Monster Mashup - Master Thread

Game Master CaveToad

Can you rescue your 'beloved' mentor from the forces of evil? Will you make your way in a world that may not trust you, understand you, or want you? Will you stay true to the path Goodwin set out for you, or revert back to your former life?


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Dark Archive

Hi cavetoad, thanks for the message! I'll review Goggh and reply. Maybe I could try him with a camel? They're slightly stronger... My intention is to change the mount to something more strong, bigger and bestial once possible. I might just have to pull my mount around until I find muleback cords or I become able to ride something else.


Yeah... it might be best to treat the mount as an Animal Companion until you get a bigger one. Then you can either retrain your feats for mounted combat or simply start picking them up over time.


This might be a bit funny with the campaign rules, but maybe a mount that scales with level could be his item?


Camel has a maximum load of 900 lb (and that's a heavy load, so it's pretty useless in combat because of encumbrance). Ogres typically weigh 650 lbs. If you're a skinny ogre, you can probably eke in under 600 lbs; if you can get a masterwork "saddle" that acts as a mwk backpack, you should be fine in a few levels even with heavy gear.


You could also just keep ant haul up on your mount until you get a more permanent solution.


ant haul might be your best bet, otherwise its really not going to work, with the weight of a saddle and other gear (sized for large = x2 weight), you will be in heavy load territory even into the mid levels.

Dark Archive

Any chance I can find Muleback Cords to put on the mount? It's just 1000 gp usually.


The Mount would have to come from a class feature, but I might suggest a saddle as your item that could evolve into that. :)


Muleback cords are way too expensive for a first-level character. However, since we're all starting without saddles/barding, etc., you'd be able to ride it to start—and be able to cast Ant Haul a few times by the time you can afford barding. Get it the Charger companion archetype and you'll be alright with a medium load.


adsapiens wrote:
Any chance I can find Muleback Cords to put on the mount? It's just 1000 gp usually.

No one has any items to start with other than your signature item, which is a masterwork weapon, shield or slotted piece of jewelry, or an instrument.


Do exceptions also include Spellbook and Spell Component pouch for casters?


Aury'tss wrote:
Do exceptions also include Spellbook and Spell Component pouch for casters?

you have spellbooks, spell components pouches, a wooden holy symbol or focus as needed

Dark Archive

What I meant by find was in-game. I'm not asking for anything on the starter kit, but basically if in-game we'll have chances to find this kind of item around.


adsapiens wrote:
What I meant by find was in-game. I'm not asking for anything on the starter kit, but basically if in-game we'll have chances to find this kind of item around.

Well, mostly likely. It depends where you go and what you do. Worst case, someone could craft it. So the short answer is yes.

Muleback cords for a horse would be rarer and customized. Not necessarily more expensive, but most people make them for people, so they don't have to buy a horse. Again it could certainly be crafted.

Dark Archive

Thanks man... Replied to you. I might be a little discouraged because of the weight thing atm :(


Not a fan of the mule back cords. One targeted dispel magic and goodbye spine.


adsapiens wrote:
Thanks man... Replied to you. I might be a little discouraged because of the weight thing atm :(

I replied to your email. Maybe consider a storebought elephant or mastodon. Some disadvantages, like no inherent class bonuses, but decent CR 7 to 9 and good survivability. If you get high enough ride or handle animal it can still work well.

Feeding it may be an issue ;)

https://www.nationalelephantcenter.org/learn/ wrote:


Elephants may spend 12-18 hours a day feeding. Adult elephants can eat between 200-600 pounds of food a day. As herbivores, elephants consume grasses, tree foliage, bark, twigs, and other vegetation daily. Elephants can also drink up to 50 gallons of water a day – about as much as a standard bathtub holds.


You need the Mammoth rider Prestige class, although I don't think you can qualify until 9th level or so.


You could just walk until you pick up a stronger mount (when you are not casting any haul). Oh yeah barbarian at level 2 can share their rage with their mount, making it much easier to carry them.


If I gain the same specific bonus feat from two different classes at different levels, could I swap the one gained at a later level for a feat of my choice??


There are a number of ways to get a huge mount faster than Mammoth Rider. The easiest involve you casting Enlarge Person with some version of Share Spells (the eidolon one works best). Animal Growth shows up around level 9 (10 for Hunters); alternately, Animal Soul + Reduce Animal would let you constantly stay at Medium size.


I saw your post over at the endless encounters thread. Looks like a load of fun if you're still accepting.

5d6 ⇒ (4, 6, 4, 2, 4) = 20
5d6 ⇒ (5, 3, 6, 6, 6) = 26
5d6 ⇒ (3, 3, 6, 1, 3) = 16
5d6 ⇒ (3, 6, 3, 3, 3) = 18
5d6 ⇒ (2, 3, 3, 5, 5) = 18
5d6 ⇒ (2, 2, 6, 1, 2) = 13
5d6 ⇒ (2, 4, 1, 2, 3) = 12

Ok, I can work with that.

644=14
666=18
633=12
633=12
553=13
622=10

Adding 10 and rearranging:

str 12
dex 18
con 18
int 18
wis 10
cha 13

Yessssss. Now I can make the ratfolk character I've always wanted.

Alchemist
Ninja
Wizard

Or what I like to call the super-rogue! I'll try to have all the crunchy bits up soon.


5d6 ⇒ (4, 6, 2, 5, 6) = 23
5d6 ⇒ (4, 1, 5, 6, 2) = 18
5d6 ⇒ (3, 2, 3, 2, 2) = 12
5d6 ⇒ (2, 4, 5, 4, 2) = 17
5d6 ⇒ (1, 5, 1, 3, 3) = 13
5d6 ⇒ (2, 4, 1, 3, 2) = 12
5d6 ⇒ (5, 3, 5, 4, 2) = 19

So
17,15,8,13,11,9,14

Alright that's 89 with the +10 added in.

Int: 18(20)
Wis: 18(20)
Dex: 16(18)
Con: 14(16)
Str: 12(14)
Cha: 12

Going Hobgoblin, purchasing Advanced Int(+4), Advanced Wis(+4), Advanced Str(+4), Natural Armor(+2), Improved Natural Armor(+1), Flexible Bonus Feat(+4), Pit Boss(+1), Darkvision 120'(+1).

That should be the 30 RP.

Classes: Monk(Weapon Master), Magus(Kensai), Fighter(Weapon Master).

Weapon of choice: Nine-section whip.

Can I assume that any traits/feats that apply to the whip, also apply to the nine section version??


Monkeygod wrote:


Weapon of choice: Nine-section whip.

Can I assume that any traits/feats that apply to the whip, also apply to the nine section version??

No, not at all, nine section whip is not even really a whip, it is basically a whip chain. PIC. As one who has practiced Chinese martial arts for 15 years, I can tell you this weapon isn't used like a traditional whip. Check out some youtube videos, it is pretty cool though.


Vamik Sheeves wrote:

I saw your post over at the endless encounters thread. Looks like a load of fun if you're still accepting.

5d6
5d6
5d6
5d6
5d6
5d6
5d6

Ok, I can work with that.

644=14
666=18
633=12
633=12
553=13
622=10

Adding 10 and rearranging:

str 12
dex 18
con 18
int 18
wis 10
cha 13

Yessssss. Now I can make the ratfolk character I've always wanted.

Alchemist
Ninja
Wizard

Or what I like to call the super-rogue! I'll try to have all the crunchy bits up soon.

still accepting but there is a waiting list to form a new table.


CaveToad wrote:
No, not at all, nine section whip is not even really a whip, it is basically a whip chain. PIC. As one who has practiced Chinese martial arts for 15 years, I can tell you this weapon isn't used like a traditional whip. Check out some youtube videos, it is pretty cool though.

I actually did watch a video on it :)

Would not certain parts of the Whip chain of feats still apply though? For example, while the parts of Whip Master that pertain to damage would obviously not have any affect on a nine-tailed whip, why would I not benefit from the part about no longer provoking attacks of opportunity with one? Same with grasping objects from Improved Whip Mastery.

I mean, I would be giving up three feats to only gain partial benefits from my weapon. I would think that would be a decent trade off.

I get Weapon Focus in a weapon of my choice for free via the fist level of Kensai, so that pre-req is covered.


Character is set. Info can be seen in Vamik's Profile. Just click the name. Sign me up for the next table!


Vamik Sheeves wrote:
Character is set. Info can be seen in Vamik's Profile. Just click the name. Sign me up for the next table!

Added to waiting list. I will review character when I get a chance.


Just curious, what's likely to occur first? The players hitting 4th level, and getting access to Cheese Dip 1, or the unlocking of psionics, and thus Twin Mind?


Monkeygod wrote:
Just curious, what's likely to occur first? The players hitting 4th level, and getting access to Cheese Dip 1, or the unlocking of psionics, and thus Twin Mind?

Hard to say. It may also vary by table.


Ok, was just thinking of advancement plans. My first Twin Mind class will definitely be Psychic Warrior, but I haven't figured out to take with Cheeseyness lol


Here's Goggh's new crunch :)

Shadow Lodge

This is... Interesting... You still recruiting?
And what level?


Still recruiting for new tables. Level 1. There is an FAQ in the game details tab.

Shadow Lodge

Very cool, thinking about a fey themed kitsune enchantment specialist, do we already have something like that?
Bard/sorcerer/ maybe bloodrager for the third slot. Or maybe ninja
What's the policy on 3rd party


The character creation rules are outlined in the first post of this thread, and the campaign thread contains additional clarifications.


There are a few kitsune, but they are already in tables. The Campaign Info has a list of people currently waitlisted, I think it's just a single Ogre bruiser type character at the moment, that's who you'd be grouped with.

Dark Archive

Hey CaveToad! Just a reminder - I think you took Goggh out of the wait list, right? His profile is already updated, and I believe it should be fine now.


@Adsapiens: I believe the wait list is waiting for table assignments as the open up, as well.

@Lord Foul: Table 1 already has multiple enchanters, but I can't speak for the others. If you really want an enchantment focus over anything else, Oracle is a good third class; and Mesmer (from the Occult Adventures playtest) has all the Bard's enchantment spells plus mind-control abilities that replace Bardic Performance.


We have a fey-blooded Kitsune sorcerer on our table, Cardau. His other classes are oracle and cleric though.


adsapiens wrote:
Hey CaveToad! Just a reminder - I think you took Goggh out of the wait list, right? His profile is already updated, and I believe it should be fine now.

Yup, I looked over your new crunch, will provide feedback soon.

Shadow Lodge

So many ideas
Uugh

There's the hulk build: Minotaur or gargoyle bloodrager/alchemist (vivisectionist)/oracle (feral soul)
An archer build zen archer monk/alchemist (grenadier)/magus (myramadirch, bladed scarf dancer)
Or one that just seemed fun paladin/summoner/either bard (arcane duelist) or magus
This one is the only one I have a defined personality/backstory

Would it be possible to play as a character that thinks he's human (falsely but still)

I looked for a ruling on whether third party was allowed and all I found was a rulin on what classes were allowed
Nothing on third party feats or spells or archetypes


Lord Foul II wrote:

So many ideas

Uugh

There's the hulk build: Minotaur or gargoyle bloodrager/alchemist (vivisectionist)/oracle (feral soul)
An archer build zen archer monk/alchemist (grenadier)/magus (myramadirch, bladed scarf dancer)
Or one that just seemed fun paladin/summoner/either bard (arcane duelist) or magus
This one is the only one I have a defined personality/backstory

Would it be possible to play as a character that thinks he's human (falsely but still)

I looked for a ruling on whether third party was allowed and all I found was a rulin on what classes were allowed
Nothing on third party feats or spells or archetypes

Naturally lots of options exist. Some flavors of what you have listed are already in play but you would start on a new table, or possibly fill in a vacancy if one opened on a current table.

The main idea of having the monstrous races is to avoid the typical race stuff. I am not sure why or how a character would think they are human given the backstory of the campaign. It really doesn't make any sense. Someone would sit you down and tell you, 'look you aren't human'.

The only third party stuff that is allowed is the Dreamscarred Press Psionic rules, and their Path of War stuff. This includes feats, classes, archetypes etc. I have however prohibited the Path of War Expanded classes as they are too new yet.

Shadow Lodge

The part about believing he was human was just an errant thought, because some of the races look human

The asking about 3rd party feats was because we're going to get so many we'll jus about run out of good options.
That, and I was wanting a familiar and one of the ways to get one is a 3.5 feat called "obtain familiar"


You can get a familiar almost as easily in PF—it just takes two feats (and you have the feats to spare): Skill Focus: Knowledge and Eldritch Heritage: Arcane


Iron Will also has a feat that grows from it that grants a familiar. It's in the familiar folio, though it has some special rules. :)

Also, I -knew- kitsune bard-pally-summoner wasn't going to be super unique. I didn't think someone else would go straight for it, though. XD

I am curious how exactly you planned to do it. :)


Most classes these days seem to have one way or another to get a familiar. I am going to pick up a tumor familiar next level for example.

As for running out of feats... There are a bunch of classes that have feats that grant you extra class features, extra hex, extra rage power, extra discovery, extra relevation etc. If you pick such a class there is very little chance of getting to the point where there is nothing you want. With Kitsune you can even pick 8 extra tails and you'll feel strapped for feats.

Just pick something and run with it. I could probably make half a dozen different characters, but I really like my current one so I just won't worry about it.


Ya. Good to see I'm not the only one that worked out you can get 7/8 tail feats at first level. XD


I know for absolute certain that I am feat -starved-... because I am going to be a nine-tailed fox. :|

Kitsune have like 12-13 bonus feats they can choose; it's pretty crazy.


You're less than half as feat starved as you should be. :P

Nine tailed Kitsune is a little much in any campaign other than this one...

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