*

  • Five outfits sized for a human woman: three courtier's outfits, a noble's outfit and a flowing (and scandalous!) robe of shimmering lavender silk.*

  • 24 vials filled with perfumes of various qualities*

  • Small cache of letters hidden between the mattresses of the bed.

  • Set of silver flensing knives with ivory handles worth 200 gp total*

  • 4 casks of rum*

  • 8,600 worth of gold and gemstones in silk bags bearing the Vanderboren family crest

  • 10 vials of sea urchin poison*

Weaps and Armor:
17 rapiers*
18 hand crossbows*
160 bolts*
17 suits of leather armor*
17 saps*
17 sets of thieves' tools*
dagger*
Rapier +1 (who took this?)
magic chain shirt (not identified)

Gold and crap:
5,450 gp worth of goods and coins
404 gp

*=Suggest selling
_________________

Thoughts anyone? Return the Vanderboren loot.

Does the pretty lady want the outfits and the perfumes?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

FWIW, getting some of this will require another trip into the complex. You can do that if you want, obviously. You'll meet no resistance.

I think you've also got at least one person you captured (and I think their may have been 1-3 more who were left tied up) there and need to decide what you did with him/them.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Just to let you know, I'll be away until the 8th of June - please DMPC me until I get back.

I think we'll have to return the Vanderboren loot, although concepts like 'finder's fees' and 'deductions for reasonable expenses' may flash through Sekathral's mind.

I've got the +1 rapier, BTW - I also took a hand crossbow, some quarrels and a sap; I'd like a spare set of thieves (thief's?) tools too. And just one cask of rum?

Also, don't know what your rules are re: PCs using poison, Motte, but I'd like to keep some of the sea urchin venom. Deduct all of the above from my share as applicable, obviously.

Re: the prisoners, untie them, take them to the back gate of the city and then run the varmints out of town!

Grand Lodge

female
Kyson Tirc wrote:

Lootz:...

Does the pretty lady want the outfits and the perfumes?

The pretty lady does, but only if they can be made to fit appropriately. If I remember correctly, some were a little too tight through the shoulders.

Can they be made to fit with some tailoring?

Probably not all of the perfume, but if there are a couple that don't smell like wet dog on a half orc. Say, two of the best ones?


motteditor wrote:
I think you've also got at least one person you captured (and I think their may have been 1-3 more who were left tied up) there and need to decide what you did with him/them.

Silvio's plan was posted here. Since he didn't get any negative feedback that's what i assumed happened :)

Magic chain shirt? When did we get this? Silvio is very interested.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Lootz:

300 2 coffers
850 baubles from coffers
350 alabaster statuette
100 onyx statuette
500 unicorn statue
12 stuffed animals
210 21*10gp vials perfume
400 2*200gp fancy perfume
200 Silver Flensing Knives
5450 goods and coins
404 gp

8776 Gems/Art/Gold Total

Sale of Weapons/Armor (1/2 price)
170 17*Rapiers
850 17*Hand Crossbow
3.5 7*20 crossbow bolts
85 17*leather armors
8 16*saps
240 16*Thieves Tools
0.5 Dagger
45 30*3 courtier's outfits
37.5 noble's outfit
225 scandalous robe

1664.5 Weaps/Armor Total

10440.5 Total

1740.1 Div 6 Share

Should be 1740.1 per yahoo, unless I've made a mistake, eh? Let me know or just feel free to correct and repost.

Are we still lvl 2?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Oooh, no, you're level 3 now. Thanks, forgot about that. Congrats everyone. Don't spend all those XP in one place.

As a reminder, please let me know what changes you make to your sheet.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Sorry about the infrequent postings. I've been a bit busier than usual as of late.


Male Dwarf Monk 5 [HP 54/54]

Do we need any healing wand donations or are we ok with healing?

HP 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

For a feat I'll be picking up crane style and for skills I'll be dipping into knowledge history since I should have did it before to account for his age. And then investing more in acrobatics, perception, and swim. My monk speed also kicks in so I won't lag behind anymore :).

Added mage armor and cure light wounds potions, & spent beer money...


Male Dwarf Monk 5 [HP 54/54]

Mott - Did you ever assign Dargon a trait? I don't have it on my sheet and I can't find a post for it.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hmm, let me doublecheck.


Nice, i'll update Silvio later tonight.


Silvio lvl3:

Another level in fighter.
+8 hit points (+6 from hit dice (we where allowed to take average, right?) +2 from con)
+5 skill points (+3 from figher, +1 from int, +1 from favored class) going into:
+1 to bluff (He is getting quite proficient with retelling the stories of his own exploits)
+1 to diplomacy (Everybody is a friend to Silvio!)
+1 to intimidate (as he hones his swordcraft he also perfects his performance which is able to strike fear into almost anybody)
+1 Knowledge (local) (Silvio learns great many things from his numerous friends and admirers)
+1 stealth (Silvio is beginning to notice that the stealthy approach does have its benefits)

Aldori dueling mastery as a feat (fighting multiple enemies has sharpened his reflexes and proficiency with the blade)

That is all.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

+1 level of ranger
+8 hp
+8 skill points
+1 perception
+1 sense motive
+2 disable device
+2 survival
+1 knowledge nature
+1 spellcraft

Zstelian also picked up Quick Draw and Rapid Shot feats.

Kayle gained 2 hp, another rank in perception, and Flyby Attack.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Sweet. Yes, let's buy another Wand o' CLW.

Knock per share down to 1615.1 each. (less 125 gp each)

Kyson's level coming up.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson, lvl 3:

+7 hp (5 for level, 2 for con)

+6 skillz (2 for clr, 2 for int, 1 for human, 1 for FC)
+1 Perception
+1 Spellcraft
+3 Know (Arcana)
+1 Know (Planes)

Feat: Improved Init (Kyson is the skittish sort. The other 'top' choice was Tower Shield prof. Maybe in two levels.)

I'll RP Kyson's learning more stuff tomorrow (in game) morning.

List of stuff I'm buying and updated alias to come.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Motteditor--

Any restrictions in Eleder on what might be available?

Kyson seeks:
Mithral Shirt (1100 gp)
Darkwood Heavy Shield (257 gp)
1 communal wand of CLW

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I think that would all be pretty available in Eleder. It's a major city, after all.

Grand Lodge

female

Khaz level 3 sorc

HP: +6=20(I did half +1, if you want me to roll, let me know)

Feat: Spell Penetration

skills (5):
Disable Device: 1 (from watching Sekathral at the doors),
UMD: 2 (She's fascinated by the CLW wand)
KNOW-Dung: 1
Spellcraft:1

Spells: Enlarge Person (bloodline spell) and Touch of Gracelessness.

Khaz also picks up "Long Limbs" this level, giving her an extra 5' of reach for melee touch attacks.

She definitely wants to go shopping. Assuming she finds everything, she'll buy a new hat, scarf, courtier's outfit, a new walking stick (hanbo), Alchemists Fire (3), thieves tools (since I forgot to grab some while we had them), and a wand of Mage Armor.

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