Kyson Tirc |
"Everyone alright? Let's get moving before the owner of the skull pile comes and blames us for knocking it over."
Kyson hustles to get people moving again.
Silvio Callgari Pazzi |
Reflex save: 1d20 + 6 ⇒ (4) + 6 = 10 vs 10 => success by a slim margain
”Silvio agrees. This is a desolate place and the faster we traverse it the better. Kyson will aid to the wounded and then we’re off”, Silvio declares. While Kyson administers healing to the wounded settlers Silvio approaches Zstelian. ”Our stalkers must be all but invisible, or else Silvio would have seen them. Birds have keen sense, yes? Can your feathery friend keep a lookout for what is harassing us?”
Zstelian Karela |
Zstelian glances toward his skyborn companion. ”She would have said something if she’d seen anything. Whatever’s out there is good at staying out of sight.”
”Let’s keep moving. We’ll double the watch tonight.”
motteditor RPG Superstar 2012 Top 16 |
Grr. Just lost my post...
Despite the doubled guard, nothing of note seems to happen overnight and shortly after waking you are ready to head out again. Feel free to retcon in some attempts to fix Khaz here, unless Kyson's given up in abject failure.
You soon put several more miles beneath your feet, when Zstelian suddenly notices something as Tavey and Silvio walk past a cave in the cliffside: Inside the cave are several statues that look just like the creatures that attacked you earlier.
Worse, a moment later, he sees one shift almost imperceptibly!
Khazmia: 1d20 + 2 ⇒ (14) + 2 = 16
Kyson: 1d20 + 11 ⇒ (2) + 11 = 13
Sekathral: 1d20 + 14 ⇒ (18) + 14 = 32
Silvio: 1d20 - 1 ⇒ (13) - 1 = 12
Zstelian: 1d20 + 15 ⇒ (13) + 15 = 28
Antagonist: 1d20 ⇒ 10
Khazmia: 1d20 + 3 ⇒ (2) + 3 = 5
Kyson: 1d20 + 9 ⇒ (11) + 9 = 20
Sekathral: 1d20 + 4 ⇒ (16) + 4 = 20
Silvio: 1d20 + 6 ⇒ (5) + 6 = 11
Zstelian: 1d20 + 3 ⇒ (12) + 3 = 15
Antagonist: 1d20 + 6 ⇒ (3) + 6 = 9
Everyone but Khaz is up for Round 1; map is up with 10-foot squares.
Kyson Tirc |
Kyson awakes early, as he usually does, and looks over to Khaz's mangled, droopy face to ensure that his cure has held. If it has, he will pray to the morning sun for wisdom and healing to aid his friends.
When he is finished with that (and maybe even Khaz has joined him), he will tend to Khaz's hideousness.
1d4 ⇒ 3 Lesser Restoration (Charisma)
1d20 + 8 ⇒ (16) + 8 = 24 CL check vs. DC 20
1d4 ⇒ 1 Lesser Restoration (Charisma)
1d20 + 8 ⇒ (8) + 8 = 16 CL check vs. DC 20
1d4 ⇒ 1 Lesser Restoration (Charisma)
1d20 + 8 ⇒ (12) + 8 = 20 CL check vs. DC 20
1d4 ⇒ 1 Lesser Restoration (Constitution)
1d20 + 8 ⇒ (6) + 8 = 14 CL check vs. DC 20
Kyson's mood lifts considerably as Khaz's face lifts from the healing.
"That's a bit better, right?"
Silvio Callgari Pazzi |
Round 1, initiative 11
ac 23, touch 16, fleet-footed 17
fort +8, ref +6, will +1
cmd 26, (28 vs trip, 30 vs disarm)
hp 58/68
effects:
”Haha, you try and flee but Silvio finds you!” Silvio declares triumphantly and places himself in front of Tavey.
Is it possible to retrieve a oil of magic weapon and apply it in a round?
If so, that’s what I’ll do. Otherwise I’ll do a Total defense
Zstelian Karela |
"Another one!?" Zstelian shouts. "Well I'm a little better prepared this time", the old ranger warns.
Divine Favor
After a sharp whistle, Kayle takes to the skies.
Sekathral |
Round 1, init 20
"Piss off!"
Sekathral whips his pistol up and fires a snap shot at the quivering mass of bandages and bones.
Attk: 1d20 + 12 ⇒ (11) + 12 = 23
Dmg plus sneak if applicable: 1d6 + 2 + 3d6 + 2 ⇒ (5) + 2 + (4, 5, 1) + 2 = 19
Khazmia Makuhuzdia |
Khazmia drags herself to morning prayers, though there is some noticeable sobbing coming from beneath her veil. "sorrry, sorry, so so so *sob* so sorrry, Oh Gracious Lady..."
Afterwards, when Kyson shares the blessings gifted to him by the Lady of light, she sniffles and smiles. "Thank you! Kyson. It is better, a bit! Maybe she really has forgiven me, or at least isn't quite so angry."
Khazmia Makuhuzdia |
Round 1, Init clueless
"What? Where! Are you sure you saw someth....?!?!?!"
Kyson Tirc |
Round 1, Init 20
Kyson looks at the jerkgoyles and draws his mighty, invincible scimitar.
He casts Bless in anticipation of kicking some rocky butt.
+1 to hit you glorious monkey-lovers! Let's get 'em!
motteditor RPG Superstar 2012 Top 16 |
Khazmia: 5*
Sekathral: 20
Kyson: 20
Zstelian: 15
Silvio: 11
Antagonist: 9
Sekathral bounds forward, the elf's shot somehow miraculously finding its way past his friends and hitting the creature in the cave with a spray of blood.
As Kyson and Zstelian cast spells, Silvio pulls out his oil and smears it on his sword, imbuing it with magic.
The creatures, looking just like the previous ones, surge from the cave and you realize with a start that there are more of them than you realized, three of them emerging from the south side of the cave where they clearly had hoped to catch you by surprise. Two take to the sky, but a third -- wearing a strange stone crown -- remains on the ground on the trail ahead of you.
The one nearest Zstelian claws at the older Varision, but he's easily able to parry the blow.
Claw: 1d20 + 7 ⇒ (6) + 7 = 13
G1: 19
Kyson Tirc |
Round 2, Init 20
Kyson grumbles as more jerkgoyles come flying out, threatening his colonists.
"Aw c'mon. Sarenrae? Is this why I'm here?"
Kyson moves 5' down and 10 feet over on the map, trying to protect those behind him. From there, he will summon Sarenrae's fire to catch the three jerkgoyles in front of him.
8d6 ⇒ (6, 4, 2, 1, 6, 3, 5, 4) = 31 fire damage vs. DC 18 reflex for half
"C'mere you stony jerks! Come get some!"
Who said that?
You did.
I did? Why would I do that?
Ask me that again went they are carving you with your stoneclaws.
Khazmia Makuhuzdia |
Round 2, Init 5
Khazmia finally shakes off her fluster and steps up between Sekathral and Tavey, urging the boy back, "Tavey, get behind us, where's it's safe."
She waves her long arms menacingly at any nearby gargoyles,
"Come any closer and I'll melt your face into glass!"
Khaz 5 foot steps and readies to cast corrosive touch on any gargoyle that gets within reach (10 feet, long limbs) of her.
corrosive touch: 5d4 ⇒ (4, 2, 1, 3, 4) = 14
Silvio Callgari Pazzi |
Round 2, initiative 11
ac 23, touch 16, fleet-footed 17
fort +8, ref +6, will +1
cmd 26, (28 vs trip, 30 vs disarm)
hp 58/68
effects: bless, power attack
”Tavey, get behind the lady Khazmia”, Silvio orders and slashes against the closest stone demon.
Full round action to attack: 1d20 + 15 - 3 + 1 ⇒ (11) + 15 - 3 + 1 = 24 (-3 power attack, +1 bless)
Damage (magical): 1d8 + 3 + 6 ⇒ (6) + 3 + 6 = 15 (+6 power attack)
Second attack: 1d20 + 10 - 3 + 1 ⇒ (3) + 10 - 3 + 1 = 11 (-3 power attack, +1 bless)
Damage (magical): 1d8 + 3 + 6 ⇒ (8) + 3 + 6 = 17 (+6 power attack)
Zstelian Karela |
In a flash, Zstelian's new enchanted dagger is in hand. He uses it to swiftly parry the gargoyle's clumsy attack before bringing it back around for a swift stab alongside a paired blade.
Mainhand with Divine Favor: 1d20 + 13 - 2 + 2 ⇒ (11) + 13 - 2 + 2 = 24
Damage: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Offhand: 1d20 + 12 - 2 + 2 ⇒ (5) + 12 - 2 + 2 = 17
Damage: 1d4 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Iterative: 1d20 + 8 - 2 + 2 ⇒ (6) + 8 - 2 + 2 = 14
Damage: 1d4 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Kayle tears down from the sky with a fierce cry, slamming into the same target.
Swoop for the Kill: 1d20 + 8 - 2 + 2 ⇒ (18) + 8 - 2 + 2 = 26
Damage: 2d4 + 7 ⇒ (4, 1) + 7 = 12
If Kayle hits, he's also staggered.
Sekathral |
Round 2
Sekathral sidesteps daintily (?!) behind the gargoyle presently enraptured by the divine radiance of the incomparable Silvio 5ft step to get into flank, if possand empties his second pistol barrel into the back of its head.
Attk: 1d20 + 12 + 1 + 2 ⇒ (15) + 12 + 1 + 2 = 30
Dmg: 1d6 + 2 + 3d6 ⇒ (3) + 2 + (5, 2, 3) = 15
motteditor RPG Superstar 2012 Top 16 |
Gah! Sorry for the really long delay. I blame it on the Paizo outage, though I suppose I must sheepishly admit I also got caught up in Superstar stuff. Absolutely mea culpa, and I'll try not to let it happen again. I know momentum is everything in PBPs and I don't want to lose it.
Khazmia: 5
Sekathral: 20
Kyson: 20
Zstelian: 15
Silvio: 11
Antagonist: 9
We had a little confusion it looks like in terms of locations, at least with Khaz and Seka, so I'm tweaking their actions a bit. The map is currently updated.
Seka unloads his second pistol on the gargoyle blocking the path, the bullet hitting but not seeming to do any damage. No sneak attack as it's not flat-footed nor in a flank, and it has some DR.
Khazmia moves precariously near the edge of the cliff and readies a spell should anything come close. She's followed by Kyson, whose ball of flame explodes in mid-air, catching three of the gargoyles and nearly blowing two of them out of the sky. One of the pair instead rushes toward him, only to be caught by the Keleshite princess' magic, which finishes the job Kyson started. The second, however, uses it for cover to close with Sekathral, clawing at the elf. 4 hp
Zstelian tears into the nearest gargoyle, which lurches back as Kayle slams into it. It's immediately replaced by a second gargoyle, though, which directs its full fury at the old Varisian. He's able to fend off one claw and its jaws, but the second claw catches him in the ribs and leaves him open for its horn. 11 hp total
As the largest gargoyle closes with Silvio, he slashes as it, blade cutting into the creature. It roars in frustration slams its claw into the Chelaxian with seemingly supernatural power giving out a gutteral laugh. 16 hp
Q Reflex: 1d20 + 9 ⇒ (2) + 9 = 11
G3 Reflex: 1d20 + 6 ⇒ (7) + 6 = 13
G4 Reflex: 1d20 + 6 ⇒ (5) + 6 = 11
Wow, those are some s#$~ty rolls...
G2 claw: 1d20 + 7 ⇒ (14) + 7 = 21
1d6 + 2 ⇒ (6) + 2 = 8
G2 claw: 1d20 + 7 ⇒ (13) + 7 = 20
1d6 + 2 ⇒ (4) + 2 = 6
G2 bite: 1d20 + 7 ⇒ (5) + 7 = 12
1d4 + 2 ⇒ (4) + 2 = 6
G2 gore: 1d20 + 7 ⇒ (19) + 7 = 26
1d4 + 2 ⇒ (1) + 2 = 3
G3 claw: 1d20 + 7 ⇒ (15) + 7 = 22
1d6 + 2 ⇒ (2) + 2 = 4
Q claw: 1d20 + 12 + 4 ⇒ (19) + 12 + 4 = 35
1d4 + 9 + 4 ⇒ (3) + 9 + 4 = 16
G1: 24
Q: 46
G3: 31
Kyson Tirc |
Round 2, Init 20
"Uh...let's get them more!"
Kyson sheathes his scimitar and throws a ball of fire at the jerkgoyle that is engaged with Sekathral.
1d20 + 9 + 2 - 4 ⇒ (19) + 9 + 2 - 4 = 26 touch to hit; (combat)
1d6 + 4 ⇒ (4) + 4 = 8 fire damage.
Activate 1 round of Heroism domain...all good guys within 30' gain a +2 morale bonus on attack rolls, saves, and skill checks. (1/8)
Does not stack with Bless.
Silvio Callgari Pazzi |
Round 3, initiative 11
ac 23, touch 16, fleet-footed 17
fort +8, ref +6, will +1
cmd 26, (28 vs trip, 30 vs disarm)
hp 42/68
effects: bless, heroism
Silvio looks down at his torn shirt where the demon raked with its claws. ”So you think you have the meddle to challange Silvio? Consider your challange accepted”, he says and moves into a fencing stance and preforms an impressive flurry of swings to show his prowess in battle.
Full round action to use Dazzling display
Intimidate roll: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 (+2 heroism)
Khazmia Makuhuzdia |
Round 2, Init 5
Khazmia reaches out to touch the creature attacking Sekathral, hoping to turn him into so much slag.
corrosive touch #2 for the day: 1d20 + 2 + 6 ⇒ (18) + 2 + 6 = 265d4 ⇒ (3, 2, 1, 1, 3) = 10
Sekathral |
Round 2, init 20
Sekathral sneers, flicking away the blood on his cheek with his left hand while drawing his rapier with his right.
"Nice try, gravel-arse"
Attk: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33
Dmg: 1d6 + 2 ⇒ (1) + 2 = 3
Zstelian Karela |
Zstelian hoots in victory as he and Kayle swiftly defeat the first of the gargoyles only to grunt in surprise as another engages him and gores him painfully. With a fierce snarl, the old ranger attacks again.
Mainhand with Divine Favor and Heroism: 1d20 + 13 - 2 + 2 + 2 ⇒ (15) + 13 - 2 + 2 + 2 = 30
Damage: 1d4 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Offhand: 1d20 + 12 - 2 + 2 + 2 ⇒ (7) + 12 - 2 + 2 + 2 = 21
Damage: 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Iterative: 1d20 + 8 - 2 + 2 + 2 ⇒ (8) + 8 - 2 + 2 + 2 = 18
Damage: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Zstelian gestures, sending Kayle into the sky again.
motteditor RPG Superstar 2014 Top 32, RPG Superstar 2012 Top 16 |
Khazmia: 5
Sekathral: 20
Kyson: 20
Zstelian: 15
Silvio: 11
Antagonist: 9
Khazmia's touch has a devastating effect on the gargoyle, leaving just enough standing for Sekathral to plunge his blade in before it slides off the weapon into the sea below.
Behind them, Kyson throws a ball of flame at Silvio's foe, scorching it and making it hesitate as Silvio tries to make it think twice.
Zstelian slashes again, one of his blades finding purchase in the creature's stony hide, but the other just scratching off harmlessly. Zstelian, you've got the one magic weapon, right? Just trying to figure out for DR purposes. I'm going to have your off-hand not be magical, but let me know if I'm wrong. Frustrated, it gores the ranger again 4 hp as its companion circles around the south side of the cave.
The remaining gargoyle moves between Silvio and Sekathral and suddenly turns and shoves the elf, who staggers back five feet, perilously close to the edge. Improved bull rush, so no AoO. Oh, and damn, so close!
G2 claw: 1d20 + 7 ⇒ (3) + 7 = 10
1d6 + 2 ⇒ (1) + 2 = 3
G2 claw: 1d20 + 7 ⇒ (3) + 7 = 10
1d6 + 2 ⇒ (4) + 2 = 6
G2 bite: 1d20 + 7 ⇒ (2) + 7 = 9
1d4 + 2 ⇒ (4) + 2 = 6
G2 gore: 1d20 + 7 ⇒ (16) + 7 = 23
1d4 + 2 ⇒ (2) + 2 = 4
Q bull rush: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19
G1: 24
G2: 20
Q: 54, shaken 1 round
G3: 41
Sekathral |
Round 2, init 20
If I move forward 5ft, I'm flanking with Silvio, I think. Unless the size of Silvio's ego makes him Colossal, in which case...
Sekathral scrambles back onto the cliffside, now seriously annoyed.
"I'm going to break you down and use you for ballast, you ****!
Attk, w/flank?: 1d20 + 14 + 2 + 2 ⇒ (19) + 14 + 2 + 2 = 37
Crit. Conf: 1d20 + 14 + 2 + 2 ⇒ (3) + 14 + 2 + 2 = 21
Dmg, w/sneak?: 1d6 + 2 + 3d6 + 1 ⇒ (5) + 2 + (1, 6, 1) + 1 = 16 +7 if crit hits, and 1d8 ⇒ 1 (Woo!) Sonic damage
Silvio Callgari Pazzi |
Round 4, initiative 11
ac 26, touch 16, fleet-footed 17
fort +8, ref +6, will +1
cmd 26, (28 vs trip, 30 vs disarm)
hp 42/68
effects: bless, heroism, power attack, combat expertise
Seeing his opponent falter Silvio’s ego drives the chelaxian to finish the fight with a powerful yet careful flurry of attacks.
Full round action to attack: 1d20 + 15 - 3 + 2 ⇒ (12) + 15 - 3 + 2 = 26 (-3 power attack, -3 combat expertise, +2 heroism)
Damage: 1d8 + 3 + 6 ⇒ (7) + 3 + 6 = 16 (+6 power attack)
Second attack: 1d20 + 10 - 3 + 1 ⇒ (3) + 10 - 3 + 1 = 11 (-3 power attack, -3 combat expertise, +2 heroism)
Damage: 1d8 + 3 + 6 ⇒ (8) + 3 + 6 = 17 (+6 power attack)
Kyson Tirc |
Round 4, Init 20
Continuing with the Heroism. +2 to attacks/saves/skills, peeps. (2/8). Motte/Seka, I think morale bonii apply to CMD if that matters.
Kyson moves 5' left to protect Tavey, standing between the boy and monster.
"Get back, beast! Sarenrae guides my blade!"
Kyson draws another ball of flame and casts it at the jerkgoyle right in front of him. Provoking.
1d20 + 8 + 2 - 4 ⇒ (8) + 8 + 2 - 4 = 14 TOUCH to hit; (combat)
1d6 + 4 ⇒ (5) + 4 = 9 fire damage.
Khazmia Makuhuzdia |
Round 4, Init 5
Khazmia picks another target, reaching out to touch the closest gargoyle still standing.
corrosive touch #3 for the day: 1d20 + 7 ⇒ (17) + 7 = 245d4 ⇒ (2, 4, 1, 1, 3) = 11
motteditor RPG Superstar 2014 Top 32, RPG Superstar 2012 Top 16 |
Khazmia: 5
Sekathral: 20
Kyson: 20
Zstelian: 15
Silvio: 11
Antagonist: 9
Khazmia tags the gargoyle leader, acid rushing over him, followed by a blast of flame from Kyson, though the cleric is bloodied as the injured creature swipes at him with a claw. 10 hp Seconds later, blows from Sekathral and Silvio -- the former creating a thunderous boom that echoes off the cliffs -- put the gargoyle down.
With his defeat, it's just a matter of time before you're able to deal with the rest, and the path again falls quiet.
1d20 + 12 ⇒ (17) + 12 = 29
1d6 + 4 ⇒ (6) + 4 = 10
G1: 24
G2: 20
G3: 41
Zstelian Karela |
It looks like my post got eaten by the great December rollback.
Zstelian tucks his weapons away and looks to the party. "Everyone in one piece?"
"Look around. They must have been guarding something in here."
Perception: 1d20 + 15 ⇒ (3) + 15 = 18
motteditor RPG Superstar 2014 Top 32, RPG Superstar 2012 Top 16 |
Kyson Tirc |
Kyson looks around to gauge the damage that people have, including to himself.
He calls upon sweet, sweet Sarenrae for help in healing.
Are you there, Sarenrae? It's me, Kyson. I need you.
4d6 ⇒ (4, 1, 2, 5) = 12 Healing
* * *
Kyson will help loot the bodies (and then toss them off the cliff) and look around for damsels/loot.
Zstelian Karela |
Zstelian shakes his head. "This was an ambush. I don't know what we did to get on these thing's bad side but its obvious they're out to get us."
Kyson Tirc |
"So nothing much here, Zstelian? Let's get moving," Kyson says with a grumble, wondering why they are the subject to so much monster hate.
Kyson gives another glance-over the colonists and party to see if anyone needs anything, then is ready to move on.
Zstelian Karela |
Zstelian nods in agreement and resumes leading the way toward Farshore.
"After that beating, maybe they'll recognize that we're not worth attacking and leave us in peace now."
motteditor RPG Superstar 2014 Top 32, RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2014 Top 32, RPG Superstar 2012 Top 16 |
Zstelian Karela |
Zstelian studies the crown before Kyson hands it over.
Spellcraft with Adaptation: 10 + 13 = 23
Khazmia Makuhuzdia |
Kyson picks up the crown and presents it, on bended knee, to Khaz.
"Khaz. I thought you might like this. Because you're a princess and all."
Khazmia stops, stunned by Kyson's offering. "I...thank you, Kyson. I would, very much." She nods then touches him on the shoulder, urging him to his feet. Removing her scarf, she tilts her head slightly, that he may place it on her head. "Would you, please, Kyson."
Kyson Tirc |
Kyson pleases, yes he does. Anything to make up for his failures of recent. He pleases very much.
"Uhm, okay," Kyson says, getting to his feet.
Kyson gently puts the crown on Khaz' head.
motteditor RPG Superstar 2014 Top 32, RPG Superstar 2012 Top 16 |
You'll be shocked to discover...
The crown is in fact magical. Crafted from a piece of carefully carved granite, it features three sharp points in the front with a series of small points ringing the rest of the wearer's head.
Once per day, the crown can be activated to give the wearer DR 5/adamantine for 10 minutes, giving her skin the appearance of stone. It also grants its wearer a special smite attack (+4 to attack rolls and damage) once per day against creatures touching natural stone or earth.
In addition, the gargoyle has 10 rings on his fingers (nonmagical, but worth 100 gp each), and bracers that also radiate magic. bracers of armor +2
Khazmia Makuhuzdia |
Her smile beams, and for a moment, she looks and feels very much herself again. "Thank you, Kyson."
Zstelian Karela |
Is that smite like paladin smite in that it lasts for the duration of the encounter against the target or only on one attack?
motteditor RPG Superstar 2014 Top 32, RPG Superstar 2012 Top 16 |
Zstelian Karela |
Ah. If it was for the duration of the encounter I'd say it's better off on one of the melee but since it's only one attack, it doesn't really matter.
Zstelian confers the usage of the crown to Khazmia.
"Let's get going. If Khaz is right we don't want to be ambushed here again."
Sekathral |
"What we should do", muses Sekathral, "Is chop off a few hands or heads or something and stick 'em on a pole, sort of like saying 'Sod off now or you'll end up like *this*'. What do you think, bearing in mind that I'm not ***king well carrying it if we do"
Silvio Callgari Pazzi |
Silvio shies away from the concept of chopping up the gargoyles and making totems to dissuade potential enemies from further attacks. "That sounds crude and barbaric. As soon as the word spreads that Silvio Callgari Pazzi travels this path it should be enough to discourage further attacks."
Any takers for the bracers?