White Dragon

Goggh's page

185 posts. Alias of adsapiens.


Full Name

Goggh

Race

Kobold

Classes/Levels

Witch 1

Gender

Male

Alignment

Chaotic Neutral

Deity

Desna

Location

Irrisen

Languages

Common, Draconic, Dwarven, Hallit, Gnome, Undercommon

Occupation

Trapper

Strength 6
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 10
Charisma 8

About Goggh

Character Sheet:

Goggh
Male white kobold witch (ley line guardian, winter witch) 1 (Pathfinder Campaign Setting: Classic Monsters Revisited, Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Occult Adventures 125)
CN Small humanoid (reptilian)
Init +2; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +2
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft.
Melee morningstar -1 (1d6-2) or
. . unarmed strike -1 (1d2-2 nonlethal)
Ranged light crossbow +3 (1d6/19-20)
Witch Spell-Like Abilities (CL 1st; concentration +5)
. . Constant—endure elements (cold only)
Witch (Ley Line Guardian, Winter Witch) Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—mage armor, snowball[UW]
. . 0 (at will)—detect magic, mending, ray of frost, read magic
. . Patron Winter
--------------------
Statistics
--------------------
Str 6, Dex 14, Con 12, Int 18, Wis 10, Cha 8
Base Atk +0; CMB -3; CMD 9
Feats Irrisen Icemage
Traits failed winter witch apprentice, pragmatic activator, seeker
Skills Acrobatics +3, Craft (traps) +12, Intimidate +3, Knowledge (arcana) +8 (+9 to identify spells or magical effects with the cold descriptor.), Knowledge (history) +8, Perception +7, Spellcraft +8 (+9 to identify spells or magical effects with the cold descriptor.), Use Magic Device +8; Racial Modifiers +2 Craft (traps), +2 Perception
Languages Common, Draconic, Dwarven, Gnome, Hallit, Undercommon
SQ cold flesh, conduit surge +1d4-1, crafty, kobold cryomania, paranoid
Other Gear crossbow bolts (10), light crossbow, morningstar, belt pouch, flint and steel, ink, inkpen, masterwork backpack[APG], masterwork trapmaking tools, mess kit[UE], spell component pouch, trail rations (5), waterskin, 13 gp, 2 sp, 1 cp
--------------------
Special Abilities
--------------------
Conduit Surge +1d4-1 (2/day) Swift: Increase the CL of your next spell, but risk being staggered
Crafty Kobolds gain a +2 racial bonus on Craft (traps), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for a kobold.
Darkvision (60 feet) You can see in the dark (black and white only).
Endure Elements (Cold only) (Ex) Exist comfortably in cold regions.
Irrisen Icemage (3/day) All of your spells with the cold descriptor are cast at +1 caster level. Any spell with a different energy descriptor is cast at –1 caster level.
Kobold Cryomania +1 to the save DC of all cold spells you cast.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Paranoid Aid Another DC 15 for attempts to help you.