Monster Mashup - Master Thread

Game Master CaveToad

Can you rescue your 'beloved' mentor from the forces of evil? Will you make your way in a world that may not trust you, understand you, or want you? Will you stay true to the path Goodwin set out for you, or revert back to your former life?


801 to 850 of 2,219 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Akata! Kill it before it lays eggs!

What's your theme, Bane? And yours Tenro? (Is it art of war? :p)


Prar wrote:

Bane88's new submission.

Mindflayer M NG: Admixture Wizard, Time Witch, Cleric of Saranae.

Still working on the extensive sheet, but what I have so far is in the profile.

Cool, the second cleric!

Although the first with a deity.


My theme is Magical Prodigy.


I feel like my theme is fairly easy to recognize.

Nature's more wild, destructive, hunting side.
Basically, dinosaurs.


Hotaru of the Society wrote:

@Tenro: Once again, you are going the same route I have! XD

The Totem Spear is a weapon that is also used as a wind instrument, and an acrobatics tool (so perfect for my foxy!) So, even if you don't choose that particular weapon, there is precedence for weapon-instruments. :)

You could also simply choose to summon your instrument (being a bard, maybe?)

@CaveToad: That actually made me think of something: Does Makoto's masterwork Totem Spear also count as a Masterwork Wind Instrument? :)

As a side note: I believe the DM suggested no worship of evil gods (at least to start!)... though there are so many game threads that I read, I may be snatching that from elsewhere. :)

Yes probably to the spear.

Also to clarify, you cannot start out Worshipping Lamashtu, regardless of your alignment and the worshippers allowed, since Lamashtu is CE. Goodwin would not have tolerated that on any level.


Xanya Zellor wrote:
Can I take the opportunistic gambler campaign trait? If I do so, how does it work with rage? Does it last 1d4 rounds more after I decide to end it(I don't have to spend rage rounds for those?), when do I roll?

roll at the end of the effect. Yes, it would work with rage due to the morale bonus.


Tenro wrote:
CaveToad wrote:

You could use an instrument as an improved weapon with that feat and augment with other mentioned spells and traits, but adding a blade to the side doesnt make it count as or work as well as a battle axe. Any blade added would be smaller and probably more of a stabby thing so that you dont risk breaking the mandolin, although by RAW i dont think anything bad can happen to the item. Combining a weapon and an instrument into one already gives some mechanical advantages, but making it a battleaxe seems a stretch :) (unless you are Gene Simmons )

yeah i was just trying to see the equivalent damage since there isnt a helpful chart/table. It just says that it does damage of a weapon of similar size/shape.

would it be possible to convert, perhaps directly, some of the instrument weapons from the 3.5 Complete Scoundrel?

Hotaru of the Society wrote:

@Tenro: Once again, you are going the same route I have! XD

Totem Spear is a weapon that is also used as a wind instrument, and an acrobatics tool (so perfect for my foxy!) So, even if you don't choose that particular weapon, there is precedence for weapon-instruments. :)

You could also simply choose to summon your instrument (being a bard, maybe?)

dangit, i was trying to go an odd route. I was unable to keep track of everyone's submissions. I'll look for yours to make sure im not going the same route.

regarding the spear, i saw that one but didnt really want to use it. I kinda have the idea of a mandolin-using frog-man in my head.

I could use summon instrument but i don't get a lot of spells and I'd rather just have it at all times.

I missed "no evil gods", I'll search the thread when I'm not on my phone.

EDIT: i see it, no evil gods to start. I'll go with a generic ethos of madness and chaos, and then maybe if the party drifts evil Lamashtu will speak to me. Heh. But if not, I'm fine with the character never...

No to 3.5 Complete Scoundrel instrument weapons.


Hotaru of the Society wrote:

Akata! Kill it before it lays eggs!

What's your theme, Bane? And yours Tenro? (Is it art of war? :p)

Tenro's character's theme is hard to pin into a short phrase, but if i had to, i would say "The Fun Side of Chaos". For instance, the Touch of Chaos domain power is a touch attack, and Grippli can make such with their tongues. So he gives an "unlucky lick" to the enemy. Wailing on the mandolin, then wailing on the enemy WITH the mandolin. He will play like a bit of an unhinged jester, but with enough presence of mind to at least be useful as a buffer/debuffer/party face. He can relate to "normals" but finds them unamusing, and would likely partake in light mischief. Reverse-pickpocketing odd things into people's pockets for them to find later (possibly lewd figurines that he carves). Singing bawdy songs. But in the end, still helping in his own way to find their lost wizard-father.

CaveToad wrote:
No to 3.5 Complete Scoundrel instrument weapons.

aw, shucks. No huge loss though. Maybe the special rules for item upgrades can help me out later.

So, is my mandolin a 1d4 or a 1d6 weapon? I see according to the rules that it is a crit x2 only, which is fine. I am not building around crits.


THIS is as much of an inspiration as Sheogorath is for my Grippli bard.


Seranov wrote:


Here is the rough crunch I just threw together for him. I ended up switching his alignment and traits a little.

Questions:

1) If I buy Daysighted for 0RP, does that mean I get both 120ft. Darkvision AND I'm not dazzled by bright light? Or is it one or the other? I'll swap out Cave Dweller for Darkvision if it's an "either or" deal.
2) Is it okay to take Glory of Old as a trait? Duergar seem to count as Dwarves for pretty much every reason.
3) I took the Ironskinned alternate racial trait from the Monster Codex, is this okay?
4a) Hawkguard Warder's Ranged Defensive Focus says it works like normal Defensive Focus. Does this mean it also gets the extra +5 ft. every 5 levels (20 ft. at level 5, 25 ft. at level 10, etc.) or is it stuck with the straight 15 ft. it provides at level 1?
4b) Additionally, would it be possible to use either Dexterity or Intelligence for number of AoOs through Combat Reflexes, instead of Intelligence? I'm likely to end up with higher Dex than Int and having the option would be cool. I'll survive if you decide it's just Int.

1. You only get darkvision to 60' you have to buy the 120' version for another RP as you noted.

2. Yes duerger count as dwarves for feats, traits, equipment, archetypes, etc
3. Link me the ironskinned trait, I cannot find it.
4a. I think it would advance and not stay static.
4b. If you use the free feat awarded by warder it has to be Int for AoOs.


Tenro wrote:

Tenro's character's theme is hard to pin into a short phrase, but if i had to, i would say "The Fun Side of Chaos". For instance, the Touch of Chaos domain power is a touch attack, and Grippli can make such with their tongues. So he gives an "unlucky lick" to the enemy. Wailing on the mandolin, then wailing on the enemy WITH the mandolin. He will play like a bit of an unhinged jester, but with enough presence of mind to at least be useful as a buffer/debuffer/party face. He can relate to "normals" but finds them unamusing, and would likely partake in light mischief. Reverse-pickpocketing odd things into people's pockets for them to find later (possibly lewd figurines that he carves). Singing bawdy songs. But in the end, still helping in his own way to find their lost wizard-father.

So, is my mandolin a 1d4 or a 1d6 weapon? I see according to the rules that it is a crit x2 only, which is fine. I am not building around crits.

Funny theme. Grippli's are small so the mandolin will do 1d4 since it seems like a smallish size instrument comparatively as well.


Tenro wrote:
Hotaru of the Society wrote:

Akata! Kill it before it lays eggs!

What's your theme, Bane? And yours Tenro? (Is it art of war? :p)

Tenro's character's theme is hard to pin into a short phrase, but if i had to, i would say "The Fun Side of Chaos". For instance, the Touch of Chaos domain power is a touch attack, and Grippli can make such with their tongues. So he gives an "unlucky lick" to the enemy. Wailing on the mandolin, then wailing on the enemy WITH the mandolin. He will play like a bit of an unhinged jester, but with enough presence of mind to at least be useful as a buffer/debuffer/party face. He can relate to "normals" but finds them unamusing, and would likely partake in light mischief. Reverse-pickpocketing odd things into people's pockets for them to find later (possibly lewd figurines that he carves). Singing bawdy songs. But in the end, still helping in his own way to find their lost wizard-father.

CaveToad wrote:
No to 3.5 Complete Scoundrel instrument weapons.

aw, shucks. No huge loss though. Maybe the special rules for item upgrades can help me out later.

So, is my mandolin a 1d4 or a 1d6 weapon? I see according to the rules that it is a crit x2 only, which is fine. I am not building around crits.

So, the frog person version of Cicero, from Skyrim?

That's who I was thinking of as I read that.

Dark Archive

CaveToad wrote:
Seranov wrote:


Here is the rough crunch I just threw together for him. I ended up switching his alignment and traits a little.

Questions:

1) If I buy Daysighted for 0RP, does that mean I get both 120ft. Darkvision AND I'm not dazzled by bright light? Or is it one or the other? I'll swap out Cave Dweller for Darkvision if it's an "either or" deal.
2) Is it okay to take Glory of Old as a trait? Duergar seem to count as Dwarves for pretty much every reason.
3) I took the Ironskinned alternate racial trait from the Monster Codex, is this okay?
4a) Hawkguard Warder's Ranged Defensive Focus says it works like normal Defensive Focus. Does this mean it also gets the extra +5 ft. every 5 levels (20 ft. at level 5, 25 ft. at level 10, etc.) or is it stuck with the straight 15 ft. it provides at level 1?
4b) Additionally, would it be possible to use either Dexterity or Intelligence for number of AoOs through Combat Reflexes, instead of Intelligence? I'm likely to end up with higher Dex than Int and having the option would be cool. I'll survive if you decide it's just Int.

1. You only get darkvision to 60' you have to buy the 120' version for another RP as you noted.

2. Yes duerger count as dwarves for feats, traits, equipment, archetypes, etc
3. Link me the ironskinned trait, I cannot find it.
4a. I think it would advance and not stay static.
4b. If you use the free feat awarded by warder it has to be Int for AoOs.

Okay, sounds fair on all of those. I'll swap out Cave Dweller with Darkvision, then. :)

Ironskinned can be found here under "Alternate Racial Traits". It replaces the Enlarge Person spell-like ability Duergar normally get.


Hseir-shae Sendorus wrote:

So, the frog person version of Cicero, from Skyrim?

That's who I was thinking of as I read that.

Yes, but without the necro bits, and hopefully i won't annoy folks as much as he annoyed me. I definitely won't be referring to myself in the 3rd person MOST of the time


CaveToad wrote:


3. Link me the ironskinned trait, I cannot find it.

nevermind, I found it, yeah that should work.


Gunther and Prar added to the list.


Tenro wrote:
Hseir-shae Sendorus wrote:

So, the frog person version of Cicero, from Skyrim?

That's who I was thinking of as I read that.

Yes, but without the necro bits, and hopefully i won't annoy folks as much as he annoyed me. I definitely won't be referring to myself in the 3rd person MOST of the time

What?

Cicero was awesome!

Cicero:
I even let him live after he attacked the Brotherhood.
Before that, though, I read his journals in his room, which described his journey into madness. It really put a perspective on his story.


Hmm, debating Skald instead of Bard.

Cicero:

Yeah, i liked him as a character, the only part that really bothered me was his voice.


Tenro wrote:

Hmm, debating Skald instead of Bard.

** spoiler omitted **

Skald would be welcome here.

Use your performance instead of my rounds? Yes please!

Cicero:
Ah, makes sense. I can still hear his stupid voice xD


Yeah, I am looking to see if there are any rage powers he would grant that seem to fit his theme, although i could probably file many of them under general buff/debuff.

EDIT: Skald doesn't seem to have the right feel to it for the character.


Hseir-shae Sendorus wrote:

I feel like my theme is fairly easy to recognize.

Nature's more wild, destructive, hunting side.
Basically, dinosaurs.

But... "nature's destructive, hunting side" is cats...


Is there a feat that lets you use DEX instead of STR for CMB?


Agile maneuvers


Agile Maneuvers


O.o I've been Outninja'd!

Commits seppuku out of shame.*


If you want to add dex in addition to strength for trip attempts only there is fury's fall.


Thanks for the fast answers, folks!

CampinCarl9127 wrote:
If you want to add dex in addition to strength for trip attempts only there is fury's fall.

I was thinking Disarm, maybe Dirty Trick. Not super optimized, but funny since I can use my tongue to do them. hahaha


this will be Tenro's submission alias.

More updates to come, but I am headed away from the computer for the night. I may check by phone (but don't update the character by phone).


thunderbeard wrote:

But... "nature's destructive, hunting side" is cats...

I've been searching for a way to reduce the world's burgeoning human plague... and I believe you have saved me a lot of trouble. Do you also have a link related to hypnotizing cats?


Hotaru of the Society wrote:
thunderbeard wrote:

But... "nature's destructive, hunting side" is cats...

I've been searching for a way to reduce the world's burgeoning human plague... and I believe you have saved me a lot of trouble. Do you also have a link related to hypnotizing cats?

Step 1) Adopt all the stray kitties.

Step 2) Train all the adorable kitties.
Step 3) By the time you train them all, forget what your plan was in the first place and bask in all the kitty love.

I'm sure the hypnotizing also involves catnip as that can send some kitties into very aggressive moods.


Meow?


Tenro wrote:
Is there a feat that lets you use DEX instead of STR for CMB?

Weapon Finesse can also handle it for all the ones most people care about (trip, disarm, drag, reposition).

@Hotaru: You can't hypnotize cats, they don't have the attention span. Dogs are effectively in a state of constant hypnosis. Chickens are supposed to be easy, and I've heard rumors about dolphins.


thunderbeard wrote:
Tenro wrote:
Is there a feat that lets you use DEX instead of STR for CMB?

Weapon Finesse can also handle it for all the ones most people care about (trip, disarm, drag, reposition).

@Hotaru: You can't hypnotize cats, they don't have the attention span. Dogs are effectively in a state of constant hypnosis. Chickens are supposed to be easy, and I've heard rumors about dolphins.

Picking a level in unchained rogue let you do this as well, and swashbuckler can do it with some weapons as well.

Since I am picking Spirit Summoner I am quite torn between Battle and Life spirit. Battle would be more in theme and the bane ability is nice, but the channel ability from life is just so powerful. Of course it's unlikely I'll use it in combat until I pick up the last level of Defic Obedience(Desna, level 20) or Freedom Channel(earliest level 13) so if there are others in the party with the ability to channel it could be redundant.

@CaveToad: Is it too much to ask if you are planning on putting me with someone else with channeling or if I can change if after you divide into tables? I guess this could be transformed to a general question. Are we allowed to adjust our builds slightly depending on our tables or do we have to lock in our builds first? I'll put down life for now, but might change it.


Tenro wrote:
Is there a feat that lets you use DEX instead of STR for CMB?

Tenro

And if you want to use DEX for damage, take Deadly Agility (requires Weapon Finesse and +1 BaB).


Tenro wrote:
Is there a feat that lets you use DEX instead of STR for CMB?

Agile Maneuvers does exactly that.


Xanya Zellor wrote:
thunderbeard wrote:
Tenro wrote:
Is there a feat that lets you use DEX instead of STR for CMB?
@CaveToad: Is it too much to ask if you are planning on putting me with someone else with channeling or if I can change if after you divide into tables? I guess this could be transformed to a general question. Are we allowed to adjust our builds slightly depending on our tables or do we have to lock in our builds first? I'll put down life for now, but might change it.

I will reveal the trial tables probably tomorrow evening. If people want to tweak and coordinate builds a little then, feel free. Keep in mind that the trial tables are not set in steel and may change before final play. I will possibly allow some tweaks before final play, but nothing major like class changes.


Quassine Alator wrote:
Tenro wrote:
Is there a feat that lets you use DEX instead of STR for CMB?

Tenro

And if you want to use DEX for damage, take Deadly Agility (requires Weapon Finesse and +1 BaB).

agile maneuvers feat also uses dex for CMB


They had already answered Tenro's question regarding CMB, I was just adding in how to do melee damage with a Dex build.


CaveToad wrote:
I will reveal the trial tables probably tomorrow evening. If people want to tweak and coordinate builds a little then, feel free. Keep in mind that the trial tables are not set in steel and may change before final play. I will possibly allow some tweaks before final play, but nothing major like class changes.

Thank you Cave Toad.


So, here's what I've got so far on my "For Show Only" build: Judah the Sandstorm

He's not totally finished yet. I still need to add spells, finalize my RP buy, and replace that Flame of the Dawnflower trait, as well as rework the backstory (the character is based on something I built for Wrath of the Righteous). Still, I think I've got enough done so you can see what I'm going for. Very face, Performance Combatant-themed build.

His theme is Champion of the People, and if I played him (believe me, it's really tempting, but I also really like Mlinzi and want to go with him), he'd be trying to gain the acceptance and applause of the ordinary folk by entertaining them with his martial prowess and performances.

Ugh... I really like this character, and I've tried submitting him twice already to other games without success (well, versions of him, anyway)... It's especially tempting because there don't seem to be a lot of characters that are going the route I went with Judah, but I've put so much work into Mlinzi and really want to play him, too.


Wow, how is deadly agility a thing? It basically makes strength worthless if you own a mule or travel light. It adds more damage than strength to a twohander, then you have saves, ac, a ton more dex skills than strength skills...

If I weren't so attached to my weapon being an instrument, I'd swap over to dual fans in a heartbeat. That's just insanely strong for a single feat! :p Do want.


Because Path of War is OP.


Yeah that's why I usually steer clear of 3pp stuff. They want you to buy their stuff, and usually there is serious power creep. I did decide to use PoW and Psionics, just really out of curiosity, and didn't want to have to sift through every feat and power with the banhammer.

Paizo has repeatedly danced around with the dex to damage thing by keeping it limited or restricted in some manner, probably for good reason. Here DSP feeds the fire of the Dex=Godstat.

I've decided to live with it, but I doubt I would ever run another campaign using PoW stuff. I know they are planning to errata and possibly nerf some stuff, so we shall see what happens with this, or if they just meant some of the disciplines.


Andrian Timeswift wrote:

So, here's what I've got so far on my "For Show Only" build: Judah the Sandstorm

Flashy fun build!

Dark Archive

Hotaru of the Society wrote:

Wow, how is deadly agility a thing? It basically makes strength worthless if you own a mule or travel light. It adds more damage than strength to a twohander, then you have saves, ac, a ton more dex skills than strength skills...

If I weren't so attached to my weapon being an instrument, I'd swap over to dual fans in a heartbeat. That's just insanely strong for a single feat! :p Do want.

Uh, Deadly Agility is specifically 1x Dex to damage (though admittedly doesn't get reduced on your offhand if you're TWFing, but getting full attacks to take advantage of that isn't all that easy). It's just Slashing Grace or Dervish Dance without being stupidly restricted.

Honestly, how can you guys look at martials that are actually decent at their jobs and think "Man, this is completely unreasonable!" But then turn around and handwave Wizards and such? It's beyond me.


I am saying this for the RAW people, it is probably OP but in real life, you have your strength fighters and you have your dex fighters. Str fighters just pound you into the dirt and shrug off damage which this is probably my category in real life. Dex fighters come in hit you a few times, then dance out. You do not always need strength to knock someone out or incapacitate them. I mean how much strength do you need for a rapier as compared to a Claymore? To me, as a Kravist and Kyokushin Karteka, deadly agility makes sense and really the game designers just need to move things around to make it fit. Also under estimated is the crossbow. While Pathfinder has made the crossbow a little better than its predecessors, it still under appreciated.


I'm specifically speaking -as- a martial in this case. I'd actually gain 7 average DPR by swapping to that feat (and only lose 3 when I can only standard action), while gaining a few other bonuses swapping to -fans-. Granted, I'd also have less fluffy tails... so I'm going to go with 'not worth it', in addition to the fact that I'm so attached to my spear.

I don't think there's much space for a caster v. martial argument: They're both very good at very different things, and if we're talking about raw single target damage, a martial already wins with the current feats.

That being said... yes, it is hard to argue that a wizard's need only for intelligence to be successful is really ideal, but feats like that simply turn dex into the equivalent. Two very-very wrongs don't make a right. (that being said, I don't enjoy wizard, and don't see what people see in it!) Even still... still want. o_o It's so pretty.

Dark Archive

Quassine Alator wrote:
Also under estimated is the crossbow. While Pathfinder has made the crossbow a little better than its predecessors, it still under appreciated.

Tell me about it, man. The poor Crossbow is treated so terribly in PF and 3.x in general. Even the Bolt Ace only makes it "not a terrible option" but it's still not good.

Hotaru of the Society wrote:
I'm specifically speaking -as- a martial in this case. I'd actually gain 7 average DPR by swapping to that feat (and only lose 3 when I can only standard action)

I could see it a valid argument if the Str-based martial with a 2H didn't still do significantly more damage in all situations (at least before higher levels), and he didn't have to spend feats (beyond Power Attack, at least) to do it.

It takes three feats (Weapon Finesse, Deadly Agility and Two-Weapon Fighting) to get even close to where the guy with the 2H was to start with. That's plenty of opportunity cost, even for someone like me who isn't a fan of Dex-to-damage.


Seranov wrote:
Hotaru of the Society wrote:

Wow, how is deadly agility a thing? It basically makes strength worthless if you own a mule or travel light. It adds more damage than strength to a twohander, then you have saves, ac, a ton more dex skills than strength skills...

If I weren't so attached to my weapon being an instrument, I'd swap over to dual fans in a heartbeat. That's just insanely strong for a single feat! :p Do want.

Uh, Deadly Agility is specifically 1x Dex to damage (though admittedly doesn't get reduced on your offhand if you're TWFing, but getting full attacks to take advantage of that isn't all that easy). It's just Slashing Grace or Dervish Dance without being stupidly restricted.

Honestly, how can you guys look at martials that are actually decent at their jobs and think "Man, this is completely unreasonable!" But then turn around and handwave Wizards and such? It's beyond me.

For me its less of a martial vs caster thing. One of the reasons I did chose Path of War is to up melee somewhat to a level with splashy flashy moves.

For me deadly agility is more of a dex vs str in the combat stat 'war'. Str is really only normally good for one thing, hit/damage. And by allowing 1.5 on two handed wield, and extra for power attack it kept it in line with dex, as 1x on main hand, .5 on off hand. admittedly less potential overall damage, but dex also has more utility as it adds to AC and reflex saves, in addition to some of the more useful skills. The deadly agility feat pushes that balance clearly more to the dex stat. Personally, I'm not too worried. Not everything has to be equal. Balance is nice, but in a triple+ gestalt with crazy races and other bonus stuff all over, this one feat doesn't bother me at all.

In a typical regular 20 point by 1 class campaign that allowed this, its got some pretty clear superiority.


I look at this way, Str damage is more about hitting an object so hard that the kinetic energy causes damage. While deadly agility is more about targeting flaws in someone's defenses and taking advantage of those flaws, or a Viking vs a Samurai, or a Knight in Full Plate vs a Swashbuckler.

1 to 50 of 2,219 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Recruitment / CaveToad's Monster Mashup - Home Brew (Gestalt, Monster races, Bonus Goodies) All Messageboards

Want to post a reply? Sign in.