Monster Mashup - Master Thread

Game Master CaveToad

Can you rescue your 'beloved' mentor from the forces of evil? Will you make your way in a world that may not trust you, understand you, or want you? Will you stay true to the path Goodwin set out for you, or revert back to your former life?


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♣♠Magic♦♥ wrote:
I think I'll submit a Minotaur Sorcerer/Oracle/Hunter to table 2. He'd be a good fit there.

Wait. Hunter/Sorcerer/Summoner.

His main theme is that he and his animal/eidolon buddies are kind of a pack in themselves. I'll take archetypes to lock out the extra summons outside the companions, so I won't be flooding the field with them. Not that I couldn't do that very well. It would just majorly slow a pbp.


Cardau wrote:

This is sarpadian's submission. It's still a work in progress.

EDIT: I forgot that there were a couple of questions I wanted to ask. How would Goodwin have felt about neutral oracles who use inflict spells? I can redo Cardau as a Neutral Good oracle if that would fit the campaign better. Also, as I have it written up now, Cardau used his rank in Linguistics to learn to read lips, per the PFS FAQ. Is that OK? If not, I will choose another language.

Read Lips is ok, inflict spells, Goodwin would not want.


♣♠Magic♦♥ wrote:
I think I'll submit a Minotaur Sorcerer/Oracle/Hunter to table 2. He'd be a good fit there.

Sounds good.

I will look over all you new guys in the morning and try to get tables for you. Its late now obviously but we can get things fast tracked to get you to a table if you can get a crunch framework whipped up. Some of you do already. It may help to read over the gameplay that happened in this thread ( the master thread, before the tables were split off ). it will give you a good idea of what has happened so far.

I will probably have you all part of a large group of NPCs that went off on their own, but you split off for whatever reasons and found some of the other groups.


Here is my character alias! (Newbienice)
I think you said 6 might be a good fit, so I'll apply for that slot.


I'm liking the look of Table 6. Let me know when I can start posting.

I feel about 80%-95% sure I'm all done tweaking the Crunch now. I have some fluff in there as well that I like. The fluff will probably be expanded over time. Let me know if you want more of it more immediately.


Actually, on second thought, I'm mostly going with minotaur because I'm digging the gentle giant type feel. If I was to take Wyvaran instead, could I take a lot of the extra RP to make him large size?


Aury'tss wrote:

Here is my character alias! (Newbienice)

I think you said 6 might be a good fit, so I'll apply for that slot.

Table 4 might also be a good fit for you, with the other lizard types there.


Here is Galahad0430's submission. Let me know if you need anything changed/elaborated/etc.


Lotham wrote:
Aury'tss wrote:

Here is my character alias! (Newbienice)

I think you said 6 might be a good fit, so I'll apply for that slot.
Table 4 might also be a good fit for you, with the other lizard types there.

Actually that's why I asked for 6, get some more variety in 4, it'll probably lead to a more interesting campaign.


@#^!^%# My profile didn't save! Arggh!! Now to retype the whole thing.

Will redo theme, goals and background in the morning.


Aw, you don't want to join your scalebrothers? They've got a whole dinosaur/dragon debate thing going!


After sleeping on it, I might after all. I may be switching to Bard/Swashbuckler/Wizard because I think it fits the character personality more, and that combo may be a better fit in table 4 because 6 already has two bards.
Scalefriends unite

For clarity: Table 4, not 6.
Switching to Bard/Wizard/Swashbuckler. Will update sheet.

Liberty's Edge

Woohoo! The more dragon hatchlings, the better. ;)

Bard will be very nice in group 4.


Andrian Timeswift wrote:

If we get beyond Level 20, I might want to turn some of my cheese dips into main classes unless you have plans for how each class will progress beyond their usual caps.

For example, I'm seriously considering a cheese dip into Cleric and Kensai Magus at some point down the line, but if I get to level 20, I might want to turn one or both of those dips into full-blown class choices, maybe to pick up a PrC or just to go all the way with them. At the rate we're going, eventually every character will have levels in every class!

The first cheese dip class advances at 1/4 rate. So beyond 20 you could advance over 5th level, going to 6th level at 24th level, etc.

The second dip class is at 1/8 rate.

I won't allow conversion into full classes, so choose wisely. If you think you ever want to advance quicker/full, save it for Twin Mind.


Kale "Seascum" wrote:
CaveToad wrote:
Lotham wrote:

Kale/caps here. Crunch is still in-progress and fluff is still in my head, but you can see what I have so far.

The "Holy cow" bit is a joke from an MUD I played for a little while some time ago. Minotaur Paladins were a pretty decent build and we're caked holy cows.

I'm not sure you did your stats right. If you are under 90 after adding the 10 points you go to 90. You don't get 90 plus 10 more on top of it. Basically if after your initial rolls you add 10 and still arent at 90, just take (6) 15's and then arrange 1:1.

What MUD by the way?

I did them right. They add up to 90. I saw someone say we got a base of 90 and assumed I got to add 10, so I wrote that down. Before I finished I saw the other person give the more correct information, so I used that.

RetroMUD. I only had the one character, a Minotaur Paladin, and he only went to level 10 (10 and under is considered the noob levels there).

--

I'll probably go for table 2 or 6. Not sure if he'll be more of an Erastil type or more of a Sarenrae type... or if he'll emphasize the Oracle side of things and be more of a servant of the pantheon of Good gods.

Ahh ok, cool, as long as you got it figured out for the stats.

I thought it sounded familiar when you mentioned minotaurs and the MUD. I played and coded on RetroMUD years ago, many years ago, (almost 20 or so at this point, wow has it been that long?). Yes 10 is pretty newbie-ish there.


♣♠Magic♦♥ wrote:
Actually, on second thought, I'm mostly going with minotaur because I'm digging the gentle giant type feel. If I was to take Wyvaran instead, could I take a lot of the extra RP to make him large size?

No, to size large for wyvaran. You have to select only from the RP abilities offered.


Ok, Aury'Tss report to Table 4.

Rechau and Lotham report to Table 6.

Cardau report to Table 2. I think they will need some more divine casting.

♣♠Magic♦♥, when you create a character, let me know, you had scoped out table 2, although I just had Cardau report there. We can find you a home, either there or elsewhere. One table will have 6 players.

I will officially cap recruitment after you get your character in
--------------------------------------------------

All submissions from here on out will go on a waiting list, and join tables as spots open, or enough are waiting to form a new table.


CaveToad wrote:
Kale "Seascum" wrote: CaveToad wrote: Lotham wrote: Kale/caps here. Crunch is still in-progress and fluff is still in my head, but you can see what I have so far. The "Holy cow" bit is a joke from an MUD I played for a little while some time ago. Minotaur Paladins were a pretty decent build and we're caked holy cows. I'm not sure you did your stats right. If you are under 90 after adding the 10 points you go to 90. You don't get 90 plus 10 more on top of it. Basically if after your initial rolls you add 10 and still arent at 90, just take (6) 15's and then arrange 1:1. What MUD by the way? I did them right. They add up to 90. I saw someone say we got a base of 90 and assumed I got to add 10, so I wrote that down. Before I finished I saw the other person give the more correct information, so I used that. RetroMUD. I only had the one character, a Minotaur Paladin, and he only went to level 10 (10 and under is considered the noob levels there). -- I'll probably go for table 2 or 6. Not sure if he'll be more of an Erastil type or more of a Sarenrae type... or if he'll emphasize the Oracle side of things and be more of a servant of the pantheon of Good gods. Ahh ok, cool, as long as you got it figured out for the stats. I thought it sounded familiar when you mentioned minotaurs and the MUD. I played and coded on RetroMUD years ago, many years ago, (almost 20 or so at this point, wow has it been that long?). Yes 10 is pretty newbie-ish there.

Ahhh, RetroMUD. That brings back memories...

-Posted with Wayfinder


CaveToad wrote:
Kale "Seascum" wrote:
CaveToad wrote:
Lotham wrote:

Kale/caps here. Crunch is still in-progress and fluff is still in my head, but you can see what I have so far.

The "Holy cow" bit is a joke from an MUD I played for a little while some time ago. Minotaur Paladins were a pretty decent build and we're caked holy cows.

I'm not sure you did your stats right. If you are under 90 after adding the 10 points you go to 90. You don't get 90 plus 10 more on top of it. Basically if after your initial rolls you add 10 and still arent at 90, just take (6) 15's and then arrange 1:1.

What MUD by the way?

I did them right. They add up to 90. I saw someone say we got a base of 90 and assumed I got to add 10, so I wrote that down. Before I finished I saw the other person give the more correct information, so I used that.

RetroMUD. I only had the one character, a Minotaur Paladin, and he only went to level 10 (10 and under is considered the noob levels there).

--

I'll probably go for table 2 or 6. Not sure if he'll be more of an Erastil type or more of a Sarenrae type... or if he'll emphasize the Oracle side of things and be more of a servant of the pantheon of Good gods.

Ahh ok, cool, as long as you got it figured out for the stats.

I thought it sounded familiar when you mentioned minotaurs and the MUD. I played and coded on RetroMUD years ago, many years ago, (almost 20 or so at this point, wow has it been that long?). Yes 10 is pretty newbie-ish there.

Good to see there are some old men like me around here. I don't think I ever played RetroMUD. I played on Silly and RockyMUD and my wife has been playing Renegade Outpost IV and StrangeMUD recently.


I'd still like 2 if that's ok. His concept and classes fit better there and I'm making standing plans with someone there about connections.


♣♠Magic♦♥ wrote:
I'd still like 2 if that's ok. His concept and classes fit better there and I'm making standing plans with someone there about connections.

Ok, sounds good. We can add you in there still. The more the merrier (hopefully)


Would a trait or feat that lets me count as Humanoid be ok? Otherwise buffer guy's eidolon is pretty screwed.


5d6 ⇒ (5, 5, 6, 3, 4) = 23 16 Int
5d6 ⇒ (2, 2, 5, 4, 6) = 19 15 Dex
5d6 ⇒ (5, 6, 2, 2, 6) = 21 17 Cha
5d6 ⇒ (1, 3, 3, 5, 2) = 14 11-
5d6 ⇒ (1, 4, 3, 3, 6) = 17 13 Str
5d6 ⇒ (4, 6, 4, 2, 1) = 17 14 Wis
5d6 ⇒ (1, 5, 2, 3, 6) = 17 14 Con


There is the aasimar racial trait scion of humanity. Maybe you can buy that for RP? If not, you have to wait until we get high enough in psionics for expansion(assuming you are going for a class that gets that, though if not, someone else in the party will likely get it)..

Also sweet rolls, remember you get to add 10 points 1:1 and rearrange them freely :D.


So, can we use Twin Mind for anything? Or does it have to be Psionics? That whole section confuses me a bit.


The first class has to give you Power Points in some fashion. Either a Psionic Class or a Psionic alternate to a base class.


-sigh- I guess I'll have to figure out how Psionics works, then...


Yeah, I have no idea about anything dealing with Psionics.


The Basics:

Psionic Powers work like spells, but they are manifested rather than cast.

Which means no arcane spell failure or components required. They use Power Points rather than spell slots. Higher level powers use more Power Points. Several powers can be augmented by spending more points as detailed in the power description. You can't spend more points on a power than your "Manifester Level" = Psionic Caster level.

Most Psionic Feats require you to maintain or expend a "Psionic Focus". Becoming Focused is a full round action and is maintained until you expend it.

Classes.
Psion is Intel based. Basically Wizard.
Psychic Warrior is wisdom. Basically Ranger.
Wilder is Chaisma. Basically Sorcerer.

The others get a bit more complex.


Psychic Warrior is probably what I want, then.

Is there a link to a site that details these classes?


Vitalist is basically a cleric, I am not sure if it gets expansion or if that even stacks with the other things you'll have going on, but it might be worth looking into.

http://www.d20pfsrd.com/psionics-unleashed


For just the base classes, no Archetype:
Eleanor is correct.

Psion is basically wizard, even down to picking a 'school'.
Psychic Warrior is very ranger-ish. Pick a 'stance' and use it, with minimal 'spells'.
Wilder is basically sorcerer. Pick an emotion, roll with it.

Vitalist is fairly unique, it focuses heavily on creating a group of people called a collective, and keeping them healthy. I'd say it's most similar to Life Oracle. It's -very- fitting for a lizardman with a family of lizards that wants to keep his 'tribe' alive. Seriously, look into it.

Cryptic is all about understanding. They get a sneak-attack-like ability as their 'main' thing, but otherwise seem to be the Psionic Equivalent to Alchemists.

Soulknife is very similar to Swashbuckler in feel (at least to me). They create their own weapons and can modify them on the fly, while focusing on combat tricks.

Aegis is very similar to Synthesist Summoner. You build a 'frame' that you step into, and wear around. This is very much where Maks is going.

Dread, Marksman, Tactician: No idea. They probably speak for themselves. Probably a debuffer, probably a shooty guy, and -maybe- a cavalier wannabe?


Yeah, from what you said, Vitalist is very flavorful for Hseir.
I'll have to give it a look.


Vitalist is obscenely good for healing. Way more precise and flexible than Life Link.

I might go Vitalist or I might try the Psychic Barbarian archetype.

-Posted with Wayfinder


CaveToad, Would you be open to someonme playing a Quickling character? When is the recruitment going to close?


Looking at the Vitalist, I'm not sure that's what I want.

It feels to unnatural for him. He's very combat focused, and while he will be able to heal, vitalist just doesn't fit very much.
Thanks for the advice though!

I'll have to look at some others.
We have plenty of time, however.

Edit: Psychic Warrior with the Feral Warrior Path looks very intriguing. That fits him more than Vitalist, I think.


I'd say Psychic warrior is more like a battle cleric. more buff-focused, has same BAB as a cleric, and gets heavy armor.

big thing is the BAB, rangers have better BAB so that is an important distinction in my mind. though i can see not wanting to call it a cleric since it doesnt get anywhere near as much healing and has no surge-like thing.

Now that i think about it, it is MUCH more like an Inquisitor.


Well, the BAB issue doesn't really matter, as with the gestalt, bloodrager gives me full BAB.


Do we have to take only Psionic classes for twin mind?

Basically I will take Psion/Vitalist/Magus but if I can't take magus, I might switch out cleric and take it now.


Mindblade psionic class is kinda similar to Magus. Maybe not optimal for like mechanical casting and melee at the same time bonuses, but it has the same kind of 'improving what you can add to your weapon over time' theme.


CaveToad wrote:

3. You can advance as many classes as you like with this twin pool, creating another mega gestalt (potentially even more ridiculous) set of classes as long as you can pay for the levels of the classes. There are restrictions however.

a. The first class must be a manifestor class, either one of the Psionics classes or a psionic archetype of one of the core classes. It must grant power points or manifester powers.
b. These follow the same rules for multiclassing and prestige classing as the main Second and Third gestalt classes for the character. IE no multiclassing before 4th; any PrC qualifications must be met within that ‘column’. No advancement in a class in that column that has already been leveled before from another column.
c. Within the Twin Mind pool, before you can choose a second class, your first class must be at least level 3. Before you can choose a third class, one of your other two classes must be at least level 5 and both must be at least level 3. Before you choose a fourth class, one class must be at least level 7, two must be at least level 5 and all must be at least level 3. Subsequent classes follow this same pattern, allowing up to 10 classes by level 19. Once you select a class, it can level at whatever pace you can pay for and can surpass other classes chosen earlier.

So Twin Mind reads to me like you earn XP, buy classes however you want in this separate pool.

If you want Psion to start, you gotta get to Psion 3, then you can add another class. What it looks like is that say you could be either Psion 3 / Whatever 1 (total 4 levels), or you could get to Psion 3 and then buy Whatever to 3, being a total 3rd level gestalt within Twin Mind.


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That and the feral path gives you a bonus to hit and the ability to pounce.

I'm heavily considering the Pathwalker Archetype as one of my twin mind and raging wilder as another.

Edit: Feral not Fetal...


Yeah, Tenro's got the gist of it—in casting progression, BAB and saves—

The Psychic Warrior is like an Inquisitor (with a more offensive spell list), but Wisdom casting

The Marksman is a Ranger, clear and simple

Tactician plays out more like a PoW thing

The Gifted Blade (Mindblade archetype) also casts like a Ranger

Cryptic is closest to Investigator—they get sneaky, pseudo-sneak attack, and Intelligence self-buff casting

Aegis and Soulknife are both their own thing; one makes psychic armor, the other makes psychic weapons. When this becomes relevant in the campaign, we'll all be happy to explain it more, but it probably doesn't matter much right now.


♣♠Magic♦♥ wrote:
Would a trait or feat that lets me count as Humanoid be ok? Otherwise buffer guy's eidolon is pretty screwed.

Sorry no.


K.

Working on it.

Will definitely have it done some time tomorrow. I can post at work, but character creation here is a bit much.


Before I go all insane and read the massive walls of text for this..

Is this still open? I read a good chunk of the OP and I'm pretty sure this is something that not I want to play, but my brother would love to play as well.


DM_Kumo Gekkou wrote:
CaveToad, Would you be open to someonme playing a Quickling character? When is the recruitment going to close?

Going to say no. I have pretty big list of races already allowable.

Recruitment technically never closes, although I did cut off the first wave earlier today. You can submit a character from here on out, but may need to wait to fill a table with an open slot or until we have enough people to form a new table.


Prar wrote:

Do we have to take only Psionic classes for twin mind?

Basically I will take Psion/Vitalist/Magus but if I can't take magus, I might switch out cleric and take it now.

Only your first class has to be, for story/themey reasons which will be apparent if you ever achieve it.


Tenro wrote:
CaveToad wrote:

3. You can advance as many classes as you like with this twin pool, creating another mega gestalt (potentially even more ridiculous) set of classes as long as you can pay for the levels of the classes. There are restrictions however.

a. The first class must be a manifestor class, either one of the Psionics classes or a psionic archetype of one of the core classes. It must grant power points or manifester powers.
b. These follow the same rules for multiclassing and prestige classing as the main Second and Third gestalt classes for the character. IE no multiclassing before 4th; any PrC qualifications must be met within that ‘column’. No advancement in a class in that column that has already been leveled before from another column.
c. Within the Twin Mind pool, before you can choose a second class, your first class must be at least level 3. Before you can choose a third class, one of your other two classes must be at least level 5 and both must be at least level 3. Before you choose a fourth class, one class must be at least level 7, two must be at least level 5 and all must be at least level 3. Subsequent classes follow this same pattern, allowing up to 10 classes by level 19. Once you select a class, it can level at whatever pace you can pay for and can surpass other classes chosen earlier.

So Twin Mind reads to me like you earn XP, buy classes however you want in this separate pool.

If you want Psion to start, you gotta get to Psion 3, then you can add another class. What it looks like is that say you could be either Psion 3 / Whatever 1 (total 4 levels), or you could get to Psion 3 and then buy Whatever to 3, being a total 3rd level gestalt within Twin Mind.

Correct. It will be pretty crazy actually.

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