
Gobo Horde |

You know what? I have just gotten through about 80% of the first guys crunch (The Burning Intellect) when I came to the profound realization that I would much rather play the other guy :/
As much as I liked his idea conceptually, I realize that he just wouldn't be something more than numbers, and that he would be at best a bit stronger then a normal character (just with insane skills), and he's a triple caster...
So I'm going to sleep now and will continue in the morning on Bosh, the Ever Infuriating Goblin :)

CaveToad |

Inquiry didn't read all of the original post and was interested Is there Anymore room for Players if so i will finish reading and make A Character. Also if room exist what are there Races/Classes That Are already players so I don't steal anyone's thunder?
Yes there is room but after this next wave, it will probably be a longer wait as I want to focus on gameplay. Get your submissions in now.

CaveToad |

Alright so here is Snow as a Bolt Ace/Hunter/Hawkguard. With this unless anyone has any particularly interesting suggestions I think I am am basically done. I decided to stick with a Heavy Repeating Crossbow since it ultimately makes no difference from what I can tell since with the amount of Feats we will be gaining getting Crossbow Mastery wont be particularly difficult at all.
I will add you to the waiting list, however your theme list 4 different faitly unrelated things. You will need to narrow it down and select one.
This actually applies for all characters, future and current, a lot of you have pretty broad themes and list a bunch of stuff. I will be asking for refinement as this becomes pertinent.

Xanya Zellor |

Inquiry didn't read all of the original post and was interested Is there Anymore room for Players if so i will finish reading and make A Character. Also if room exist what are there Races/Classes That Are already players so I don't steal anyone's thunder?
There are 6 separate tables so odds of you getting put together with anyone is quite small. CaveToad will try to put you together with dissimilar people. Important: If you submit in 1-2 (maybe 3) days you can join soon, otherwise you might have to wait weeks. As you can guess from the other answers, yes there is room...

Snow Icescale |

Snow Icescale wrote:Alright so here is Snow as a Bolt Ace/Hunter/Hawkguard. With this unless anyone has any particularly interesting suggestions I think I am am basically done. I decided to stick with a Heavy Repeating Crossbow since it ultimately makes no difference from what I can tell since with the amount of Feats we will be gaining getting Crossbow Mastery wont be particularly difficult at all.I will add you to the waiting list, however your theme list 4 different faitly unrelated things. You will need to narrow it down and select one.
This actually applies for all characters, future and current, a lot of you have pretty broad themes and list a bunch of stuff. I will be asking for refinement as this becomes pertinent.
Will do, I set it up like that because I had seen a few others doing it that way as well. I will figure out the best way to write in my concept of Snows theme at work and have it for you

Xanya Zellor |

There are very few characters focused on casting in general. Most are focused on some form of attacks, mostly melee damage attacks, but some focused on combat manouvers and ranged attacks as well. If you are unsure what to make, I would suggest some form of caster focus, crowd control and healing is mostly limited amongst the current characters.

Fury of the Tempest |

Just a little thing when talking about Path of War...
Don't compare the classes to Fighter. Compare them to GOOD martial classes, like the Magus, Paladin and Ranger... just, don't compare them to the fighter please. Its like comparing a rookie to a master... the Fighter is such a weak and badly designed class...
Anyway. I should have my character up today or tomorrow... I'm going Bushi Vigilante Stalker/Vanguard Commander Warlord/Rubraro Bard. So... yeah, quite melee focused when it comes to fighting, but I'll be bringing much more than just that.

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So thinking Cleric/Monk/Summoner
Race not made my mind up yet.
When Psionics comes thinking Vitalist.
5d6 ⇒ (5, 6, 2, 1, 6) = 20
5d6 ⇒ (2, 1, 4, 5, 1) = 13
5d6 ⇒ (5, 1, 5, 1, 4) = 16
5d6 ⇒ (3, 3, 1, 3, 4) = 14
5d6 ⇒ (5, 3, 5, 6, 4) = 23
5d6 ⇒ (3, 6, 5, 4, 5) = 23
5d6 ⇒ (1, 5, 2, 6, 5) = 19
So
19//11//14//13//20//20//18
Drop the 10 gives me
Do we start level 1/1/1 or 2/2/2/??

Itsme |
Assuming submissions are still open; i got me a decent concept up, im thinking arcanist/magus/shaman
5d6 ⇒ (6, 2, 5, 2, 1) = 16
5d6 ⇒ (3, 4, 6, 4, 1) = 18
5d6 ⇒ (4, 3, 2, 1, 5) = 15
5d6 ⇒ (5, 3, 1, 5, 3) = 17
5d6 ⇒ (3, 2, 6, 4, 1) = 16
5d6 ⇒ (4, 1, 3, 5, 5) = 18
5d6 ⇒ (2, 1, 6, 5, 5) = 19
so, that's 13/14/12/13/13/14/16 on the dice; dropping the 12

thunderbeard |

Pretty sure I rolled worse than that, way at the beginning of the thread, which is why the GM added a "if your stats wind up lower than it, just take 90 points and distribute them anywhere" rule. But yeah, he's been super not keen on rerolls.
Just a little thing when talking about Path of War...
Don't compare the classes to Fighter. Compare them to GOOD martial classes, like the Magus, Paladin and Ranger... just, don't compare them to the fighter please. Its like comparing a rookie to a master... the Fighter is such a weak and badly designed class...
Nobody *was* comparing PoW classes to a Fighter; but I still don't see why people keep saying fighters are weaker than Paladins. That's like comparing a scalpel to a hacksaw.

Xanya Zellor |

Classes, with the GM saying Psioincs will come in I can see why a lot of players headed to high wis/int/Cha pcs, Str, dex, con, is none of the main states for psionics. Could be why so many casters, just saying.
Races seems like a nice range,
A none evil Mind Flayer that my be fun to play on its own,
CG Mind Flayer, just like the madness of that.
There are actually very FEW focused casters in this game. A lot of characters got good enough stats to maximize 4+ stats though allowing them to get a caster-stat in addition to what is needed for their martial side. Most just have casting as a supplement to their main martial focus.

Aury'tss |

I'm sure the lack of casters will change once we're out of the low levels. Hard to compare the hard-limited spells with the ultra power available to all the martials at this level.
I am not sure if Cavetoad gave this any thought or if there will be a house rule to change it, but a lot of classes preparation times probably don't stack do they?

CaveToad |

I typed a large number for D6's in the 1st stat roll, I fixed it now. The other rolls where all formatted right, edited and fixed.
Deleting posts is unnecessary, since you can edit to fix errors. It also appears you are not adding the rolls for your current set correctly. Why don't we just go with a set of 90 for you that makes everything nice and easy.

CaveToad |

I'm sure the lack of casters will change once we're out of the low levels. Hard to compare the hard-limited spells with the ultra power available to all the martials at this level.
I am not sure if Cavetoad gave this any thought or if there will be a house rule to change it, but a lot of classes preparation times probably don't stack do they?
They don't stack. I have thought about it.

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Heh, so a cleric/wizard/warlord needs to spend three hours each morning getting ready... Something to think about before you choose your classes. Glad only one of my three needs prep time.
3 hours? 1 for Wizard and 1 for Cleric. Warlords only need 10 minutes to prepare their maneuvers, and then they're good to go until the next time they want to change their readied maneuvers.

Xanya Zellor |

I'm sure the lack of casters will change once we're out of the low levels. Hard to compare the hard-limited spells with the ultra power available to all the martials at this level.
I am not sure if Cavetoad gave this any thought or if there will be a house rule to change it, but a lot of classes preparation times probably don't stack do they?
Hard to make a truly good caster if you wasted 5 feats on martial stuff. I guess it'll greatly depend on the enemies we face though. After a certain point there is limited returns on increasing DC (and rerolls of saves) further. And of course most of the early feats in pathfinder are actually not all that great imho. Though the same could certainly be said for damage... The main problems with casters is to figure out how to stack things on top of each other so you can combine your resources rather than just expand your options/uses per day. Dalang Teniel's move/swift/familiar action summons is a good example of a way to increase action economy. Of course if you have a pretty much irresistible spell that manages to hit pretty much every enemy you don't really need any extra actions...

fnord72 |
So I have 5 feats, and I want to make a good caster...
At first level there aren't any metamagic feats worth taking.
Well, I can bump my DC's up with spell focus, taking it more than once for each school. Greater SF doesn't have a level restriction, so I can stack that on there.
I can drive the GM mad by adding augmented summoning and planning to increase the number of combatants, but they take a round to cast, and only last a round.
Spell Penetration seems to be an easy one to pick up too.
All this does is make the few spells I can cast have a higher chance of working. I'm still stuck with a tiny handful of spells.
The melee character has abilities and feats that are increasing the number of attacks they make, and they can make those attacks over and over.
Even PoW allows for readying expended moves between encounters. The caster has to wait until the next day.
I'd like to play a focused caster with some other abilities. It unfortunately doesn't make sense. So I'm making a physical combatant that will later specialize on casting, but the focus will remain physical combat.

Xanya Zellor |

So I have 5 feats, and I want to make a good caster...
At first level there aren't any metamagic feats worth taking.
Well, I can bump my DC's up with spell focus, taking it more than once for each school. Greater SF doesn't have a level restriction, so I can stack that on there.
I can drive the GM mad by adding augmented summoning and planning to increase the number of combatants, but they take a round to cast, and only last a round.
Spell Penetration seems to be an easy one to pick up too.
All this does is make the few spells I can cast have a higher chance of working. I'm still stuck with a tiny handful of spells.
The melee character has abilities and feats that are increasing the number of attacks they make, and they can make those attacks over and over.
Even PoW allows for readying expended moves between encounters. The caster has to wait until the next day.
I'd like to play a focused caster with some other abilities. It unfortunately doesn't make sense. So I'm making a physical combatant that will later specialize on casting, but the focus will remain physical combat.
There are ways around these limitations of course, but yes they might require a bit of creativity. They aren't for everyone though. Just build whatever you want, you won't get rejected either way.
Summoner can summon as a standard action. Same for a cleric/paladin of a neutral good deity with sacred summons(and then it works for summons for all your classes). Traits can increase the duration of the summons, at least by 1 round (there is a trait that gives +1 casterlevel to good spells). Another way to get standard action summons is Shadow Puppeteer bard which Dalang Teniel is using.
Several relevations or hexes never run out, but you might as well use maneuvers based off the same stats for your "reserve"-actions. Of course that could be martial stuff as well. There are also a great number of domain powers, school powers and bloodline powers that fill a similar purpose.
Ability Focus works similar to spell focus, though obviously you need something like the mind flayer's psionic blast for it to be worth it.

Fury of the Tempest |

Got the mechanics of Arcantos Rouqar down, and I want to ensure its 100% alright... fluff like backstory, appearance and personality to come when I'm not so tired...

AGamer70 |

I've been going back and forth on whether to apply or not since the complexity maybe too much for me, but I'm compelled to at least try to put something together since it's such a unique opportunity.
5d6 ⇒ (5, 6, 4, 5, 5) = 25 -> 16
5d6 ⇒ (2, 5, 5, 4, 3) = 19 -> 14
5d6 ⇒ (1, 3, 3, 1, 6) = 14 -> 12
5d6 ⇒ (6, 1, 4, 5, 3) = 19 -> 15
5d6 ⇒ (3, 2, 1, 5, 6) = 17 -> 14
5d6 ⇒ (1, 6, 6, 1, 6) = 20 -> 18
5d6 ⇒ (4, 1, 2, 3, 5) = 15 -> 12
How sad, only 1 18 :(
Just so I understand how the additional 10 points works with the constraints of the 8/18 min/max, if I put the 18 in strength for a minotaur, I can't add any more points to it but would still get +2 for race and +2 for size for a 22?

CaveToad |
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I do want to stress and reiterate to all the new people coming that are looking to apply. I still want people who can post frequently and are in for the long haul. I want people that will enjoy the campaign and not just the chance to tear stuff up with uber builds, min-maxed to the nth degree. Keep in mind for every super crazy build you make I can always trump you with something else. No build is perfect, and combat is not everything, in fact in many cases your success in this campaign will not be played out on the battlefield, nor will be it attached to making a bunch of skill checks.
Make sure you have read over the more fluffier parts of the original recruitment thread and not just skim past those parts to the mechanics.
new recruits still start at level 1 despite most/everyone so far levelling to 2.

Dalang Teniel |

So I have 5 feats, and I want to make a good caster...
At first level there aren't any metamagic feats worth taking.
Well, I can bump my DC's up with spell focus, taking it more than once for each school. Greater SF doesn't have a level restriction, so I can stack that on there.
I'd like to play a focused caster with some other abilities. It unfortunately doesn't make sense. So I'm making a physical combatant that will later specialize on casting, but the focus will remain physical combat.
That’s absurd. My caster got 8 spells/day at level 1, PLUS 9 rounds of spontaneous summons, which is more than you can expect there to be combat rounds in a day. With tristalt, you’re not going to run out of spells, especially if you’re a spontaneous caster.
As probably the most-focused caster in any of the tables, I don’t most of these criticisms are true at all. (First of all, our table has three full casters, and two 2/3 casters—because the martials don’t generally need all three classes to martial effectively).
Second, I say “most focused caster” because I spent four feats on Spell Focus x2, Greater Spell Focus x2. I got around preparation time woes by playing three spontaneous charisma-caster classes. And the only two ability scores I maxed out were Charisma and Intelligence—because I want to have a smart and charismatic character, and I’m not too worried about my other abilities.
Third, three full caster classes is too many spells; you’ll never use up even a fraction of them. There’s no reason for a focused caster to not devote one of their three classes to a martial class for better HP and fort saves. Pick up power attack and a 2H weapon, and you’re all set to mix it up as a back-up melee character at level 1—despite having only one martial class, and a lower strength than most of the other characters, I still managed to hit for an average of 15 damage at first level.
If you want to play a caster, just mix it up! A regular sorcerer, with no casting feats, is still a useful ally, especially when she’s also a cavalier/gunslinger or something crazy like that. Magi, Arcane Archers, Psychic Warriors and even Bladecasters all get to combine spells with regular combat at no penalty. I went Bloodrager with my third class because yes, it gives me sticking power, but also B) Mad Magic boosts my spells further, and C) Arcane Bloodrider will eventually let me cast 3 spells/round as a FREE ACTION on both myself AND my mount.
With Quicken Spell OR performance summoning from my bard archetype as a swift action, Hustle Power to get a psionic power as a move action, and Greater Arcane Bloodrage, I’m potentially looking at casting 6 spells/round (or 5 during a surprise round), which lets me cast all the spells I want at the opening of combat and then follow up with regular ol’ power attacks if I so choose. Oracle->Veiled Illusionist->Shadow Evocation/Conjuration lets me cast nearly every spell I care about on the Cleric AND wizard lists (at least, every Evocation, Conjuration, and Illusion spell, with Enchantment from Bard), each of them with a whopping +8 DC from my race, mad magic, spell focus and mythic spell focus.
…So what I’m saying is, play a tristalt caster. They’re great, and give you RP options besides "I swing a sword and look menacing". Just make sure to mix it up; a full-caster class, a defensive class, and a third class that expands your list and gives neat spell-like abilities. (and maybe make sure there's a skills class in there, if you want to do skill things)

TMarkus |

stat 1: 5d6 - 2 ⇒ (1, 1, 1, 6, 3) - 2 = 10
stat 2: 5d6 - 6 ⇒ (6, 5, 5, 4, 2) - 6 = 16
stat 3: 5d6 - 6 ⇒ (1, 6, 5, 5, 6) - 6 = 17
stat 4: 5d6 - 3 ⇒ (2, 4, 6, 4, 1) - 3 = 14
stat 5: 5d6 - 4 ⇒ (4, 1, 3, 4, 5) - 4 = 13
stat 6: 5d6 - 4 ⇒ (5, 2, 2, 3, 3) - 4 = 11
stat 7: 5d6 - 2 ⇒ (1, 6, 1, 4, 1) - 2 = 11
82 total + 10 = 92 to distribute

Makoto 'Maks' Kasumi |

Alternately... find a theme you're really interested in, and build outwards from there. As a Bard/Paladin/Summoner, I'm also kind of in the triple-caster spot (though I'm not sure Paladin counts for much). I made sure to cover the things that I as a player care about (Skills. Gotta have skills.), and then fleshed out the more nuanced stuff from there. I've actually gone heavily skill-oriented, and spent just as many feats on casting as Teniel (A whopping 6!) though mine was more of a 'bag of tricks' than improving my spells for the long haul.
I wouldn't worry too much about being 'strong enough'. There's a lot of innate power. I'd just worry about making something you'll enjoy that you couldn't possibly play anywhere else. Like a Nine-tailed Kitsune.

Xanya Zellor |

Jonny Pannic here
wow that's amazing I went the same way, Kaminari.
But a Luck based one, with full East/Asian vibe, I wanted the full feeling of a Asian trickster.Lady Shinako Kaminari
CN Cleric of Luck .
Sex - Female
Race - Albino Kitsune
Classes - Cleric (luck) [1] / Ninja [1] / Samurai [1]
You don't have any tails listed on your sheet though :p. I think maximum you can get is 8 tails at first level, but I am not sure I rem correctly. The earlier you get it, the better it will be. Of course you might really want some other feats first...

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Well yes, I know what your saying, but see the GM said something about Mini-maxing, and that has that feel, you know what I mean. Im a roll player more than a game player. I like to starting from a focused idea.
In this case a PC who is a cleric of luck.
Then rules classes etc as the say, "Fluff is where the PC is". :)
My idea about Lady Shinako Kaminari is she is all about Luck.
In all its forms, She is a Cleric of Luck. The other classes I may Change, think more Kitsune Trickster than Ninja. Still working on her.

Xanya Zellor |

Either Shaman or Witch gives you the fortune hex(along with either chant or cackle) while a dual cursed oracle(I would suggest the Lunar Oracle if you go this path for a mount leaving your move actions free to chant and cha replacing dex) could give you misfortune as well as some fortune for yourself.