Misterlurch's Ironfang Invasion (CLOSED)

Game Master MisterLurch


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Male I am a meat Popsicle

You just tell me that you are going to use the withdraw action.

Remember, though, that when using a withdraw, only the First square, the one you are standing in, is protected from provoking attacks of opportunity.

What I mean by that is that if you use a withdraw, leaving the square you are currently in does not provoke an AoO, but if in your movement, you move into and then out of another threatened square, leaving that second threatened square will provoke an AoO.

When I am resolving movement, I will assume that you are moving in such a way as to minimize or entirely avoid AoOs. If the route you follow is important, please draw a line to show the route you take.

I will put a couple of examples on the map for clarity.


Male Tiefling Far Strike Monk (1) HP 11/11 | AC (20/19/15) +1 Scaled Skin | Fort +3 Ref +7 Will +5 | Init +5 | Perception 12 (Darkvision 60')

10/10 Monty P joke. I drew where I'd like to go. (Backwards over the fence)


Male Tiefling Far Strike Monk (1) HP 11/11 | AC (20/19/15) +1 Scaled Skin | Fort +3 Ref +7 Will +5 | Init +5 | Perception 12 (Darkvision 60')

Ignore the line I drew, I'm gonna fix it in a bit.


Male I am a meat Popsicle

Eric, You are trying to accomplish two impossible (for your character) things with a single hero point. You are trying to gain access to a class feature to which you do not normally have access, and you are trying to have at least two protected squares without having to make an acrobatics check for moving through a threatened area.

You cannot do both of these things with a single hero point, and even if you had two, you would not be able to spend them both on this action to gain both protection from AoOs and access to a rogue talent.

To gain access to the rogue talent for this one round, you will need to spend a hero point and pass a DC25 Acrobatics check. The hero point is spent regardless of success or failure; it simply purchases the ability to attempt the action.

For the movement you can avoid AoOs normally by making the usual acrobatics check to avoid them.

If you choose to spend the hero point to gain access to Rogue's Crawl, no other hero point (yours or anyone else's) may be spent on this action.


Male Elf Magus 1 (Bladesinger) [HP 9/9 | AC 19/15/14 (+1 Combat Exp & +1 Bladesong) | Fort +3, Ref +4, Will +4 | Init +5; Perception +8 (Darkvision 60', Light Sensitivity)]

I posted my edit. I did not roll yet because I am not sure if you meant to say that I have to pass a DC25 Acrobatics check for the movement in addition to an acrobatics check to avoid an AOO. If the hero point grants me access to the Rogue Crawl talent for the round then what is the DC 25 Acrobatics check for exactly? Whatever the case, either let me know how many acrobatics checks I need to make and I will do it or for expediency feel free to make the check for me, my current modifier is a +9.


Male I am a meat Popsicle

I actually did mean to say exactly that.

The hero point does not grant you Rogue's Crawl. It grants the ability to try to gain the benefit's of rogues crawl.

Here is the text from Hero Point

Hero Points wrote:
Special: You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional hero points may be spent on such an attempt, either by the character or her allies. (emphasis mine)

If you were to tell me that you wanted to use your hero point to cast a level one spell, I would require a difficult spellcraft or knowledge(arcana) check to do so. If you desired to cast the spell without provoking an AoO, I would require a concentration check following the normal rules for casting a spell defensively.

The DC 25 acrobatics check, if you succeed, allows you to benefit from Rogue's Crawl exactly as it is worded, a thing that is normally impossible for you. The second acrobatics check allows you to try to avoid the AoOs per the rules of moving through threatened areas as per normal movement rules.


Male Elf Magus 1 (Bladesinger) [HP 9/9 | AC 19/15/14 (+1 Combat Exp & +1 Bladesong) | Fort +3, Ref +4, Will +4 | Init +5; Perception +8 (Darkvision 60', Light Sensitivity)]

ok, but I could just as easily say that I want to use a hero point to take an extra move action which would give me the same movement as I did anyway sooo if there are going to be all these other requirements because I referenced a class ability, which I did so for thematics, then I will just take the easier, guaranteed route of taking an extra move action to crawl the extra 5 feet even though it is far less cool but mechanically has the same basic result for this situation.


Male I am a meat Popsicle

It does not have the same mechanical effect, but whatever.

Since you only need 10 feet, feel free to spend the hero point to get an extra action and roll the acrobatics check to avoid AoOs provoked by your movement.


Male Elf Magus 1 (Bladesinger) [HP 9/9 | AC 19/15/14 (+1 Combat Exp & +1 Bladesong) | Fort +3, Ref +4, Will +4 | Init +5; Perception +8 (Darkvision 60', Light Sensitivity)]

In this case it does amount to the same basic result, which is what I said. As using the HP for a extra move action will result in 10 feet of movement and one Acrobatics check to avoid the AOO's.


Male Elf Magus 1 (Bladesinger) [HP 9/9 | AC 19/15/14 (+1 Combat Exp & +1 Bladesong) | Fort +3, Ref +4, Will +4 | Init +5; Perception +8 (Darkvision 60', Light Sensitivity)]

Gotta admit that I am looking forward to seeing what Khurdan can do.


Male Elf Magus 1 (Bladesinger) [HP 9/9 | AC 19/15/14 (+1 Combat Exp & +1 Bladesong) | Fort +3, Ref +4, Will +4 | Init +5; Perception +8 (Darkvision 60', Light Sensitivity)]

ya, the action adjustment is perfect...I just did not remember what the action was to fill the bucket.


Male Vanara Shifter 1 HP: 22/22| AC 20/16/16| Fort: +4, Ref +7, Will+4| Init +4, Perception +11 (+13 in nature) Low-light vision

Hey, So since we've dealt with the hobgoblins and everyone is focusing on the fire, can we just arbitrarily say we got the fire out in X number of rounds instead of spending a week posting the same actions.


Male Tiefling Far Strike Monk (1) HP 11/11 | AC (20/19/15) +1 Scaled Skin | Fort +3 Ref +7 Will +5 | Init +5 | Perception 12 (Darkvision 60')

I agree with Tanis. Unless more enemies are gonna show up disrupting us I feel like for the sake of moving the pace- saying we extinguished the fire in X number of rounds would be the best course of action.


Male Elf Magus 1 (Bladesinger) [HP 9/9 | AC 19/15/14 (+1 Combat Exp & +1 Bladesong) | Fort +3, Ref +4, Will +4 | Init +5; Perception +8 (Darkvision 60', Light Sensitivity)]

+1 to what Vindu and Thy said


Male I am a meat Popsicle

If you remember, I put you guys on initiative well before you engaged the hobgoblins. The reason for this is that there are consequences beyond combat to taking too long to extinguish the fire.

The only thing I will say is this: what is the leading cause of death in a building fire...

EDIT:

For the record, I do not relish dragging this out any more than you do.


Male Vanara Shifter 1 HP: 22/22| AC 20/16/16| Fort: +4, Ref +7, Will+4| Init +4, Perception +11 (+13 in nature) Low-light vision

If we've finished with this certain area and have searched everything could we switch back to town map to determine the next place to go, or could you tell us which place was the next closest?


Male I am a meat Popsicle

Yeah .. sorry about that. I will switch the map.


Male Vanara Shifter 1 HP: 22/22| AC 20/16/16| Fort: +4, Ref +7, Will+4| Init +4, Perception +11 (+13 in nature) Low-light vision

So, everyone except Khurdan and Elaheil would be gathered in or near the entrance of the trading post right? I'm just making sure you didn't place our icons on the opposite side of the building on purpose.


Male I am a meat Popsicle

I did actually, move everyone to the back on purpose. I did not imagine that you would all continue to stand in plain view of the street and any passing patrol if you did not need to do so.

My apologies. If you wish to remain out in the open, you can certainly do so.


Male Vanara Shifter 1 HP: 22/22| AC 20/16/16| Fort: +4, Ref +7, Will+4| Init +4, Perception +11 (+13 in nature) Low-light vision

No, you're probably right. It just changes my actions which is why i asked.


Male I am a meat Popsicle
Vindu the Chainbreaker wrote:
No, you're probably right. It just changes my actions which is why i asked.

Cool.

BTW, I highly appreciate the correct use of 'you're'. Not that you usually don't or anything like that, there has just been an egregious amount of incorrect 'your/you're' usage in my life lately and it is refreshing.


Male Elf Magus 1 (Bladesinger) [HP 9/9 | AC 19/15/14 (+1 Combat Exp & +1 Bladesong) | Fort +3, Ref +4, Will +4 | Init +5; Perception +8 (Darkvision 60', Light Sensitivity)]
MisterLurch wrote:
Vindu the Chainbreaker wrote:
No, you're probably right. It just changes my actions which is why i asked.

Cool.

BTW, I highly appreciate the correct use of 'you're'. Not that you usually don't or anything like that, there has just been an egregious amount of incorrect 'your/you're' usage in my life lately and it is refreshing.

...Your Welcome....


Male I am a meat Popsicle
Elaheil Ambara wrote:
MisterLurch wrote:
Vindu the Chainbreaker wrote:
No, you're probably right. It just changes my actions which is why i asked.

Cool.

BTW, I highly appreciate the correct use of 'you're'. Not that you usually don't or anything like that, there has just been an egregious amount of incorrect 'your/you're' usage in my life lately and it is refreshing.

...Your Welcome....

Yore a Jerk!


Male I am a meat Popsicle
MisterLurch wrote:
Elaheil Ambara wrote:
MisterLurch wrote:
Vindu the Chainbreaker wrote:
No, you're probably right. It just changes my actions which is why i asked.

Cool.

BTW, I highly appreciate the correct use of 'you're'. Not that you usually don't or anything like that, there has just been an egregious amount of incorrect 'your/you're' usage in my life lately and it is refreshing.

...Your Welcome....
Yore a Jerk!

Your lucky I didn't make the elemental attack you just for that .... :P


Male Elf Magus 1 (Bladesinger) [HP 9/9 | AC 19/15/14 (+1 Combat Exp & +1 Bladesong) | Fort +3, Ref +4, Will +4 | Init +5; Perception +8 (Darkvision 60', Light Sensitivity)]

lol...good fun


Male Vanara Shifter 1 HP: 22/22| AC 20/16/16| Fort: +4, Ref +7, Will+4| Init +4, Perception +11 (+13 in nature) Low-light vision

Is there an estimate on how many rounds it would take for the hobgoblin to reach and/or spot our group?


Male Tiefling Far Strike Monk (1) HP 11/11 | AC (20/19/15) +1 Scaled Skin | Fort +3 Ref +7 Will +5 | Init +5 | Perception 12 (Darkvision 60')

Group question- Would anyone have beef with me going off and taking out the hobgob from a distance?


Male Vanara Shifter 1 HP: 22/22| AC 20/16/16| Fort: +4, Ref +7, Will+4| Init +4, Perception +11 (+13 in nature) Low-light vision

Well, you don't know it's there, only I saw it and haven't told anyone yet.


Male I am a meat Popsicle

Vindu .. It could, theoretically, see you all right now. But distance and darkness has hidden you all so far. It is not a matter of if it will see the group, but how long it takes.


Male Tiefling Far Strike Monk (1) HP 11/11 | AC (20/19/15) +1 Scaled Skin | Fort +3 Ref +7 Will +5 | Init +5 | Perception 12 (Darkvision 60')

OK so again how many rounds until we are spotted.


Male I am a meat Popsicle
Thynevenom Daemonium wrote:
OK so again how many rounds until we are spotted.

You do not know. The patrolling hobgoblin could spot you, literally, at any moment. Your people are in plain line of sight to the patrol, but distance and darkness has hidden you this far. It is sheer chance (and a lucky roll) that allowed you to detect the patrol first.


Male Tiefling Far Strike Monk (1) HP 11/11 | AC (20/19/15) +1 Scaled Skin | Fort +3 Ref +7 Will +5 | Init +5 | Perception 12 (Darkvision 60')

The rest of the party following Vindu much like this- https://www.youtube.com/watch?v=L4qZrPX60bw


Male Tiefling Far Strike Monk (1) HP 11/11 | AC (20/19/15) +1 Scaled Skin | Fort +3 Ref +7 Will +5 | Init +5 | Perception 12 (Darkvision 60')

updated map for reference?


Male Tiefling Far Strike Monk (1) HP 11/11 | AC (20/19/15) +1 Scaled Skin | Fort +3 Ref +7 Will +5 | Init +5 | Perception 12 (Darkvision 60')
Thynevenom Daemonium wrote:

updated map for reference?

pls ignore


Female Kobold 2 Far Strike Monk

This be Tanis's second pc.


Female Kitsune Hunter / 2

Introducing the Foxy lady!!

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