Monster Mashup - Master Thread

Game Master CaveToad

Can you rescue your 'beloved' mentor from the forces of evil? Will you make your way in a world that may not trust you, understand you, or want you? Will you stay true to the path Goodwin set out for you, or revert back to your former life?


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Depends on how far we get. (Hotaru, just cheese dip into fighter and monk and use those extra feats to get more tail feats?) For instance, I've got a ranger in a high-powered game who just hit level 19... and honestly there were no feats left that I wanted. But at low levels, especially, we'll be in an interesting place.

Personally, I'm feat-starved as well; Teniel wants 4 spell focus feats, 5 metamagic feats, 5 intimidation feats, 3 basic combat feats, 3 style feats, 2 critical feats, 3 mounted combat feats, 4 additional rage power feats, 2 crafting feats, and 5 teamwork feats... ideally all by level 10 (but that's not quite going to happen). So I'll probably be cheese dipping into feat-granter classes.

Shadow Lodge

Could you link the one using iron will as a base to me?


Linked

I'd rather have the eldritch heritage version that I could take a feat to bring up to level than this truncated way to get a pet that listens to you...

Shadow Lodge

Agreed, espically now that I remember mytic later being a thing...
Hmm
Can you have eldritch heritage in multiple bloodlines?
In any case, thanks.
What's your build magic? I might decide to choose one of my builds that would mesh well with yours.


I'm just sad about the lack of bardic performance related feats. There's really only like 5 that are good, and the rest are really niche.
I ended up just planning my bard to eventually go into archery, and that filled up my feats plans pretty nicely hahaha. Though with the high stats everyone has, I bet archery isn't nearly as good as it is normally.


I'm afraid if you do it'll most likely be just backstory. Our table is overbooked right now, as it is.

Wyvaran Tattooed Sorcerer, Summoner, Bard, with a focus on whatever sounds fun.

Link

Personality wise he's...free-minded and romantically inclined... to say the least... raised by Fey and worships Shelyn.


You can't take any feat multiple times unless it says so; so, no.

Archery is always overpowered in PF. Bards just aren't.


Nah not on their own. But I figure with myself being archery, two people in my table being 'get lots of natural attacks' themed, and another being a two weapon fighter, it'll all work out.

If only I could get bows to crit threat more than 19-20, get more use out of Butterfly's sting.

I'll stop clogging the recruitment thread with chit chat now.


One level in Stalker.

Stalker wrote:
Critical Edge (Ex) The stalker's deadly efficiency in combat allows him to increase the critical threat range of any weapon he wields by +1. This bonus is applied after abilities such Improved Critical or the keen weapon property and cannot be doubled.


Eleanor Sibyl wrote:
Stalker wrote:
Critical Edge (Ex) The stalker's deadly efficiency in combat allows him to increase the critical threat range of any weapon he wields by +1. This bonus is applied after abilities such Improved Critical or the keen weapon property and cannot be doubled.

Wow... how did I miss this before? One more thing from PoW that's monumentally broken.

Shadow Lodge

Could I designate my animal companion or eildolon as my familiar?
Makes for better Roleplay because you can focus on a smaller number of companion characters so that the companion can actually be it's own character, not just a miniature with stats.
---------------------------------------------------------------
I also thought of the perfectly optimized healer character
Life oracle/paladin/alchemist (vivisectionist, chirchugen) when psionic classes are introduced take the vitalist PrC, at second level of alchemist take the tumor familiar discovery
The entire party now has fast healing, and you can heal the party further as a swift, move or standard action
Or all of the above


Designating an animal companion/eidolon as a familiar gives some stuff that's potentially problematic, though.

Vivisectionist is a bad idea for a healer because
A) do you want someone who vivisects you to heal you? No, you don't, and
B) You lose access to the almighty Healing Bombs + Fast Bombs combo (which lets you cast half a dozen cure spells on the same target in a single round).

Also, Hex Channeler channels energy much better than Life Oracle or Paladin.


We've been over this, O bearded one. If the name were Surgeon, rather than Vivisectionist, it would play mostly the same with a different flavor. :P

Likewise Healing Bombs are grossly underpowered, IMO. They might not be that bad, but burning two potential resources at once to give minor splashes to allies isn't worth. What makes you think they're good, exactly?

On the other hand, if Life Shaman's hexes and Healing Bombs can work in conjunction... that turns your cure light wounds splashes into nuke heals.


Lord Foul II wrote:

Could I designate my animal companion or eildolon as my familiar?

Makes for better Roleplay because you can focus on a smaller number of companion characters so that the companion can actually be it's own character, not just a miniature with stats.
---------------------------------------------------------------
I also thought of the perfectly optimized healer character
Life oracle/paladin/alchemist (vivisectionist, chirchugen) when psionic classes are introduced take the vitalist PrC, at second level of alchemist take the tumor familiar discovery
The entire party now has fast healing, and you can heal the party further as a swift, move or standard action
Or all of the above

No. being able to stow your companion or eidolon away as a tumor and also mixing up various abilities is outside of the rules and may have some way unintended consequences.


Hey Cave,

Our benefactor is half-celestial, correct? Would it be therefore possible for our characters to possibly meet and even potentially befriend other celestials?

I ask because I'm thinking of making my Hobgoblin a worshiper of Sarenrae and thought it would be interesting if he was helped on his road to redemption by a celestial agent of Sarenrae. It would have little impact on the game(Unless you decide to make use of the friendship) but would be a really cool backstory element.


Hotaru of the Society wrote:

We've been over this, O bearded one. If the name were Surgeon, rather than Vivisectionist, it would play mostly the same with a different flavor. :P

Likewise Healing Bombs are grossly underpowered, IMO. They might not be that bad, but burning two potential resources at once to give minor splashes to allies isn't worth. What makes you think they're good, exactly?

On the other hand, if Life Shaman's hexes and Healing Bombs can work in conjunction... that turns your cure light wounds splashes into nuke heals.

Heh... but the Chirurgeon *is* a surgeon. And yeah, in the middle of battle, you won't have qualms with the Vivisectionist—but in polite society, it may go a different way.

I've got a level 12 healing-focused alchemist, with improved two-weapon fighting and rapid shot. If he tosses Cure Light bombs, he heals one ally for 55 and the rest for 32. If he tosses Cure Medium bombs, he heals one ally for 102 and the rest for 57. If he tosses Cure Serious bombs, we're at 135 and 67. If he tosses Cure Critical bombs, that first ally's getting healed for 152 (but he's burned a lot of spell slots).

By comparison, a standard level 12 Life Oracle is channeling for an average 21, or 28 if totally optimized; an optimized Hex Channeler can get that up to an average of 49.

Healing Bombs wins burst and emergency healing, and it gets very useful at high levels or mythic tiers where daily ability uses aren't in danger of running out.

Shadow Lodge

CaveToad wrote:
Lord Foul II wrote:

Could I designate my animal companion or eildolon as my familiar?

Makes for better Roleplay because you can focus on a smaller number of companion characters so that the companion can actually be it's own character, not just a miniature with stats.
---------------------------------------------------------------
I also thought of the perfectly optimized healer character
Life oracle/paladin/alchemist (vivisectionist, chirchugen) when psionic classes are introduced take the vitalist PrC, at second level of alchemist take the tumor familiar discovery
The entire party now has fast healing, and you can heal the party further as a swift, move or standard action
Or all of the above
No. being able to stow your companion or eidolon away as a tumor and also mixing up various abilities is outside of the rules and may have some way unintended consequences.

I'm not asking for him to be a tumer familiar as well, the two thoughts are seperate

I was asking to use it on the summoner/bard/paladin.

The point of the tumer familiar and alchemist in that second part is to use the vitalist network to grant people the familiar's fast healing for infinate out of combat healing.

And a paladin/vitalist can lay on hands at a distance


Lord Foul II wrote:


The point of the tumer familiar and alchemist in that second part is to use the vitalist network to grant people the familiar's fast healing for infinate out of combat healing.

And a paladin/vitalist can lay on hands at a distance

Even still, its a no go to combine them. :)


What in that combo gives you a familiar anyways?


Bard - Duettist or Paladin - Chosen One or Feats - Pick one.

Shadow Lodge

Your skills, more natural armor, improved evasion, +3 to one of the master's skills
And the ability to take familiar archetypes

Shadow Lodge

♣♠Magic♦♥ wrote:
What in that combo gives you a familiar anyways?

sorry, I misread in my hurry at lunch, I thought you were asking what the point of makeing it my familiar was

I was going to take eldritch heritage
But the thing I really wanted was to give my eldilon the valet familiar archtype, and the spirit guide animal companion archetype
I would have been fine investing 4 feats into it, and be sub par as far as action economy goes (the fourth of those feats has a level requirement so it wouldn't get the spirit guide stuff until later even if it was allowed.
The point of all this, is that I was wanting a companion that's cool and/or strong enough to merit fighting alongside such massivly powerful characters such as ours.
Edit: actually, chosen one is really thematicly appropriate to the character,


Lord Foul II wrote:
But the thing I really wanted was to give my eldilon the valet familiar archtype, and the spirit guide animal companion archetype

Duuuude noooo, just craft it one of these

Shadow Lodge

How would that help?


The whole point of a Valet familiar is the teamwork feats, right? Horsemaster's Saddle lets you share those as long as you're riding it (or, arguably, just generally near it, depending on the interpretation of "mount").


That thing is insane. MUST Have! That'll change my plans significantly...


It's also the reason Half-Orc Bloodriders/Mad Dogs with Amplified Rage and Fighting Frenzy are ridiculously good.

Shadow Lodge

thunderbeard wrote:
The whole point of a Valet familiar is the teamwork feats, right? Horsemaster's Saddle lets you share those as long as you're riding it (or, arguably, just generally near it, depending on the interpretation of "mount").

Part of it

I also like him having cooperative crafting, and sharing all my crafting feats and skills, and that thanks to the prestidigitation 1/hour he can take arcane strike without my having to take the crappy spell evolutions.

Given that my eildolon is a doglike humanoid, can he wear a saddle?


Lord Foul II wrote:
thunderbeard wrote:
The whole point of a Valet familiar is the teamwork feats, right? Horsemaster's Saddle lets you share those as long as you're riding it (or, arguably, just generally near it, depending on the interpretation of "mount").

Part of it

I also like him having cooperative crafting, and sharing all my crafting feats and skills, and that thanks to the prestidigitation 1/hour he can take arcane strike without my having to take the crappy spell evolutions.

Given that my eildolon is a doglike humanoid, can he wear a saddle?

He can wear a saddle if he has the mount evolution. As for making the eidolon worthy of fighting alongside the other characters... Sharing rage, rage powers, bloodline, Ki abilities, negating attacks and boosting saves into the stratosphere goes a long way. There are plenty of ways within the rules to boost your mount.


Your Eidolon probably requires the 1 EP "mount" evolution. If you can get a familiar, just keep it small and in your pocket and use it for crafting (and possibly for aiding you with some teamwork feats—if you're sharing Shake it Off with your Mount AND the tiny valet snake in your pocket, that's +2 to all saves for each of you.


Lord Foul II wrote:
thunderbeard wrote:
The whole point of a Valet familiar is the teamwork feats, right? Horsemaster's Saddle lets you share those as long as you're riding it (or, arguably, just generally near it, depending on the interpretation of "mount").

Part of it

I also like him having cooperative crafting, and sharing all my crafting feats and skills, and that thanks to the prestidigitation 1/hour he can take arcane strike without my having to take the crappy spell evolutions.

Given that my eildolon is a doglike humanoid, can he wear a saddle?

I also have a valet, and was just informed that the bonus from that cooperative crafting feat stacks with Aid Another, because they are different bonus types.

I'm going to have the highest Craft (Calligraphy) check the world has ever seen, hahaha. Luckily not the most useless craft, but pretty useless.


Heck, I'm just surprised I might actually get to *use* my Craft (carpentry) skill.

...the points I put into Craft (literature) and Craft (playwright), maybe not so much.


Dalang Teniel wrote:

Heck, I'm just surprised I might actually get to *use* my Craft (carpentry) skill.

...the points I put into Craft (literature) and Craft (playwright), maybe not so much.

Haha nice. Cavetoad is letting me use Craft (Calligraphy) for writing novels.


Well, sure, it lets you *write* books... just not put anything interesting in them. (Hence, the "Artistry" variant in Unchained)


I'd put it in artistry instead, but the archetype that gives me 1/2 level bonus was before unchained, so it doesn't apply (even though it'd be super fitting)

Shadow Lodge

I'd say the books would be interesting, at least visually


The archetype also limits you to calligraphy, which is definitely a Craft skill and not an Artistry one. So no worries. Very pretty books.


I'm saying that had this archetype come out after Unchained, it most definitely would have given an artistry bonus (talks about writing poetry, entertainment etc, which would be artistry) because of the theme. Thus, Cavetoad is just letting me use calligraphy for in general book quality. Not like it will ever have any mechanical effect.

Shadow Lodge

What archetype is this?


Geisha bard, decided to boost my social stuff since most other people would just be focusing on combat. Especially with the master post having mentioned kingdom building - it's really good at roles like that.


No skill will be completely useless. Some may just not be that useful all the time. It just might take a little effort. Sort of like if you were awesome at calligraphy for real. I mean yeah, its awesome but like, you need to really dig to find the niche where it can pay off somehow in terms of artistic prestige etc, much like many arts, you need to work to get noticed. In the pseudo medieval world of PF, you may find a patron or the like.


Write illuminated texts of your character's adventures!


Yep. I will definitely not regret separately training both literature and playwright! (not that it really matters with 12 skills/level...)

Shadow Lodge

Oh another reason I wanted to be able to treat my eldilon as a familiar is that I wanted to have him have loads of skills to burn on skills notmally considered useless
Like several different craft skills, knowledge (nobility, local... The rest too now that I think about it)
And I was going to have him be a master chef no matter if you dictate that to be preform, craft or profession (hell he could take all three for some sort of synergy bonus)

But that's fine, I have backup builds
Hmm shall I hulk out, or have an arrow for every occasion, or shall I go for the whitest of white mages
Decisions decisions


Mlinzi Nwosu wrote:
Write illuminated texts of your character's adventures!

That's the plan! I'm a big fan of calligraphy in general, I have a bunch of fountain pens and dip pens at my house (but as a student, am far too broke to really invest in nicer papers and inks haha). I've even tried making my own paper before, but it was too absorbent to use with the inks.

CaveToad wrote:
No skill will be completely useless. Some may just not be that useful all the time. It just might take a little effort. Sort of like if you were awesome at calligraphy for real. I mean yeah, its awesome but like, you need to really dig to find the niche where it can pay off somehow in terms of artistic prestige etc, much like many arts, you need to work to get noticed. In the pseudo medieval world of PF, you may find a patron or the like.

I suppose my 2' tall character can drop Intimidate as a skill and I can invest in Craft (Literature) as well as Calligraphy. They just won't be nearly as good to read as they are to look at, hahaha.

Edit: Again realizing that every time we post in recruitment it bumps the thread (which could be a pro I suppose), so I'm going to stop cluttering it.

Shadow Lodge

thunderbeard wrote:
Hotaru of the Society wrote:

We've been over this, O bearded one. If the name were Surgeon, rather than Vivisectionist, it would play mostly the same with a different flavor. :P

Likewise Healing Bombs are grossly underpowered, IMO. They might not be that bad, but burning two potential resources at once to give minor splashes to allies isn't worth. What makes you think they're good, exactly?

On the other hand, if Life Shaman's hexes and Healing Bombs can work in conjunction... that turns your cure light wounds splashes into nuke heals.

Heh... but the Chirurgeon *is* a surgeon. And yeah, in the middle of battle, you won't have qualms with the Vivisectionist—but in polite society, it may go a different way.

I've got a level 12 healing-focused alchemist, with improved two-weapon fighting and rapid shot. If he tosses Cure Light bombs, he heals one ally for 55 and the rest for 32. If he tosses Cure Medium bombs, he heals one ally for 102 and the rest for 57. If he tosses Cure Serious bombs, we're at 135 and 67. If he tosses Cure Critical bombs, that first ally's getting healed for 152 (but he's burned a lot of spell slots).

By comparison, a standard level 12 Life Oracle is channeling for an average 21, or 28 if totally optimized; an optimized Hex Channeler can get that up to an average of 49.

Healing Bombs wins burst and emergency healing, and it gets very useful at high levels or mythic tiers where daily ability uses aren't in danger of running out.

Ways to heal someone with the vivisectionist/oracle/paladin

Free action: life link, redirected fast healing
Move action: energy body potions (this might be standard, I'll have to check)
Swift action: lay on hands
Standard action: spells, channeling, healer's kits, psionic powers

Each with their own pool of resources meaning that not only can I heal lots of damage very fast, but I can heal all day
I'll check out life shamen but as is the build is pretty damn good
Actually now that I think about it, I could leave alchemist to being a cheese dip, because I only need 2 levels of it


I will be out a week starting some time tomorrow, so I probably won't be able to answer questions or provide feedback until July 2. We have two characters on the waiting list, and one table of 6. If we had 2 more submissions by then, we could form a 7th table.


I might recommend caution on the 7th table, just because games often drop quite a few players after about a month or so, and it might be nice to have replacements... or you could just condense tables, actually, if that happens, hmm.


Monkeygod wrote:

Hey Cave,

Our benefactor is half-celestial, correct? Would it be therefore possible for our characters to possibly meet and even potentially befriend other celestials?

I ask because I'm thinking of making my Hobgoblin a worshiper of Sarenrae and thought it would be interesting if he was helped on his road to redemption by a celestial agent of Sarenrae. It would have little impact on the game(Unless you decide to make use of the friendship) but would be a really cool backstory element.

Hopefully I can get this answered before Cave leaves. Seems it was buried...


I am pretty sure you can do whatever you want with your backstory given it happened basically 10000 years ago...

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