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About Zstelian KarelaZstelian
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Hunter's Tricks (7/day) (Ex) Various tricks.
Kayle:
Hawk (totem guide) N Small animal Init +4; Senses low-light vision; Perception +16 -------------------- Defense -------------------- AC 27, touch 16, flat-footed 22 (+2 armor, +4 Dex, +1 dodge, +9 natural, +1 size) hp 82 (+33) Fort +9, Ref +11, Will +5 -------------------- Offense -------------------- Speed 10 ft., fly 80 ft. (average) Melee bite +15 (1d4+5), 2 talons +15 (1d4+5) -------------------- Statistics -------------------- Str 20, Dex 19, Con 14, Int 2, Wis 14, Cha 6 Base Atk +8; CMB +12; CMD 27 Feats Dodge, Eldritch Claws[B, APG], Flyby Attack, Power Attack, Toughness, Weapon Focus (bite), Weapon Focus (talon) Tricks Attack, Attack, Attack Any Target, Defend, Distract, Down, Guard, Guarding, Hunt, Roam, Seek, Swooping Charge Skills Acrobatics +4 (-4 to jump), Fly +6, Perception +16 Languages beast speech SQ attack any target, distract, guarding, hunt, roam, seek, swooping charge Other Gear bracers of armor +2 -------------------- Special Abilities -------------------- Attack Any Target [Trick] The animal will attack any creature on command. Beast Speech (Ex) At 6th level, a totem guide can speak with its master as though the two shared a common language, and it can speak with other animals of its species (or, at the GM's discretion, other creatures with similar types). This ability replaces devotion. Distract [Trick] The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken. Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction. Flight (80 feet, Average) You can fly! Flyby Attack You can take a standard action during your move action while flying. Guarding [Trick] The animal has been trained for guard duty. Hunt [Trick] Hunts or forages for food to bring to handler. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Power Attack -3/+6 You can subtract from your attack roll to add to your damage. Roam [Trick] The falconer can let his animal companion loose to roam and forage. He must let it roam for no more than a week. When the falconer lets it roam, it agrees to return to the place he let it loose within the time period he designates. Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate. Spiritual Guidance (Sp) At 3rd level, a totem guide can use guidance as a spell-like ability at will as a full-round action, targeting itself or its master. In addition, a totem guide's master can spontaneously cast the following spells while adjacent to the totem gu Swooping Charge [Trick] The falconer's bird companion flies up and then swoops down into a charge. To perform this trick, the companion must be able to fly, and it must be outdoors or someplace with enough room for the bird to fly great distances in (a grand cathedral may h Tosh:
Mongoose (mauler) N Tiny magical beast (animal) Init +2; Senses low-light vision, scent; Perception +17 -------------------- Defense -------------------- AC 21, touch 14, flat-footed 19 (+2 Dex, +7 natural, +2 size) hp 57 (1d8) Fort +10, Ref +10, Will +7 DR 5/magic -------------------- Offense -------------------- Speed 20 ft., climb 20 ft. Melee bite +16 (1d3) Space 2 ft.; Reach 0 ft. Special Attacks attach -------------------- Statistics -------------------- Str 10, Dex 15, Con 10, Int 6, Wis 12, Cha 5 Base Atk +12; CMB +12; CMD 22 (26 vs. trip) Feats Weapon Finesse [b]Skills Acrobatics +16 (+12 to jump), Climb +14, Escape Artist +3, Handle Animal +2, Perception +17, Sense Motive +14, Spellcraft +8, Stealth +18, Survival +9, Swim +6; Racial Modifiers +8 Acrobatics, +4 Stealth SQ battle form, bond forged in blood, improved evasion -------------------- Special Abilities -------------------- Attach (Ex) If you hit with the listed attack, you can latch on to your opponent. Battle Form Str +6, Dex -2 (Su) Your familiar can grow larger at will. Bond Forged in Blood (Su) Master dropping a foe grants +2 att/dam to both for 1 rnd. Climbing (20 feet) You have a Climb speed. Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks. Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Wands Weaponry
Coins and Consumables:
+47gp Leftover Creation Gold +200 Vault Reward +250 Parrot Isle -125 Wand Fund +1740 Lotus Dragon Dungeon -125 Wand Fund II -1000 Cloak of Resist +1 -6 dagger x 6 -375 MW Falchion +37 Selling Falchion Total Gold: 643 +2444 split from frogman attack -2059 +1 Mithril Quickdraw Shield
Subtotal: 1022 +1000 Cash from Lavinia Subtotal: 2022 -126 Silver Chakram x6
Subtotal: 1728 +15,521.63 Farshore Payout -12000 gold Upgrade belt to +4 Attack Block [dice=Primary Holy Scimitar]1d20+20-2[/dice]
[dice=Iterative Holy Scimitar]1d20+15-2[/dice]
[dice=Secondary Iterative Holy Scimitar]1d20+10-2[/dice]
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